forked from KolibriOS/kolibrios
985e4f70b5
git-svn-id: svn://kolibrios.org@3772 a494cfbc-eb01-0410-851d-a64ba20cac60
240 lines
8.2 KiB
C
240 lines
8.2 KiB
C
/**************************************************************************
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*
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* Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef CSO_CONTEXT_H
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#define CSO_CONTEXT_H
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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#include "pipe/p_defines.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct cso_context;
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struct u_vbuf;
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struct cso_context *cso_create_context( struct pipe_context *pipe );
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void cso_release_all( struct cso_context *ctx );
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void cso_destroy_context( struct cso_context *cso );
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enum pipe_error cso_set_blend( struct cso_context *cso,
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const struct pipe_blend_state *blend );
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void cso_save_blend(struct cso_context *cso);
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void cso_restore_blend(struct cso_context *cso);
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enum pipe_error cso_set_depth_stencil_alpha( struct cso_context *cso,
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const struct pipe_depth_stencil_alpha_state *dsa );
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void cso_save_depth_stencil_alpha(struct cso_context *cso);
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void cso_restore_depth_stencil_alpha(struct cso_context *cso);
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enum pipe_error cso_set_rasterizer( struct cso_context *cso,
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const struct pipe_rasterizer_state *rasterizer );
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void cso_save_rasterizer(struct cso_context *cso);
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void cso_restore_rasterizer(struct cso_context *cso);
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enum pipe_error
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cso_set_samplers(struct cso_context *cso,
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unsigned shader_stage,
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unsigned count,
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const struct pipe_sampler_state **states);
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void
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cso_save_samplers(struct cso_context *cso, unsigned shader_stage);
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void
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cso_restore_samplers(struct cso_context *cso, unsigned shader_stage);
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/* Alternate interface to support state trackers that like to modify
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* samplers one at a time:
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*/
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enum pipe_error
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cso_single_sampler(struct cso_context *cso,
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unsigned shader_stage,
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unsigned count,
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const struct pipe_sampler_state *states);
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void
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cso_single_sampler_done(struct cso_context *cso, unsigned shader_stage);
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enum pipe_error cso_set_vertex_elements(struct cso_context *ctx,
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unsigned count,
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const struct pipe_vertex_element *states);
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void cso_save_vertex_elements(struct cso_context *ctx);
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void cso_restore_vertex_elements(struct cso_context *ctx);
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void cso_set_vertex_buffers(struct cso_context *ctx,
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unsigned start_slot, unsigned count,
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const struct pipe_vertex_buffer *buffers);
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/* One vertex buffer slot is provided with the save/restore functionality.
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* cso_context chooses the slot, it can be non-zero. */
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void cso_save_aux_vertex_buffer_slot(struct cso_context *ctx);
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void cso_restore_aux_vertex_buffer_slot(struct cso_context *ctx);
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unsigned cso_get_aux_vertex_buffer_slot(struct cso_context *ctx);
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void cso_set_stream_outputs(struct cso_context *ctx,
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unsigned num_targets,
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struct pipe_stream_output_target **targets,
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unsigned append_bitmask);
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void cso_save_stream_outputs(struct cso_context *ctx);
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void cso_restore_stream_outputs(struct cso_context *ctx);
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/*
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* We don't provide shader caching in CSO. Most of the time the api provides
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* object semantics for shaders anyway, and the cases where it doesn't
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* (eg mesa's internally-generated texenv programs), it will be up to
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* the state tracker to implement their own specialized caching.
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*/
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void cso_set_fragment_shader_handle(struct cso_context *ctx, void *handle);
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void cso_delete_fragment_shader(struct cso_context *ctx, void *handle );
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void cso_save_fragment_shader(struct cso_context *cso);
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void cso_restore_fragment_shader(struct cso_context *cso);
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void cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle);
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void cso_delete_vertex_shader(struct cso_context *ctx, void *handle );
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void cso_save_vertex_shader(struct cso_context *cso);
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void cso_restore_vertex_shader(struct cso_context *cso);
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void cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle);
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void cso_delete_geometry_shader(struct cso_context *ctx, void *handle);
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void cso_save_geometry_shader(struct cso_context *cso);
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void cso_restore_geometry_shader(struct cso_context *cso);
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void cso_set_framebuffer(struct cso_context *cso,
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const struct pipe_framebuffer_state *fb);
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void cso_save_framebuffer(struct cso_context *cso);
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void cso_restore_framebuffer(struct cso_context *cso);
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void cso_set_viewport(struct cso_context *cso,
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const struct pipe_viewport_state *vp);
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void cso_save_viewport(struct cso_context *cso);
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void cso_restore_viewport(struct cso_context *cso);
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void cso_set_blend_color(struct cso_context *cso,
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const struct pipe_blend_color *bc);
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void cso_set_sample_mask(struct cso_context *cso, unsigned stencil_mask);
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void cso_save_sample_mask(struct cso_context *ctx);
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void cso_restore_sample_mask(struct cso_context *ctx);
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void cso_set_stencil_ref(struct cso_context *cso,
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const struct pipe_stencil_ref *sr);
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void cso_save_stencil_ref(struct cso_context *cso);
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void cso_restore_stencil_ref(struct cso_context *cso);
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void cso_set_render_condition(struct cso_context *cso,
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struct pipe_query *query,
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boolean condition, uint mode);
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void cso_save_render_condition(struct cso_context *cso);
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void cso_restore_render_condition(struct cso_context *cso);
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/* clip state */
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void
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cso_set_clip(struct cso_context *cso,
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const struct pipe_clip_state *clip);
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void
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cso_save_clip(struct cso_context *cso);
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void
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cso_restore_clip(struct cso_context *cso);
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/* sampler view state */
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void
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cso_set_sampler_views(struct cso_context *cso,
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unsigned shader_stage,
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unsigned count,
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struct pipe_sampler_view **views);
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void
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cso_save_sampler_views(struct cso_context *cso, unsigned shader_stage);
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void
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cso_restore_sampler_views(struct cso_context *cso, unsigned shader_stage);
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/* constant buffers */
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void cso_set_constant_buffer(struct cso_context *cso, unsigned shader_stage,
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unsigned index, struct pipe_constant_buffer *cb);
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void cso_set_constant_buffer_resource(struct cso_context *cso,
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unsigned shader_stage,
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unsigned index,
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struct pipe_resource *buffer);
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void cso_save_constant_buffer_slot0(struct cso_context *cso,
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unsigned shader_stage);
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void cso_restore_constant_buffer_slot0(struct cso_context *cso,
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unsigned shader_stage);
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/* drawing */
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void
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cso_set_index_buffer(struct cso_context *cso,
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const struct pipe_index_buffer *ib);
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void
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cso_draw_vbo(struct cso_context *cso,
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const struct pipe_draw_info *info);
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/* helper drawing function */
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void
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cso_draw_arrays(struct cso_context *cso, uint mode, uint start, uint count);
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#ifdef __cplusplus
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}
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#endif
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#endif
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