forked from KolibriOS/kolibrios
243 lines
13 KiB
Plaintext
243 lines
13 KiB
Plaintext
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Most programs in the repository are regularly and automatically compiled
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by the autobuild server, compiled binaries are available at
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http://builds.kolibrios.org. The autobuild server uses the build system Tup,
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data for it are located in files named Tupfile.lua over the repository.
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-------------------------------------------------------------------------------
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Q1. I want to build one program and I don't want to know anything about Tup.
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Q2. I want to build one program using Tup.
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Q3. I want to add a program to the autobuild.
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Q4. I want to build the entire system.
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Q5. I'm sure that I want to build the entire system.
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The autobuild server does this, after all.
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Q6. I don't want to keep a zoo of compilers and tools required for Q5,
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but I still want to build as many programs as possible with what I have.
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-------------------------------------------------------------------------------
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Q1. I want to build one program and I don't want to know anything about Tup.
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A1. Fine. You will need a corresponding compiler, obviously.
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* For a FASM program, get FASM at http://flatassembler.net/download.php.
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To compile, find the main .asm file of the program and run
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path/to/fasm <input.asm>
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The compiler will automatically select the name for output, using
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base name of input and extension based on file format. Though, you can
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give also output name explicitly, as the second argument.
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If the compiler produces an error "file not found" regarding 'lang.inc',
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the program can be compiled using different languages of interface.
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Create a file 'lang.inc' in the same folder as <input.asm> like follows:
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lang fix en
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Here the last word selects the language. Valid languages are
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en, ru, et, it, sp. Not all programs provide all translations,
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en should always be available, ru is the most frequent after en.
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* For a NASM program, get NASM at http://www.nasm.us/.
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To compile, find the main .asm file of the program and run
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path/to/nasm -f bin -o <output> <input.asm>
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Multi-language is rarely supported in this category, but you could still
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see sometimes an error "file not found" regarding 'lang_nasm.inc'. If so,
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create a file 'lang_nasm.inc' in the same folder as <input.asm> like follows:
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%define lang 'en'
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Read the entry about fasm for description of valid languages.
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* For a c-- program, try to avoid compiling it and instead rewrite the code
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in a normal language like assembler or C. If you absolutely need
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to compile, note that the compiler has been abandoned long ago, so
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don't look for an official site. It is possible to find the compiler
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somewhere on http://board.kolibrios.org, but be prepared to several tries
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because there are several slightly different compiler versions, not all of
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which are able to build all programs.
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There is no Linux version, but Windows version runs fine under Wine.
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* For a GCC program, get the toolchain at
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http://ftp.kolibrios.org/users/Serge/new/Toolchain/.
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Under Windows, you need the package with "msys" in name and MinGW;
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after installing MinGW, unpack the package to
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\MinGW\msys\1.0\home\autobuild\tools\win32, the package assumes
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exactly this path. Run MinGW shell.
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Under Linux, you need the package with "linux" in name
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and runtime library cloog; e.g. for Debian-based distributives
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use apt-get install libcloog-isl4. Unpack the package to
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/home/autobuild/tools/win32, the package assumes exactly this path.
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In both MinGW and Linux, make sure that the command
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/home/autobuild/tools/win32/bin/kos32-gcc
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invokes the compiler.
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If the program uses libraries, you will also need to either compile
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them separately or download SDK, if they are included to SDK.
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Compiling is ultimately a sequence of calls to kos32-gcc and kos32-ld,
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but filling exact parameters can be tricky, so maybe you want to
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use Tup - proceed to Q2/A2 - or Make, if a maintainer has provided
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Makefile.
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* For a MSVC program, get the compiler as a part of Visual Studio,
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Express Edition is fine, or as a part of Windows SDK.
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For obvious reasons, there is no Linux version, but the compiler runs file
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under Wine.
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If the program uses libraries, you will also need to either compile
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them separately or download SDK, if they are included to SDK.
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Compiling is ultimately a sequence of calls to cl.exe and link.exe,
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but filling exact parameters can be tricky, so maybe you want to
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use Tup - proceed to Q2/A2 - or Make, if a maintainer has provided
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Makefile.
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* For any language, if the program is KolibriOS binary, the compiled binary
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can optionally be compiled with kpack. Windows version of kpack
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can be downloaded at http://diamond.kolibrios.org/prg/kpack.exe,
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Linux version can be compiled from sources at
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(repository)/programs/other/kpack/linux.
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* The kernel can optionally be compiled with kerpack.
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Linux version can be compiled from sources at
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(repository)/programs/other/kpack/kerpack_linux.
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There is no Windows version.
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Q2. I want to build one program using Tup.
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A2. You will still need the corresponding compiler as described in Q1/A1.
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You will also need Tup, get it at http://gittup.org/tup/index.html.
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Make sure that the corresponding compiler is somewhere in PATH
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and can be invoked without explicit path. For Linux, note that
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all programs are invoked without extension, like
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fasm
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or
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kos32-gcc
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with one exception: MSVC linker is invoked as link.exe to avoid conflict
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with link from coreutils. Under Linux, c--, cl, link.exe should be scripts
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invoking Wine with the corresponding binary. The interaction tup+wine
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does not work by default; ultimately, invoking scripts should be like:
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c--: WINEDEBUG=-all LD_PRELOAD=/path/to/nosetsid.so /path/to/wine /path/to/C--.exe $*
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cl: WINEDEBUG=-all LD_PRELOAD=/path/to/nosetsid.so /path/to/wine /path/to/cl.exe -I/path/to/cl/include $*
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link.exe: WINEDEBUG=-all LD_PRELOAD=/path/to/nosetsid.so /path/to/wine /path/to/link.exe $*
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where nosetsid.so is compiled as a 32-bit shared library
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from C file with one line "int setsid() { return -1; }".
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If the program does not use any libraries, run
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tup init
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in the directory with the program. Then,
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tup
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without arguments will build the program with default settings.
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Subsequent runs will not do anything unless any file that was used
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during the compilation - not necessarily the main file - is changed;
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after that, the program will be recompiled.
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By default, tup will not track files outside the directory with "tup init";
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if tracking files in program directory is not sufficient for you,
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consider adding updater.full_deps=1 to tup config - see tup manual
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for details, for Linux it requires setting tup as suid root - or extending
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tup data to the entire repository as described in Q6/A6.
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Settings can be configured using the file tup.config. Look to
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tup.config.template in the repository root for complete list;
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for most programs, only CONFIG_LANG and CONFIG_KPACK_CMD have effect.
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If the program uses libraries or helper files for gcc/msvc and you don't
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want to build everything at once like Q6/A6, set
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CONFIG_HELPERDIR=.
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in tup.config, copy programs/use_gcc.lua or programs/use_msvc.lua
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and helpers for used libraries, if any, to the directory of the program.
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use_gcc.lua and use_msvc.lua do not require additional configuration;
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in helpers for used libraries, set path to library in the first line.
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Since copied helpers are local files not for the repository, you may use
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absolute pathes specific for your machine.
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This was designed so that no repository files need to be modified:
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Tupfile.lua for the program is able to use either local helpers when
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CONFIG_HELPERDIR is set, or repository helpers when the entire repository
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is built.
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You will also need compiled libraries. If they are included in SDK, use them.
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Otherwise, compile them using the same process. Note that for a library,
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"tup init" needs to be called in the library directory with include/ and lib/,
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even if Tupfile.lua is present only in src/; libraries will be put in lib/.
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Q3. I want to add a program to the autobuild.
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A3. Select a program from repository which uses same language and libraries.
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Copy Tupfile.lua from that program to your program.
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Change names of source and binary files accordingly.
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If external files are referenced, correct relative pathes accordingly:
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e.g. when programs/develop/libraries/menuetlibc_example/Tupfile.lua
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references ../../../use_menuetlibc.lua, it resolves to
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programs/use_menuetlibc.lua, if your program is built by
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programs/other/super_program/Tupfile.lua, the path should be
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../../use_menuetlibc.lua. Commit.
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After that, the program will be built regularly.
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To include the binary in kolibri.img or kolibri.iso, add it to one of
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lists in data/Tupfile.lua. Select the section corresponding to the used
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language so that people who build images without your compiler would still
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be able to do so.
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Q4. I want to build the entire system.
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A4. Why? Even the person who has configured the autobuild server does not build
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everything on her computer.
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If you want to create your own image of the system, it is much simpler to
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start from existing one and modify it, building only what is necessary.
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If you don't know how to modify an image, don't expect that the build
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system will magically do it for you. The build system uses mtools for
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image manipulation; if you have configured mtools, you can just use them
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directly. There are also other ways of image manipulation, which would
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be closed for you once you decide to become attached to the build system.
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If you want to verify or debug your changes in Q3/A3, it is normally
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sufficient to build just what you have changed as in Q2/A2.
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To be extra sure, you can build from the repository root as in Q6/A6
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limiting to your compiler and FASM for some helper tasks;
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any possible differences between this mode and actions of the autobuild
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server are due to environment issues, like Windows vs Linux,
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and would not be resolved anyway.
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If you just want it, note that the full build requires all compilers
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listed in Q1/A1 and Linux. MinGW and Cygwin will not help you.
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Q5. I'm sure that I want to build the entire system.
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The autobuild server does this, after all.
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A5. The autobuild server has one concrete configuration with 64-bit Linux.
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The developers are slightly interested in compiling programs in different
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systems, but nobody needs portability of actions that only one server
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does anyway.
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So, don't expect support from developers. Though, here goes the instruction
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in interest of completeness.
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* Configure all compilers as described in Q2/A2.
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* Configure kpack and kerpack as described in Q2/A2.
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They are optional for Q2/A2, but required here,
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the image just could not contain all programs in unpacked form.
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* Configure mtools, so that mformat, mmd and mcopy are somewhere in PATH.
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* Configure mkisofs.
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* For full duplication of the autobuild server configure build variants:
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create directories build-eng, build-rus, ... in the root of repository for
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every subdirectory in data/ except data/common. Create files
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build-eng/tup.config, build-rus/tup.config, ... with
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CONFIG_BUILD_TYPE=eng, rus, ... correspondingly. This will switch
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to out-of-tree builds for every variant. If one build type is sufficient
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for you, you may skip this step.
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* Run
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tup init
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in the root of repository.
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* Run
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tup
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anywhere inside repository.
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* If everything went good, there should be files kolibri.img and kolibri.iso
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in every build-* directory. When you want to update,
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rerun tup without arguments.
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Q6. I don't want to keep a zoo of compilers and tools required for Q5,
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but I still want to build as many programs as possible with what I have.
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A6.
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* Configure all compilers you want to use as described in Q2/A2.
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* Create tup.config in the root of repository. Disable all compilers you
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don't want to use there; comments in tup.config.template should help you.
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* Optionally, configure kpack and kerpack as described in Q2/A2.
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* Run
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tup init
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in the root of repository.
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* Run
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tup
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anywhere inside repository.
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