forked from KolibriOS/kolibrios
ba74256d24
git-svn-id: svn://kolibrios.org@1006 a494cfbc-eb01-0410-851d-a64ba20cac60
199 lines
4.6 KiB
Plaintext
199 lines
4.6 KiB
Plaintext
/*
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Just Clicks v0.76
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Copyright (C) 2008 Leency
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Clickomania v0.3
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Copyright (C) 2005 €«¥ªá ¤à Œã訪®¢ aka Olaf
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Compiled by C--Sphinx v0.239 b26
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*/
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#pragma option meos
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#include "lib\kolibri.h--"
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#include "lib\random.h--"
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#include "files\boxes.txt"
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#include "files\cups.txt"
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byte i,j, XX, YY;
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struct
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{
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byte x;
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byte y;
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byte button_id;
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byte mark;
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dword color;
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}matrix[64];
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void check_n_destroy(byte ID, ID1)
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{
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IF (matrix[ID1].color == matrix[ID].color) && (matrix[ID1].mark!=1)
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{
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matrix[ID1].mark=1;
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destroy_button(ID1);
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}
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}
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void destroy_button(byte ID)
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{
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check_n_destroy(ID, ID-8);
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check_n_destroy(ID, ID+8);
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IF (ID!=0)&&(ID!=8)&&(ID!=16)&&(ID!=24)&&(ID!=32)&&(ID!=40)&&(ID!=48)&&(ID!=56)
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check_n_destroy(ID, ID-1);
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IF (ID!=7)&&(ID!=15)&&(ID!=23)&&(ID!=31)&&(ID!=39)&&(ID!=47)&&(ID!=55)&&(ID!=63)
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check_n_destroy(ID, ID+1);
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IF (matrix[ID].x<XX) {XX=matrix[ID].x; IF (matrix[ID].y>YY) YY=matrix[ID].y;}
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IF (matrix[ID].y>YY) {YY=matrix[ID].y; IF (matrix[ID].x<XX) XX=matrix[ID].x;}
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}
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void shift_bars(byte AA, BB)
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byte id_curr,id_next,bz;
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{
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for (j=AA;j<8;j++) for (i=BB; i>0; i--)
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{
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id_curr=i*8+j;
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bz=i-1;
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_HH:
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id_next=bz*8+j;
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IF (matrix[id_curr].mark == 1)
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IF (bz>0)&&(matrix[id_next].mark == 1) {bz--; GOTO _HH;}
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ELSE IF (matrix[id_next].mark == 0)
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{
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matrix[id_curr].color=matrix[id_next].color;
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matrix[id_curr].mark=matrix[id_next].mark;
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matrix[id_next].mark=1;
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}
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}
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}
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byte check_for_end()
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{
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byte id_next, id_curr;
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for (j=0; j<64; j+=8) for (i=0; i<8; i++)
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{
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id_curr=j+i;
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id_next=id_curr+1;
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IF (matrix[id_curr].color==matrix[id_next].color)&&(matrix[id_curr].mark==0)&&(matrix[id_next].mark==0) return 0;
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IF (matrix[id_curr].color==matrix[id_next+7].color)&&(matrix[id_curr].mark==0)&&(matrix[id_next+7].mark==0) return 0;
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}
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return 1;
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}
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void move_it()
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byte but_id, count, x;
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{
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for (x=0;x<8;x++)
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{
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count = 0;
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FOR (i=0;i<8;i++) IF (matrix[i*8+x].mark==1) count++;
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if (count == 8) FOR (i=0;i<8;i++)
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{
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XX=x;
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WHILE (XX<7)
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{
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but_id=i*8+XX;
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matrix[but_id].mark=matrix[but_id+1].mark;
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matrix[but_id].color=matrix[but_id+1].color;
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IF (XX == 6) matrix[but_id+1].mark=1;
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XX++;
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}
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}
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}
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}
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void ReDraw_Blocks(byte newgame)
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{
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byte num=0, y=22, count_blocks=0, temp[10];
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for (i=0;i<8;i++)
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{
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for (j=0;j<8;j++)
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{
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IF (newgame)
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{
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matrix[num].mark=0;
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XX=9; YY=0;
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matrix[num].color = random(5)+1;
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}
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DeleteButton(i*8+j);
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matrix[num].x=j;
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matrix[num].y=i;
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IF (matrix[num].mark==0)
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{
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DefineButton(j*21,y-22, 20, 20, num+BT_HIDE, 0);
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PutImage(matrix[num].color-1*1323+#img,21,21,j*21,y-22);
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} ELSE DrawBar(j*21,y-22,21,21, 0xB2B4BF);
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num++;
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}
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y=y+21;
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}
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DrawBar(90,178,71,8,0xE4DFE1);
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IF (check_for_end()==1) WriteText(90,178,0x80,0,"<22>¥§ã«ìâ â:",10);
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ELSE WriteText(96,178,0x80,0,"Žáâ «®áì:",10);
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FOR (i=0;i<8;i++) FOR (j=0;j<8;j++) IF (matrix[j*8+i].mark==0) count_blocks++;
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WriteNumber(150,178,0x80,0,count_blocks);
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//
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if (check_for_end()==1) && (count_blocks<8)
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{
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DrawFlatButton(21,42,125,62,0,0xE4DFE1,"");
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IF (count_blocks==0) copystr(" ‹ãçè¥ ¢á¥å!", #temp);
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IF (count_blocks==1) copystr(" <20>४à á®", #temp);
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IF (count_blocks==2) copystr("Žç¥ì å®à®è®!", #temp);
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IF (count_blocks>=3) //¡ £!!!
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{
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copystr(" <20>¥¯«®å®", #temp);
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count_blocks=3;
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}
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PutImage(count_blocks*42*37*3+#cups,42,37,63,48);
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WriteText(46,91,0x80,0x0,#temp,0);
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}
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}
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void main()
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{ byte id, skin_width;
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randomize();
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ReDraw_Blocks(1);
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loop()
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{
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switch(WaitEvent())
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{
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CASE evKey:
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IF (GetKey()==051) ReDraw_Blocks(1); //New game
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break;
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CASE evButton:
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id=GetButtonID();
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IF (id==255) ExitProcess();
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IF (id==254) ReDraw_Blocks(1); //New game
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IF (id<65) //Color Button
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{
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destroy_button(id);
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IF (XX!=9)
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{
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shift_bars(XX,YY);
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IF (YY==7) {move_it();move_it();}
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XX=9;
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YY=0;
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ReDraw_Blocks(0);
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}
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}
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break;
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case evReDraw:
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WindowRedrawStatus(1);
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skin_width = GetSkinWidth();
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DefineAndDrawWindow(400,276,177,201+skin_width,0x74,0x10B2B4BF,0,0,"Just Clicks v0.76");
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DefineButton(150,2-skin_width,18,18,255+BT_HIDE+BT_NOFRAME,0x0866CC00);
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DrawBar(0,168,168,29,0xE4DFE1);
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//DrawFlatButton(9,172,84,19,254,0xE4DFE1,"New game (F2)");
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DrawFlatButton(4,172,80,19,254,0xE4DFE1,"‡ ®¢® (F2)");
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ReDraw_Blocks(0);
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WindowRedrawStatus(2);
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}
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}
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}
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stop:
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