forked from KolibriOS/kolibrios
edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
269 lines
7.8 KiB
C
269 lines
7.8 KiB
C
/**************************************************************************
|
|
*
|
|
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sub license, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the
|
|
* next paragraph) shall be included in all copies or substantial portions
|
|
* of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
**************************************************************************/
|
|
|
|
|
|
#ifndef U_PRIM_H
|
|
#define U_PRIM_H
|
|
|
|
|
|
#include "pipe/p_defines.h"
|
|
#include "util/u_debug.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
struct u_prim_vertex_count {
|
|
unsigned min;
|
|
unsigned incr;
|
|
};
|
|
|
|
/**
|
|
* Decompose a primitive that is a loop, a strip, or a fan. Return the
|
|
* original primitive if it is already decomposed.
|
|
*/
|
|
static INLINE unsigned
|
|
u_decomposed_prim(unsigned prim)
|
|
{
|
|
switch (prim) {
|
|
case PIPE_PRIM_LINE_LOOP:
|
|
case PIPE_PRIM_LINE_STRIP:
|
|
return PIPE_PRIM_LINES;
|
|
case PIPE_PRIM_TRIANGLE_STRIP:
|
|
case PIPE_PRIM_TRIANGLE_FAN:
|
|
return PIPE_PRIM_TRIANGLES;
|
|
case PIPE_PRIM_QUAD_STRIP:
|
|
return PIPE_PRIM_QUADS;
|
|
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
|
|
return PIPE_PRIM_LINES_ADJACENCY;
|
|
case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
|
|
return PIPE_PRIM_TRIANGLES_ADJACENCY;
|
|
default:
|
|
return prim;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reduce a primitive to one of PIPE_PRIM_POINTS, PIPE_PRIM_LINES, and
|
|
* PIPE_PRIM_TRIANGLES.
|
|
*/
|
|
static INLINE unsigned
|
|
u_reduced_prim(unsigned prim)
|
|
{
|
|
switch (prim) {
|
|
case PIPE_PRIM_POINTS:
|
|
return PIPE_PRIM_POINTS;
|
|
case PIPE_PRIM_LINES:
|
|
case PIPE_PRIM_LINE_LOOP:
|
|
case PIPE_PRIM_LINE_STRIP:
|
|
case PIPE_PRIM_LINES_ADJACENCY:
|
|
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
|
|
return PIPE_PRIM_LINES;
|
|
default:
|
|
return PIPE_PRIM_TRIANGLES;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Re-assemble a primitive to remove its adjacency.
|
|
*/
|
|
static INLINE unsigned
|
|
u_assembled_prim(unsigned prim)
|
|
{
|
|
switch (prim) {
|
|
case PIPE_PRIM_LINES_ADJACENCY:
|
|
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
|
|
return PIPE_PRIM_LINES;
|
|
case PIPE_PRIM_TRIANGLES_ADJACENCY:
|
|
case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
|
|
return PIPE_PRIM_TRIANGLES;
|
|
default:
|
|
return prim;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return the vertex count information for a primitive.
|
|
*
|
|
* Note that if this function is called directly or indirectly anywhere in a
|
|
* source file, it will increase the size of the binary slightly more than
|
|
* expected because of the use of a table.
|
|
*/
|
|
static INLINE const struct u_prim_vertex_count *
|
|
u_prim_vertex_count(unsigned prim)
|
|
{
|
|
static const struct u_prim_vertex_count prim_table[PIPE_PRIM_MAX] = {
|
|
{ 1, 1 }, /* PIPE_PRIM_POINTS */
|
|
{ 2, 2 }, /* PIPE_PRIM_LINES */
|
|
{ 2, 1 }, /* PIPE_PRIM_LINE_LOOP */
|
|
{ 2, 1 }, /* PIPE_PRIM_LINE_STRIP */
|
|
{ 3, 3 }, /* PIPE_PRIM_TRIANGLES */
|
|
{ 3, 1 }, /* PIPE_PRIM_TRIANGLE_STRIP */
|
|
{ 3, 1 }, /* PIPE_PRIM_TRIANGLE_FAN */
|
|
{ 4, 4 }, /* PIPE_PRIM_QUADS */
|
|
{ 4, 2 }, /* PIPE_PRIM_QUAD_STRIP */
|
|
{ 3, 1 }, /* PIPE_PRIM_POLYGON */
|
|
{ 4, 4 }, /* PIPE_PRIM_LINES_ADJACENCY */
|
|
{ 4, 1 }, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */
|
|
{ 6, 6 }, /* PIPE_PRIM_TRIANGLES_ADJACENCY */
|
|
{ 6, 2 }, /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */
|
|
};
|
|
|
|
return (likely(prim < PIPE_PRIM_MAX)) ? &prim_table[prim] : NULL;
|
|
}
|
|
|
|
static INLINE boolean u_validate_pipe_prim( unsigned pipe_prim, unsigned nr )
|
|
{
|
|
const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim);
|
|
|
|
return (count && nr >= count->min);
|
|
}
|
|
|
|
|
|
static INLINE boolean u_trim_pipe_prim( unsigned pipe_prim, unsigned *nr )
|
|
{
|
|
const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim);
|
|
|
|
if (count && *nr >= count->min) {
|
|
if (count->incr > 1)
|
|
*nr -= (*nr % count->incr);
|
|
return TRUE;
|
|
}
|
|
else {
|
|
*nr = 0;
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static INLINE unsigned
|
|
u_vertices_per_prim(int primitive)
|
|
{
|
|
switch(primitive) {
|
|
case PIPE_PRIM_POINTS:
|
|
return 1;
|
|
case PIPE_PRIM_LINES:
|
|
case PIPE_PRIM_LINE_LOOP:
|
|
case PIPE_PRIM_LINE_STRIP:
|
|
return 2;
|
|
case PIPE_PRIM_TRIANGLES:
|
|
case PIPE_PRIM_TRIANGLE_STRIP:
|
|
case PIPE_PRIM_TRIANGLE_FAN:
|
|
return 3;
|
|
case PIPE_PRIM_LINES_ADJACENCY:
|
|
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
|
|
return 4;
|
|
case PIPE_PRIM_TRIANGLES_ADJACENCY:
|
|
case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
|
|
return 6;
|
|
|
|
/* following primitives should never be used
|
|
* with geometry shaders abd their size is
|
|
* undefined */
|
|
case PIPE_PRIM_POLYGON:
|
|
case PIPE_PRIM_QUADS:
|
|
case PIPE_PRIM_QUAD_STRIP:
|
|
default:
|
|
debug_printf("Unrecognized geometry shader primitive");
|
|
return 3;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the number of decomposed primitives for the given
|
|
* vertex count.
|
|
* Parts of the pipline are invoked once for each triangle in
|
|
* triangle strip, triangle fans and triangles and once
|
|
* for each line in line strip, line loop, lines. Also
|
|
* statistics depend on knowing the exact number of decomposed
|
|
* primitives for a set of vertices.
|
|
*/
|
|
static INLINE unsigned
|
|
u_decomposed_prims_for_vertices(int primitive, int vertices)
|
|
{
|
|
switch (primitive) {
|
|
case PIPE_PRIM_POINTS:
|
|
return vertices;
|
|
case PIPE_PRIM_LINES:
|
|
return vertices / 2;
|
|
case PIPE_PRIM_LINE_LOOP:
|
|
return (vertices >= 2) ? vertices : 0;
|
|
case PIPE_PRIM_LINE_STRIP:
|
|
return (vertices >= 2) ? vertices - 1 : 0;
|
|
case PIPE_PRIM_TRIANGLES:
|
|
return vertices / 3;
|
|
case PIPE_PRIM_TRIANGLE_STRIP:
|
|
return (vertices >= 3) ? vertices - 2 : 0;
|
|
case PIPE_PRIM_TRIANGLE_FAN:
|
|
return (vertices >= 3) ? vertices - 2 : 0;
|
|
case PIPE_PRIM_LINES_ADJACENCY:
|
|
return vertices / 4;
|
|
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
|
|
return (vertices >= 4) ? vertices - 3 : 0;
|
|
case PIPE_PRIM_TRIANGLES_ADJACENCY:
|
|
return vertices / 6;
|
|
case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
|
|
return (vertices >= 6) ? 1 + (vertices - 6) / 2 : 0;
|
|
case PIPE_PRIM_QUADS:
|
|
return vertices / 4;
|
|
case PIPE_PRIM_QUAD_STRIP:
|
|
return (vertices >= 4) ? (vertices - 2) / 2 : 0;
|
|
/* Polygons can't be decomposed
|
|
* because the number of their vertices isn't known so
|
|
* for them and whatever else we don't recognize just
|
|
* return 1 if the number of vertices is greater than
|
|
* or equal to 3 and zero otherwise */
|
|
case PIPE_PRIM_POLYGON:
|
|
default:
|
|
debug_printf("Invalid decomposition primitive!\n");
|
|
return (vertices >= 3) ? 1 : 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the number of reduced/tessellated primitives for the given vertex
|
|
* count. Each quad is treated as two triangles. Polygons are treated as
|
|
* triangle fans.
|
|
*/
|
|
static INLINE unsigned
|
|
u_reduced_prims_for_vertices(int primitive, int vertices)
|
|
{
|
|
switch (primitive) {
|
|
case PIPE_PRIM_QUADS:
|
|
case PIPE_PRIM_QUAD_STRIP:
|
|
return u_decomposed_prims_for_vertices(primitive, vertices) * 2;
|
|
case PIPE_PRIM_POLYGON:
|
|
primitive = PIPE_PRIM_TRIANGLE_FAN;
|
|
/* fall through */
|
|
default:
|
|
return u_decomposed_prims_for_vertices(primitive, vertices);
|
|
}
|
|
}
|
|
|
|
const char *u_prim_name( unsigned pipe_prim );
|
|
|
|
#endif
|