forked from KolibriOS/kolibrios
cc8ba8e9ab
git-svn-id: svn://kolibrios.org@7954 a494cfbc-eb01-0410-851d-a64ba20cac60
235 lines
5.0 KiB
C++
235 lines
5.0 KiB
C++
/*
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Ïðèìåð âçÿò èç íàáîðà ïðèìåðîâ ê êîìïèëÿòîðó XS Compiler
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iadn
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http://www.iadn.narod.ru
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iadn@bk.ru
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*/
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#include <string.h>
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#include<menuet/os.h>
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#include <kosgl.h> //TinyGL
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#include "SysCall.h"
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#include "ProcessTab.h"
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int Fps (long x, long y);
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extern "C"{
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int main(void);
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}
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static struct {
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int x,y;
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int dx,dy;
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} win;
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#define CUBE_STEP 0.1
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#define KEY_ESC 1
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#define KEY_F 33
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static unsigned char FullScreen = 0;
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static unsigned char skin = 3;
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static float angle;
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static process_table_entry_* pri;
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static KOSGLContext cgl;
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static void draw_cube()
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{
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float x,y,z;
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glBegin(GL_LINES);
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for(y=-0.5;y<=0.5;y+=CUBE_STEP)
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{
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// the front
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glColor3f(0,y+0.5,0);
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glVertex3f(-0.5,y,-0.5);
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glColor3f(1,y+0.5,0);
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glVertex3f(0.5,y,-0.5);
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// the back
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glColor3f(0,y+0.5,1);
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glVertex3f(-0.5,y,0.5);
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glColor3f(1,y+0.5,1);
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glVertex3f(0.5,y,0.5);
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//right side
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glColor3f(1,y+0.5,0);
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glVertex3f(0.5,y,-0.5);
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glColor3f(1,y+0.5,1);
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glVertex3f(0.5,y,0.5);
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//left side
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glColor3f(0,y+0.5,0);
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glVertex3f(-0.5,y,-0.5);
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glColor3f(0,y+0.5,1);
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glVertex3f(-0.5,y,0.5);
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}
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for(x=-0.5;x<=0.5;x+=CUBE_STEP)
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{
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// the front
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glColor3f(x+0.5,1,0);
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glVertex3f(x,0.5,-0.5);
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glColor3f(x+0.5,0,0);
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glVertex3f(x,-0.5,-0.5);
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// the back
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glColor3f(x+0.5,1,1);
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glVertex3f(x,0.5,0.5);
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glColor3f(x+0.5,0,1);
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glVertex3f(x,-0.5,0.5);
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// the top
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glColor3f(x+0.5,1,0);
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glVertex3f(x,0.5,-0.5);
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glColor3f(x+0.5,1,1);
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glVertex3f(x,0.5,0.5);
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// the bottom
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glColor3f(x+0.5,0,0);
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glVertex3f(x,-0.5,-0.5);
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glColor3f(x+0.5,0,1);
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glVertex3f(x,-0.5,0.5);
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}
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for(z=-0.5;z<=0.5;z+=CUBE_STEP)
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{
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// the top
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glColor3f(0,1,z+0.5);
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glVertex3f(-0.5,0.5,z);
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glColor3f(1,1,z+0.5);
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glVertex3f(0.5,0.5,z);
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// the bottom
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glColor3f(0,0,z+0.5);
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glVertex3f(-0.5,-0.5,z);
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glColor3f(1,0,z+0.5);
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glVertex3f(0.5,-0.5,z);
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// right side
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glColor3f(1,1,z+0.5);
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glVertex3f(0.5,0.5,z);
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glColor3f(1,0,z+0.5);
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glVertex3f(0.5,-0.5,z);
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// left side
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glColor3f(0,1,z+0.5);
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glVertex3f(-0.5,0.5,z);
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glColor3f(0,0,z+0.5);
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glVertex3f(-0.5,-0.5,z);
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}
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glEnd();
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}
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static void DrawGL()
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{
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glLoadIdentity(); // óñòàíàâëèâàåì åäåíè÷íóþ ìàòðèöó
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glTranslatef(0.0, 0.0, -3.0);
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glRotatef(angle, 1.0, 0.0, 0.0);
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glRotatef(2.0*angle, 0.0, 1.0, 0.0);
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glRotatef(3.0*angle, 0.0, 0.0, 1.0);
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draw_cube();
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kosglSwapBuffers();
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}
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static void reshape()
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{
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__menuet__get_process_table((process_table_entry*)pri,-1);
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glViewport(0, 0, pri->winx_size, pri->winy_size-20);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0, (GLfloat)pri->winx_size/pri->winy_size, 1.0, 300.0);
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glMatrixMode(GL_MODELVIEW);
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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}
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static void disabletgl()
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{
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kosglDestroyContext(cgl);
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delete pri;
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}
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static void draw_window(void)
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{
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__menuet__window_redraw(1); // start redraw
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__menuet__define_window(win.x,win.y,win.dx,win.dy,TYPEWIN(0,0,0,1,skin,0,0,0),0,
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"Cubeline / F full screen / FPS:");
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__menuet__window_redraw(2); // end redraw
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}
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int main(void)
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{
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win.x = 100;
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win.y = 100;
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win.dx = 400;
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win.dy = 400;
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draw_window();
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cgl = kosglCreateContext( 0, 0);
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kosglMakeCurrent( 0, 20, win.dx, win.dy-20, cgl);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClearDepth(1.0);
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glEnable( GL_CULL_FACE );
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glEnable(GL_DEPTH_TEST);
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pri=new process_table_entry_;
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SysCall(66,1,1);
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reshape();
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do{
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if (angle < 360.0) angle += 0.001 + 0.1*Fps (330,8);
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else angle = 0.0;
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DrawGL();
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switch(__menuet__check_for_event())
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{
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case 1: draw_window();
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reshape();
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break;
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case 2:
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switch(__menuet__getkey()){
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case KEY_F:
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if(!FullScreen){
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skin=0;
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SysCall(67,0,0,SysCall(14)>>16,SysCall(14)&0xffff);
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draw_window();
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reshape();
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FullScreen = 1;
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}
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else{
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skin=3;
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draw_window();
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SysCall(67,win.x,win.y,win.dx,win.dy);
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reshape();
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FullScreen = 0;
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};
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break;
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case KEY_ESC: disabletgl();
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return 0;}
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break;
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case 3: disabletgl();
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return 0;
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}
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}while(1);
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}
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