(* Copyright 2021, 2022 Anton Krotov This file is part of CEdit. CEdit is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. CEdit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with CEdit. If not, see . *) MODULE Scroll; IMPORT G := Graph, K := KolibriOS, U := Utils; CONST DELAY = 40; TYPE tProcedure = PROCEDURE; tScroll* = RECORD vertical, mouse: BOOLEAN; top*, left*, width*, height*: INTEGER; (* read only *) btnSize, sliderSize: INTEGER; pos, Slider, pos0, maxVal*, value*: INTEGER; canvas: G.tCanvas; change: tProcedure; delay: INTEGER; btn*: INTEGER END; PROCEDURE MouseUp (VAR scroll: tScroll); BEGIN scroll.Slider := -1; scroll.btn := 0; scroll.mouse := FALSE; scroll.delay := DELAY END MouseUp; PROCEDURE create* (vertical: BOOLEAN; width, height: INTEGER; btnSize, sliderSize: INTEGER; change: tProcedure; VAR scroll: tScroll); VAR res: tScroll; BEGIN MouseUp(res); res.vertical := vertical; res.left := 0; res.top := 0; res.width := width; res.height := height; res.btnSize := btnSize; res.sliderSize := sliderSize; res.pos := 0; res.maxVal := 0; res.canvas := G.CreateCanvas(width, height); res.change := change; scroll := res END create; PROCEDURE Rect (canvas: G.tCanvas; left, top, right, bottom: INTEGER); BEGIN G.FillRect(canvas, left, top, right, bottom); G.SetColor(canvas, K.colors.line); G.Rect(canvas, left, top, right, bottom); END Rect; PROCEDURE _draw (scroll: tScroll); VAR canvas: G.tCanvas; x, y, d, x1, x2, y1, y2, width, height, btn: INTEGER; PROCEDURE SetColor (canvas: G.tCanvas; c: BOOLEAN); VAR color: INTEGER; BEGIN IF c THEN color := K.colors.button ELSE color := K.colors.button_text END; G.SetColor(canvas, color) END SetColor; BEGIN btn := scroll.btnSize; width := scroll.width; height := scroll.height; canvas := scroll.canvas; G.SetColor(canvas, K.colors.light); G.clear(canvas); G.SetColor(canvas, K.colors.line); G.Rect(canvas, 0, 0, width - 1, height - 1); IF scroll.vertical THEN SetColor(canvas, scroll.btn # -1); Rect(canvas, 0, 0, width - 1, btn - 1); SetColor(canvas, scroll.btn # 1); Rect(canvas, 0, height - btn, width - 1, height - 1); G.SetColor(canvas, K.colors.button); Rect(canvas, 0, btn + scroll.pos - 1, width - 1, btn + scroll.pos + scroll.sliderSize - 1); G.SetColor(canvas, K.colors.button_text); y := btn + scroll.pos + scroll.sliderSize DIV 2 - 1; G.HLine(canvas, y, width DIV 4, 3*width DIV 4); G.HLine(canvas, y - 3, width DIV 3, 2*width DIV 3); G.HLine(canvas, y + 3, width DIV 3, 2*width DIV 3); d := 4*width DIV 10; x1 := (width - d) DIV 2; x2 := x1 + d; SetColor(canvas, scroll.btn = -1); y := (btn - d DIV 2) DIV 2 + d DIV 2 - 1; G.Triangle(canvas, x1 - 1, y, x2, y, G.triUp); SetColor(canvas, scroll.btn = 1); y := y + height - btn - d DIV 2 + 1; G.Triangle(canvas, x1 - 1, y, x2, y, G.triDown); ELSE SetColor(canvas, scroll.btn # -1); Rect(canvas, 0, 0, btn - 1, height - 1); SetColor(canvas, scroll.btn # 1); Rect(canvas, width - btn, 0, width - 1, height - 1); G.SetColor(canvas, K.colors.button); Rect(canvas, btn + scroll.pos - 1, 0, btn + scroll.pos + scroll.sliderSize - 1, height - 1); G.SetColor(canvas, K.colors.button_text); x := btn + scroll.pos + scroll.sliderSize DIV 2 - 1; G.VLine(canvas, x, height DIV 4, 3*height DIV 4); G.VLine(canvas, x - 3, height DIV 3, 2*height DIV 3); G.VLine(canvas, x + 3, height DIV 3, 2*height DIV 3); d := 4*height DIV 10; y1 := (height - d) DIV 2; y2 := y1 + d; SetColor(canvas, scroll.btn = -1); x := (btn - d DIV 2) DIV 2 + d DIV 2 - 1; G.Triangle(canvas, x, y1 - 1, x, y2, G.triLeft); SetColor(canvas, scroll.btn = 1); x := x + width - btn - d DIV 2 + 1; G.Triangle(canvas, x, y1 - 1, x, y2, G.triRight); END; G.DrawCanvas(scroll.canvas, scroll.left, scroll.top) END _draw; PROCEDURE draw* (scroll: tScroll); BEGIN IF scroll.canvas # NIL THEN _draw(scroll) END END draw; PROCEDURE resize* (VAR scroll: tScroll; width, height: INTEGER); BEGIN G.destroy(scroll.canvas); scroll.canvas := G.CreateCanvas(width, height); scroll.width := width; scroll.height := height; draw(scroll) END resize; PROCEDURE setValue* (VAR scroll: tScroll; value: INTEGER); VAR pos, maxPos, n, m: INTEGER; BEGIN IF scroll.vertical THEN maxPos := scroll.height ELSE maxPos := scroll.width END; maxPos := maxPos - scroll.btnSize*2 - scroll.sliderSize + 1; IF (value < 0) OR (scroll.maxVal <= 0) THEN value := 0; pos := 0 ELSIF value > scroll.maxVal THEN value := scroll.maxVal; pos := maxPos ELSE IF (maxPos + 1) >= scroll.maxVal THEN n := (maxPos + 1) DIV scroll.maxVal; m := (maxPos + 1) MOD scroll.maxVal; pos := value*n + MIN(value, m) ELSE pos := FLOOR(FLT(value)*FLT(maxPos + 1)/FLT(scroll.maxVal)) END; IF pos > maxPos THEN pos := maxPos; value := scroll.maxVal END END; scroll.pos := pos; scroll.value := value END setValue; PROCEDURE ceil (p, q: INTEGER): INTEGER; RETURN p DIV q + ORD(p MOD q # 0) END ceil; PROCEDURE setPos (VAR scroll: tScroll; pos: INTEGER); VAR maxPos, value, n, m, x, x0, q: INTEGER; BEGIN IF scroll.maxVal > 0 THEN IF scroll.vertical THEN maxPos := scroll.height ELSE maxPos := scroll.width END; maxPos := maxPos - scroll.btnSize*2 - scroll.sliderSize + 1; IF pos <= 0 THEN pos := 0; value := 0 ELSIF pos >= maxPos THEN pos := maxPos; value := scroll.maxVal ELSE IF scroll.maxVal <= maxPos + 1 THEN n := (maxPos + 1) DIV scroll.maxVal; m := (maxPos + 1) MOD scroll.maxVal; q := m*(n + 1); IF q < pos THEN value := ceil(pos - m, n) ELSIF q > pos THEN value := ceil(pos, n + 1) ELSE value := m END; x := value*n + MIN(value, m); x0 := (value - 1)*n + MIN(value - 1, m); IF x - pos > pos - x0 THEN pos := x0; DEC(value) ELSE pos := x; IF pos > maxPos THEN pos := maxPos; value := scroll.maxVal END END ELSE value := FLOOR(FLT(scroll.maxVal)*FLT(pos)/FLT(maxPos + 1)) END END ELSE pos := 0; scroll.value := 0 END; scroll.pos := pos; scroll.value := value END setPos; PROCEDURE MouseMove (VAR scroll: tScroll; x, y: INTEGER); VAR c: INTEGER; BEGIN IF scroll.vertical THEN c := y - scroll.top ELSE c := x - scroll.left END; setPos(scroll, scroll.pos0 + c - scroll.Slider); draw(scroll) END MouseMove; PROCEDURE button (VAR scroll: tScroll); VAR btn: INTEGER; BEGIN WHILE scroll.btn # 0 DO btn := scroll.btn; setValue(scroll, scroll.value + btn); draw(scroll); IF scroll.change # NIL THEN scroll.change END; scroll.btn := 0; IF 0 IN K.MouseState() THEN WHILE (0 IN K.MouseState()) & (scroll.delay > 0) DO K.Pause(1); DEC(scroll.delay) END; IF scroll.delay = 0 THEN scroll.btn := btn; scroll.delay := 3 ELSE scroll.delay := DELAY END ELSE scroll.delay := DELAY END END END button; PROCEDURE MouseDown (VAR scroll: tScroll; x, y: INTEGER); VAR c, size: INTEGER; BEGIN DEC(x, scroll.left); DEC(y, scroll.top); scroll.mouse := TRUE; IF U.between(1, x, scroll.width - 2) & U.between(1, y, scroll.height - 2) THEN IF scroll.vertical THEN c := y; size := scroll.height ELSE c := x; size := scroll.width END; IF U.between(scroll.btnSize + scroll.pos - 1, c, scroll.btnSize + scroll.pos + scroll.sliderSize - 1) THEN scroll.pos0 := scroll.pos; scroll.Slider := c ELSIF U.between(0, c, scroll.btnSize - 1) THEN scroll.btn := -1 ELSIF U.between(size - scroll.btnSize, c, size - 1) THEN scroll.btn := 1 ELSE setPos(scroll, c - scroll.btnSize - scroll.sliderSize DIV 2); scroll.pos0 := scroll.pos; scroll.Slider := c; draw(scroll) END END END MouseDown; PROCEDURE mouse* (VAR scroll: tScroll); VAR msState: SET; x, y: INTEGER; BEGIN K.mouse(msState, x, y); IF 0 IN msState THEN IF ~scroll.mouse THEN MouseDown(scroll, x, y) ELSIF scroll.Slider # -1 THEN MouseMove(scroll, x, y) END ELSIF scroll.mouse THEN MouseUp(scroll); draw(scroll) END; button(scroll) END mouse; END Scroll.