kolibrios/drivers/video/Gallium/auxiliary/vl/vl_idct.c
Sergey Semyonov (Serge) edb28b33f3 Gallium 3D: initial commit
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
2013-07-06 10:06:47 +00:00

857 lines
28 KiB
C

/**************************************************************************
*
* Copyright 2010 Christian König
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <assert.h>
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_draw.h"
#include "util/u_sampler.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_ureg.h"
#include "vl_defines.h"
#include "vl_types.h"
#include "vl_vertex_buffers.h"
#include "vl_idct.h"
enum VS_OUTPUT
{
VS_O_VPOS = 0,
VS_O_L_ADDR0 = 0,
VS_O_L_ADDR1,
VS_O_R_ADDR0,
VS_O_R_ADDR1
};
/**
* The DCT matrix stored as hex representation of floats. Equal to the following equation:
* for (i = 0; i < 8; ++i)
* for (j = 0; j < 8; ++j)
* if (i == 0) const_matrix[i][j] = 1.0f / sqrtf(8.0f);
* else const_matrix[i][j] = sqrtf(2.0f / 8.0f) * cosf((2 * j + 1) * i * M_PI / (2.0f * 8.0f));
*/
static const uint32_t const_matrix[8][8] = {
{ 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3 },
{ 0x3efb14be, 0x3ed4db31, 0x3e8e39da, 0x3dc7c5c4, 0xbdc7c5c2, 0xbe8e39d9, 0xbed4db32, 0xbefb14bf },
{ 0x3eec835f, 0x3e43ef15, 0xbe43ef14, 0xbeec835e, 0xbeec835f, 0xbe43ef1a, 0x3e43ef1b, 0x3eec835f },
{ 0x3ed4db31, 0xbdc7c5c2, 0xbefb14bf, 0xbe8e39dd, 0x3e8e39d7, 0x3efb14bf, 0x3dc7c5d0, 0xbed4db34 },
{ 0x3eb504f3, 0xbeb504f3, 0xbeb504f4, 0x3eb504f1, 0x3eb504f3, 0xbeb504f0, 0xbeb504ef, 0x3eb504f4 },
{ 0x3e8e39da, 0xbefb14bf, 0x3dc7c5c8, 0x3ed4db32, 0xbed4db34, 0xbdc7c5bb, 0x3efb14bf, 0xbe8e39d7 },
{ 0x3e43ef15, 0xbeec835f, 0x3eec835f, 0xbe43ef07, 0xbe43ef23, 0x3eec8361, 0xbeec835c, 0x3e43ef25 },
{ 0x3dc7c5c4, 0xbe8e39dd, 0x3ed4db32, 0xbefb14c0, 0x3efb14be, 0xbed4db31, 0x3e8e39ce, 0xbdc7c596 },
};
static void
calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
struct ureg_src tc, struct ureg_src start, bool right_side,
bool transposed, float size)
{
unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
unsigned sw_start = right_side ? TGSI_SWIZZLE_Y : TGSI_SWIZZLE_X;
unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
unsigned sw_tc = right_side ? TGSI_SWIZZLE_X : TGSI_SWIZZLE_Y;
/*
* addr[0..1].(start) = right_side ? start.x : tc.x
* addr[0..1].(tc) = right_side ? tc.y : start.y
* addr[0..1].z = tc.z
* addr[1].(start) += 1.0f / scale
*/
ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
}
static void
increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2],
struct ureg_src saddr[2], bool right_side, bool transposed,
int pos, float size)
{
unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
/*
* daddr[0..1].(start) = saddr[0..1].(start)
* daddr[0..1].(tc) = saddr[0..1].(tc)
*/
ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]);
ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size));
ureg_MOV(shader, ureg_writemask(daddr[1], wm_start), saddr[1]);
ureg_ADD(shader, ureg_writemask(daddr[1], wm_tc), saddr[1], ureg_imm1f(shader, pos / size));
}
static void
fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2],
struct ureg_src sampler, bool resource3d)
{
ureg_TEX(shader, m[0], resource3d ? TGSI_TEXTURE_3D : TGSI_TEXTURE_2D, addr[0], sampler);
ureg_TEX(shader, m[1], resource3d ? TGSI_TEXTURE_3D : TGSI_TEXTURE_2D, addr[1], sampler);
}
static void
matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
{
struct ureg_dst tmp;
tmp = ureg_DECL_temporary(shader);
/*
* tmp.xy = dot4(m[0][0..1], m[1][0..1])
* dst = tmp.x + tmp.y
*/
ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(l[1]), ureg_src(r[1]));
ureg_ADD(shader, dst,
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
ureg_release_temporary(shader, tmp);
}
static void *
create_mismatch_vert_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
struct ureg_src vpos;
struct ureg_src scale;
struct ureg_dst t_tex;
struct ureg_dst o_vpos, o_addr[2];
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!shader)
return NULL;
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
t_tex = ureg_DECL_temporary(shader);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0);
o_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1);
/*
* scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
*
* t_vpos = vpos + 7 / VL_BLOCK_WIDTH
* o_vpos.xy = t_vpos * scale
*
* o_addr = calc_addr(...)
*
*/
scale = ureg_imm2f(shader,
(float)VL_BLOCK_WIDTH / idct->buffer_width,
(float)VL_BLOCK_HEIGHT / idct->buffer_height);
ureg_MAD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), vpos, scale, scale);
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, scale);
calc_addr(shader, o_addr, ureg_src(t_tex), ureg_src(t_tex), false, false, idct->buffer_width / 4);
ureg_release_temporary(shader, t_tex);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
static void *
create_mismatch_frag_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
struct ureg_src addr[2];
struct ureg_dst m[8][2];
struct ureg_dst fragment;
unsigned i;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return NULL;
addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
for (i = 0; i < 8; ++i) {
m[i][0] = ureg_DECL_temporary(shader);
m[i][1] = ureg_DECL_temporary(shader);
}
for (i = 0; i < 8; ++i) {
increment_addr(shader, m[i], addr, false, false, i, idct->buffer_height);
}
for (i = 0; i < 8; ++i) {
struct ureg_src s_addr[2];
s_addr[0] = ureg_src(m[i][0]);
s_addr[1] = ureg_src(m[i][1]);
fetch_four(shader, m[i], s_addr, ureg_DECL_sampler(shader, 0), false);
}
for (i = 1; i < 8; ++i) {
ureg_ADD(shader, m[0][0], ureg_src(m[0][0]), ureg_src(m[i][0]));
ureg_ADD(shader, m[0][1], ureg_src(m[0][1]), ureg_src(m[i][1]));
}
ureg_ADD(shader, m[0][0], ureg_src(m[0][0]), ureg_src(m[0][1]));
ureg_DP4(shader, m[0][0], ureg_abs(ureg_src(m[0][0])), ureg_imm1f(shader, 1 << 14));
ureg_MUL(shader, ureg_writemask(m[0][0], TGSI_WRITEMASK_W), ureg_abs(ureg_src(m[7][1])), ureg_imm1f(shader, 1 << 14));
ureg_FRC(shader, m[0][0], ureg_src(m[0][0]));
ureg_SGT(shader, m[0][0], ureg_imm1f(shader, 0.5f), ureg_abs(ureg_src(m[0][0])));
ureg_CMP(shader, ureg_writemask(m[0][0], TGSI_WRITEMASK_W), ureg_negate(ureg_src(m[0][0])),
ureg_imm1f(shader, 1.0f / (1 << 15)), ureg_imm1f(shader, -1.0f / (1 << 15)));
ureg_MUL(shader, ureg_writemask(m[0][0], TGSI_WRITEMASK_W), ureg_src(m[0][0]),
ureg_scalar(ureg_src(m[0][0]), TGSI_SWIZZLE_X));
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), ureg_src(m[7][1]));
ureg_ADD(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(m[0][0]), ureg_src(m[7][1]));
for (i = 0; i < 8; ++i) {
ureg_release_temporary(shader, m[i][0]);
ureg_release_temporary(shader, m[i][1]);
}
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
static void *
create_stage1_vert_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
struct ureg_src vrect, vpos;
struct ureg_src scale;
struct ureg_dst t_tex, t_start;
struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2];
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!shader)
return NULL;
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
t_tex = ureg_DECL_temporary(shader);
t_start = ureg_DECL_temporary(shader);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0);
o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1);
o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0);
o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1);
/*
* scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
*
* t_vpos = vpos + vrect
* o_vpos.xy = t_vpos * scale
* o_vpos.zw = vpos
*
* o_l_addr = calc_addr(...)
* o_r_addr = calc_addr(...)
*
*/
scale = ureg_imm2f(shader,
(float)VL_BLOCK_WIDTH / idct->buffer_width,
(float)VL_BLOCK_HEIGHT / idct->buffer_height);
ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, vrect);
ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex));
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale);
calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4);
calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, VL_BLOCK_WIDTH / 4);
ureg_release_temporary(shader, t_tex);
ureg_release_temporary(shader, t_start);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
static void *
create_stage1_frag_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
struct ureg_src l_addr[2], r_addr[2];
struct ureg_dst l[4][2], r[2];
struct ureg_dst *fragment;
int i, j;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return NULL;
fragment = MALLOC(idct->nr_of_render_targets * sizeof(struct ureg_dst));
l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
for (i = 0; i < idct->nr_of_render_targets; ++i)
fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
for (i = 0; i < 4; ++i) {
l[i][0] = ureg_DECL_temporary(shader);
l[i][1] = ureg_DECL_temporary(shader);
}
r[0] = ureg_DECL_temporary(shader);
r[1] = ureg_DECL_temporary(shader);
for (i = 0; i < 4; ++i) {
increment_addr(shader, l[i], l_addr, false, false, i - 2, idct->buffer_height);
}
for (i = 0; i < 4; ++i) {
struct ureg_src s_addr[2];
s_addr[0] = ureg_src(l[i][0]);
s_addr[1] = ureg_src(l[i][1]);
fetch_four(shader, l[i], s_addr, ureg_DECL_sampler(shader, 0), false);
}
for (i = 0; i < idct->nr_of_render_targets; ++i) {
struct ureg_src s_addr[2];
increment_addr(shader, r, r_addr, true, true, i - (signed)idct->nr_of_render_targets / 2, VL_BLOCK_HEIGHT);
s_addr[0] = ureg_src(r[0]);
s_addr[1] = ureg_src(r[1]);
fetch_four(shader, r, s_addr, ureg_DECL_sampler(shader, 1), false);
for (j = 0; j < 4; ++j) {
matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
}
}
for (i = 0; i < 4; ++i) {
ureg_release_temporary(shader, l[i][0]);
ureg_release_temporary(shader, l[i][1]);
}
ureg_release_temporary(shader, r[0]);
ureg_release_temporary(shader, r[1]);
ureg_END(shader);
FREE(fragment);
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
void
vl_idct_stage2_vert_shader(struct vl_idct *idct, struct ureg_program *shader,
unsigned first_output, struct ureg_dst tex)
{
struct ureg_src vrect, vpos;
struct ureg_src scale;
struct ureg_dst t_start;
struct ureg_dst o_l_addr[2], o_r_addr[2];
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
t_start = ureg_DECL_temporary(shader);
--first_output;
o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_L_ADDR0);
o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_L_ADDR1);
o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_R_ADDR0);
o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_R_ADDR1);
scale = ureg_imm2f(shader,
(float)VL_BLOCK_WIDTH / idct->buffer_width,
(float)VL_BLOCK_HEIGHT / idct->buffer_height);
ureg_MUL(shader, ureg_writemask(tex, TGSI_WRITEMASK_Z),
ureg_scalar(vrect, TGSI_SWIZZLE_X),
ureg_imm1f(shader, VL_BLOCK_WIDTH / idct->nr_of_render_targets));
ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale);
calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, VL_BLOCK_WIDTH / 4);
calc_addr(shader, o_r_addr, ureg_src(tex), ureg_src(t_start), true, false, idct->buffer_height / 4);
ureg_MOV(shader, ureg_writemask(o_r_addr[0], TGSI_WRITEMASK_Z), ureg_src(tex));
ureg_MOV(shader, ureg_writemask(o_r_addr[1], TGSI_WRITEMASK_Z), ureg_src(tex));
}
void
vl_idct_stage2_frag_shader(struct vl_idct *idct, struct ureg_program *shader,
unsigned first_input, struct ureg_dst fragment)
{
struct ureg_src l_addr[2], r_addr[2];
struct ureg_dst l[2], r[2];
--first_input;
l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
l[0] = ureg_DECL_temporary(shader);
l[1] = ureg_DECL_temporary(shader);
r[0] = ureg_DECL_temporary(shader);
r[1] = ureg_DECL_temporary(shader);
fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 1), false);
fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 0), true);
matrix_mul(shader, fragment, l, r);
ureg_release_temporary(shader, l[0]);
ureg_release_temporary(shader, l[1]);
ureg_release_temporary(shader, r[0]);
ureg_release_temporary(shader, r[1]);
}
static bool
init_shaders(struct vl_idct *idct)
{
idct->vs_mismatch = create_mismatch_vert_shader(idct);
if (!idct->vs_mismatch)
goto error_vs_mismatch;
idct->fs_mismatch = create_mismatch_frag_shader(idct);
if (!idct->fs_mismatch)
goto error_fs_mismatch;
idct->vs = create_stage1_vert_shader(idct);
if (!idct->vs)
goto error_vs;
idct->fs = create_stage1_frag_shader(idct);
if (!idct->fs)
goto error_fs;
return true;
error_fs:
idct->pipe->delete_vs_state(idct->pipe, idct->vs);
error_vs:
idct->pipe->delete_vs_state(idct->pipe, idct->vs_mismatch);
error_fs_mismatch:
idct->pipe->delete_vs_state(idct->pipe, idct->fs);
error_vs_mismatch:
return false;
}
static void
cleanup_shaders(struct vl_idct *idct)
{
idct->pipe->delete_vs_state(idct->pipe, idct->vs_mismatch);
idct->pipe->delete_fs_state(idct->pipe, idct->fs_mismatch);
idct->pipe->delete_vs_state(idct->pipe, idct->vs);
idct->pipe->delete_fs_state(idct->pipe, idct->fs);
}
static bool
init_state(struct vl_idct *idct)
{
struct pipe_blend_state blend;
struct pipe_rasterizer_state rs_state;
struct pipe_sampler_state sampler;
unsigned i;
assert(idct);
memset(&rs_state, 0, sizeof(rs_state));
rs_state.point_size = 1;
rs_state.half_pixel_center = true;
rs_state.bottom_edge_rule = true;
rs_state.depth_clip = 1;
idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
if (!idct->rs_state)
goto error_rs_state;
memset(&blend, 0, sizeof blend);
blend.independent_blend_enable = 0;
blend.rt[0].blend_enable = 0;
blend.rt[0].rgb_func = PIPE_BLEND_ADD;
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
blend.rt[0].alpha_func = PIPE_BLEND_ADD;
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
blend.logicop_enable = 0;
blend.logicop_func = PIPE_LOGICOP_CLEAR;
/* Needed to allow color writes to FB, even if blending disabled */
blend.rt[0].colormask = PIPE_MASK_RGBA;
blend.dither = 0;
idct->blend = idct->pipe->create_blend_state(idct->pipe, &blend);
if (!idct->blend)
goto error_blend;
for (i = 0; i < 2; ++i) {
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
sampler.compare_func = PIPE_FUNC_ALWAYS;
sampler.normalized_coords = 1;
idct->samplers[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
if (!idct->samplers[i])
goto error_samplers;
}
return true;
error_samplers:
for (i = 0; i < 2; ++i)
if (idct->samplers[i])
idct->pipe->delete_sampler_state(idct->pipe, idct->samplers[i]);
idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
error_blend:
idct->pipe->delete_blend_state(idct->pipe, idct->blend);
error_rs_state:
return false;
}
static void
cleanup_state(struct vl_idct *idct)
{
unsigned i;
for (i = 0; i < 2; ++i)
idct->pipe->delete_sampler_state(idct->pipe, idct->samplers[i]);
idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
idct->pipe->delete_blend_state(idct->pipe, idct->blend);
}
static bool
init_source(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
struct pipe_resource *tex;
struct pipe_surface surf_templ;
assert(idct && buffer);
tex = buffer->sampler_views.individual.source->texture;
buffer->fb_state_mismatch.width = tex->width0;
buffer->fb_state_mismatch.height = tex->height0;
buffer->fb_state_mismatch.nr_cbufs = 1;
memset(&surf_templ, 0, sizeof(surf_templ));
surf_templ.format = tex->format;
surf_templ.u.tex.first_layer = 0;
surf_templ.u.tex.last_layer = 0;
buffer->fb_state_mismatch.cbufs[0] = idct->pipe->create_surface(idct->pipe, tex, &surf_templ);
buffer->viewport_mismatch.scale[0] = tex->width0;
buffer->viewport_mismatch.scale[1] = tex->height0;
buffer->viewport_mismatch.scale[2] = 1;
buffer->viewport_mismatch.scale[3] = 1;
return true;
}
static void
cleanup_source(struct vl_idct_buffer *buffer)
{
assert(buffer);
pipe_surface_reference(&buffer->fb_state_mismatch.cbufs[0], NULL);
pipe_sampler_view_reference(&buffer->sampler_views.individual.source, NULL);
}
static bool
init_intermediate(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
struct pipe_resource *tex;
struct pipe_surface surf_templ;
unsigned i;
assert(idct && buffer);
tex = buffer->sampler_views.individual.intermediate->texture;
buffer->fb_state.width = tex->width0;
buffer->fb_state.height = tex->height0;
buffer->fb_state.nr_cbufs = idct->nr_of_render_targets;
for(i = 0; i < idct->nr_of_render_targets; ++i) {
memset(&surf_templ, 0, sizeof(surf_templ));
surf_templ.format = tex->format;
surf_templ.u.tex.first_layer = i;
surf_templ.u.tex.last_layer = i;
buffer->fb_state.cbufs[i] = idct->pipe->create_surface(
idct->pipe, tex, &surf_templ);
if (!buffer->fb_state.cbufs[i])
goto error_surfaces;
}
buffer->viewport.scale[0] = tex->width0;
buffer->viewport.scale[1] = tex->height0;
buffer->viewport.scale[2] = 1;
buffer->viewport.scale[3] = 1;
return true;
error_surfaces:
for(i = 0; i < idct->nr_of_render_targets; ++i)
pipe_surface_reference(&buffer->fb_state.cbufs[i], NULL);
return false;
}
static void
cleanup_intermediate(struct vl_idct_buffer *buffer)
{
unsigned i;
assert(buffer);
for(i = 0; i < PIPE_MAX_COLOR_BUFS; ++i)
pipe_surface_reference(&buffer->fb_state.cbufs[i], NULL);
pipe_sampler_view_reference(&buffer->sampler_views.individual.intermediate, NULL);
}
struct pipe_sampler_view *
vl_idct_upload_matrix(struct pipe_context *pipe, float scale)
{
struct pipe_resource tex_templ, *matrix;
struct pipe_sampler_view sv_templ, *sv;
struct pipe_transfer *buf_transfer;
unsigned i, j, pitch;
float *f;
struct pipe_box rect =
{
0, 0, 0,
VL_BLOCK_WIDTH / 4,
VL_BLOCK_HEIGHT,
1
};
assert(pipe);
memset(&tex_templ, 0, sizeof(tex_templ));
tex_templ.target = PIPE_TEXTURE_2D;
tex_templ.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
tex_templ.last_level = 0;
tex_templ.width0 = 2;
tex_templ.height0 = 8;
tex_templ.depth0 = 1;
tex_templ.array_size = 1;
tex_templ.usage = PIPE_USAGE_IMMUTABLE;
tex_templ.bind = PIPE_BIND_SAMPLER_VIEW;
tex_templ.flags = 0;
matrix = pipe->screen->resource_create(pipe->screen, &tex_templ);
if (!matrix)
goto error_matrix;
f = pipe->transfer_map(pipe, matrix, 0,
PIPE_TRANSFER_WRITE |
PIPE_TRANSFER_DISCARD_RANGE,
&rect, &buf_transfer);
if (!f)
goto error_map;
pitch = buf_transfer->stride / sizeof(float);
for(i = 0; i < VL_BLOCK_HEIGHT; ++i)
for(j = 0; j < VL_BLOCK_WIDTH; ++j)
// transpose and scale
f[i * pitch + j] = ((const float (*)[8])const_matrix)[j][i] * scale;
pipe->transfer_unmap(pipe, buf_transfer);
memset(&sv_templ, 0, sizeof(sv_templ));
u_sampler_view_default_template(&sv_templ, matrix, matrix->format);
sv = pipe->create_sampler_view(pipe, matrix, &sv_templ);
pipe_resource_reference(&matrix, NULL);
if (!sv)
goto error_map;
return sv;
error_map:
pipe_resource_reference(&matrix, NULL);
error_matrix:
return NULL;
}
bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe,
unsigned buffer_width, unsigned buffer_height,
unsigned nr_of_render_targets,
struct pipe_sampler_view *matrix,
struct pipe_sampler_view *transpose)
{
assert(idct && pipe);
assert(matrix && transpose);
idct->pipe = pipe;
idct->buffer_width = buffer_width;
idct->buffer_height = buffer_height;
idct->nr_of_render_targets = nr_of_render_targets;
pipe_sampler_view_reference(&idct->matrix, matrix);
pipe_sampler_view_reference(&idct->transpose, transpose);
if(!init_shaders(idct))
return false;
if(!init_state(idct)) {
cleanup_shaders(idct);
return false;
}
return true;
}
void
vl_idct_cleanup(struct vl_idct *idct)
{
cleanup_shaders(idct);
cleanup_state(idct);
pipe_sampler_view_reference(&idct->matrix, NULL);
pipe_sampler_view_reference(&idct->transpose, NULL);
}
bool
vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer,
struct pipe_sampler_view *source,
struct pipe_sampler_view *intermediate)
{
assert(buffer && idct);
assert(source && intermediate);
memset(buffer, 0, sizeof(struct vl_idct_buffer));
pipe_sampler_view_reference(&buffer->sampler_views.individual.matrix, idct->matrix);
pipe_sampler_view_reference(&buffer->sampler_views.individual.source, source);
pipe_sampler_view_reference(&buffer->sampler_views.individual.transpose, idct->transpose);
pipe_sampler_view_reference(&buffer->sampler_views.individual.intermediate, intermediate);
if (!init_source(idct, buffer))
return false;
if (!init_intermediate(idct, buffer))
return false;
return true;
}
void
vl_idct_cleanup_buffer(struct vl_idct_buffer *buffer)
{
assert(buffer);
cleanup_source(buffer);
cleanup_intermediate(buffer);
pipe_sampler_view_reference(&buffer->sampler_views.individual.matrix, NULL);
pipe_sampler_view_reference(&buffer->sampler_views.individual.transpose, NULL);
}
void
vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer, unsigned num_instances)
{
assert(buffer);
idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
idct->pipe->bind_blend_state(idct->pipe, idct->blend);
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers);
idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[0]);
/* mismatch control */
idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state_mismatch);
idct->pipe->set_viewport_states(idct->pipe, 0, 1, &buffer->viewport_mismatch);
idct->pipe->bind_vs_state(idct->pipe, idct->vs_mismatch);
idct->pipe->bind_fs_state(idct->pipe, idct->fs_mismatch);
util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_POINTS, 0, 1, 0, num_instances);
/* first stage */
idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state);
idct->pipe->set_viewport_states(idct->pipe, 0, 1, &buffer->viewport);
idct->pipe->bind_vs_state(idct->pipe, idct->vs);
idct->pipe->bind_fs_state(idct->pipe, idct->fs);
util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
}
void
vl_idct_prepare_stage2(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
assert(buffer);
/* second stage */
idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers);
idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[1]);
}