kolibrios/contrib/sdk/sources/Mesa/docs/postprocess.html
Sergey Semyonov (Serge) 0d733fd5e8 Mesa-9.2.2
git-svn-id: svn://kolibrios.org@4358 a494cfbc-eb01-0410-851d-a64ba20cac60
2013-12-15 08:37:16 +00:00

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<title>Gallium Post-processing</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
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<h1>The Mesa 3D Graphics Library</h1>
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<iframe src="contents.html"></iframe>
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<h1>Gallium Post-processing</h1>
<p>
The Gallium drivers support user-defined image post-processing.
At the end of drawing a frame a post-processing filter can be applied to
the rendered image.
Example filters include morphological antialiasing and cell shading.
</p>
<p>
The filters can be toggled per-app via driconf, or per-session via the
corresponding environment variables.
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<p>
Multiple filters can be used together.
</p>
<h2>PP environment variables</h2>
<ul>
<li>PP_DEBUG - If defined debug information will be printed to stderr.
</ul>
<h2>Current filters</h2>
<ul>
<li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel.
These are basic filters for easy testing of the PP queue.
<li>pp_jimenezmlaa, pp_jimenezmlaa_color -
<a href="http://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
is a morphological antialiasing filter.
The two versions use depth and color data, respectively.
Which works better depends on the app - depth will not blur text, but it will
miss transparent textures for example.
Set to a number from 2 to 32, roughly corresponding to quality.
Numbers higher than 8 see minimizing gains.
<li>pp_celshade - set to 1 to enable cell shading (a more complex color filter).
</ul>
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