/* WARNING: This file is generated by combine.pl from combine.inc. Please edit one of those files rather than this one. */ #line 1 "pixman-combine.c.template" #define COMPONENT_SIZE 8 #define MASK 0xff #define ONE_HALF 0x80 #define A_SHIFT 8 * 3 #define R_SHIFT 8 * 2 #define G_SHIFT 8 #define A_MASK 0xff000000 #define R_MASK 0xff0000 #define G_MASK 0xff00 #define RB_MASK 0xff00ff #define AG_MASK 0xff00ff00 #define RB_ONE_HALF 0x800080 #define RB_MASK_PLUS_ONE 0x10000100 #define ALPHA_8(x) ((x) >> A_SHIFT) #define RED_8(x) (((x) >> R_SHIFT) & MASK) #define GREEN_8(x) (((x) >> G_SHIFT) & MASK) #define BLUE_8(x) ((x) & MASK) /* * Helper macros. */ #define MUL_UN8(a, b, t) \ ((t) = (a) * (b) + ONE_HALF, ((((t) >> G_SHIFT ) + (t) ) >> G_SHIFT )) #define DIV_UN8(a, b) \ (((uint16_t) (a) * MASK) / (b)) #define ADD_UN8(x, y, t) \ ((t) = (x) + (y), \ (uint32_t) (uint8_t) ((t) | (0 - ((t) >> G_SHIFT)))) #define DIV_ONE_UN8(x) \ (((x) + ONE_HALF + (((x) + ONE_HALF) >> G_SHIFT)) >> G_SHIFT) /* * The methods below use some tricks to be able to do two color * components at the same time. */ /* * x_rb = (x_rb * a) / 255 */ #define UN8_rb_MUL_UN8(x, a, t) \ do \ { \ t = ((x) & RB_MASK) * (a); \ t += RB_ONE_HALF; \ x = (t + ((t >> G_SHIFT) & RB_MASK)) >> G_SHIFT; \ x &= RB_MASK; \ } while (0) /* * x_rb = min (x_rb + y_rb, 255) */ #define UN8_rb_ADD_UN8_rb(x, y, t) \ do \ { \ t = ((x) + (y)); \ t |= RB_MASK_PLUS_ONE - ((t >> G_SHIFT) & RB_MASK); \ x = (t & RB_MASK); \ } while (0) /* * x_rb = (x_rb * a_rb) / 255 */ #define UN8_rb_MUL_UN8_rb(x, a, t) \ do \ { \ t = (x & MASK) * (a & MASK); \ t |= (x & R_MASK) * ((a >> R_SHIFT) & MASK); \ t += RB_ONE_HALF; \ t = (t + ((t >> G_SHIFT) & RB_MASK)) >> G_SHIFT; \ x = t & RB_MASK; \ } while (0) /* * x_c = (x_c * a) / 255 */ #define UN8x4_MUL_UN8(x, a) \ do \ { \ uint32_t r1__, r2__, t__; \ \ r1__ = (x); \ UN8_rb_MUL_UN8 (r1__, (a), t__); \ \ r2__ = (x) >> G_SHIFT; \ UN8_rb_MUL_UN8 (r2__, (a), t__); \ \ (x) = r1__ | (r2__ << G_SHIFT); \ } while (0) /* * x_c = (x_c * a) / 255 + y_c */ #define UN8x4_MUL_UN8_ADD_UN8x4(x, a, y) \ do \ { \ uint32_t r1__, r2__, r3__, t__; \ \ r1__ = (x); \ r2__ = (y) & RB_MASK; \ UN8_rb_MUL_UN8 (r1__, (a), t__); \ UN8_rb_ADD_UN8_rb (r1__, r2__, t__); \ \ r2__ = (x) >> G_SHIFT; \ r3__ = ((y) >> G_SHIFT) & RB_MASK; \ UN8_rb_MUL_UN8 (r2__, (a), t__); \ UN8_rb_ADD_UN8_rb (r2__, r3__, t__); \ \ (x) = r1__ | (r2__ << G_SHIFT); \ } while (0) /* * x_c = (x_c * a + y_c * b) / 255 */ #define UN8x4_MUL_UN8_ADD_UN8x4_MUL_UN8(x, a, y, b) \ do \ { \ uint32_t r1__, r2__, r3__, t__; \ \ r1__ = (x); \ r2__ = (y); \ UN8_rb_MUL_UN8 (r1__, (a), t__); \ UN8_rb_MUL_UN8 (r2__, (b), t__); \ UN8_rb_ADD_UN8_rb (r1__, r2__, t__); \ \ r2__ = ((x) >> G_SHIFT); \ r3__ = ((y) >> G_SHIFT); \ UN8_rb_MUL_UN8 (r2__, (a), t__); \ UN8_rb_MUL_UN8 (r3__, (b), t__); \ UN8_rb_ADD_UN8_rb (r2__, r3__, t__); \ \ (x) = r1__ | (r2__ << G_SHIFT); \ } while (0) /* * x_c = (x_c * a_c) / 255 */ #define UN8x4_MUL_UN8x4(x, a) \ do \ { \ uint32_t r1__, r2__, r3__, t__; \ \ r1__ = (x); \ r2__ = (a); \ UN8_rb_MUL_UN8_rb (r1__, r2__, t__); \ \ r2__ = (x) >> G_SHIFT; \ r3__ = (a) >> G_SHIFT; \ UN8_rb_MUL_UN8_rb (r2__, r3__, t__); \ \ (x) = r1__ | (r2__ << G_SHIFT); \ } while (0) /* * x_c = (x_c * a_c) / 255 + y_c */ #define UN8x4_MUL_UN8x4_ADD_UN8x4(x, a, y) \ do \ { \ uint32_t r1__, r2__, r3__, t__; \ \ r1__ = (x); \ r2__ = (a); \ UN8_rb_MUL_UN8_rb (r1__, r2__, t__); \ r2__ = (y) & RB_MASK; \ UN8_rb_ADD_UN8_rb (r1__, r2__, t__); \ \ r2__ = ((x) >> G_SHIFT); \ r3__ = ((a) >> G_SHIFT); \ UN8_rb_MUL_UN8_rb (r2__, r3__, t__); \ r3__ = ((y) >> G_SHIFT) & RB_MASK; \ UN8_rb_ADD_UN8_rb (r2__, r3__, t__); \ \ (x) = r1__ | (r2__ << G_SHIFT); \ } while (0) /* * x_c = (x_c * a_c + y_c * b) / 255 */ #define UN8x4_MUL_UN8x4_ADD_UN8x4_MUL_UN8(x, a, y, b) \ do \ { \ uint32_t r1__, r2__, r3__, t__; \ \ r1__ = (x); \ r2__ = (a); \ UN8_rb_MUL_UN8_rb (r1__, r2__, t__); \ r2__ = (y); \ UN8_rb_MUL_UN8 (r2__, (b), t__); \ UN8_rb_ADD_UN8_rb (r1__, r2__, t__); \ \ r2__ = (x) >> G_SHIFT; \ r3__ = (a) >> G_SHIFT; \ UN8_rb_MUL_UN8_rb (r2__, r3__, t__); \ r3__ = (y) >> G_SHIFT; \ UN8_rb_MUL_UN8 (r3__, (b), t__); \ UN8_rb_ADD_UN8_rb (r2__, r3__, t__); \ \ x = r1__ | (r2__ << G_SHIFT); \ } while (0) /* x_c = min(x_c + y_c, 255) */ #define UN8x4_ADD_UN8x4(x, y) \ do \ { \ uint32_t r1__, r2__, r3__, t__; \ \ r1__ = (x) & RB_MASK; \ r2__ = (y) & RB_MASK; \ UN8_rb_ADD_UN8_rb (r1__, r2__, t__); \ \ r2__ = ((x) >> G_SHIFT) & RB_MASK; \ r3__ = ((y) >> G_SHIFT) & RB_MASK; \ UN8_rb_ADD_UN8_rb (r2__, r3__, t__); \ \ x = r1__ | (r2__ << G_SHIFT); \ } while (0)