forked from KolibriOS/kolibrios
0471f48b2c
git-svn-id: svn://kolibrios.org@5564 a494cfbc-eb01-0410-851d-a64ba20cac60
59 lines
1.4 KiB
HTML
59 lines
1.4 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Developers</title>
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<link rel="stylesheet" type="text/css" href="mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="contents.html"></iframe>
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<div class="content">
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<h1>Developers</h1>
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<p>
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Both professional and volunteer developers contribute to Mesa.
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</p>
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<p>
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<a href="http://www.vmware.com/">VMware</a>
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employs several of the main Mesa developers including Brian Paul
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and Keith Whitwell.
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</p>
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<p>
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In the past, Tungsten Graphics contracts implemented many Mesa features
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including:
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</p>
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<ul>
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<li>DRI drivers for Intel i965, i945, i915 and other chips
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<li>Advanced memory manager and framebuffer object support
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<li>Shading language compiler and OpenGL 2.0 support
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<li>MiniGLX environment
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</ul>
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<p>
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Other companies including
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<a href="http://www.intellinuxgraphics.org/index.html">Intel</a>
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and RedHat also actively contribute to the project.
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Intel has recently contributed the new GLSL compiler in Mesa 7.9.
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</p>
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<p>
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<a href="http://www.lunarg.com/">LunarG</a> can be contacted
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for custom Mesa / 3D graphics development.
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</p>
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<p>
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Volunteers have made significant contributions to all parts of Mesa, including
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complete device drivers.
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</p>
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</div>
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</body>
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</html>
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