forked from KolibriOS/kolibrios
edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
527 lines
16 KiB
C
527 lines
16 KiB
C
/**************************************************************************
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*
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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* Michel Dänzer <michel@tungstengraphics.com>
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*/
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "util/u_format.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "util/u_transfer.h"
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#include "sp_context.h"
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#include "sp_flush.h"
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#include "sp_texture.h"
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#include "sp_screen.h"
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#include "state_tracker/sw_winsys.h"
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/**
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* Conventional allocation path for non-display textures:
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* Use a simple, maximally packed layout.
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*/
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static boolean
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softpipe_resource_layout(struct pipe_screen *screen,
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struct softpipe_resource *spr,
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boolean allocate)
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{
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struct pipe_resource *pt = &spr->base;
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unsigned level;
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unsigned width = pt->width0;
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unsigned height = pt->height0;
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unsigned depth = pt->depth0;
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unsigned buffer_size = 0;
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for (level = 0; level <= pt->last_level; level++) {
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unsigned slices;
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if (pt->target == PIPE_TEXTURE_CUBE)
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slices = 6;
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else if (pt->target == PIPE_TEXTURE_3D)
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slices = depth;
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else
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slices = pt->array_size;
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spr->stride[level] = util_format_get_stride(pt->format, width);
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spr->level_offset[level] = buffer_size;
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buffer_size += (util_format_get_nblocksy(pt->format, height) *
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slices * spr->stride[level]);
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width = u_minify(width, 1);
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height = u_minify(height, 1);
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depth = u_minify(depth, 1);
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}
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if (buffer_size > SP_MAX_TEXTURE_SIZE)
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return FALSE;
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if (allocate) {
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spr->data = align_malloc(buffer_size, 16);
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return spr->data != NULL;
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}
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else {
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return TRUE;
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}
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}
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/**
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* Check the size of the texture specified by 'res'.
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* \return TRUE if OK, FALSE if too large.
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*/
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static boolean
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softpipe_can_create_resource(struct pipe_screen *screen,
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const struct pipe_resource *res)
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{
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struct softpipe_resource spr;
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memset(&spr, 0, sizeof(spr));
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spr.base = *res;
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return softpipe_resource_layout(screen, &spr, FALSE);
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}
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/**
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* Texture layout for simple color buffers.
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*/
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static boolean
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softpipe_displaytarget_layout(struct pipe_screen *screen,
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struct softpipe_resource *spr)
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{
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struct sw_winsys *winsys = softpipe_screen(screen)->winsys;
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/* Round up the surface size to a multiple of the tile size?
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*/
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spr->dt = winsys->displaytarget_create(winsys,
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spr->base.bind,
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spr->base.format,
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spr->base.width0,
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spr->base.height0,
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16,
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&spr->stride[0] );
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return spr->dt != NULL;
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}
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/**
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* Create new pipe_resource given the template information.
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*/
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static struct pipe_resource *
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softpipe_resource_create(struct pipe_screen *screen,
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const struct pipe_resource *templat)
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{
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struct softpipe_resource *spr = CALLOC_STRUCT(softpipe_resource);
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if (!spr)
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return NULL;
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assert(templat->format != PIPE_FORMAT_NONE);
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spr->base = *templat;
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pipe_reference_init(&spr->base.reference, 1);
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spr->base.screen = screen;
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spr->pot = (util_is_power_of_two(templat->width0) &&
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util_is_power_of_two(templat->height0) &&
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util_is_power_of_two(templat->depth0));
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if (spr->base.bind & (PIPE_BIND_DISPLAY_TARGET |
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PIPE_BIND_SCANOUT |
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PIPE_BIND_SHARED)) {
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if (!softpipe_displaytarget_layout(screen, spr))
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goto fail;
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}
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else {
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if (!softpipe_resource_layout(screen, spr, TRUE))
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goto fail;
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}
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return &spr->base;
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fail:
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FREE(spr);
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return NULL;
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}
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static void
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softpipe_resource_destroy(struct pipe_screen *pscreen,
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struct pipe_resource *pt)
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{
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struct softpipe_screen *screen = softpipe_screen(pscreen);
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struct softpipe_resource *spr = softpipe_resource(pt);
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if (spr->dt) {
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/* display target */
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struct sw_winsys *winsys = screen->winsys;
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winsys->displaytarget_destroy(winsys, spr->dt);
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}
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else if (!spr->userBuffer) {
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/* regular texture */
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align_free(spr->data);
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}
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FREE(spr);
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}
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static struct pipe_resource *
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softpipe_resource_from_handle(struct pipe_screen *screen,
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const struct pipe_resource *templat,
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struct winsys_handle *whandle)
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{
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struct sw_winsys *winsys = softpipe_screen(screen)->winsys;
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struct softpipe_resource *spr = CALLOC_STRUCT(softpipe_resource);
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if (!spr)
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return NULL;
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spr->base = *templat;
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pipe_reference_init(&spr->base.reference, 1);
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spr->base.screen = screen;
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spr->pot = (util_is_power_of_two(templat->width0) &&
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util_is_power_of_two(templat->height0) &&
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util_is_power_of_two(templat->depth0));
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spr->dt = winsys->displaytarget_from_handle(winsys,
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templat,
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whandle,
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&spr->stride[0]);
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if (!spr->dt)
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goto fail;
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return &spr->base;
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fail:
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FREE(spr);
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return NULL;
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}
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static boolean
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softpipe_resource_get_handle(struct pipe_screen *screen,
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struct pipe_resource *pt,
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struct winsys_handle *whandle)
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{
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struct sw_winsys *winsys = softpipe_screen(screen)->winsys;
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struct softpipe_resource *spr = softpipe_resource(pt);
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assert(spr->dt);
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if (!spr->dt)
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return FALSE;
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return winsys->displaytarget_get_handle(winsys, spr->dt, whandle);
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}
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/**
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* Helper function to compute offset (in bytes) for a particular
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* texture level/face/slice from the start of the buffer.
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*/
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static unsigned
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sp_get_tex_image_offset(const struct softpipe_resource *spr,
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unsigned level, unsigned layer)
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{
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const unsigned hgt = u_minify(spr->base.height0, level);
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const unsigned nblocksy = util_format_get_nblocksy(spr->base.format, hgt);
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unsigned offset = spr->level_offset[level];
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if (spr->base.target == PIPE_TEXTURE_CUBE ||
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spr->base.target == PIPE_TEXTURE_CUBE_ARRAY ||
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spr->base.target == PIPE_TEXTURE_3D ||
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spr->base.target == PIPE_TEXTURE_2D_ARRAY) {
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offset += layer * nblocksy * spr->stride[level];
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}
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else if (spr->base.target == PIPE_TEXTURE_1D_ARRAY) {
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offset += layer * spr->stride[level];
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}
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else {
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assert(layer == 0);
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}
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return offset;
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}
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/**
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* Get a pipe_surface "view" into a texture resource.
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*/
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static struct pipe_surface *
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softpipe_create_surface(struct pipe_context *pipe,
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struct pipe_resource *pt,
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const struct pipe_surface *surf_tmpl)
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{
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struct pipe_surface *ps;
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ps = CALLOC_STRUCT(pipe_surface);
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if (ps) {
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pipe_reference_init(&ps->reference, 1);
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pipe_resource_reference(&ps->texture, pt);
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ps->context = pipe;
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ps->format = surf_tmpl->format;
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if (pt->target != PIPE_BUFFER) {
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assert(surf_tmpl->u.tex.level <= pt->last_level);
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ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
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ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
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ps->u.tex.level = surf_tmpl->u.tex.level;
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ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
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ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
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if (ps->u.tex.first_layer != ps->u.tex.last_layer) {
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debug_printf("creating surface with multiple layers, rendering to first layer only\n");
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}
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}
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else {
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/* setting width as number of elements should get us correct renderbuffer width */
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ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
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ps->height = pt->height0;
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ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
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ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
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assert(ps->u.buf.first_element <= ps->u.buf.last_element);
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assert(ps->u.buf.last_element < ps->width);
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}
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}
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return ps;
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}
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/**
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* Free a pipe_surface which was created with softpipe_create_surface().
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*/
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static void
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softpipe_surface_destroy(struct pipe_context *pipe,
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struct pipe_surface *surf)
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{
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/* Effectively do the texture_update work here - if texture images
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* needed post-processing to put them into hardware layout, this is
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* where it would happen. For softpipe, nothing to do.
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*/
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assert(surf->texture);
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pipe_resource_reference(&surf->texture, NULL);
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FREE(surf);
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}
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/**
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* Geta pipe_transfer object which is used for moving data in/out of
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* a resource object.
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* \param pipe rendering context
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* \param resource the resource to transfer in/out of
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* \param level which mipmap level
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* \param usage bitmask of PIPE_TRANSFER_x flags
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* \param box the 1D/2D/3D region of interest
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*/
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static void *
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softpipe_transfer_map(struct pipe_context *pipe,
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struct pipe_resource *resource,
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unsigned level,
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unsigned usage,
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const struct pipe_box *box,
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struct pipe_transfer **transfer)
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{
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struct sw_winsys *winsys = softpipe_screen(pipe->screen)->winsys;
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struct softpipe_resource *spr = softpipe_resource(resource);
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struct softpipe_transfer *spt;
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struct pipe_transfer *pt;
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enum pipe_format format = resource->format;
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const unsigned hgt = u_minify(spr->base.height0, level);
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const unsigned nblocksy = util_format_get_nblocksy(format, hgt);
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uint8_t *map;
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assert(resource);
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assert(level <= resource->last_level);
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/* make sure the requested region is in the image bounds */
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assert(box->x + box->width <= u_minify(resource->width0, level));
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if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
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assert(box->y + box->height <= resource->array_size);
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}
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else {
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assert(box->y + box->height <= u_minify(resource->height0, level));
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if (resource->target == PIPE_TEXTURE_2D_ARRAY) {
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assert(box->z + box->depth <= resource->array_size);
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}
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else if (resource->target == PIPE_TEXTURE_CUBE) {
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assert(box->z < 6);
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}
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else if (resource->target == PIPE_TEXTURE_CUBE_ARRAY) {
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assert(box->z <= resource->array_size);
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}
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else {
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assert(box->z + box->depth <= (u_minify(resource->depth0, level)));
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}
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}
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/*
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* Transfers, like other pipe operations, must happen in order, so flush the
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* context if necessary.
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*/
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if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
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boolean read_only = !(usage & PIPE_TRANSFER_WRITE);
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boolean do_not_block = !!(usage & PIPE_TRANSFER_DONTBLOCK);
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if (!softpipe_flush_resource(pipe, resource,
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level, box->depth > 1 ? -1 : box->z,
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0, /* flush_flags */
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read_only,
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TRUE, /* cpu_access */
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do_not_block)) {
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/*
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* It would have blocked, but state tracker requested no to.
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*/
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assert(do_not_block);
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return NULL;
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}
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}
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spt = CALLOC_STRUCT(softpipe_transfer);
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if (!spt)
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return NULL;
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pt = &spt->base;
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pipe_resource_reference(&pt->resource, resource);
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pt->level = level;
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pt->usage = usage;
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pt->box = *box;
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pt->stride = spr->stride[level];
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pt->layer_stride = pt->stride * nblocksy;
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spt->offset = sp_get_tex_image_offset(spr, level, box->z);
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spt->offset +=
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box->y / util_format_get_blockheight(format) * spt->base.stride +
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box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
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/* resources backed by display target treated specially:
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*/
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if (spr->dt) {
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map = winsys->displaytarget_map(winsys, spr->dt, usage);
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}
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else {
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map = spr->data;
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}
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if (map == NULL) {
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pipe_resource_reference(&pt->resource, NULL);
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FREE(spt);
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return NULL;
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}
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*transfer = pt;
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return map + spt->offset;
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}
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/**
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* Unmap memory mapping for given pipe_transfer object.
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*/
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static void
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softpipe_transfer_unmap(struct pipe_context *pipe,
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struct pipe_transfer *transfer)
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{
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struct softpipe_resource *spr;
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assert(transfer->resource);
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spr = softpipe_resource(transfer->resource);
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if (spr->dt) {
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/* display target */
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struct sw_winsys *winsys = softpipe_screen(pipe->screen)->winsys;
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winsys->displaytarget_unmap(winsys, spr->dt);
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}
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if (transfer->usage & PIPE_TRANSFER_WRITE) {
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/* Mark the texture as dirty to expire the tile caches. */
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spr->timestamp++;
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}
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pipe_resource_reference(&transfer->resource, NULL);
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FREE(transfer);
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}
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/**
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* Create buffer which wraps user-space data.
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*/
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struct pipe_resource *
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softpipe_user_buffer_create(struct pipe_screen *screen,
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void *ptr,
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unsigned bytes,
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unsigned bind_flags)
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{
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struct softpipe_resource *spr;
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spr = CALLOC_STRUCT(softpipe_resource);
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if (!spr)
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return NULL;
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pipe_reference_init(&spr->base.reference, 1);
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spr->base.screen = screen;
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spr->base.format = PIPE_FORMAT_R8_UNORM; /* ?? */
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spr->base.bind = bind_flags;
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spr->base.usage = PIPE_USAGE_IMMUTABLE;
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spr->base.flags = 0;
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spr->base.width0 = bytes;
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spr->base.height0 = 1;
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spr->base.depth0 = 1;
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spr->base.array_size = 1;
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spr->userBuffer = TRUE;
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spr->data = ptr;
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return &spr->base;
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}
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void
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softpipe_init_texture_funcs(struct pipe_context *pipe)
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{
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pipe->transfer_map = softpipe_transfer_map;
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pipe->transfer_unmap = softpipe_transfer_unmap;
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pipe->transfer_flush_region = u_default_transfer_flush_region;
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pipe->transfer_inline_write = u_default_transfer_inline_write;
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pipe->create_surface = softpipe_create_surface;
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pipe->surface_destroy = softpipe_surface_destroy;
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}
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void
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softpipe_init_screen_texture_funcs(struct pipe_screen *screen)
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{
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screen->resource_create = softpipe_resource_create;
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screen->resource_destroy = softpipe_resource_destroy;
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screen->resource_from_handle = softpipe_resource_from_handle;
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screen->resource_get_handle = softpipe_resource_get_handle;
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screen->can_create_resource = softpipe_can_create_resource;
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}
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