forked from KolibriOS/kolibrios
edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
286 lines
9.7 KiB
C
286 lines
9.7 KiB
C
|
|
/**************************************************************************
|
|
*
|
|
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sub license, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the
|
|
* next paragraph) shall be included in all copies or substantial portions
|
|
* of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
**************************************************************************/
|
|
|
|
/**
|
|
* \brief Public interface into the drawing module.
|
|
*/
|
|
|
|
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
|
|
*/
|
|
|
|
|
|
#ifndef DRAW_CONTEXT_H
|
|
#define DRAW_CONTEXT_H
|
|
|
|
|
|
#include "pipe/p_state.h"
|
|
#include "tgsi/tgsi_exec.h"
|
|
|
|
struct pipe_context;
|
|
struct draw_context;
|
|
struct draw_stage;
|
|
struct draw_vertex_shader;
|
|
struct draw_geometry_shader;
|
|
struct draw_fragment_shader;
|
|
struct tgsi_sampler;
|
|
|
|
/*
|
|
* structure to contain driver internal information
|
|
* for stream out support. mapping stores the pointer
|
|
* to the buffer contents, and internal offset stores
|
|
* stores an internal counter to how much of the stream
|
|
* out buffer is used (in bytes).
|
|
*/
|
|
struct draw_so_target {
|
|
struct pipe_stream_output_target target;
|
|
void *mapping;
|
|
int internal_offset;
|
|
int emitted_vertices;
|
|
};
|
|
|
|
struct draw_context *draw_create( struct pipe_context *pipe );
|
|
|
|
struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
|
|
|
|
void draw_destroy( struct draw_context *draw );
|
|
|
|
void draw_flush(struct draw_context *draw);
|
|
|
|
void draw_set_viewport_states( struct draw_context *draw,
|
|
unsigned start_slot,
|
|
unsigned num_viewports,
|
|
const struct pipe_viewport_state *viewports );
|
|
|
|
void draw_set_clip_state( struct draw_context *pipe,
|
|
const struct pipe_clip_state *clip );
|
|
|
|
/**
|
|
* Sets the rasterization state used by the draw module.
|
|
* The rast_handle is used to pass the driver specific representation
|
|
* of the rasterization state. It's going to be used when the
|
|
* draw module sets the state back on the driver itself using the
|
|
* pipe::bind_rasterizer_state method.
|
|
*
|
|
* NOTE: if you're calling this function from within the pipe's
|
|
* bind_rasterizer_state you should always call it before binding
|
|
* the actual state - that's because the draw module can try to
|
|
* bind its own rasterizer state which would reset your newly
|
|
* set state. i.e. always do
|
|
* draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
|
|
* driver->state.raster = state;
|
|
*/
|
|
void draw_set_rasterizer_state( struct draw_context *draw,
|
|
const struct pipe_rasterizer_state *raster,
|
|
void *rast_handle );
|
|
|
|
void draw_set_rasterize_stage( struct draw_context *draw,
|
|
struct draw_stage *stage );
|
|
|
|
void draw_wide_point_threshold(struct draw_context *draw, float threshold);
|
|
|
|
void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
|
|
|
|
void draw_wide_line_threshold(struct draw_context *draw, float threshold);
|
|
|
|
void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
|
|
|
|
void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
|
|
|
|
void draw_set_mrd(struct draw_context *draw, double mrd);
|
|
|
|
boolean
|
|
draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
|
|
|
|
boolean
|
|
draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
|
|
|
|
boolean
|
|
draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
|
|
|
|
|
|
struct tgsi_shader_info *
|
|
draw_get_shader_info(const struct draw_context *draw);
|
|
|
|
int
|
|
draw_find_shader_output(const struct draw_context *draw,
|
|
uint semantic_name, uint semantic_index);
|
|
|
|
uint
|
|
draw_num_shader_outputs(const struct draw_context *draw);
|
|
|
|
|
|
void
|
|
draw_texture_sampler(struct draw_context *draw,
|
|
uint shader_type,
|
|
struct tgsi_sampler *sampler);
|
|
|
|
void
|
|
draw_set_sampler_views(struct draw_context *draw,
|
|
unsigned shader_stage,
|
|
struct pipe_sampler_view **views,
|
|
unsigned num);
|
|
void
|
|
draw_set_samplers(struct draw_context *draw,
|
|
unsigned shader_stage,
|
|
struct pipe_sampler_state **samplers,
|
|
unsigned num);
|
|
|
|
void
|
|
draw_set_mapped_texture(struct draw_context *draw,
|
|
unsigned shader_stage,
|
|
unsigned sview_idx,
|
|
uint32_t width, uint32_t height, uint32_t depth,
|
|
uint32_t first_level, uint32_t last_level,
|
|
const void *base,
|
|
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
|
|
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
|
|
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
|
|
|
|
|
|
/*
|
|
* Vertex shader functions
|
|
*/
|
|
|
|
struct draw_vertex_shader *
|
|
draw_create_vertex_shader(struct draw_context *draw,
|
|
const struct pipe_shader_state *shader);
|
|
void draw_bind_vertex_shader(struct draw_context *draw,
|
|
struct draw_vertex_shader *dvs);
|
|
void draw_delete_vertex_shader(struct draw_context *draw,
|
|
struct draw_vertex_shader *dvs);
|
|
void draw_vs_attach_so(struct draw_vertex_shader *dvs,
|
|
const struct pipe_stream_output_info *info);
|
|
void draw_vs_reset_so(struct draw_vertex_shader *dvs);
|
|
|
|
|
|
/*
|
|
* Fragment shader functions
|
|
*/
|
|
struct draw_fragment_shader *
|
|
draw_create_fragment_shader(struct draw_context *draw,
|
|
const struct pipe_shader_state *shader);
|
|
void draw_bind_fragment_shader(struct draw_context *draw,
|
|
struct draw_fragment_shader *dvs);
|
|
void draw_delete_fragment_shader(struct draw_context *draw,
|
|
struct draw_fragment_shader *dvs);
|
|
|
|
/*
|
|
* Geometry shader functions
|
|
*/
|
|
struct draw_geometry_shader *
|
|
draw_create_geometry_shader(struct draw_context *draw,
|
|
const struct pipe_shader_state *shader);
|
|
void draw_bind_geometry_shader(struct draw_context *draw,
|
|
struct draw_geometry_shader *dvs);
|
|
void draw_delete_geometry_shader(struct draw_context *draw,
|
|
struct draw_geometry_shader *dvs);
|
|
|
|
|
|
/*
|
|
* Vertex data functions
|
|
*/
|
|
|
|
void draw_set_vertex_buffers(struct draw_context *draw,
|
|
unsigned start_slot, unsigned count,
|
|
const struct pipe_vertex_buffer *buffers);
|
|
|
|
void draw_set_vertex_elements(struct draw_context *draw,
|
|
unsigned count,
|
|
const struct pipe_vertex_element *elements);
|
|
|
|
void draw_set_indexes(struct draw_context *draw,
|
|
const void *elements, unsigned elem_size,
|
|
unsigned available_space);
|
|
|
|
void draw_set_mapped_vertex_buffer(struct draw_context *draw,
|
|
unsigned attr, const void *buffer,
|
|
size_t size);
|
|
|
|
void
|
|
draw_set_mapped_constant_buffer(struct draw_context *draw,
|
|
unsigned shader_type,
|
|
unsigned slot,
|
|
const void *buffer,
|
|
unsigned size);
|
|
|
|
void
|
|
draw_set_mapped_so_targets(struct draw_context *draw,
|
|
int num_targets,
|
|
struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]);
|
|
|
|
|
|
/***********************************************************************
|
|
* draw_pt.c
|
|
*/
|
|
|
|
void draw_vbo(struct draw_context *draw,
|
|
const struct pipe_draw_info *info);
|
|
|
|
|
|
/*******************************************************************************
|
|
* Driver backend interface
|
|
*/
|
|
struct vbuf_render;
|
|
void draw_set_render( struct draw_context *draw,
|
|
struct vbuf_render *render );
|
|
|
|
void draw_set_driver_clipping( struct draw_context *draw,
|
|
boolean bypass_clip_xy,
|
|
boolean bypass_clip_z,
|
|
boolean guard_band_xy);
|
|
|
|
void draw_set_force_passthrough( struct draw_context *draw,
|
|
boolean enable );
|
|
|
|
|
|
/*******************************************************************************
|
|
* Draw statistics
|
|
*/
|
|
void draw_collect_pipeline_statistics(struct draw_context *draw,
|
|
boolean enable);
|
|
|
|
/*******************************************************************************
|
|
* Draw pipeline
|
|
*/
|
|
boolean draw_need_pipeline(const struct draw_context *draw,
|
|
const struct pipe_rasterizer_state *rasterizer,
|
|
unsigned prim );
|
|
|
|
int
|
|
draw_get_shader_param(unsigned shader, enum pipe_shader_cap param);
|
|
|
|
int
|
|
draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
|
|
|
|
#ifdef HAVE_LLVM
|
|
boolean
|
|
draw_get_option_use_llvm(void);
|
|
#endif
|
|
|
|
#endif /* DRAW_CONTEXT_H */
|