#include "rsgamemenu.h" #include "rsgame.h" #include "rskos.h" #include "strings.h" //PRSFUNC0 menu_actions[] = { // /* a */ &menu_action_start, // /* b */ &menu_action_exit, // /* c */ &menu_action_change_window_scale //}; char window_scale_str[] = "c< 2X >"; /* First char: - letter a...z means action (a = 0th, b = 1st, c = 2nd, see menu_actions[] above) - number 0...9 means goto menu #0, #1, #2... see menu_titles[] below - space ' ' means no action, menu item is unselectable - empty string "" is now allowed and can cause segfault String from second char is label of menu item */ char* menu_main_titles[] = { "a"L_START, // "1"L_SETTINGS, // "2"L_ABOUT, // "b"L_QUIT, 0 }; char* menu_settings_titles[] = { // " "L_WINDOW_SCALE, // window_scale_str, // " ", // "0"L_DONE, 0 }; char* menu_about_titles[] = { // " "L_DEVELOPED_BY, // " "L_ROMAN_SHUVALOV, // " ", // "0"L_DONE, 0 }; char **menu_titles[] = { /* 0 */ menu_main_titles, /* 1 */ menu_settings_titles, /* 2 */ menu_about_titles, 0 }; //void menu_cursor_down() { // int new_index = game.menu_item_index+1; // while ( (menu_titles[game.menu_index][new_index]) ) { // if ((menu_titles[game.menu_index][new_index][0] != ' ')) { // game.menu_item_index = new_index; // game_ding(1); // return; // }; // new_index++; // }; //}; // //void menu_cursor_up() { // int new_index = game.menu_item_index-1; // while ( new_index+1 ) { // if ((menu_titles[game.menu_index][new_index][0] != ' ')) { // game.menu_item_index = new_index; // game_ding(1); // return; // }; // new_index--; // }; //}; //void menu_open(int i) { // // game.menu_index = i; // // game.menu_item_index = -1; // // (menu_cursor_down without sound) // int new_index = game.menu_item_index+1; // while ( (menu_titles[game.menu_index][new_index]) ) { // if ((menu_titles[game.menu_index][new_index][0] != ' ')) { // game.menu_item_index = new_index; // return; // }; // new_index++; // }; // //}; void menu_cursor_click() { // }; void menu_action_start() { game.status = STATUS_PLAYING; // game.tx = GAME_WIDTH/2 - 50; // game.ty = GAME_HEIGHT/2 - 10; }; void menu_action_exit() { #ifdef RS_KOS GameTerm(); #endif rskos_exit(); };