; ; MENU EXAMPLE ; ; Compile with FASM for Menuet ; use32 org 0x0 db 'MENUET01' ; 8 byte id dd 0x01 ; header version dd START ; start of code dd I_END ; size of image dd 0x1000 ; memory for app dd 0x1000 ; esp dd 0x0 , 0x0 ; I_Param , I_Icon include 'lang.inc' include '..\..\..\..\macros.inc' START: ; start of execution red: call draw_window ; draw window call clear_data ; clear status bar still: mov eax,10 ; wait here for event mcall ; do it cmp eax,1 ; redraw request ? jz red ; yes jump to it cmp eax,2 ; key in buffer ? jnz button key: ; key mov eax,2 ; just read it and ignore mcall ; do it jmp still ; start again button: ; button mov eax,17 ; get id mcall ; do it cmp ah,1 ; is it the close button jne noclose ; no then jump code or eax,-1 ; close this program mcall ; do it noclose: cmp ah,100 ; is it main menu jb not_menu ; no then jump code cmp ah,104 ; is it main menu ja not_menu ; no then jump code call draw_window ; redraw window call clear_data ; clear status info call draw_data ; update status info call write_sub ; draw a sub menu jmp still ; start again not_menu: cmp ah,110 ; is it a sub menu jb not_sub ; no then jump code cmp ah,145 ; is it a sub menu ja not_sub ; no then jump code call draw_window ; redraw window call clear_data ; clear status info mov [button_press],1 ; sub button pressed call draw_data ; update status info mov [button_press],0 ; clear pressed jmp still ; start again not_sub: jmp still ; start again ; ********************************************* ; ******* WINDOW DEFINITIONS AND DRAW ******** ; ********************************************* draw_window: push eax ; save register mov eax,12 ; function 12: tell os about windowdraw mov ebx,1 ; 1, start of draw mcall ; do it mov eax,0 ; function 0: define and draw window mov ebx,50*65536 ; [x start] *65536 add ebx,[x_size] ; add [x size] mov ecx,50*65536 ; [y start] *65536 add ecx,[y_size] ; add [y size] mov edx,0x80ffffff ; colour of work area RRGGBB mov esi,0x806688dd ; grab bar colour. negative glide mcall ; do it mov eax,4 ; function 4: write text to window mov ebx,6*65536+7 ; [x start] *65536 + [y start] mov ecx,0x00ffffff ; text colour mov edx,window_text ; pointer to text beginning mov esi,12 ; text length mcall ; do it mov eax,8 ; function 8: define and draw button mov ebx,(381-18)*65536+13 ; [x start] *65536 + [x size] mov ecx,4*65536+13 ; [y start] *65536 + [y size] mov edx,1 ; button id mov esi,0x6688dd ; button color RRGGBB mcall ; do it mov eax,13 ; function 13: draw bar mov ebx,1*65536 ; [x start] *65536 add ebx,[x_size] ; add [x size] dec ebx ; x size - 1 mov ecx,[y_size] ; [y start] *65536 sub ecx,17 ; minus height shl ecx,16 ; *65536 add ecx,17 ; add height mov edx,0x006688dd ; bar colour mcall ; do it mov eax,4 ; function 4 : write text to window mov ebx,5*65536 ; [x start] *65536 add ebx,[y_size] ; add [y start] sub ebx,12 ; move up xor ecx,ecx ; text colour mov edx,button_no ; pointer to text beginning mov esi,14 ; text length mcall ; do it add ebx,95*65536 ; move xy position mov edx,menu_text ; pointer to text beginning mcall ; do it call write_main ; draw menu mov eax,12 ; function 12: tell os about windowdraw mov ebx,2 ; 2, end of draw mcall ; do it pop eax ; restore register ret ; return ; ************* WRITE MAIN ************* write_main: mov eax,13 ; function 13: draw bar mov ebx,1*65536 ; [x start] *65536 add ebx,[x_size] ; +[x_size] dec ebx ; x size - 1 mov ecx,21*65536+17 ; [y start] *65536 +[y size] mov edx,[menu_colour] ; menu colour mcall ; do it mov [main_pos],1 ; start position first button xor edi,edi ; data offset = 0 next_main_item: mov al,[MENU_DATA+edi] ; get byte at menu_data + offset cmp al,'E' ; is it the END je main_get_out ; yes then exit cmp al,'0' ; is it a main menu item jne not_main_menu ; no then jump code main_menu: mov al,[MENU_DATA+edi+1] ; get byte at menu_data + offset + 1 cmp al,'0' ; is it a divider je is_main_bar ; yes then jump code mov eax,8 ; function 8: define button mov ebx,[main_pos] ; [x start] shl ebx,16 ; *65536 add bl,75 ; +[x size] mov ecx,21*65536+16 ; [y start] *65536 +[y size] xor edx,edx ; clear register mov dl,[MENU_DATA+edi+2] ; get byte button id number mov esi,[menu_colour] ; button colour mcall ; do it mov eax,4 ; function 4: write text to window add ebx,6*65536-49 ; move xy position xor ecx,ecx ; text colour mov edx,MENU_DATA+3 ; point at menu text add edx,edi ; add our offset mov esi,11 ; number of characters mcall ; do it is_main_bar: add [main_pos],76 ; update button position not_main_menu: add edi,14 ; update offset jmp next_main_item ; do next menu item main_get_out: ret ; return ; *********** DRAW DATA *********** draw_data: push eax ; save register mov ebx,0x00030000 ; display 3 decimal characters xor ecx,ecx ; clear register mov cl,ah ; swap data mov eax,47 ; function 47: display number to window mov edx,70*65536 ; [x start] *65536 add edx,[y_size] ; +[y start] sub edx,12 ; move position xor esi,esi ; text colour mcall ; do it pop eax ; restore register cmp [button_press],1 ; has a sub button been pressed je draw_get_out ; then jump code push eax ; save register xor edx,edx ; clear register shr ax,8 ; move button id into al sub eax,100 ; subtract 100 mov dx,14 ; use record length as multiplier mul dx ; multiply mov edx,eax ; swap registers add edx,MENU_DATA ; add offset inc edx ; add 1 mov ebx,188*65536 ; [x start] *65536 add ebx,[y_size] ; +[y start] sub ebx,12 ; move position mov esi,1 ; 1 character mov eax,4 ; function 4: write text to window xor ecx,ecx ; text colour mcall ; do it pop eax ; restore register draw_get_out: ret ; return ; **************** CLEAR DATA ****************** clear_data: push eax ; save register mov eax,13 ; function 13: draw bar mov ebx,67*65536+23 ; [x start] *65536 +[x size] mov ecx,[y_size] ; [y start] sub ecx,15 ; move position shl ecx,16 ; *65536 add ecx,13 ; [y size] mov edx,0x00aaaaaa ; bar colour mcall ; do it mov ebx,185*65536+11 ; move position mcall ; do it again pop eax ; restore register ret ; return ; ************* WRITE SUB ************* write_sub: push eax ; save register mov [but_pos],38 ; y start position offset mov [sub_pos],1 ; x start position offset xor edx,edx ; clear register shr ax,8 ; move button id into al sub eax,100 ; subtract 100 mov dx,76 ; menu width + 1 mul dx ; multiply add [sub_pos],eax ; add menu position to offset pop eax ; restore register xor edx,edx ; clear register shr ax,8 ; move button id into al sub eax,100 ; subtract 100 mov dx,14 ; use record length as multiplier mul dx ; multiply add eax,MENU_DATA ; add offset inc eax ; plus 1 mov al,[eax] ; get menu number byte mov [menu_number],al ; save it xor edi,edi ; clear offset next_sub_item: mov al,[MENU_DATA+edi] ; get byte at menu_data + offset cmp al,'E' ; is it the END je sub_get_out ; yes then exit cmp al,[menu_number] ; is it sub menu item jne not_sub_menu ; no then jump code sub_menu: mov al,[MENU_DATA+edi+1] ; get byte at menu_data + offset + 1 cmp al,'0' ; is it a divider jne is_sub_button ; no then jump code mov eax,13 ; function 13: draw bar mov edx,[menu_colour] ; bar colour mov ebx,[sub_pos] ; [x start] shl ebx,16 ; *65536 add ebx,76 ; [x size] mov ecx,[but_pos] ; [y start] shl ecx,16 ; *65536 add ecx,17 ; [y size] mcall ; do it jmp is_sub_bar ; jump button code is_sub_button: mov eax,8 ; function 8: define and draw button xor edx,edx ; clear register mov dl,[MENU_DATA+edi+2] ; get byte button id number mov ebx,[sub_pos] ; [x start] shl ebx,16 ; *65536 add ebx,75 ; [x size] mov ecx,[but_pos] ; [y start] shl ecx,16 ; *65536 add ecx,16 ; [y size] mov esi,[menu_colour] ; button colour mcall ; do it mov ebx,[sub_pos] ; [x start] shl ebx,16 ; *65536 add ebx,6*65536 ; move position add ebx,[but_pos] ; [y start] add bl,5 ; move position xor ecx,ecx ; clear register mov edx,MENU_DATA+3 ; point to button text add edx,edi ; add offset mov esi,11 ; number of characters mov eax,4 ; function 4: write text to window mcall ; do it is_sub_bar: add [but_pos],17 ; move y position not_sub_menu: add edi,14 ; move offset jmp next_sub_item ; do next button sub_get_out: ret ; return ; ***************** DATA AREA ****************** x_size: dd 381 ; window x size y_size: dd 200 ; window y size window_text db 'MENU EXAMPLE' ; grab bar text button_no db 'BUTTON No: ' ; status bar text menu_text db 'MENU SELECTED:' ; status bar text button_press dd 0 menu_colour dd 0x00aaaaaa ; menu & button colour menu_number db '0' ; menu selection sub_pos dd 1 ; sub menu x position but_pos dd 38 ; sub menu y position main_pos dd 1 ; main menu x position MENU_DATA: db '01' ; MAIN MENU = 0 - 1 = menu db 100 ; button id db 'FILE ' ; button text db '02' ; MAIN MENU = 0 - 2 = menu db 101 ; button id db 'EDIT ' ; button text db '04' ; MAIN MENU = 0 - 3 = menu db 102 ; button id db 'TEST ' ; button text db '00' ; MAIN MENU = 0 - 0 = divider db 103 ; SPACER ID db ' ' ; SPACER TEXT padding db '03' ; MAIN MENU = 0 - 4 = menu db 104 ; button id db 'HELP ' ; button text db '11' ; menu level = 1 - 1 = button db 110 ; button id db 'LOAD ' ; button text db '11' ; menu level = 1 - 1 = button db 111 ; button id db 'SAVE ' ; button text db '10' ; menu level = 1 - 0 = divider db 112 ; SPACER ID db ' ' ; SPACER TEXT padding db '11' ; menu level = 1 - 1 = button db 113 ; button id db 'QUIT ' ; button text db '21' ; menu level = 2 - 1 = button db 120 ; button id db 'COPY ' ; button text db '21' ; menu level = 2 - 1 = button db 121 ; button id db 'PASTE ' ; button text db '31' ; menu level = 3 - 1 = button db 130 ; button id db 'SETUP ' ; button text db '31' ; menu level = 3 - 1 = button db 131 ; button id db 'ABOUT.. ' ; button text db '41' ; menu level = 3 - 1 = button db 140 ; button id db 'TEST 1 ' ; button text db '41' ; menu level = 3 - 1 = button db 141 ; button id db 'TEST 2 ' ; button text db '41' ; menu level = 3 - 1 = button db 142 ; button id db 'TEST 3 ' ; button text db '41' ; menu level = 3 - 1 = button db 143 ; button id db 'TEST 4 ' ; button text db '41' ; menu level = 3 - 1 = button db 144 ; button id db 'TEST 5 ' ; button text db '41' ; menu level = 3 - 1 = button db 145 ; button id db 'TEST 6 ' ; button text db 'END' ; IMPORTANT need an END I_END: