#include #include #include #include #include int main() { /* Load all libraries, initialize global tables like system color table and operations table. kolibri_gui_init() will EXIT with mcall -1 if it fails to do it's job. This is all you need to call and all libraries and GUI elements can be used after a successful call to this function */ kolibri_gui_init(); kolibri_rasterworks_init(); /* Set gui_event to REDRAW so that window is drawn in first iteration */ unsigned int gui_event = KOLIBRI_EVENT_REDRAW; oskey_t key; kolibri_window *main_window = kolibri_new_window(50, 50, 800, 300, "rasterworks example"); extern volatile unsigned press_key; int ln_str = countUTF8Z("Пример работы", -1); void *buffi = malloc(768*256*3 * sizeof(char)); *((int*)buffi) = 768; *((int*)buffi+1) = 256; memset((char*)buffi+8, (char)-1, 768*256*3); debug_board_printf("String len: %d \n", ln_str); drawText(buffi, 0, 0, "Пример работы", ln_str, 0xFF000000, 0x30C18); drawText(buffi, 0, 32, "Пример работы", ln_str, 0xFF000000, 0x1030C18); drawText(buffi, 0, 64, "Пример работы", ln_str, 0xFF000000, 0x2030C18); drawText(buffi, 0, 96, "Пример работы", ln_str, 0xFF000000, 0x4030C18); drawText(buffi, 0, 128, "Пример работы", ln_str, 0xFF000000, 0x8030C18); drawText(buffi, 0, 160, "Пример работы", ln_str, 0xFF000000, 0x0F031428); do /* Start of main activity loop */ { if(gui_event == KOLIBRI_EVENT_REDRAW) { kolibri_handle_event_redraw(main_window); DrawBitmap(buffi, 5, 5, 768, 256); } else if(gui_event == KOLIBRI_EVENT_KEY) { key = get_key(); switch (key.code) { } press_key = key.val; kolibri_handle_event_key(main_window); } else if(gui_event == KOLIBRI_EVENT_BUTTON) { unsigned int pressed_button = kolibri_button_get_identifier(); switch (pressed_button) { case BUTTON_CLOSE: kolibri_exit(); } } else if(gui_event == KOLIBRI_EVENT_MOUSE) { kolibri_handle_event_mouse(main_window); } } while((gui_event = get_os_event())); /* End of main activity loop */ /* kolibri_quit(); */ return 0; }