/* * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This is a port of the infamous "glxgears" demo to straight EGL * Port by Dane Rushton 10 July 2005 * * No command line options. * Program runs for 5 seconds then exits, outputing framerate to console */ #include #include #include #include #ifndef GLAPIENTRY #define GLAPIENTRY #endif #include #include #include "eglut.h" void init(void); void reshape(int width, int height); void draw(void); void keyboard(unsigned char key); extern GLfloat angle; void idle(void) { static uint32_t t0; uint32_t t, dt; t = get_tick_count(); dt = t - t0; t0 = t; angle += 70.0 * dt / 100; /* 70 degrees per second */ if (angle > 3600.0) angle -= 3600.0; eglutPostRedisplay(); } int main(int argc, char *argv[]) { eglutInitWindowSize(384, 384); eglutInitAPIMask(EGLUT_OPENGL_BIT); eglutInit(argc, argv); eglutCreateWindow("eglgears"); eglutIdleFunc(idle); eglutReshapeFunc(reshape); eglutDisplayFunc(draw); eglutKeyboardFunc(keyboard); glClearColor( 0, 0, 0, 1); init(); glDrawBuffer(GL_BACK); eglutMainLoop(); return 0; }