forked from KolibriOS/kolibrios
065b8d32b2
git-svn-id: svn://kolibrios.org@31 a494cfbc-eb01-0410-851d-a64ba20cac60
162 lines
3.1 KiB
PHP
162 lines
3.1 KiB
PHP
UP_KEY equ 178 ; the ascii keycodes of some keys
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DOWN_KEY equ 177
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LEFT_KEY equ 176
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RIGHT_KEY equ 179
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ENTER_KEY equ 13
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ESCAPE_KEY equ 27
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key:
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mov eax,2 ; Read key ascii and store it into ah
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int 0x40
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cmp ah,LEFT_KEY ; Check if left key is pressed
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jne no_left
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cmp byte[status],'1'
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jne no_left
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go_left:
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dec dword [current_block_x]
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call check_crash
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jz no_left
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inc dword [current_block_x]
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no_left:
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cmp ah,RIGHT_KEY ; Check if right key is pressed
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jne no_right
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cmp byte[status],'1'
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jne no_right
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go_right:
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inc dword [current_block_x]
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call check_crash
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jz no_right
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dec dword [current_block_x]
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no_right:
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cmp ah,UP_KEY ; Compare pressed key with up key
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jne no_up ; Jump to nu_up if up key isnt pressed
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cmp byte[status],'0' ; Check if menu is running
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jne no_menu2 ; Jump to no_up ifgame isnt running
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cmp byte[menu],'0' ; Compare menu state with 0
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jne no_menu0 ; Jump to no_menu0 if menu state isnt zero
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mov byte[menu],'3' ; Change menu state to 2
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call draw_window ; Redraw the window
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jmp no_menu2 ; Jump to no_menu2
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no_menu0:
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dec byte[menu] ; menu state = menu state - 1
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call draw_window ; Redraw the window
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no_menu2:
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cmp byte[status],'1' ; Compare game state with 1
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jne no_up ; Jump to no_up if game state isnt 1 (if game isnt running)
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call rotate_block
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no_up:
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cmp ah,DOWN_KEY ; Check if down key is pressed
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jne no_down
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cmp byte[status],'0'
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jne no_menu3
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cmp byte[menu],'3'
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jne no_menu1
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mov byte[menu],'0'
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call draw_window
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jmp no_menu3
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no_menu1:
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inc byte[menu]
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call draw_window
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no_menu3:
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cmp byte[status],'1'
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jne no_down
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inc dword [current_block_y]
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call check_crash
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jne block_crash
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jmp still
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no_down:
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cmp ah,'n' ; Check if n key is pressed
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jne no_n
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jmp new_game
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no_n:
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cmp ah,'p' ; Check if p key is pressed
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jne no_p
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cmp byte[status],'2'
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je unpause
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cmp byte[status],'1' ; add this two line or p will work
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jne no_p ; when your still in the menu
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mov byte[status],'2'
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call draw_window
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jmp attesa
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unpause:
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mov byte[status],'1'
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call draw_window
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jmp still
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no_p:
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cmp byte[status],'0'
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jne no_menu
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no_menu:
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cmp byte[status],'1'
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jne no_game
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no_game:
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cmp byte[status],'2'
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jne no_pause1
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no_pause1:
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cmp ah,ENTER_KEY ; Check if enter key is pressed
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jne no_enter
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cmp byte[status],'0'
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jne no_enter
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call exemenu
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no_enter:
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cmp ah,ESCAPE_KEY ; Check if escape key is pressed
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jne no_escape
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cmp byte[status],'0'
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jne no_instr1
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mov eax,-1
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int 0x40
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no_instr1:
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cmp byte[status],'1'
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jne no_menu4
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mov byte[status],'0'
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call draw_window
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no_menu4:
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cmp byte[status],'3'
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jne no_menu5
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mov byte[status],'0'
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call draw_window
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no_menu5:
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cmp byte[status],'4'
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jne no_escape
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mov byte[status],'0'
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call draw_window
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no_escape:
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cmp byte[status],'1'
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jne still
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jmp scendi
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ret
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