forked from KolibriOS/kolibrios
edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
270 lines
8.7 KiB
C
270 lines
8.7 KiB
C
/**************************************************************************
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*
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* Copyright 2010 Vmware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "pipe/p_screen.h"
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#include "util/u_format.h"
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#include "util/u_debug.h"
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#include "u_caps.h"
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/**
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* Iterates over a list of caps checks as defined in u_caps.h. Should
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* all checks pass returns TRUE and out is set to the last element of
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* the list (TERMINATE). Should any check fail returns FALSE and set
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* out to the index of the start of the first failing check.
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*/
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boolean
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util_check_caps_out(struct pipe_screen *screen, const unsigned *list, int *out)
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{
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int i, tmpi;
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float tmpf;
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for (i = 0; list[i];) {
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switch(list[i++]) {
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case UTIL_CAPS_CHECK_CAP:
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if (!screen->get_param(screen, list[i++])) {
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*out = i - 2;
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return FALSE;
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}
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break;
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case UTIL_CAPS_CHECK_INT:
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tmpi = screen->get_param(screen, list[i++]);
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if (tmpi < (int)list[i++]) {
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*out = i - 3;
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return FALSE;
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}
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break;
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case UTIL_CAPS_CHECK_FLOAT:
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tmpf = screen->get_paramf(screen, list[i++]);
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if (tmpf < (float)list[i++]) {
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*out = i - 3;
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return FALSE;
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}
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break;
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case UTIL_CAPS_CHECK_FORMAT:
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if (!screen->is_format_supported(screen,
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list[i++],
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PIPE_TEXTURE_2D,
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0,
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PIPE_BIND_SAMPLER_VIEW)) {
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*out = i - 2;
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return FALSE;
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}
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break;
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case UTIL_CAPS_CHECK_SHADER:
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tmpi = screen->get_shader_param(screen, list[i] >> 24, list[i] & ((1 << 24) - 1));
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++i;
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if (tmpi < (int)list[i++]) {
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*out = i - 3;
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return FALSE;
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}
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break;
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case UTIL_CAPS_CHECK_UNIMPLEMENTED:
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*out = i - 1;
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return FALSE;
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default:
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assert(!"Unsupported check");
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return FALSE;
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}
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}
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*out = i;
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return TRUE;
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}
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/**
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* Iterates over a list of caps checks as defined in u_caps.h.
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* Returns TRUE if all caps checks pass returns FALSE otherwise.
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*/
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boolean
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util_check_caps(struct pipe_screen *screen, const unsigned *list)
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{
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int out;
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return util_check_caps_out(screen, list, &out);
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}
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/*
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* Below follows some demo lists.
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*
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* None of these lists are exhausting lists of what is
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* actually needed to support said API and more here for
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* as example on how to uses the above functions. Especially
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* for DX10 and DX11 where Gallium is missing features.
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*/
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/* DX 9_1 */
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static unsigned caps_dx_9_1[] = {
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UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1),
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UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */
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UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */
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UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
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UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 2),
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UTIL_CHECK_TERMINATE
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};
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/* DX 9_2 */
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static unsigned caps_dx_9_2[] = {
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UTIL_CHECK_CAP(OCCLUSION_QUERY),
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UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE),
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UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1),
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UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */
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UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */
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UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
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UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 16),
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UTIL_CHECK_TERMINATE
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};
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/* DX 9_3 */
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static unsigned caps_dx_9_3[] = {
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UTIL_CHECK_CAP(SM3),
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//UTIL_CHECK_CAP(INSTANCING),
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UTIL_CHECK_CAP(OCCLUSION_QUERY),
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UTIL_CHECK_INT(MAX_RENDER_TARGETS, 4),
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UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13), /* 4096 */
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UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */
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UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
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UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 16),
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UTIL_CHECK_TERMINATE
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};
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/* DX 10 */
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static unsigned caps_dx_10[] = {
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UTIL_CHECK_CAP(SM3),
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//UTIL_CHECK_CAP(INSTANCING),
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UTIL_CHECK_CAP(OCCLUSION_QUERY),
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UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8),
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UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 14), /* 8192 */
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UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 12), /* 2048 */
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UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 14), /* 8192 */
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UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 16),
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UTIL_CHECK_UNIMPLEMENTED, /* XXX Unimplemented features in Gallium */
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UTIL_CHECK_TERMINATE
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};
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/* DX11 */
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static unsigned caps_dx_11[] = {
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UTIL_CHECK_CAP(SM3),
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//UTIL_CHECK_CAP(INSTANCING),
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UTIL_CHECK_CAP(OCCLUSION_QUERY),
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UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8),
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UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 14), /* 16384 */
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UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 12), /* 2048 */
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UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 14), /* 16384 */
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UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 16),
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UTIL_CHECK_FORMAT(B8G8R8A8_UNORM),
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UTIL_CHECK_UNIMPLEMENTED, /* XXX Unimplemented features in Gallium */
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UTIL_CHECK_TERMINATE
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};
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/* OpenGL 2.1 */
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static unsigned caps_opengl_2_1[] = {
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UTIL_CHECK_CAP(OCCLUSION_QUERY),
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UTIL_CHECK_CAP(TWO_SIDED_STENCIL),
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UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE),
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UTIL_CHECK_INT(MAX_RENDER_TARGETS, 2),
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UTIL_CHECK_TERMINATE
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};
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/* OpenGL 3.0 */
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/* UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8), */
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/* Shader Model 3 */
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static unsigned caps_sm3[] = {
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UTIL_CHECK_SHADER(FRAGMENT, MAX_INSTRUCTIONS, 512),
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UTIL_CHECK_SHADER(FRAGMENT, MAX_INPUTS, 10),
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UTIL_CHECK_SHADER(FRAGMENT, MAX_TEMPS, 32),
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UTIL_CHECK_SHADER(FRAGMENT, MAX_ADDRS, 1),
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UTIL_CHECK_SHADER(FRAGMENT, MAX_CONSTS, 224),
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UTIL_CHECK_SHADER(VERTEX, MAX_INSTRUCTIONS, 512),
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UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16),
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UTIL_CHECK_SHADER(VERTEX, MAX_TEMPS, 32),
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UTIL_CHECK_SHADER(VERTEX, MAX_ADDRS, 2),
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UTIL_CHECK_SHADER(VERTEX, MAX_CONSTS, 256),
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UTIL_CHECK_TERMINATE
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};
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/**
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* Demo function which checks against theoretical caps needed for different APIs.
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*/
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void util_caps_demo_print(struct pipe_screen *screen)
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{
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struct {
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char* name;
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unsigned *list;
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} list[] = {
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{"DX 9.1", caps_dx_9_1},
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{"DX 9.2", caps_dx_9_2},
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{"DX 9.3", caps_dx_9_3},
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{"DX 10", caps_dx_10},
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{"DX 11", caps_dx_11},
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{"OpenGL 2.1", caps_opengl_2_1},
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/* {"OpenGL 3.0", caps_opengl_3_0},*/
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{"SM3", caps_sm3},
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{NULL, NULL}
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};
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int i, out = 0;
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for (i = 0; list[i].name; i++) {
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if (util_check_caps_out(screen, list[i].list, &out)) {
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debug_printf("%s: %s yes\n", __FUNCTION__, list[i].name);
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continue;
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}
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switch (list[i].list[out]) {
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case UTIL_CAPS_CHECK_CAP:
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debug_printf("%s: %s no (cap %u not supported)\n", __FUNCTION__,
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list[i].name,
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list[i].list[out + 1]);
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break;
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case UTIL_CAPS_CHECK_INT:
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debug_printf("%s: %s no (cap %u less then %u)\n", __FUNCTION__,
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list[i].name,
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list[i].list[out + 1],
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list[i].list[out + 2]);
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break;
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case UTIL_CAPS_CHECK_FLOAT:
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debug_printf("%s: %s no (cap %u less then %f)\n", __FUNCTION__,
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list[i].name,
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list[i].list[out + 1],
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(double)(int)list[i].list[out + 2]);
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break;
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case UTIL_CAPS_CHECK_FORMAT:
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debug_printf("%s: %s no (format %s not supported)\n", __FUNCTION__,
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list[i].name,
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util_format_name(list[i].list[out + 1]) + 12);
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break;
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case UTIL_CAPS_CHECK_UNIMPLEMENTED:
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debug_printf("%s: %s no (not implemented in gallium or state tracker)\n",
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__FUNCTION__, list[i].name);
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break;
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default:
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assert(!"Unsupported check");
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}
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}
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}
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