forked from KolibriOS/kolibrios
Floot-It v3.0 (#181)
- adopt window size to screen size - bigger fonts - proper colored 'S' and 'L' buttons - fix issue: after won the game clicks count always increased to max - code refactoring, translate comments to English - help updated Reviewed-on: KolibriOS/kolibrios#181 Reviewed-by: Max Logaev <maxlogaev@proton.me> Co-authored-by: leency <lipatov.kiril@gmail.com> Co-committed-by: leency <lipatov.kiril@gmail.com>
This commit is contained in:
5
programs/games/flood-it/build.bat
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5
programs/games/flood-it/build.bat
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@@ -0,0 +1,5 @@
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@del *.
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@For /R %%i In (*.c) Do c-- "%%i"
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@rename *.com *.
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@pause
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@del warning.txt
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@@ -1,9 +0,0 @@
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@del lang.h--
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@echo #define LANG_ENG 1 >lang.h--
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C-- flood-it.c
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@del flood-it
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@rename flood-it.com flood-it
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@kpack flood-it
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@del lang.h--
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@del warning.txt
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@pause
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@@ -1,9 +0,0 @@
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@del lang.h--
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@echo #define LANG_RUS 1 >lang.h--
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C-- flood-it.c
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@del flood-it
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@rename flood-it.com flood-it
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@kpack flood-it
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@del lang.h--
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@del warning.txt
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@pause
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@@ -1,49 +1,44 @@
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//Leency 06.10.2011, Flood-it! v2.41, GPL
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// SPDX-License-Identifier: GPL-2.0-only
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// Flood-it! - Strategy game: Flood the board with one color, within a step limit.
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// Copyright (C) 2011-2025 Leency <lipatov.kiril@gmail.com>
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#include "lib\kolibri.h"
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#include "lib\random.h"
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#ifndef AUTOBUILD
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#include "lang.h--"
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#endif
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system_colors sc;
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proc_info Form;
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dword stak[100]; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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dword help_window_stak[100];
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int DIFFICULTY_LEV_PARAMS[]={ 28, 14, 25, //<2F><><EFBFBD><EFBFBD><EFBFBD>
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17, 28, 50}; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//<2F><>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD>"
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int BLOCK_SIZE = 28; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int BLOCKS_NUM = 14; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20> <20> <20><> Y
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int MAX_CLICKS = 25; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define DEFAULT_BLOCK_COUNT 14
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#define DEFAULT_MAX_CLICKS 25
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#define MAX_BLOCK_SIZE 28
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char board_size = -1;
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int BLOCK_SIZE; //cell size
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int BLOCKS_NUM; //number of cells by X and Y
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int MAX_CLICKS; //max clicks for win
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int CLICKS; //how many clicks user already did
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int game_end;
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int CLICKS = 0; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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#define USER_PANEL_WIDTH 144
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#define USER_PANEL_WIDTH 119
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//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><><EFBFBD> <20><><EFBFBD><EFBFBD>,
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//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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dword FIELD_COLORS[]= {0xf18db6, 0x605ca8, 0xfddc80, 0xdc4a20, 0x46b1e2, 0x7e9d1e, 0x232323, 0};
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char *BOARD_SIZES[]={ "S", "L", 0 };
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//six colors are used in a game for a cells
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//and seventh color is used to mark a cell during filling process
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dword FIELD_COLORS[] = {0xf18db6, 0x605ca8, 0xfddc80, 0xdc4a20, 0x46b1e2, 0x7e9d1e, 0x232323};
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char BOARD_SIZES[] = "S\0L";
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#ifdef LANG_RUS
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char *BUTTON_CAPTIONS[]={ " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F2]", " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F1]", " <20><>室 [Esc]", 0};
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char CLICKS_TEXT[]=" <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: /";
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char LEVELS_TEXT[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD>:";
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char CLICKS_TEXT[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: /";
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char LEVELS_TEXT[]=" <EFBFBD><EFBFBD><EFBFBD><EFBFBD>:";
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char HELP_WINDOW_CAPTION[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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char *HELP_TEXT[]={ "<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> Flood-it?",
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"",
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"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 梥⮬ <20><> <20><>࠭<EFBFBD>祭<EFBFBD><EFBFBD><EFBFBD> <20><> 室<><E5AEA4>.",
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"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>稭<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>孥<EFBFBD> <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>⪨. <20>롥<EFBFBD><EBA1A5><EFBFBD><EFBFBD> 梥<>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>",
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"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⨪<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, <20> <EFBFBD><EFBFBD><EFBFBD>⪨ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>⨬ 梥⮬ - ⠪ <20><> <EFBFBD><EFBFBD><EFBFBD>ᮥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
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"<EFBFBD><EFBFBD>ᥤ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>⪨ ⮩ <20><> <20><><EFBFBD><EFBFBD>᪨. <20><>墠<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>㦭<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>쭮<EFBFBD>",
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"<EFBFBD><EFBFBD> 室<><E5AEA4>. <20><>蠣<EFBFBD><E8A0A3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>⥣<EFBFBD><E2A5A3> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ਭ樯<E0A8AD><E6A8AF> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,",
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"<EFBFBD>⮡<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!",
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"<EFBFBD>롥<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 梥<>, <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⨪<EFBFBD><EFBFBD>. <20><><EFBFBD>⪨ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
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"<EFBFBD>⨬ 梥⮬ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> - ⠪ <20><> <20><><EFBFBD>ᮥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
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"<EFBFBD><EFBFBD>ᥤ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>⪨ ⮩ <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>᪨. <20><>墠<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><EFBFBD><EFBFBD> <20>㦭<EFBFBD> <20><>",
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"<EFBFBD><EFBFBD>࠭<EFBFBD>祭<EFBFBD><EFBFBD><EFBFBD> <20><> 室<><E5AEA4>. <20><><EFBFBD><EFBFBD>㯭<EFBFBD> <20><><EFBFBD> ࠧ<><E0A0A7><EFBFBD><EFBFBD> <20><>᪨.",
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"",
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"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ⠪<><E2A0AA> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>蠬<EFBFBD>:",
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"[Q] [W] [E]",
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@@ -62,28 +57,25 @@ char *BOARD_SIZES[]={ "S", "L", 0 };
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"vajutades nuppudele vasakul. Kui sa muudad v<>rvi pragusel alal,",
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"siis iga kokkupuutuv sama v<>rv muutub samaks. Nii saad ujutada",
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"teised alad m<>nguv<75>ljal <20>le. Valida saad 2 m<>nguv<75>lja suuruse",
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"vahel. Proovi v<>li <20>le ujutada etteandtud k<>ikude arvuga!",
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"Kaasahaarav ja l<>bus!",
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"vahel.",
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"",
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"M<EFBFBD>ngida saab ka klaviatuuriga:",
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"[Q] [W] [E]",
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"[A] [S] [D]",
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0};
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#else
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char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0};
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char *BUTTON_CAPTIONS[]={ "Restart [F2]", " Help [F1]", " Exit [Esc]", 0};
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char CLICKS_TEXT[]="Clicks: /";
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char LEVELS_TEXT[]="Board:";
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char HELP_WINDOW_CAPTION[]="Help";
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char *HELP_TEXT[]={ "How to play Flood-it?",
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"",
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"Flood the whole board with one color within the allowed steps.",
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"You start from the top left corner and progress by selecting one",
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"You start from the TOP LEFT corner and progress by selecting one",
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"of the colored buttons on the left. When you change your current area",
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"color, every adjacent square with the same color also changes, that",
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"way you can flood other areas of the board. Select from 3 sizes of",
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"way you can flood other areas of the board. Select from 2 sizes of",
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"the board and try to flood-it in the least amount of steps!",
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"Addictive and Fun!",
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"",
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"You can also play with keyboard:",
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"[Q] [W] [E]",
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@@ -92,7 +84,7 @@ char *BOARD_SIZES[]={ "S", "L", 0 };
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#endif
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unsigned char color_matrix[28*28]; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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unsigned char color_matrix[28*28]; //our field
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unsigned char loss_matrix[14*14]={
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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@@ -132,152 +124,160 @@ void main()
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{
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int key, id;
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set_board_size(0); //small board by default
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new_game();
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loop()
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loop() switch(WaitEvent())
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{
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switch(WaitEvent())
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{
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case evButton:
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id = GetButtonID();
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IF (id==1) || (id==4) ExitProcess();
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IF (id==2) goto _NEW_GAME_MARK;
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IF (id==3) goto _HELP_MARK;
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IF (id>=100)
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{
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make_turn(id-100);
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case evButton:
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id = GetButtonID();
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IF (id==1) || (id==4) ExitProcess();
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IF (id==2) goto _NEW_GAME_MARK;
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IF (id==3) goto _HELP_MARK;
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IF (id>=100) {
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make_turn(id-100);
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}
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if (id==10) set_board_size(0);
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if (id==11) set_board_size(1);
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break;
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case evKey:
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key = GetKeyScancode();
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IF (key==01) //Escape
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ExitProcess();
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IF (key==59) //F1
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{
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_HELP_MARK:
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CreateThread(#help_thread,#help_window_stak);
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break;
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}
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if (id>=10)
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{
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id=id-10*3;
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IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[id]) break; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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BLOCK_SIZE = DIFFICULTY_LEV_PARAMS[id]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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BLOCKS_NUM = DIFFICULTY_LEV_PARAMS[id+1]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20> <20> <20><> Y
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MAX_CLICKS = DIFFICULTY_LEV_PARAMS[id+2]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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IF (key==60) //F2
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{
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_NEW_GAME_MARK:
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new_game();
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MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinHeight()+14);
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}
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break;
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case evKey:
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key = GetKeyScancode();
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IF (key==01) //Escape
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ExitProcess();
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IF (key==59) //F1
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{
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_HELP_MARK:
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CreateThread(#help,#stak);
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}
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IF (key==60) //F2
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{
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_NEW_GAME_MARK:
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new_game();
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draw_clicks_num();
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draw_field();
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}
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IF (key==16) make_turn(0); //Q
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IF (key==17) make_turn(1); //W
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IF (key==18) make_turn(2); //E
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IF (key==30) make_turn(3); //A
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IF (key==31) make_turn(4); //S
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IF (key==32) make_turn(5); //D
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break;
|
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case evReDraw:
|
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draw_window();
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}
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draw_clicks_num();
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draw_field();
|
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break;
|
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}
|
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IF (key==16) make_turn(0); //Q
|
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IF (key==17) make_turn(1); //W
|
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IF (key==18) make_turn(2); //E
|
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IF (key==30) make_turn(3); //A
|
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IF (key==31) make_turn(4); //S
|
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IF (key==32) make_turn(5); //D
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break;
|
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case evReDraw:
|
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draw_window();
|
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}
|
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}
|
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|
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void set_board_size(char s)
|
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{
|
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if (board_size != s) {
|
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board_size = s;
|
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|
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BLOCKS_NUM = board_size + 1 * DEFAULT_BLOCK_COUNT;
|
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MAX_CLICKS = board_size + 1 * DEFAULT_MAX_CLICKS;
|
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|
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BLOCK_SIZE = GetScreenHeight() - 70 / BLOCKS_NUM;
|
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if (BLOCK_SIZE > MAX_BLOCK_SIZE) BLOCK_SIZE = MAX_BLOCK_SIZE;
|
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|
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new_game();
|
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|
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MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH,
|
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BLOCK_SIZE*BLOCKS_NUM +GetSkinHeight()+14);
|
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}
|
||||
}
|
||||
|
||||
|
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void make_turn(int turn_id)
|
||||
{
|
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IF (color_matrix[0]==turn_id) return; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
IF (CLICKS>=MAX_CLICKS) return; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
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|
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CLICKS++;
|
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draw_clicks_num();
|
||||
|
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fill_field(turn_id);
|
||||
draw_field();
|
||||
check_for_end(); //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (color_matrix[0]==turn_id) return; //ignore no-sence click: first item color is equal to a new color
|
||||
IF (!game_is_ended()) {
|
||||
CLICKS++;
|
||||
draw_clicks_num();
|
||||
fill_field(turn_id);
|
||||
if (!game_is_ended()) draw_field();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void draw_window()
|
||||
{
|
||||
int i, j;
|
||||
int i;
|
||||
#define BUTTON_SIZE 28
|
||||
|
||||
sc.get();
|
||||
|
||||
DefineAndDrawWindow(300,176, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinHeight()+14, 0x74,sc.work,0,0,"Flood-it!");
|
||||
DefineAndDrawWindow(300,176, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH,
|
||||
BLOCK_SIZE*BLOCKS_NUM +GetSkinHeight()+14, 0x74,0,"Flood-it!");
|
||||
|
||||
//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Fix rolled-up bug
|
||||
GetProcessInfo(#Form, SelfInfo);
|
||||
IF (Form.status_window==4) return;
|
||||
|
||||
//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Fill background to reduce window redraw
|
||||
for (i=0;i<=4;i++)
|
||||
{
|
||||
IF (i<>4)
|
||||
DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work);
|
||||
else
|
||||
DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work_graph); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
ESI = sc.work;
|
||||
IF (i==4) ESI = sc.work_graph;
|
||||
DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, ESI);
|
||||
}
|
||||
DrawBar(0,0, USER_PANEL_WIDTH-5, BLOCK_SIZE*BLOCKS_NUM+10, sc.work);
|
||||
|
||||
//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
// Main buttons to fill the board
|
||||
#define FILL_BUTTON_SIZE BUTTON_SIZE+8
|
||||
for (i=0;i<6;i++)
|
||||
DefineButton(i%3*FILL_BUTTON_SIZE+17,i/3*FILL_BUTTON_SIZE+15,FILL_BUTTON_SIZE,FILL_BUTTON_SIZE, i+100,FIELD_COLORS[i]);
|
||||
|
||||
// Menu buttons
|
||||
for (i=0;i<3;i++)
|
||||
{
|
||||
DefineButton(17,i*31+140, 13*8+6, 25, i+2,sc.work_button);
|
||||
WriteText(17+4,i*31+146,0x90,sc.work_button_text,BUTTON_CAPTIONS[i],0);
|
||||
}
|
||||
|
||||
// Board size
|
||||
WriteText(17,BLOCKS_NUM*BLOCK_SIZE-25+7,0x90,sc.work_text,#LEVELS_TEXT,0);
|
||||
for (i=0;i<2;i++)
|
||||
for (j=0;j<3;j++)
|
||||
DefineButton(j*BUTTON_SIZE+17,i*BUTTON_SIZE+15,BUTTON_SIZE,BUTTON_SIZE, i*3+j+100,FIELD_COLORS[i*3+j]);
|
||||
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
for (j=0;j<3;j++)
|
||||
{
|
||||
DefineButton(17,j*25+120, 13*6+6, 20, j+2,sc.work_button);
|
||||
WriteText(17+4,j*25+127,0x80,sc.work_button_text,BUTTON_CAPTIONS[j],0);
|
||||
}
|
||||
IF (board_size == i) {
|
||||
ESI=sc.work_button;
|
||||
EDI=sc.work_button_text;
|
||||
} ELSE {
|
||||
ESI = sc.work;
|
||||
EDI = sc.work_text;
|
||||
}
|
||||
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
WriteText(17,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,sc.work_text,#LEVELS_TEXT,0);
|
||||
for (j=0;j<2;j++)
|
||||
{
|
||||
DefineButton(j*25+56,BLOCKS_NUM*BLOCK_SIZE-20, 20,20, j+10,sc.work_button);
|
||||
|
||||
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[j*3]) EDI=0x800080;
|
||||
else EDI=sc.work_button_text;
|
||||
|
||||
WriteText(j*25+56+8,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
|
||||
WriteText(j*25+56+9,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
|
||||
DefineButton(i*32+69,BLOCKS_NUM*BLOCK_SIZE-24, 26,25, i+10,ESI);
|
||||
WriteText(i*32+69+9,BLOCKS_NUM*BLOCK_SIZE-24+6,0x90,EDI,#BOARD_SIZES+i+i,0);
|
||||
$add ebx, 1<<16 //bold
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
draw_clicks_num();
|
||||
|
||||
draw_clicks_num();
|
||||
draw_field();
|
||||
|
||||
}
|
||||
|
||||
void randomly_fill_the_board()
|
||||
{
|
||||
int i;
|
||||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) {
|
||||
color_matrix[i] = random(6);
|
||||
}
|
||||
}
|
||||
|
||||
void new_game()
|
||||
{
|
||||
int i;
|
||||
|
||||
CLICKS = 0;
|
||||
|
||||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
|
||||
color_matrix[i] = random(6);
|
||||
game_end = false;
|
||||
randomly_fill_the_board();
|
||||
}
|
||||
|
||||
|
||||
void fill_field(int new_color_id)
|
||||
{
|
||||
int i, j,
|
||||
old_color_id=color_matrix[0],
|
||||
restart;
|
||||
int cur_cell;
|
||||
#define MARKED 6
|
||||
|
||||
color_matrix[0]=MARKED;
|
||||
@@ -289,15 +289,16 @@ void fill_field(int new_color_id)
|
||||
for (i=0;i<BLOCKS_NUM;i++)
|
||||
for (j=0;j<BLOCKS_NUM;j++)
|
||||
{
|
||||
IF (color_matrix[i*BLOCKS_NUM+j]<>old_color_id) continue; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (color_matrix[i*BLOCKS_NUM+j]==MARKED) continue; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
cur_cell = i*BLOCKS_NUM+j;
|
||||
IF (color_matrix[cur_cell]<>old_color_id) continue; //if not a needed color then continue
|
||||
IF (color_matrix[cur_cell]==MARKED) continue; //if already marked then continue
|
||||
|
||||
IF (j>0) && (color_matrix[i*BLOCKS_NUM+j-1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (i>0) && (color_matrix[i-1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (j<BLOCKS_NUM-1) && (color_matrix[i*BLOCKS_NUM+j+1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (i<BLOCKS_NUM-1) && (color_matrix[i+1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (j>0) && (color_matrix[i*BLOCKS_NUM+j-1]==MARKED) color_matrix[cur_cell]=MARKED; //left
|
||||
IF (i>0) && (color_matrix[i-1*BLOCKS_NUM+j]==MARKED) color_matrix[cur_cell]=MARKED; //top
|
||||
IF (j<BLOCKS_NUM-1) && (color_matrix[i*BLOCKS_NUM+j+1]==MARKED) color_matrix[cur_cell]=MARKED; //right
|
||||
IF (i<BLOCKS_NUM-1) && (color_matrix[i+1*BLOCKS_NUM+j]==MARKED) color_matrix[cur_cell]=MARKED; //bottom
|
||||
|
||||
IF (color_matrix[i*BLOCKS_NUM+j]==MARKED) restart=1; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (color_matrix[cur_cell]==MARKED) restart=1;
|
||||
}
|
||||
IF (restart) goto _RESTART_MARK;
|
||||
|
||||
@@ -305,101 +306,83 @@ void fill_field(int new_color_id)
|
||||
IF (color_matrix[i]==MARKED) color_matrix[i]=new_color_id;
|
||||
}
|
||||
|
||||
|
||||
int check_for_end()
|
||||
void draw_win_or_loose_animation(dword matrix)
|
||||
{
|
||||
int i, j, ii, jj;
|
||||
|
||||
if (CLICKS>=MAX_CLICKS) //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
{
|
||||
IF (CLICKS==MAX_CLICKS) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
{
|
||||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (color_matrix[i]<>color_matrix[0]) goto _loss_MARK;
|
||||
goto _WIN_MARK;
|
||||
}
|
||||
|
||||
_loss_MARK:
|
||||
|
||||
for (i=0;i<14;i++)
|
||||
for (j=0;j<14;j++)
|
||||
{
|
||||
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0])
|
||||
{
|
||||
ii=i;
|
||||
jj=j;
|
||||
}
|
||||
else
|
||||
{
|
||||
ii=i*2;
|
||||
jj=j*2;
|
||||
}
|
||||
color_matrix[ii*BLOCKS_NUM+jj]=loss_matrix[i*14+j];
|
||||
color_matrix[ii+1*BLOCKS_NUM+jj]=loss_matrix[i*14+j];
|
||||
color_matrix[ii*BLOCKS_NUM+jj+1]=loss_matrix[i*14+j];
|
||||
color_matrix[ii+1*BLOCKS_NUM+jj+1]=loss_matrix[i*14+j];
|
||||
draw_field();
|
||||
//Pause(5);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
IF (color_matrix[i]<>color_matrix[0]) return 0;
|
||||
|
||||
//<2F><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MAX_CLICKS -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
_WIN_MARK:
|
||||
|
||||
for (i=0;i<25;i++)
|
||||
{
|
||||
new_game();
|
||||
draw_field();
|
||||
Pause(7);
|
||||
}
|
||||
|
||||
CLICKS=MAX_CLICKS;
|
||||
|
||||
for (i=0;i<14;i++)
|
||||
for (i=0;i<14;i++) {
|
||||
for (j=0;j<14;j++)
|
||||
{
|
||||
IF (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0]) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
{
|
||||
ii=i;
|
||||
jj=j;
|
||||
}
|
||||
else
|
||||
{
|
||||
ii=i*2;
|
||||
jj=j*2;
|
||||
}
|
||||
color_matrix[ii*BLOCKS_NUM+jj]=win_matrix[i*14+j];
|
||||
color_matrix[ii+1*BLOCKS_NUM+jj]=win_matrix[i*14+j];
|
||||
color_matrix[ii*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
|
||||
color_matrix[ii+1*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
|
||||
ii = board_size * 2 + i;
|
||||
jj = board_size * 2 + j;
|
||||
color_matrix[ii*BLOCKS_NUM+jj]=
|
||||
color_matrix[ii+1*BLOCKS_NUM+jj]=
|
||||
color_matrix[ii*BLOCKS_NUM+jj+1]=
|
||||
color_matrix[ii+1*BLOCKS_NUM+jj+1]=ESBYTE[i*14+j+matrix];
|
||||
draw_field();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int field_is_solid()
|
||||
{
|
||||
int i;
|
||||
if (game_end) return 1;
|
||||
game_end = 1;
|
||||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++) {
|
||||
IF (color_matrix[i]<>color_matrix[0]) game_end = 0;
|
||||
}
|
||||
return game_end;
|
||||
}
|
||||
|
||||
int game_is_ended()
|
||||
{
|
||||
int i;
|
||||
|
||||
if (game_end) return 1;
|
||||
|
||||
if (CLICKS>=MAX_CLICKS) //check for game end via max_clicks
|
||||
{
|
||||
IF (CLICKS==MAX_CLICKS) //probably user won on the last step
|
||||
{
|
||||
if (field_is_solid()) goto _WIN_MARK;
|
||||
}
|
||||
draw_win_or_loose_animation(#loss_matrix);
|
||||
return 1;
|
||||
} else {
|
||||
if (!field_is_solid()) return 0;
|
||||
|
||||
//field is solid and CLICKS<MAX_CLICKS -> win
|
||||
|
||||
_WIN_MARK:
|
||||
|
||||
for (i=0;i<25;i++)
|
||||
{
|
||||
randomly_fill_the_board();
|
||||
draw_field();
|
||||
//Pause(5);
|
||||
}
|
||||
return 1;
|
||||
Pause(7);
|
||||
}
|
||||
|
||||
draw_win_or_loose_animation(#win_matrix);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void draw_clicks_num()
|
||||
{
|
||||
#define TEXT_X 21
|
||||
#define TEXT_Y 92
|
||||
#define TEXT_X 19
|
||||
#define TEXT_Y 100
|
||||
|
||||
DrawBar(TEXT_X, TEXT_Y, USER_PANEL_WIDTH-TEXT_X-3,9, sc.work);
|
||||
DrawBar(TEXT_X, TEXT_Y, USER_PANEL_WIDTH-TEXT_X-5,16, sc.work);
|
||||
|
||||
WriteText(TEXT_X,TEXT_Y,0x80,sc.work_text,#CLICKS_TEXT,0);
|
||||
WriteText(TEXT_X,TEXT_Y,0x90,sc.work_text,#CLICKS_TEXT,0);
|
||||
|
||||
IF (CLICKS<10) EBX=9*6+TEXT_X;
|
||||
else EBX=8*6+TEXT_X;
|
||||
IF (CLICKS<10) EBX=9*8+TEXT_X;
|
||||
else EBX=8*8+TEXT_X;
|
||||
|
||||
WriteText(EBX,TEXT_Y,0x80,sc.work_text,IntToStr(CLICKS),0);
|
||||
WriteText(EBX,TEXT_Y,0x90,sc.work_text,itoa_nosign(CLICKS),0);
|
||||
|
||||
WriteText(11*6+TEXT_X,TEXT_Y,0x80,sc.work_text,IntToStr(MAX_CLICKS),0);
|
||||
WriteText(11*8+TEXT_X,TEXT_Y,0x90,sc.work_text,itoa_nosign(MAX_CLICKS),0);
|
||||
}
|
||||
|
||||
|
||||
@@ -417,7 +400,7 @@ void draw_field()
|
||||
}
|
||||
|
||||
|
||||
void help()
|
||||
void help_thread()
|
||||
{
|
||||
int i;
|
||||
|
||||
@@ -429,10 +412,10 @@ void help()
|
||||
IF (GetKeyScancode()==001) ExitProcess(); //Esc
|
||||
break;
|
||||
case evReDraw:
|
||||
for (i=0; HELP_TEXT[i]<>0; i++;) {};
|
||||
DefineAndDrawWindow(400,200,610,i*19+25+GetSkinHeight(),0x34,sc.work,0,0,#HELP_WINDOW_CAPTION);
|
||||
WriteText(6,12,0x90,sc.work_text,HELP_TEXT[0],0); //<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
for (i=0; HELP_TEXT[i]<>0; i++;) WriteText(5,i*19+12,0x90,sc.work_text,HELP_TEXT[i],0);
|
||||
//for (i=0; HELP_TEXT[i]<>0; i++;) {}; //calculate line numbers, predefined i=12 used to reduce size
|
||||
DefineAndDrawWindow(400,200,612,12*19+25+GetSkinHeight(),0x34,sc.work,#HELP_WINDOW_CAPTION);
|
||||
WriteText(6,12,0x90,sc.work_text,HELP_TEXT[0],0); //for a bold text
|
||||
for (i=0; HELP_TEXT[i]<>0; i++;) WriteText(7,i*19+12,0x90,sc.work_text,HELP_TEXT[i],0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -23,6 +23,10 @@ dword I_Path = 0;
|
||||
#define BT_HIDE 0x40000000
|
||||
#define BT_NOFRAME 0x20000000
|
||||
|
||||
#define bool char
|
||||
#define true 1
|
||||
#define false 0
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -94,16 +98,11 @@ inline fastcall Pause(dword EBX)
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
char buffer[11]="";
|
||||
inline fastcall dword IntToStr(dword ESI)
|
||||
char buffer[5];
|
||||
inline fastcall dword itoa_nosign(dword ESI)
|
||||
{
|
||||
$mov edi, #buffer
|
||||
$mov ecx, 10
|
||||
$test esi, esi
|
||||
$jns f1
|
||||
$mov al, '-'
|
||||
$stosb
|
||||
$neg esi
|
||||
f1:
|
||||
$mov eax, esi
|
||||
$push -'0'
|
||||
@@ -126,7 +125,7 @@ f3:
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword mainAreaColour,byte headerType,dword headerColour,EDI)
|
||||
void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword mainAreaColour,EDI)
|
||||
{
|
||||
EAX = 12; // function 12:tell os about windowdraw
|
||||
EBX = 1;
|
||||
@@ -135,7 +134,7 @@ void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword mainAreaC
|
||||
EBX = x << 16 + sizeX;
|
||||
ECX = y << 16 + sizeY;
|
||||
EDX = mainAreaType << 24 | mainAreaColour;
|
||||
ESI = headerType << 24 | headerColour;
|
||||
ESI = 0;
|
||||
$xor eax,eax
|
||||
$int 0x40
|
||||
|
||||
@@ -166,6 +165,13 @@ dword GetSkinHeight()
|
||||
$pop ebx
|
||||
}
|
||||
|
||||
inline fastcall int GetScreenHeight()
|
||||
{
|
||||
$mov eax, 14
|
||||
$int 0x40
|
||||
$and eax,0x0000FFFF
|
||||
}
|
||||
|
||||
void WriteText(dword x,y,byte fontType, dword color, EDX, ESI)
|
||||
{
|
||||
EAX = 4;
|
||||
@@ -190,12 +196,20 @@ void DefineButton(dword x,y,w,h,EDX,ESI)
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
void DrawRegion(dword x,y,width,height,EDX)
|
||||
void DrawRegion(dword x,y,s,EDX)
|
||||
{
|
||||
DrawBar(x,y,width,1,EDX);
|
||||
DrawBar(x,y+height,width,1,EDX);
|
||||
DrawBar(x,y,1,height,EDX);
|
||||
DrawBar(x+width,y,1,height+1,EDX);
|
||||
EAX = 13;
|
||||
EBX = x<<16+s;
|
||||
ECX = y<<16+1;
|
||||
$int 0x40
|
||||
ECX = y+s<<16+1;
|
||||
$int 0x40
|
||||
EBX = x<<16+1;
|
||||
ECX = y<<16+s;
|
||||
$int 0x40
|
||||
EBX = x+s<<16+1;
|
||||
ECX = y<<16+s+1;
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
inline fastcall dword WriteDebug(dword EDX)
|
||||
|
Reference in New Issue
Block a user