forked from KolibriOS/kolibrios
edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
248 lines
7.9 KiB
C
248 lines
7.9 KiB
C
/**************************************************************************
|
|
*
|
|
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sub license, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the
|
|
* next paragraph) shall be included in all copies or substantial portions
|
|
* of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
**************************************************************************/
|
|
|
|
/* Authors:
|
|
* Brian Paul
|
|
*/
|
|
|
|
#include "util/u_memory.h"
|
|
#include "util/u_inlines.h"
|
|
|
|
#include "draw/draw_context.h"
|
|
|
|
#include "sp_context.h"
|
|
#include "sp_state.h"
|
|
#include "sp_texture.h"
|
|
#include "sp_tex_sample.h"
|
|
#include "sp_tex_tile_cache.h"
|
|
|
|
|
|
/**
|
|
* Bind a range [start, start+num-1] of samplers for a shader stage.
|
|
*/
|
|
static void
|
|
softpipe_bind_sampler_states(struct pipe_context *pipe,
|
|
unsigned shader,
|
|
unsigned start,
|
|
unsigned num,
|
|
void **samplers)
|
|
{
|
|
struct softpipe_context *softpipe = softpipe_context(pipe);
|
|
unsigned i;
|
|
|
|
assert(shader < PIPE_SHADER_TYPES);
|
|
assert(start + num <= Elements(softpipe->samplers[shader]));
|
|
|
|
/* Check for no-op */
|
|
if (start + num <= softpipe->num_samplers[shader] &&
|
|
!memcmp(softpipe->samplers[shader] + start, samplers,
|
|
num * sizeof(void *))) {
|
|
return;
|
|
}
|
|
|
|
draw_flush(softpipe->draw);
|
|
|
|
/* set the new samplers */
|
|
for (i = 0; i < num; i++) {
|
|
softpipe->samplers[shader][start + i] = samplers[i];
|
|
}
|
|
|
|
/* find highest non-null samplers[] entry */
|
|
{
|
|
unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
|
|
while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
|
|
j--;
|
|
softpipe->num_samplers[shader] = j;
|
|
}
|
|
|
|
if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
|
|
draw_set_samplers(softpipe->draw,
|
|
shader,
|
|
softpipe->samplers[shader],
|
|
softpipe->num_samplers[shader]);
|
|
}
|
|
|
|
softpipe->dirty |= SP_NEW_SAMPLER;
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
softpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
|
|
unsigned num, void **samplers)
|
|
{
|
|
softpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers);
|
|
}
|
|
|
|
|
|
static void
|
|
softpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
|
|
unsigned num,
|
|
void **samplers)
|
|
{
|
|
softpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers);
|
|
}
|
|
|
|
|
|
static void
|
|
softpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
|
|
unsigned num,
|
|
void **samplers)
|
|
{
|
|
softpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers);
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
softpipe_sampler_view_destroy(struct pipe_context *pipe,
|
|
struct pipe_sampler_view *view)
|
|
{
|
|
pipe_resource_reference(&view->texture, NULL);
|
|
FREE(view);
|
|
}
|
|
|
|
|
|
void
|
|
softpipe_set_sampler_views(struct pipe_context *pipe,
|
|
unsigned shader,
|
|
unsigned start,
|
|
unsigned num,
|
|
struct pipe_sampler_view **views)
|
|
{
|
|
struct softpipe_context *softpipe = softpipe_context(pipe);
|
|
uint i;
|
|
|
|
assert(shader < PIPE_SHADER_TYPES);
|
|
assert(start + num <= Elements(softpipe->sampler_views[shader]));
|
|
|
|
/* Check for no-op */
|
|
if (start + num <= softpipe->num_sampler_views[shader] &&
|
|
!memcmp(softpipe->sampler_views[shader] + start, views,
|
|
num * sizeof(struct pipe_sampler_view *))) {
|
|
return;
|
|
}
|
|
|
|
draw_flush(softpipe->draw);
|
|
|
|
/* set the new sampler views */
|
|
for (i = 0; i < num; i++) {
|
|
struct sp_sampler_view *sp_sviewsrc;
|
|
struct sp_sampler_view *sp_sviewdst =
|
|
&softpipe->tgsi.sampler[shader]->sp_sview[start + i];
|
|
struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i];
|
|
pipe_sampler_view_reference(pview, views[i]);
|
|
sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
|
|
views[i]);
|
|
/*
|
|
* We don't really have variants, however some bits are different per shader,
|
|
* so just copy?
|
|
*/
|
|
sp_sviewsrc = (struct sp_sampler_view *)*pview;
|
|
if (sp_sviewsrc) {
|
|
memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc));
|
|
sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader);
|
|
sp_sviewdst->cache = softpipe->tex_cache[shader][start + i];
|
|
}
|
|
else {
|
|
memset(sp_sviewdst, 0, sizeof(*sp_sviewsrc));
|
|
}
|
|
}
|
|
|
|
|
|
/* find highest non-null sampler_views[] entry */
|
|
{
|
|
unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
|
|
while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL)
|
|
j--;
|
|
softpipe->num_sampler_views[shader] = j;
|
|
}
|
|
|
|
if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
|
|
draw_set_sampler_views(softpipe->draw,
|
|
shader,
|
|
softpipe->sampler_views[shader],
|
|
softpipe->num_sampler_views[shader]);
|
|
}
|
|
|
|
softpipe->dirty |= SP_NEW_TEXTURE;
|
|
}
|
|
|
|
|
|
static void
|
|
softpipe_set_fragment_sampler_views(struct pipe_context *pipe,
|
|
unsigned num,
|
|
struct pipe_sampler_view **views)
|
|
{
|
|
softpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
|
|
}
|
|
|
|
|
|
static void
|
|
softpipe_set_vertex_sampler_views(struct pipe_context *pipe,
|
|
unsigned num,
|
|
struct pipe_sampler_view **views)
|
|
{
|
|
softpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views);
|
|
}
|
|
|
|
|
|
static void
|
|
softpipe_set_geometry_sampler_views(struct pipe_context *pipe,
|
|
unsigned num,
|
|
struct pipe_sampler_view **views)
|
|
{
|
|
softpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num, views);
|
|
}
|
|
|
|
|
|
static void
|
|
softpipe_delete_sampler_state(struct pipe_context *pipe,
|
|
void *sampler)
|
|
{
|
|
FREE( sampler );
|
|
}
|
|
|
|
|
|
void
|
|
softpipe_init_sampler_funcs(struct pipe_context *pipe)
|
|
{
|
|
pipe->create_sampler_state = softpipe_create_sampler_state;
|
|
pipe->bind_fragment_sampler_states = softpipe_bind_fragment_sampler_states;
|
|
pipe->bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
|
|
pipe->bind_geometry_sampler_states = softpipe_bind_geometry_sampler_states;
|
|
pipe->delete_sampler_state = softpipe_delete_sampler_state;
|
|
|
|
pipe->set_fragment_sampler_views = softpipe_set_fragment_sampler_views;
|
|
pipe->set_vertex_sampler_views = softpipe_set_vertex_sampler_views;
|
|
pipe->set_geometry_sampler_views = softpipe_set_geometry_sampler_views;
|
|
|
|
pipe->create_sampler_view = softpipe_create_sampler_view;
|
|
pipe->sampler_view_destroy = softpipe_sampler_view_destroy;
|
|
}
|
|
|