forked from KolibriOS/kolibrios
c2fbdf929c
git-svn-id: svn://kolibrios.org@1805 a494cfbc-eb01-0410-851d-a64ba20cac60
627 lines
18 KiB
C++
627 lines
18 KiB
C++
#ifndef __MEMORY_HEAP_RBTREE_H_INCLUDED_
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#define __MEMORY_HEAP_RBTREE_H_INCLUDED_
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namespace MemoryHeap
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{
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typedef unsigned int TMemItem;
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enum {NumTreeSmall = 8 * sizeof(TMemItem)};
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// Memory heap interface.
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struct TFreeSpace
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{
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TMemItem Small[NumTreeSmall], Min, SmallMask;
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};
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struct TMemBlock
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{
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TMemItem *Begin;
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};
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bool BlockValid(const TMemBlock &block); // Is the given memory block valid?
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void *BlockBegin(const TMemBlock &block); // Return the beginning address of the block.
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void *BlockEnd(const TMemBlock &block); // Return the ending address of the block.
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TFreeSpace &BlockFreeSpace(const TMemBlock &block); // Return the free space of the block.
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void InitFreeSpace(TFreeSpace &fs); // Initialize the free space.
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TMemBlock NullBlock(); // Return null invalid block.
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TMemBlock CreateBlock(void *begin, void *end, TFreeSpace &fs);
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// Create a memory block with the given begin and end and add free space of it to (fs),
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//_ give (BlockAddSize) bytes of the block for it's data.
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//_ (Program can alloc (end - begin - BlockAddSize) bytes after it,
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//_ that must be not less than (MemMinSize) ).
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TMemBlock CreateBlock(void *begin, void *end);
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// Create a memory block with the given begin and end and new free space for it,
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//_ give (BlockAddSizeFS) bytes of the block for it's data.
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//_ (Program can alloc (end - begin - BlockAddSizeFS) bytes after it,
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//_ that must be not less than (MemMinSize) ).
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void ResizeBlock(TMemBlock block, void *new_end); // Resize the memory block to the given new end.
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void RemoveBlock(TMemBlock block); // Remove the given memory block.
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void *BlockEndFor(TMemBlock block, unsigned int size);
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// Return the new end of the block needed for (ResizeBlock) to alloc the given size of memory.
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unsigned int BlockSize(TMemBlock block); // Return the size of the given block.
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unsigned int MemSize(void *mem); // Return the size of the allocced memory.
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void *Alloc(TFreeSpace &fs, unsigned int size);
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// Alloc a memory in the given free space, give (MemAddSize) bytes for it's data.
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void *ReAlloc(TFreeSpace &fs, unsigned int size, void *mem);
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// ReAlloc the given memory, it must lie in the block with the given free space.
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void Free(TFreeSpace &fs, void *mem);
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// Free the given memory, it must lie in the block with the given free space.
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// Macro definitions.
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#define MEMORY_HEAP_ALIGN_DOWN(s) (MemoryHeap::TMemItem(s) & ~(MemoryHeap::MemAlign - 1))
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#define MEMORY_HEAP_ALIGN_UP(s) ((MemoryHeap::TMemItem(s) + (MemoryHeap::MemAlign - 1)) & ~(MemoryHeap::MemAlign - 1))
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#define MEMORY_HEAP_ITEM(s,k) ( ((MemoryHeap::TMemItem*)(s))[(k)] )
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#define MEMORY_HEAP_NEXT(s) (MEMORY_HEAP_ITEM((s),-1))
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#define MEMORY_HEAP_PREV(s) (MEMORY_HEAP_ITEM((s),-2))
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#define MEMORY_HEAP_FREE(s) (MEMORY_HEAP_ITEM((s),-1) & 1)
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// Constants.
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enum {MemAlign = sizeof(TMemItem)};
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enum {MemAddSize = MEMORY_HEAP_ALIGN_UP(2 * sizeof(TMemItem))};
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enum {BlockEndSize = MemAddSize};
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enum {BlockAddSize = MEMORY_HEAP_ALIGN_UP(4 * sizeof(TMemItem)) + BlockEndSize};
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enum {BlockAddSizeFS = BlockAddSize + BlockEndSize + MEMORY_HEAP_ALIGN_UP(sizeof(TFreeSpace))};
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enum {MemMinSize = MEMORY_HEAP_ALIGN_UP(2 * sizeof(TMemItem))};
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// Inline functions.
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inline bool BlockValid(const TMemBlock &block) {return block.Begin != 0;}
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inline void *BlockBegin(const TMemBlock &block) {return (void*)block.Begin;}
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inline void *BlockEnd(const TMemBlock &block) {return block.Begin ? (void*)block.Begin[1] : 0;}
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inline TFreeSpace &BlockFreeSpace(const TMemBlock &block) {return *(TFreeSpace*)block.Begin[0];}
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inline TMemBlock NullBlock() {TMemBlock block; block.Begin = 0; return block;}
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inline void *BlockEndFor(TMemBlock block, unsigned int size)
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{
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TMemItem last = (TMemItem)block.Begin[1];
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TMemItem prevlast = MEMORY_HEAP_PREV(last);
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return (void*)( (MEMORY_HEAP_FREE(prevlast) ? prevlast : last) + MemAddSize +
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((size <= MemMinSize) ? MemMinSize : MEMORY_HEAP_ALIGN_UP(size)) );
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}
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inline unsigned int BlockSize(TMemBlock block)
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{
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if (!block.Begin) return 0;
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return (unsigned int)(block.Begin[1] - (TMemItem)block.Begin);
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}
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inline unsigned int MemSize(void *mem)
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{
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if (!mem) return 0;
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TMemItem c = (TMemItem)mem;
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return MEMORY_HEAP_NEXT(c) - c - MemAddSize;
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}
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// Free space item functions.
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TMemItem _FirstNotZeroBit(TMemItem i)
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{
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TMemItem r = 0;
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while ((i >>= 1) != 0) r++;
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return r;
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}
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void _RBTreeRotate(TMemItem parent, TMemItem item, int side)
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{
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TMemItem temp = MEMORY_HEAP_ITEM(parent,0);
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MEMORY_HEAP_ITEM(item,0) = temp;
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if (temp)
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{
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if (MEMORY_HEAP_ITEM(temp,2) == parent)
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{
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MEMORY_HEAP_ITEM(temp,2) = item;
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}
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else MEMORY_HEAP_ITEM(temp,3) = item;
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}
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temp = MEMORY_HEAP_ITEM(item,side^1);
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if (temp) MEMORY_HEAP_ITEM(temp,0) = parent;
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MEMORY_HEAP_ITEM(parent,side) = temp;
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MEMORY_HEAP_ITEM(parent,0) = item;
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MEMORY_HEAP_ITEM(item,side^1) = parent;
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temp = MEMORY_HEAP_ITEM(parent,1);
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MEMORY_HEAP_ITEM(parent,1) = MEMORY_HEAP_ITEM(item,1);
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MEMORY_HEAP_ITEM(item,1) = temp;
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}
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void InitFreeSpace(TFreeSpace &fs)
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{
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TMemItem i;
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for (i = 0; i <= NumTreeSmall; i++) fs.Small[i] = 0;
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fs.Min = 0; fs.SmallMask = 0;
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}
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void _FreeAdd(TFreeSpace &fs, TMemItem item)
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{
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TMemItem size = MEMORY_HEAP_NEXT(item) - item;
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if (size < MemAddSize + MemMinSize + MemAlign * NumTreeSmall)
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{
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TMemItem s = (size - (MemAddSize + MemMinSize)) / MemAlign;
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TMemItem &addto = fs.Small[s];
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MEMORY_HEAP_ITEM(item,1) = (TMemItem)(&addto);
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MEMORY_HEAP_ITEM(item,0) = (TMemItem)addto;
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if (addto) MEMORY_HEAP_ITEM(addto,1) = item;
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addto = item;
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fs.SmallMask |= TMemItem(1) << s;
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return;
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}
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TMemItem addto = fs.Min, parent, temp;
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MEMORY_HEAP_ITEM(item,2) = 0;
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MEMORY_HEAP_ITEM(item,3) = 0;
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if (!addto)
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{
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MEMORY_HEAP_ITEM(item,0) = 0;
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MEMORY_HEAP_ITEM(item,1) = 1;
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fs.Min = item;
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return;
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}
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MEMORY_HEAP_ITEM(item,1) = 0;
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TMemItem side = 2;
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if (MEMORY_HEAP_NEXT(addto) - addto >= size) fs.Min = item;
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else
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{
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for (;;)
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{
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parent = MEMORY_HEAP_ITEM(addto,0);
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if (!parent) break;
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if (MEMORY_HEAP_NEXT(parent) - parent < size) addto = parent;
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else break;
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}
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for (;;)
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{
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if (MEMORY_HEAP_NEXT(addto) - addto < size)
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{
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temp = MEMORY_HEAP_ITEM(addto,3);
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if (!temp) {side = 3; break;}
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addto = temp;
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}
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else
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{
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temp = MEMORY_HEAP_ITEM(addto,2);
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if (!temp) break;
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addto = temp;
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}
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}
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}
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MEMORY_HEAP_ITEM(item,0) = addto;
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MEMORY_HEAP_ITEM(addto,side) = item;
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for (;;)
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{
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if (MEMORY_HEAP_ITEM(addto,1) != 0) return;
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parent = MEMORY_HEAP_ITEM(addto,0);
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temp = MEMORY_HEAP_ITEM(parent,2);
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if (temp == addto)
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{
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temp = MEMORY_HEAP_ITEM(parent,3);
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side = 2;
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}
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else side = 3;
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if (!temp || MEMORY_HEAP_ITEM(temp,1) != 0) break;
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MEMORY_HEAP_ITEM(addto,1) = 1;
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MEMORY_HEAP_ITEM(temp,1) = 1;
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item = parent;
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addto = MEMORY_HEAP_ITEM(item,0);
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if (!addto) return;
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MEMORY_HEAP_ITEM(item,1) = 0;
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}
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if (MEMORY_HEAP_ITEM(addto,side) != item)
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{
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temp = MEMORY_HEAP_ITEM(item,side);
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if (temp) MEMORY_HEAP_ITEM(temp,0) = addto;
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MEMORY_HEAP_ITEM(addto,side^1) = temp;
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MEMORY_HEAP_ITEM(addto,0) = item;
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MEMORY_HEAP_ITEM(item,side) = addto;
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MEMORY_HEAP_ITEM(item,0) = parent;
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MEMORY_HEAP_ITEM(parent,side) = item;
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}
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else item = addto;
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_RBTreeRotate(parent, item, side);
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}
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void _FreeDel(TFreeSpace &fs, TMemItem item)
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{
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TMemItem size = MEMORY_HEAP_NEXT(item) - item;
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if (size < MemAddSize + MemMinSize + MemAlign * NumTreeSmall)
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{
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TMemItem prev = MEMORY_HEAP_ITEM(item,1);
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TMemItem next = MEMORY_HEAP_ITEM(item,0);
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MEMORY_HEAP_ITEM(prev,0) = next;
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if (next) MEMORY_HEAP_ITEM(next,1) = prev;
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else
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{
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TMemItem s = (size - (MemAddSize + MemMinSize)) / MemAlign;
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if (!fs.Small[s]) fs.SmallMask &= ~(TMemItem(1) << s);
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}
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return;
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}
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TMemItem parent, temp, second, add;
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TMemItem side = 2;
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temp = MEMORY_HEAP_ITEM(item,3);
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if (temp)
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{
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for (;;)
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{
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second = temp;
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temp = MEMORY_HEAP_ITEM(temp,2);
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if (!temp) break;
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}
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if (fs.Min == item) fs.Min = second;
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add = MEMORY_HEAP_ITEM(second,3);
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parent = MEMORY_HEAP_ITEM(second,0);
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if (parent == item) {parent = second; side = 3;}
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else
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{
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temp = MEMORY_HEAP_ITEM(item,3);
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MEMORY_HEAP_ITEM(second,3) = temp;
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MEMORY_HEAP_ITEM(temp,0) = second;
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}
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temp = MEMORY_HEAP_ITEM(item,2);
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MEMORY_HEAP_ITEM(second,2) = temp;
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if (temp) MEMORY_HEAP_ITEM(temp,0) = second;
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temp = MEMORY_HEAP_ITEM(item,0);
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MEMORY_HEAP_ITEM(second,0) = temp;
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if (temp)
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{
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if (MEMORY_HEAP_ITEM(temp,2) == item)
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{
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MEMORY_HEAP_ITEM(temp,2) = second;
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}
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else MEMORY_HEAP_ITEM(temp,3) = second;
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}
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MEMORY_HEAP_ITEM(parent,side) = add;
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if (add) MEMORY_HEAP_ITEM(add,0) = parent;
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bool color = MEMORY_HEAP_ITEM(second,1);
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MEMORY_HEAP_ITEM(second,1) = MEMORY_HEAP_ITEM(item,1);
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if (!color) return;
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}
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else
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{
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if (fs.Min == item) fs.Min = MEMORY_HEAP_ITEM(item,0);
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add = MEMORY_HEAP_ITEM(item,2);
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parent = MEMORY_HEAP_ITEM(item,0);
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if (add) MEMORY_HEAP_ITEM(add,0) = parent;
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if (parent)
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{
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if (MEMORY_HEAP_ITEM(parent,2) == item)
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{
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MEMORY_HEAP_ITEM(parent,2) = add;
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}
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else
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{
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MEMORY_HEAP_ITEM(parent,3) = add;
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side = 3;
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}
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}
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else
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{
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if (add) MEMORY_HEAP_ITEM(add,1) = 1;
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return;
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}
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if (!MEMORY_HEAP_ITEM(item,1)) return;
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}
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if (add && !MEMORY_HEAP_ITEM(add,1))
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{
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MEMORY_HEAP_ITEM(add,1) = 1;
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return;
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}
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for (;;)
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{
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second = MEMORY_HEAP_ITEM(parent,side^1);
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if (!MEMORY_HEAP_ITEM(second,1))
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{
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_RBTreeRotate(parent, second, side^1);
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second = MEMORY_HEAP_ITEM(parent,side^1);
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}
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temp = MEMORY_HEAP_ITEM(second,side^1);
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if (temp && !MEMORY_HEAP_ITEM(temp,1))
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{
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MEMORY_HEAP_ITEM(temp,1) = 1;
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break;
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}
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temp = MEMORY_HEAP_ITEM(second,side);
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if (temp && !MEMORY_HEAP_ITEM(temp,1))
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{
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_RBTreeRotate(second, temp, side);
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MEMORY_HEAP_ITEM(second,1) = 1;
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second = temp;
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break;
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}
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MEMORY_HEAP_ITEM(second,1) = 0;
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if (!MEMORY_HEAP_ITEM(parent,1))
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{
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MEMORY_HEAP_ITEM(parent,1) = 1;
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return;
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}
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second = parent;
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parent = MEMORY_HEAP_ITEM(second,0);
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if (!parent) return;
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if (MEMORY_HEAP_ITEM(parent,2) == second) side = 2;
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else side = 3;
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}
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_RBTreeRotate(parent, second, side^1);
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}
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TMemItem _FreeFindAfter(TMemItem item, TMemItem size)
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{
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if (!item) return 0;
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TMemItem paritem, s;
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if (MEMORY_HEAP_NEXT(item) - item >= size) return item;
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for (;;)
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{
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paritem = MEMORY_HEAP_ITEM(item,0);
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if (!paritem) break;
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s = MEMORY_HEAP_NEXT(paritem) - paritem;
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if (s == size) return paritem;
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if (s < size) item = paritem;
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else break;
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}
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MEMORY_HEAP_ITEM(item,3);
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for (;;)
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{
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if (!item) return paritem;
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s = MEMORY_HEAP_NEXT(item) - item;
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if (s == size) return item;
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if (s < size) item = MEMORY_HEAP_ITEM(item,3);
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else
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{
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paritem = item;
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item = MEMORY_HEAP_ITEM(item,2);
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}
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}
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}
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TMemItem _FreeFind(TFreeSpace &fs, TMemItem size)
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{
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TMemItem item, nextitem, s;
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if (size < MemAddSize + MemMinSize + MemAlign * NumTreeSmall)
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{
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TMemItem m, t;
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s = (size - (MemAddSize + MemMinSize)) / MemAlign;
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item = fs.Small[s];
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if (item) return item;
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if (size < MemAlign * NumTreeSmall)
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{
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t = size / MemAlign;
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m = fs.SmallMask >> t;
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if (m) return fs.Small[t + _FirstNotZeroBit(m)];
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else if (fs.Min) return fs.Min;
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}
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else
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{
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item = _FreeFindAfter(fs.Min, size + 1 + MemAddSize + MemMinSize);
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if (item) return item;
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}
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m = fs.SmallMask >> s;
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if (m) return fs.Small[s + _FirstNotZeroBit(m)];
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else return fs.Min;
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}
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item = _FreeFindAfter(fs.Min, ++size);
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if (!item) return 0;
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s = MEMORY_HEAP_NEXT(item) - item;
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if (s == size) return item;
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size += MemAddSize + MemMinSize;
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if (s >= size) return item;
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nextitem = _FreeFindAfter(item, size);
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return nextitem ? nextitem : item;
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}
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// Block functions.
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inline void _CreateBlockEnd(TMemBlock &block, TFreeSpace &fs, TMemItem c, TMemItem e)
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{
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block.Begin[0] = (TMemItem)(&fs);
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if (e - c < TMemItem(MemAddSize + MemMinSize))
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{
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MEMORY_HEAP_NEXT(c) = 0;
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block.Begin[1] = c;
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}
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else
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{
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MEMORY_HEAP_NEXT(c) = e + 1;
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_FreeAdd(fs, c);
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MEMORY_HEAP_PREV(e) = c;
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MEMORY_HEAP_NEXT(e) = 0;
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block.Begin[1] = e;
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}
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}
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TMemBlock CreateBlock(void *begin, void *end, TFreeSpace &fs)
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{
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TMemBlock block = {0};
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TMemItem b = MEMORY_HEAP_ALIGN_UP(begin);
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TMemItem e = MEMORY_HEAP_ALIGN_DOWN(end);
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if (e <= b || e - b < TMemItem(BlockAddSize - MemAddSize)) return block;
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block.Begin = (TMemItem*)b;
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b += MEMORY_HEAP_ALIGN_UP(4 * sizeof(TMemItem));
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MEMORY_HEAP_PREV(b) = 0;
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_CreateBlockEnd(block, fs, b, e);
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return block;
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}
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TMemBlock CreateBlock(void *begin, void *end)
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{
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TMemBlock block = {0};
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TMemItem b = MEMORY_HEAP_ALIGN_UP(begin);
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TMemItem e = MEMORY_HEAP_ALIGN_DOWN(end);
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if (e <= b || e - b < TMemItem(BlockAddSizeFS - MemAddSize)) return block;
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block.Begin = (TMemItem*)b;
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b += MEMORY_HEAP_ALIGN_UP(4 * sizeof(TMemItem));
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TMemItem c = b + MemAddSize + MEMORY_HEAP_ALIGN_UP(sizeof(TFreeSpace));
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MEMORY_HEAP_PREV(b) = 0;
|
|
MEMORY_HEAP_NEXT(b) = c;
|
|
MEMORY_HEAP_PREV(c) = b;
|
|
InitFreeSpace(*(TFreeSpace*)b);
|
|
_CreateBlockEnd(block, *(TFreeSpace*)b, c, e);
|
|
return block;
|
|
}
|
|
|
|
void ResizeBlock(TMemBlock block, void *new_end)
|
|
{
|
|
if (!BlockValid(block)) return;
|
|
TMemItem e = MEMORY_HEAP_ALIGN_DOWN(new_end);
|
|
TMemItem c = block.Begin[1];
|
|
TFreeSpace &fs = *(TFreeSpace*)block.Begin[0];
|
|
do
|
|
{
|
|
if (c == e) return;
|
|
else if (c > e)
|
|
{
|
|
while ((c = MEMORY_HEAP_PREV(c)) > e)
|
|
{
|
|
if (MEMORY_HEAP_FREE(c)) _FreeDel(fs, c);
|
|
}
|
|
if (!c) {block.Begin = 0; return;}
|
|
if (MEMORY_HEAP_FREE(c))
|
|
{
|
|
_FreeDel(fs, c);
|
|
if (e - c < TMemItem(MemAddSize + MemMinSize)) e = c;
|
|
else
|
|
{
|
|
MEMORY_HEAP_NEXT(c) = e + 1;
|
|
_FreeAdd(*(TFreeSpace*)block.Begin[0], c);
|
|
break;
|
|
}
|
|
}
|
|
else if (e - c >= TMemItem(MemAddSize + MemMinSize))
|
|
{
|
|
MEMORY_HEAP_NEXT(c) = e; break;
|
|
}
|
|
MEMORY_HEAP_NEXT(c) = 0;
|
|
block.Begin[1] = c;
|
|
if (c == e) return;
|
|
}
|
|
TMemItem pc = MEMORY_HEAP_PREV(c);
|
|
if (pc && MEMORY_HEAP_FREE(pc)) _FreeDel(fs, c = pc);
|
|
else if (e - c < TMemItem(MemAddSize + MemMinSize)) return;
|
|
MEMORY_HEAP_NEXT(c) = e + 1;
|
|
_FreeAdd(fs, c);
|
|
} while(false);
|
|
MEMORY_HEAP_PREV(e) = c;
|
|
MEMORY_HEAP_NEXT(e) = 0;
|
|
block.Begin[1] = e;
|
|
}
|
|
|
|
void RemoveBlock(TMemBlock block)
|
|
{
|
|
if (!BlockValid(block)) return;
|
|
TMemItem e = block.Begin[1];
|
|
TFreeSpace &fs = *(TFreeSpace*)block.Begin[0];
|
|
while ((e = MEMORY_HEAP_PREV(e)) != 0)
|
|
{
|
|
if (MEMORY_HEAP_FREE(e)) _FreeDel(fs, e);
|
|
}
|
|
block.Begin = 0;
|
|
}
|
|
|
|
// Free space functions.
|
|
|
|
void _CopyMemItemArray(TMemItem dest, TMemItem src, TMemItem end)
|
|
{
|
|
TMemItem k = (end - src) / sizeof(TMemItem);
|
|
TMemItem *d = (TMemItem*)dest;
|
|
TMemItem *s = (TMemItem*)src;
|
|
while (k--) *(d++) = *(s++);
|
|
}
|
|
|
|
void *Alloc(TFreeSpace &fs, unsigned int size)
|
|
{
|
|
if (!size) return 0;
|
|
TMemItem s = MEMORY_HEAP_ALIGN_UP(size) + MemAddSize;
|
|
if (s < MemAddSize + MemMinSize) s = MemAddSize + MemMinSize;
|
|
TMemItem c = _FreeFind(fs, s);
|
|
if (!c) return 0;
|
|
_FreeDel(fs, c);
|
|
TMemItem nc = --MEMORY_HEAP_NEXT(c);
|
|
TMemItem mc = c + s;
|
|
if (nc - (MemAddSize + MemMinSize) >= mc)
|
|
{
|
|
MEMORY_HEAP_NEXT(c) = mc;
|
|
MEMORY_HEAP_PREV(mc) = c;
|
|
MEMORY_HEAP_NEXT(mc) = nc + 1;
|
|
MEMORY_HEAP_PREV(nc) = mc;
|
|
_FreeAdd(fs, mc);
|
|
}
|
|
return (void*)c;
|
|
}
|
|
|
|
void *ReAlloc(TFreeSpace &fs, void *mem, unsigned int size)
|
|
{
|
|
if (!mem) return Alloc(fs, size);
|
|
if (!size) {Free(fs, mem); return 0;}
|
|
TMemItem s = MEMORY_HEAP_ALIGN_UP(size) + MemAddSize;
|
|
TMemItem c = (TMemItem)mem;
|
|
TMemItem mc = MEMORY_HEAP_NEXT(c);
|
|
TMemItem nc = MEMORY_HEAP_NEXT(mc);
|
|
if (--nc & 1) nc = mc;
|
|
if (s < MemAddSize + MemMinSize) s = MemAddSize + MemMinSize;
|
|
if (nc - c < s)
|
|
{
|
|
mem = Alloc(fs, size);
|
|
if (mem)
|
|
{
|
|
_CopyMemItemArray((TMemItem)mem, c, mc - MemAddSize);
|
|
Free(fs, (void*)c);
|
|
return mem;
|
|
}
|
|
else
|
|
{
|
|
TMemItem pc = MEMORY_HEAP_PREV(c);
|
|
if (pc && MEMORY_HEAP_FREE(pc) && nc - pc >= s)
|
|
{
|
|
_FreeDel(fs, pc);
|
|
_CopyMemItemArray(pc, c, mc - MemAddSize);
|
|
c = pc;
|
|
}
|
|
else return 0;
|
|
}
|
|
}
|
|
if (mc < nc) _FreeDel(fs, mc);
|
|
mc = c + s;
|
|
if (nc - (MemAddSize + MemMinSize) >= mc)
|
|
{
|
|
MEMORY_HEAP_NEXT(c) = mc;
|
|
MEMORY_HEAP_PREV(mc) = c;
|
|
MEMORY_HEAP_NEXT(mc) = nc + 1;
|
|
MEMORY_HEAP_PREV(nc) = mc;
|
|
_FreeAdd(fs, mc);
|
|
}
|
|
else
|
|
{
|
|
MEMORY_HEAP_NEXT(c) = nc;
|
|
MEMORY_HEAP_PREV(nc) = c;
|
|
}
|
|
return (void*)c;
|
|
}
|
|
|
|
int free_a = 0;
|
|
|
|
void Free(TFreeSpace &fs, void *mem)
|
|
{
|
|
TMemItem c = (TMemItem)mem;
|
|
if (!c) return;
|
|
TMemItem pc = MEMORY_HEAP_PREV(c);
|
|
TMemItem mc = MEMORY_HEAP_NEXT(c);
|
|
TMemItem nc = MEMORY_HEAP_NEXT(mc);
|
|
if (--nc & 1) nc = mc;
|
|
else _FreeDel(fs, mc);
|
|
if (free_a == 1) return;
|
|
if (pc && MEMORY_HEAP_FREE(pc)) _FreeDel(fs, c = pc);
|
|
MEMORY_HEAP_NEXT(c) = nc + 1;
|
|
MEMORY_HEAP_PREV(nc) = c;
|
|
if (free_a == 2) return;
|
|
_FreeAdd(fs, c);
|
|
}
|
|
}
|
|
|
|
#endif // ndef __MEMORY_HEAP_RBTREE_H_INCLUDED_
|
|
|