kolibrios/drivers/video/Gallium/auxiliary/draw/draw_pt_so_emit.c
Sergey Semyonov (Serge) edb28b33f3 Gallium 3D: initial commit
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
2013-07-06 10:06:47 +00:00

325 lines
9.5 KiB
C

/**************************************************************************
*
* Copyright 2010 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "draw/draw_private.h"
#include "draw/draw_vs.h"
#include "draw/draw_gs.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
#include "pipe/p_state.h"
#include "util/u_math.h"
#include "util/u_memory.h"
struct pt_so_emit {
struct draw_context *draw;
unsigned input_vertex_stride;
const float (*inputs)[4];
const float *pre_clip_pos;
boolean has_so;
boolean use_pre_clip_pos;
int pos_idx;
unsigned emitted_primitives;
unsigned emitted_vertices;
unsigned generated_primitives;
};
static const struct pipe_stream_output_info *
draw_so_info(const struct draw_context *draw)
{
const struct pipe_stream_output_info *state = NULL;
if (draw->gs.geometry_shader) {
state = &draw->gs.geometry_shader->state.stream_output;
} else {
state = &draw->vs.vertex_shader->state.stream_output;
}
return state;
}
static INLINE boolean
draw_has_so(const struct draw_context *draw)
{
const struct pipe_stream_output_info *state = draw_so_info(draw);
if (state && state->num_outputs > 0)
return TRUE;
return FALSE;
}
void draw_pt_so_emit_prepare(struct pt_so_emit *emit, boolean use_pre_clip_pos)
{
struct draw_context *draw = emit->draw;
emit->use_pre_clip_pos = use_pre_clip_pos;
emit->has_so = draw_has_so(draw);
if (use_pre_clip_pos)
emit->pos_idx = draw_current_shader_position_output(draw);
/* if we have a state with outputs make sure we have
* buffers to output to */
if (emit->has_so) {
boolean has_valid_buffer = FALSE;
unsigned i;
for (i = 0; i < draw->so.num_targets; ++i) {
if (draw->so.targets[i]) {
has_valid_buffer = TRUE;
break;
}
}
emit->has_so = has_valid_buffer;
}
if (!emit->has_so)
return;
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
}
static void so_emit_prim(struct pt_so_emit *so,
unsigned *indices,
unsigned num_vertices)
{
unsigned slot, i;
unsigned input_vertex_stride = so->input_vertex_stride;
struct draw_context *draw = so->draw;
const float (*input_ptr)[4];
const float *pcp_ptr = NULL;
const struct pipe_stream_output_info *state = draw_so_info(draw);
float *buffer;
int buffer_total_bytes[PIPE_MAX_SO_BUFFERS];
boolean buffer_written[PIPE_MAX_SO_BUFFERS] = {0};
input_ptr = so->inputs;
if (so->use_pre_clip_pos)
pcp_ptr = so->pre_clip_pos;
++so->generated_primitives;
for (i = 0; i < draw->so.num_targets; i++) {
struct draw_so_target *target = draw->so.targets[i];
if (target) {
buffer_total_bytes[i] = target->internal_offset;
} else {
buffer_total_bytes[i] = 0;
}
}
/* check have we space to emit prim first - if not don't do anything */
for (i = 0; i < num_vertices; ++i) {
unsigned ob;
for (slot = 0; slot < state->num_outputs; ++slot) {
unsigned num_comps = state->output[slot].num_components;
int ob = state->output[slot].output_buffer;
unsigned dst_offset = state->output[slot].dst_offset * sizeof(float);
unsigned write_size = num_comps * sizeof(float);
/* If a buffer is missing then that's equivalent to
* an overflow */
if (!draw->so.targets[ob]) {
return;
}
if ((buffer_total_bytes[ob] + write_size + dst_offset) >
draw->so.targets[ob]->target.buffer_size) {
return;
}
}
for (ob = 0; ob < draw->so.num_targets; ++ob) {
buffer_total_bytes[ob] += state->stride[ob] * sizeof(float);
}
}
for (i = 0; i < num_vertices; ++i) {
const float (*input)[4];
const float *pre_clip_pos = NULL;
int ob;
input = (const float (*)[4])(
(const char *)input_ptr + (indices[i] * input_vertex_stride));
if (pcp_ptr)
pre_clip_pos = (const float *)(
(const char *)pcp_ptr + (indices[i] * input_vertex_stride));
for (slot = 0; slot < state->num_outputs; ++slot) {
unsigned idx = state->output[slot].register_index;
unsigned start_comp = state->output[slot].start_component;
unsigned num_comps = state->output[slot].num_components;
ob = state->output[slot].output_buffer;
buffer_written[ob] = TRUE;
buffer = (float *)((char *)draw->so.targets[ob]->mapping +
draw->so.targets[ob]->target.buffer_offset +
draw->so.targets[ob]->internal_offset) +
state->output[slot].dst_offset;
if (idx == so->pos_idx && pcp_ptr)
memcpy(buffer, &pre_clip_pos[start_comp],
num_comps * sizeof(float));
else
memcpy(buffer, &input[idx][start_comp],
num_comps * sizeof(float));
#if 0
{
int j;
debug_printf("VERT[%d], offset = %d, slot[%d] sc = %d, num_c = %d, idx = %d = [",
i + draw->so.targets[ob]->emitted_vertices,
draw->so.targets[ob]->internal_offset,
slot, start_comp, num_comps, idx);
for (j = 0; j < num_comps; ++j) {
unsigned *ubuffer = (unsigned*)buffer;
debug_printf("%d (0x%x), ", ubuffer[j], ubuffer[j]);
}
debug_printf("]\n");
}
#endif
}
for (ob = 0; ob < draw->so.num_targets; ++ob) {
struct draw_so_target *target = draw->so.targets[ob];
if (target && buffer_written[ob]) {
target->internal_offset += state->stride[ob] * sizeof(float);
target->emitted_vertices += 1;
}
}
}
so->emitted_vertices += num_vertices;
++so->emitted_primitives;
}
static void so_point(struct pt_so_emit *so, int idx)
{
unsigned indices[1];
indices[0] = idx;
so_emit_prim(so, indices, 1);
}
static void so_line(struct pt_so_emit *so, int i0, int i1)
{
unsigned indices[2];
indices[0] = i0;
indices[1] = i1;
so_emit_prim(so, indices, 2);
}
static void so_tri(struct pt_so_emit *so, int i0, int i1, int i2)
{
unsigned indices[3];
indices[0] = i0;
indices[1] = i1;
indices[2] = i2;
so_emit_prim(so, indices, 3);
}
#define FUNC so_run_linear
#define GET_ELT(idx) (start + (idx))
#include "draw_so_emit_tmp.h"
#define FUNC so_run_elts
#define LOCAL_VARS const ushort *elts = input_prims->elts;
#define GET_ELT(idx) (elts[start + (idx)])
#include "draw_so_emit_tmp.h"
void draw_pt_so_emit( struct pt_so_emit *emit,
const struct draw_vertex_info *input_verts,
const struct draw_prim_info *input_prims )
{
struct draw_context *draw = emit->draw;
struct vbuf_render *render = draw->render;
unsigned start, i;
if (!emit->has_so)
return;
if (!draw->so.num_targets)
return;
emit->emitted_vertices = 0;
emit->emitted_primitives = 0;
emit->generated_primitives = 0;
emit->input_vertex_stride = input_verts->stride;
if (emit->use_pre_clip_pos)
emit->pre_clip_pos = input_verts->verts->pre_clip_pos;
emit->inputs = (const float (*)[4])input_verts->verts->data;
/* XXX: need to flush to get prim_vbuf.c to release its allocation??*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
for (start = i = 0; i < input_prims->primitive_count;
start += input_prims->primitive_lengths[i], i++)
{
unsigned count = input_prims->primitive_lengths[i];
if (input_prims->linear) {
so_run_linear(emit, input_prims, input_verts,
start, count);
} else {
so_run_elts(emit, input_prims, input_verts,
start, count);
}
}
render->set_stream_output_info(render,
emit->emitted_primitives,
emit->emitted_vertices,
emit->generated_primitives);
}
struct pt_so_emit *draw_pt_so_emit_create( struct draw_context *draw )
{
struct pt_so_emit *emit = CALLOC_STRUCT(pt_so_emit);
if (!emit)
return NULL;
emit->draw = draw;
return emit;
}
void draw_pt_so_emit_destroy( struct pt_so_emit *emit )
{
FREE(emit);
}