(* BSD 2-Clause License Copyright (c) 2019, Anton Krotov All rights reserved. *) MODULE Console; IMPORT SYSTEM, WINAPI, In, Out; CONST Black* = 0; Blue* = 1; Green* = 2; Cyan* = 3; Red* = 4; Magenta* = 5; Brown* = 6; LightGray* = 7; DarkGray* = 8; LightBlue* = 9; LightGreen* = 10; LightCyan* = 11; LightRed* = 12; LightMagenta* = 13; Yellow* = 14; White* = 15; VAR hConsoleOutput: INTEGER; PROCEDURE SetCursor* (X, Y: INTEGER); BEGIN WINAPI.SetConsoleCursorPosition(hConsoleOutput, X + Y * 65536) END SetCursor; PROCEDURE GetCursor* (VAR X, Y: INTEGER); VAR ScrBufInfo: WINAPI.TConsoleScreenBufferInfo; BEGIN WINAPI.GetConsoleScreenBufferInfo(hConsoleOutput, ScrBufInfo); X := ORD(ScrBufInfo.dwCursorPosition.X); Y := ORD(ScrBufInfo.dwCursorPosition.Y) END GetCursor; PROCEDURE Cls*; VAR fill: INTEGER; ScrBufInfo: WINAPI.TConsoleScreenBufferInfo; BEGIN WINAPI.GetConsoleScreenBufferInfo(hConsoleOutput, ScrBufInfo); fill := ORD(ScrBufInfo.dwSize.X) * ORD(ScrBufInfo.dwSize.Y); WINAPI.FillConsoleOutputCharacter(hConsoleOutput, 20H, fill, 0, SYSTEM.ADR(fill)); WINAPI.FillConsoleOutputAttribute(hConsoleOutput, ORD(ScrBufInfo.wAttributes), fill, 0, SYSTEM.ADR(fill)); SetCursor(0, 0) END Cls; PROCEDURE SetColor* (FColor, BColor: INTEGER); BEGIN IF (FColor IN {0..15}) & (BColor IN {0..15}) THEN WINAPI.SetConsoleTextAttribute(hConsoleOutput, LSL(BColor, 4) + FColor) END END SetColor; PROCEDURE GetCursorX* (): INTEGER; VAR ScrBufInfo: WINAPI.TConsoleScreenBufferInfo; BEGIN WINAPI.GetConsoleScreenBufferInfo(hConsoleOutput, ScrBufInfo) RETURN ORD(ScrBufInfo.dwCursorPosition.X) END GetCursorX; PROCEDURE GetCursorY* (): INTEGER; VAR ScrBufInfo: WINAPI.TConsoleScreenBufferInfo; BEGIN WINAPI.GetConsoleScreenBufferInfo(hConsoleOutput, ScrBufInfo) RETURN ORD(ScrBufInfo.dwCursorPosition.Y) END GetCursorY; PROCEDURE open*; BEGIN WINAPI.AllocConsole; hConsoleOutput := WINAPI.GetStdHandle(-11); In.Open; Out.Open END open; PROCEDURE exit* (b: BOOLEAN); BEGIN WINAPI.FreeConsole END exit; END Console.