kolibrios/programs/games/2048/defines.h
raandoom 3fdad8ab94 2048:
- fix flickering (canvas drawing added)
TODO:
 - optimize tile drawing: maybe separate canvas for every tile
 - game over screen
 - last game save / load
 - record save / load

git-svn-id: svn://kolibrios.org@5231 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-12-14 17:05:58 +00:00

41 lines
1.3 KiB
C

#ifndef DEFINES_H
#define DEFINES_H
#include <string.h>
#include <stdlib.h>
#include <keys.h>
#include <menuet/gui.h>
inline void enable_scancode();
inline void clear_key_buffer();
inline void vsync();
#define false (0)
#define true (1)
#define FONT_WIDTH (5)
#define FONT_HEIGHT (9)
#define ANI_DELAY (2) // time between animation redraw
#define ANI_APPEAR_STEP (15) // default step for appear animation
#define ANI_MOVE_STEP (25) // default step for move animation
#define START_COUNT (2) // tiles count for new game
#define WND_WIDTH (400) // main window width
#define WND_HEIGHT (400) // main window height
#define GAME_BORDER (30) // minimum border size around board
#define GAME_BG_COLOR (0x34FAF8EF) // main window background color
#define SCORE_HEIGHT (21) // minimum height for score text
#define BOARD_SPACING (10) // spacing between cells
#define BOARD_COUNT (4) // row and column count
#define BOARD_MAP_SIZE (16) // cells total count (row * column)
#define BOARD_BG_COLOR (0xBBADA0) // board color
#define CELL_COLOR (0xCDC0B4) // cell color
#endif // DEFINES_H