kolibrios/data/Vortex86MX-eng/Makefile

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# General rule for naming: variables with CAPITALIZED names hold settings,
# you can - and are expected - to modify it; variables with lowercase names
# are intermediate variables and macroses not to be modified unless you
# know what you're doing.
# Define directories for destination, source repository, sources of kernel, sources of programs.
BUILD_DIR:=build
REPOSITORY:=../..
KERNEL:=$(REPOSITORY)/kernel/trunk
PROGS:=$(REPOSITORY)/programs
# Docpak requires some documents; we place them
# into 'docs' subdir and communicate with FASM
# through environment var DOCDIR.
DOCDIR:=docs/
export DOCDIR
# Because most programs are written in FASM and have
# the common structure of one main .asm file possibly including
# several .inc files, we handle this case separately.
# Namely, we organize one big list of such programs
# (FASM_PROGRAMS, see below) containing name of local binary file,
# name of file inside kolibri.img and name of the source file.
# This list is maintained by hand, and the rest is done with some macroses...
# well, slightly complicated macroses - however, you do not need to
# understand them in order to maintain the list.
# To add a FASM program with one .asm file, just
# add the corresponding item to the list and enjoy
# the power of GNU make.
# The list of all FASM programs with one main FASM file.
# Every item consists of three parts, separated by ':'.
# First part is the real name of binary file in $(BUILD_DIR)
# as it should be produced by make.
# Second part is the name of a file inside kolibri.img,
# usually uppercased version of first part - to save space
# for FAT filesystem.
# Third part is the name of the source file.
# Spaces separate items, so spaces in names should be
# represented as '|'.
FASM_PROGRAMS:=\
@clip:@CLIP:$(PROGS)/system/clip/trunk/@clip.ASM \
@menu:@MENU:$(PROGS)/system/menu/trunk/menu.asm \
@notify:@NOTIFY:$(PROGS)/system/notify/trunk/@notify.asm \
@panel:@PANEL:$(PROGS)/system/panel/trunk/@PANEL.ASM \
@rb:@RB:$(PROGS)/system/rb/trunk/@RB.ASM \
@ss:@SS:$(PROGS)/system/ss/trunk/@ss.asm\
refrscrn:REFRSCRN:$(PROGS)/system/refrscrn/refrscrn.asm \
asciivju:ASCIIVJU:$(PROGS)/develop/asciivju/trunk/asciivju.asm \
calc:CALC:$(PROGS)/other/calc/trunk/calc.asm \
calendar:CALENDAR:$(PROGS)/system/calendar/trunk/calendar.asm \
commouse:COMMOUSE:$(PROGS)/system/commouse/trunk/commouse.asm \
cpu:CPU:$(PROGS)/system/cpu/trunk/cpu.asm \
cpuid:CPUID:$(PROGS)/system/cpuid/trunk/CPUID.ASM \
desktop:DESKTOP:$(PROGS)/system/desktop/trunk/desktop.asm \
disptest:DISPTEST:$(PROGS)/system/disptest/trunk/disptest.ASM \
docpack:DOCPACK:$(PROGS)/system/docpack/trunk/docpack.asm \
end:END:$(PROGS)/system/end/light/end.asm \
gmon:GMON:$(PROGS)/system/gmon/gmon.asm \
hdd_info:HDD_INFO:$(PROGS)/system/hdd_info/trunk/hdd_info.asm \
icon:ICON:$(PROGS)/system/icon/trunk/icon.asm \
cropflat:CROPFLAT:$(PROGS)/system/cropflat/cropflat.asm \
kbd:KBD:$(PROGS)/system/kbd/trunk/kbd.ASM \
kpack:KPACK:$(PROGS)/other/kpack/trunk/kpack.asm \
launcher:LAUNCHER:$(PROGS)/system/launcher/trunk/launcher.asm \
magnify:MAGNIFY:$(PROGS)/demos/magnify/trunk/magnify.asm \
mgb:MGB:$(PROGS)/system/mgb/trunk/mgb.asm \
mousemul:MOUSEMUL:$(PROGS)/system/mousemul/trunk/mousemul.asm \
madmouse:MADMOUSE:$(PROGS)/other/madmouse/madmouse.asm \
mykey:MYKEY:$(PROGS)/system/MyKey/trunk/MyKey.asm \
pcidev:PCIDEV:$(PROGS)/system/pcidev/trunk/PCIDEV.ASM \
period:PERIOD:$(PROGS)/other/period/trunk/period.asm \
pic4:PIC4:$(PROGS)/media/pic4/trunk/pic4.asm \
rdsave:RDSAVE:$(PROGS)/system/rdsave/trunk/rdsave.asm \
rtfread:RTFREAD:$(PROGS)/other/rtfread/trunk/rtfread.asm \
run:RUN:$(PROGS)/system/run/trunk/run.asm \
scrshoot:SCRSHOOT:$(PROGS)/media/scrshoot/scrshoot.asm \
setup:SETUP:$(PROGS)/system/setup/trunk/setup.asm \
test:TEST:$(PROGS)/system/test/trunk/test.asm \
tinypad:TINYPAD:$(PROGS)/develop/tinypad/trunk/tinypad.asm \
zkey:ZKEY:$(PROGS)/system/zkey/trunk/ZKEY.ASM \
3d/3dcube2:3D/3DCUBE2:$(PROGS)/demos/3dcube2/trunk/3DCUBE2.ASM \
3d/3dsheart:3D/3DSHEART:$(PROGS)/demos/3dsheart/trunk/3dsheart.asm \
3d/3dwav:3D/3DWAV:$(PROGS)/demos/3dwav/trunk/3dwav.asm \
3d/crownscr:3D/CROWNSCR:$(PROGS)/demos/crownscr/trunk/crownscr.asm \
3d/flatwav:3D/FLATWAV:$(PROGS)/demos/flatwav/trunk/FLATWAV.ASM \
3d/free3d04:3D/FREE3D04:$(PROGS)/demos/free3d04/trunk/free3d04.asm \
3d/view3ds:3D/VIEW3DS:$(PROGS)/demos/3DS/VIEW3DS.ASM \
demos/bcdclk:DEMOS/BCDCLK:$(PROGS)/demos/bcdclk/trunk/bcdclk.asm \
demos/circle:DEMOS/CIRCLE:$(PROGS)/develop/examples/circle/trunk/circle.asm \
demos/colorref:DEMOS/COLORREF:$(PROGS)/demos/colorref/trunk/colorref.asm \
demos/cslide:DEMOS/CSLIDE:$(PROGS)/demos/cslide/trunk/cslide.asm \
demos/eyes:DEMOS/EYES:$(PROGS)/demos/eyes/trunk/eyes.asm \
demos/fire:DEMOS/FIRE:$(PROGS)/demos/fire/trunk/fire.asm \
demos/firework:DEMOS/FIREWORK:$(PROGS)/demos/firework/trunk/firework.asm \
demos/movback:DEMOS/MOVBACK:$(PROGS)/demos/movback/trunk/movback.asm \
demos/plasma:DEMOS/PLASMA:$(PROGS)/demos/plasma/trunk/plasma.asm \
demos/timer:DEMOS/TIMER:$(PROGS)/demos/timer/trunk/timer.asm \
demos/tinyfrac:DEMOS/TINYFRAC:$(PROGS)/demos/tinyfrac/trunk/tinyfrac.asm \
demos/trantest:DEMOS/TRANTEST:$(PROGS)/demos/trantest/trunk/trantest.asm \
demos/tube:DEMOS/TUBE:$(PROGS)/demos/tube/trunk/tube.asm \
demos/unvwater:DEMOS/UNVWATER:$(PROGS)/demos/unvwater/trunk/unvwater.asm \
demos/web:DEMOS/WEB:$(PROGS)/demos/web/trunk/web.asm \
develop/board:DEVELOP/BOARD:$(PROGS)/system/board/trunk/board.asm \
develop/cObj:DEVELOP/cObj:$(PROGS)/develop/cObj/trunk/cObj.asm \
develop/fasm:DEVELOP/FASM:$(PROGS)/develop/fasm/trunk/fasm.asm \
develop/h2d2b:DEVELOP/H2D2B:$(PROGS)/develop/h2d2b/trunk/h2d2b.asm \
develop/heed:DEVELOP/HEED:$(PROGS)/develop/heed/trunk/heed.asm \
develop/ipc:DEVELOP/IPC:$(PROGS)/network/ipc/trunk/ipc.asm \
develop/keyascii:DEVELOP/KEYASCII:$(PROGS)/develop/keyascii/trunk/keyascii.asm \
develop/mtdbg:DEVELOP/MTDBG:$(PROGS)/develop/mtdbg/mtdbg.asm \
develop/scancode:DEVELOP/SCANCODE:$(PROGS)/develop/scancode/trunk/scancode.asm \
develop/t_edit:DEVELOP/T_EDIT:$(PROGS)/other/t_edit/t_edit.asm \
develop/test_gets:DEVELOP/test_gets:$(PROGS)/develop/libraries/console/examples/test_gets.asm \
develop/testcon2:DEVELOP/TESTCON2:$(PROGS)/develop/libraries/console/examples/testcon2.asm \
develop/thread:DEVELOP/THREAD:$(PROGS)/develop/examples/thread/trunk/thread.asm \
develop/info/asm.syn:DEVELOP/INFO/ASM.SYN:$(PROGS)/other/t_edit/info/asm_syn.asm \
develop/info/cpp_kol_cla.syn:DEVELOP/INFO/CPP_KOL_CLA.SYN:$(PROGS)/other/t_edit/info/cpp_kol_cla_syn.asm \
develop/info/cpp_kol_dar.syn:DEVELOP/INFO/CPP_KOL_DAR.SYN:$(PROGS)/other/t_edit/info/cpp_kol_dar_syn.asm \
develop/info/cpp_kol_def.syn:DEVELOP/INFO/CPP_KOL_DEF.SYN:$(PROGS)/other/t_edit/info/cpp_kol_def_syn.asm \
develop/info/default.syn:DEVELOP/INFO/DEFAULT.SYN:$(PROGS)/other/t_edit/info/default_syn.asm \
develop/info/html.syn:DEVELOP/INFO/HTML.SYN:$(PROGS)/other/t_edit/info/html_syn.asm \
develop/info/ini_files.syn:DEVELOP/INFO/INI_FILES.SYN:$(PROGS)/other/t_edit/info/ini_files_syn.asm \
develop/info/win_const.syn:DEVELOP/INFO/WIN_CONST.SYN:$(PROGS)/other/t_edit/info/win_const_syn.asm \
drivers/com_mouse.obj:DRIVERS/COM_MOUSE.OBJ:$(KERNEL)/drivers/com_mouse.asm \
drivers/emu10k1x.obj:DRIVERS/EMU10K1X.OBJ:$(KERNEL)/drivers/emu10k1x.asm \
drivers/fm801.obj:DRIVERS/FM801.OBJ:$(KERNEL)/drivers/fm801.asm \
drivers/infinity.obj:DRIVERS/INFINITY.OBJ:$(KERNEL)/drivers/infinity.asm \
drivers/ps2mouse.obj:DRIVERS/PS2MOUSE.OBJ:$(REPOSITORY)/drivers/mouse/ps2mouse4d/trunk/ps2mouse.asm \
drivers/sb16.obj:DRIVERS/SB16.OBJ:$(KERNEL)/drivers/sb16/sb16.asm \
drivers/sound.obj:DRIVERS/SOUND.OBJ:$(KERNEL)/drivers/sound.asm \
drivers/vt8235.obj:DRIVERS/VT8235.OBJ:$(KERNEL)/drivers/vt823x.asm \
File|Managers/kfar:File|Managers/KFAR:$(PROGS)/fs/kfar/trunk/kfar.asm \
File|Managers/kfm:File|Managers/KFM:$(PROGS)/fs/kfm/trunk/kfm.asm \
File|Managers/opendial:File|Managers/OPENDIAL:$(PROGS)/fs/opendial/opendial.asm \
games/15:GAMES/15:$(PROGS)/games/15/trunk/15.ASM \
games/arcanii:GAMES/ARCANII:$(PROGS)/games/arcanii/trunk/arcanii.asm \
games/freecell:GAMES/FREECELL:$(PROGS)/games/freecell/freecell.asm \
games/gomoku:GAMES/GOMOKU:$(PROGS)/games/gomoku/trunk/gomoku.asm \
games/invaders:GAMES/INVADERS:$(PROGS)/games/invaders/invaders.asm \
games/klavisha:GAMES/KLAVISHA:$(PROGS)/games/klavisha/trunk/klavisha.asm \
games/lines:GAMES/LINES:$(PROGS)/games/lines/lines.asm \
games/mblocks:GAMES/MBLOCKS:$(PROGS)/games/mblocks/trunk/mblocks.asm \
games/msquare:GAMES/MSQUARE:$(PROGS)/games/MSquare/trunk/MSquare.asm \
games/phenix:GAMES/PHENIX:$(PROGS)/games/phenix/trunk/phenix.asm \
games/pipes:GAMES/PIPES:$(PROGS)/games/pipes/pipes.asm \
games/pong:GAMES/PONG:$(PROGS)/games/pong/trunk/pong.asm \
games/pong3:GAMES/PONG3:$(PROGS)/games/pong3/trunk/pong3.asm \
games/rsquare:GAMES/RSQUARE:$(PROGS)/games/rsquare/trunk/rsquare.asm \
games/soko:GAMES/SOKO:$(PROGS)/games/soko/trunk/SOKO.ASM \
games/snake:GAMES/SNAKE:$(PROGS)/games/snake/trunk/snake.asm \
games/sq_game:GAMES/SQ_GAME:$(PROGS)/games/sq_game/trunk/SQ_GAME.ASM \
games/sudoku:GAMES/SUDOKU:$(PROGS)/games/sudoku/trunk/sudoku.asm \
games/sw:GAMES/SW:$(PROGS)/games/sw/trunk/sw.asm \
games/tanks:GAMES/TANKS:$(PROGS)/games/tanks/trunk/tanks.asm \
games/tetris:GAMES/TETRIS:$(PROGS)/games/tetris/trunk/tetris.asm \
lib/archiver.obj:LIB/ARCHIVER.OBJ:$(PROGS)/fs/kfar/trunk/kfar_arc/kfar_arc.asm \
lib/box_lib.obj:LIB/BOX_LIB.OBJ:$(PROGS)/develop/libraries/box_lib/trunk/box_lib.asm \
lib/console.obj:LIB/CONSOLE.OBJ:$(PROGS)/develop/libraries/console/console.asm \
lib/libgfx.obj:LIB/LIBGFX.OBJ:$(PROGS)/develop/libraries/libs-dev/libgfx/libgfx.asm \
lib/libimg.obj:LIB/LIBIMG.OBJ:$(PROGS)/develop/libraries/libs-dev/libimg/libimg.asm \
lib/libini.obj:LIB/LIBINI.OBJ:$(PROGS)/develop/libraries/libs-dev/libini/libini.asm \
lib/libio.obj:LIB/LIBIO.OBJ:$(PROGS)/develop/libraries/libs-dev/libio/libio.asm \
lib/network.obj:LIB/NETWORK.OBJ:$(PROGS)/develop/libraries/network/network.asm \
lib/proc_lib.obj:LIB/PROC_LIB.OBJ:$(PROGS)/develop/libraries/proc_lib/trunk/proc_lib.asm \
lib/cnv_png.obj:LIB/CNV_PNG.OBJ:$(PROGS)/media/zsea/plugins/png/cnv_png.asm \
media/animage:MEDIA/ANIMAGE:$(PROGS)/media/animage/trunk/animage.asm \
media/cdp:MEDIA/CDP:$(PROGS)/media/cdp/trunk/cdp.asm \
media/kiv:MEDIA/KIV:$(PROGS)/media/kiv/trunk/kiv.asm \
media/listplay:MEDIA/LISTPLAY:$(PROGS)/media/listplay/trunk/listplay.asm \
media/midamp:MEDIA/MIDAMP:$(PROGS)/media/midamp/trunk/midamp.asm \
media/startmus:MEDIA/STARTMUS:$(PROGS)/media/startmus/trunk/STARTMUS.ASM \
network/airc:NETWORK/AIRC:$(PROGS)/network/airc/trunk/airc.asm \
network/arpstat:NETWORK/ARPSTAT:$(PROGS)/network/arpstat/trunk/arpstat.asm \
network/chess:NETWORK/CHESS:$(PROGS)/network/chess/trunk/chess.asm \
network/downloader:NETWORK/DOWNLOADER:$(PROGS)/network/downloader/trunk/downloader.asm \
network/ethstat:NETWORK/ETHSTAT:$(PROGS)/network/ethstat/trunk/ethstat.asm \
network/ftps:NETWORK/FTPS:$(PROGS)/network/ftps/trunk/FTPS.ASM \
network/https:NETWORK/HTTPS:$(PROGS)/network/https/trunk/https.asm \
network/nntpc:NETWORK/NNTPC:$(PROGS)/network/nntpc/trunk/nntpc.asm \
network/nslookup:NETWORK/NSLOOKUP:$(PROGS)/develop/libraries/network/examples/nslookup.asm \
network/popc:NETWORK/POPC:$(PROGS)/network/popc/trunk/popc.asm \
network/smtps:NETWORK/SMTPS:$(PROGS)/network/smtps/trunk/smtps.asm \
network/stackcfg:NETWORK/STACKCFG:$(PROGS)/network/stackcfg/trunk/stackcfg.asm \
network/telnet:NETWORK/TELNET:$(PROGS)/network/telnet/trunk/telnet.asm \
network/tftpc:NETWORK/TFTPC:$(PROGS)/network/tftpc/trunk/tftpc.asm \
network/VNCclient:NETWORK/VNCclient:$(PROGS)/network/VNCclient/VNCclient.asm \
network/ym:NETWORK/YM:$(PROGS)/network/ym/trunk/ym.asm \
network/zeroconf:NETWORK/ZEROCONF:$(PROGS)/network/zeroconf/trunk/zeroconf.asm \
# end of list
# The list of all NASM programs with one main NASM file.
# Format of an item is exactly the same as in the previous list.
NASM_PROGRAMS:=\
demos/aclock:DEMOS/ACLOCK:$(PROGS)/demos/aclock/trunk/aclock.asm \
games/c4:GAMES/C4:$(PROGS)/games/c4/trunk/c4.asm \
# end of list
# The list of files which should be copied from somewhere.
# Format of an item is exactly the same as in the previous list.
COPY_FILES:=\
macros.inc:MACROS.INC:$(PROGS)/macros.inc \
config.inc:CONFIG.INC:$(PROGS)/config.inc \
struct.inc:STRUCT.INC:$(PROGS)/struct.inc \
develop/te_icon.png:DEVELOP/TE_ICON.PNG:$(PROGS)/other/t_edit/te_icon.png \
develop/tl_nod_16.png:DEVELOP/TL_NOD_16.PNG:$(PROGS)/other/t_edit/tl_nod_16.png \
develop/tl_sys_16.png:DEVELOP/TL_SYS_16.PNG:$(PROGS)/media/log_el/trunk/tl_sys_16.png \
File|Managers/z_icons.png:File|Managers/Z_ICONS.PNG:$(PROGS)/fs/opendial/z_icons.png \
File|Managers/kfm_keys.txt:File|Managers/KFM_KEYS.TXT:$(PROGS)/fs/kfm/trunk/docs/english/kfm_keys.txt \
File|Managers/buttons.bmp:File|Managers/BUTTONS.BMP:$(PROGS)/fs/kfm/trunk/buttons.bmp \
File|Managers/icons.bmp:File|Managers/ICONS.BMP:$(PROGS)/fs/kfm/trunk/icons.bmp \
fonts/litt.chr:FONTS/LITT.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/LITT.CHR \
games/snake.ini:GAMES/SNAKE.INI:$(PROGS)/games/snake/trunk/snake.ini \
games/skin.raw:GAMES/SKIN.RAW:$(PROGS)/games/soko/trunk/SKIN.RAW \
games/soko-4.lev:GAMES/SOKO-4.LEV:$(PROGS)/games/soko/trunk/SOKO-4.LEV \
games/soko-5.lev:GAMES/SOKO-5.LEV:$(PROGS)/games/soko/trunk/SOKO-5.LEV \
games/soko-6.lev:GAMES/SOKO-6.LEV:$(PROGS)/games/soko/trunk/SOKO-6.LEV \
games/soko-7.lev:GAMES/SOKO-7.LEV:$(PROGS)/games/soko/trunk/SOKO-7.LEV \
games/soko-8.lev:GAMES/SOKO-8.LEV:$(PROGS)/games/soko/trunk/SOKO-8.LEV \
games/soko-9.lev:GAMES/SOKO-9.LEV:$(PROGS)/games/soko/trunk/SOKO-9.LEV \
media/kiv.ini:MEDIA/KIV.INI:$(PROGS)/media/kiv/trunk/kiv.ini \
.shell:.shell:$(PROGS)/system/shell/bin/eng/.shell \
mykey.ini:MYKEY.INI:$(PROGS)/system/MyKey/trunk/mykey.ini \
# end of list
# The list of all C-- programs with one main C-- file.
# Format of an item is exactly the same as in the previous list,
# except that there can be fourth field with parameters for a compiler.
CMM_PROGRAMS:=\
File|Managers/eolite:File|Managers/EOLITE:$(PROGS)/fs/Eolite/trunk/Eolite.c-- \
games/clicks:GAMES/CLICKS:$(PROGS)/games/clicks/trunk/clicks.c-- \
games/FindNumbers:GAMES/FindNumbers:$(PROGS)/games/FindNumbers/trunk/FindNumbers.c-- \
games/flood-it:GAMES/flood-it:$(PROGS)/games/flood-it/trunk/flood-it.c \
games/mine:GAMES/MINE:$(PROGS)/games/mine/trunk/mine.c--:/MEOS \
HTMLv:HTMLv:$(PROGS)/network/htmlv/browser/HTMLv.c-- \
#develop/c--:DEVELOP/C--:$(PROGS)/develop/c--/trunk/32.c-- \
# end of list
# List of other files to be included in the image file.
# Some of them are auto-built with special rules, some just exist before build.
# Each item is of the form <local name>:<name inside image>.
# Spaces should be represented as |.
OTHER_FILES:=autorun.dat:AUTORUN.DAT \
background.gif:background.gif default.skn:DEFAULT.SKN \
e80:E80 graph:GRAPH hdread:HDREAD \
icons.dat:ICONS.DAT iconstrp.png:ICONSTRP.PNG index_htm:INDEX.HTM \
kernel.mnt:KERNEL.MNT kerpack:KERPACK keymap.key:KEYMAP.KEY \
kuzkina.mid:KUZKINA.MID lang.inc:LANG.INC lang.ini:LANG.INI \
menu.dat:MENU.DAT \
panel.ini:PANEL.INI setup.dat:SETUP.DAT \
shell:SHELL table:TABLE \
vmode:VMODE 3d/3dsheart:3D/3DSHEART \
3d/cubeline:3D/CUBELINE 3d/gears:3D/GEARS 3d/house.3ds:3D/HOUSE.3DS \
demos/use_mb:DEMOS/USE_MB \
File|Managers/eolite.ini:File|Managers/EOLITE.INI \
File|Managers/icons.ini:File|Managers/ICONS.INI \
File|Managers/kfar.ini:File|Managers/KFAR.INI \
File|Managers/kfm.ini:File|Managers/KFM.INI \
games/kosilka:GAMES/KOSILKA games/kosskin.gfx:GAMES/KOSSKIN.GFX \
games/reversi:GAMES/REVERSI games/rforces:GAMES/RFORCES \
games/xonix:GAMES/XONIX games/megamaze:GAMES/MEGAMAZE \
lib/msgbox.obj:LIB/MSGBOX.OBJ \
lib/pixlib.obj:LIB/PIXLIB.OBJ lib/sort.obj:LIB/SORT.OBJ \
drivers/intel_hda.obj:DRIVERS/intel_hda.obj \
media/ac97snd:MEDIA/AC97SND \
network/jmail:NETWORK/JMAIL network/zeroconf.ini:NETWORK/ZEROCONF.INI \
#end of list
#3d/logio.bmp:3D/LOGIO.BMP 3d/cubetext:3D/CUBETEXT
# Extra targets for LiveCD image in the syntax of mkisofs
MKISOFS_EXTRA:=\
dosbox/=$(PROGS)/emulator/DosBox/dosbox \
dosbox/=$(PROGS)/emulator/DosBox/dosbox.conf \
dosbox/=$(PROGS)/emulator/DosBox/readme.txt \
#end of list
# Some macro for convenient work.
# Macros for replacing '|' to escaped space '\ '.
space:=\ #plus space
respace=$(subst |,$(space),$(1))
# Macro for selecting different parts of ':'-separated items.
binarypart=$(word 1,$(subst :, ,$(1)))
imagepart=$(word 2,$(subst :, ,$(1)))
sourcepart=$(word 3,$(subst :, ,$(1)))
parampart=$(word 4,$(subst :, ,$(1)))
# Get file names, possibly with spaces inside, from an item.
# Here $(f) is an item - in fact, macro argument.
fbinary=$(call respace,$(call binarypart,$(f)))
fimage=$(call respace,$(call imagepart,$(f)))
fsource=$(call respace,$(call sourcepart,$(f)))
fparam=$(call respace,$(call parampart,$(f)))
# Define targets for image file.
# Join all the lists above.
targets_full:=$(COPY_FILES) $(FASM_PROGRAMS) $(NASM_PROGRAMS) $(OTHER_FILES) $(CMM_PROGRAMS)
# For each item in the united list call fbinary.
targets:=$(foreach f,$(targets_full),$(fbinary))
# Define a command for copying a file inside the image.
# mcopy_command is a macro with two parameters,
# local file name $(1) and image file name $(2).
# Note that spaces in these have to be escaped with backslashes.
mcopy_command=mcopy -moi $(BUILD_DIR)/kolibri.img $(1) ::$(2)
# Specialize a previous command for an item $(f) in one of lists.
mcopy_item_command=$(call mcopy_command,$(fbinary),$(fimage))
# Join all $(mcopy_item_command) for all items,
# append newline after each item.
# The first newline character after "define" line and
# the last newline character before "endef" line get away
# with define/endef, so we make three newline characters,
# that is two empty lines, in order to get one in $(newline).
define newline
endef
mcopy_all_items:=$(foreach f,$(targets_full),$(mcopy_item_command)$(newline))
# dependencies of MKISOFS_EXTRA; we iterate through $(MKISOFS_EXTRA),
# substitute "=" with space, get the 2nd word and join all results
mkisofs_extra_targets:=$(foreach f,$(MKISOFS_EXTRA),$(word 2,$(subst =, ,$(f))))
# The main goal: build kolibri.img and kolibri.iso
all: $(BUILD_DIR)/kolibri.img $(BUILD_DIR)/kolibri.iso
# The first goal: floppy image.
$(BUILD_DIR)/kolibri.img: $(BUILD_DIR)/.dir \
Makefile \
$(BUILD_DIR)/boot_fat12.bin \
$(targets)
# SYSXTREE
# 3d/CUBETEXT
# 3d/LOGIO.BMP
str=`date -u +"[auto-build %d %b %Y %R, r$(REV)]"`; \
echo -n $$str|dd of=kernel.mnt bs=1 seek=`expr 279 - length "$$str"` conv=notrunc 2>/dev/null
dd if=/dev/zero of=$(BUILD_DIR)/kolibri.img count=2880 bs=512 2>&1
mformat -f 1440 -i $(BUILD_DIR)/kolibri.img ::
dd if=$(BUILD_DIR)/boot_fat12.bin of=$(BUILD_DIR)/kolibri.img count=1 bs=512 conv=notrunc 2>&1
mmd -i $(BUILD_DIR)/kolibri.img ::3D
mmd -i $(BUILD_DIR)/kolibri.img ::DEMOS
mmd -i $(BUILD_DIR)/kolibri.img ::DEVELOP
mmd -i $(BUILD_DIR)/kolibri.img ::DEVELOP/INFO
mmd -i $(BUILD_DIR)/kolibri.img ::DRIVERS
mmd -i $(BUILD_DIR)/kolibri.img ::File\ Managers
mmd -i $(BUILD_DIR)/kolibri.img ::FONTS
mmd -i $(BUILD_DIR)/kolibri.img ::GAMES
mmd -i $(BUILD_DIR)/kolibri.img ::LIB
mmd -i $(BUILD_DIR)/kolibri.img ::MEDIA
mmd -i $(BUILD_DIR)/kolibri.img ::NETWORK
$(mcopy_all_items)
# The second goal: LiveCD image.
$(BUILD_DIR)/kolibri.iso: $(BUILD_DIR)/kolibri.img $(mkisofs_extra_targets)
mkisofs -U -J -pad -b kolibri.img -c boot.catalog -hide-joliet boot.catalog -hide-joliet kolibri.img -graft-points \
-A "KolibriOS AutoBuilder" -p "CleverMouse" -publisher "KolibriOS Team" -V "KolibriOS r$(REV)" -sysid "KOLIBRI" \
-iso-level 3 -o $(BUILD_DIR)/kolibri.iso $(BUILD_DIR)/kolibri.img $(MKISOFS_EXTRA) 2>&1
# Special targets to modify behaviour of make.
.DELETE_ON_ERROR:
.SUFFIXES: # delete all predefined rules
# The floppy bootsector.
$(BUILD_DIR)/boot_fat12.bin: $(KERNEL)/bootloader/boot_fat12.asm $(KERNEL)/bootloader/floppy1440.inc
fasm $(KERNEL)/bootloader/boot_fat12.asm $(BUILD_DIR)/boot_fat12.bin
$(BUILD_DIR)/.dir 3d/.dir demos/.dir develop/.dir develop/info/.dir drivers/.dir fonts/.dir \
games/.dir lib/.dir media/.dir network/.dir .deps/.dir:
mkdir -p $(dir $@)
touch $@
develop/info/.dir: develop/.dir
File\ Managers/.dir:
mkdir -p "File Managers"
touch "File Managers/.dir"
# FASM black magic goes to Makefile.fasm.
include Makefile.fasm
# Similar for NASM.
include Makefile.nasm
# Similar for copying files.
include Makefile.copy
# Special rules for copying sysfuncs.txt - it isn't directly included in the image.
docpack: $(DOCDIR)SYSFUNCS.TXT $(wildcard $(DOCDIR)*)
$(DOCDIR)SYSFUNCS.TXT: $(KERNEL)/docs/sysfuncs.txt
cp $(KERNEL)/docs/sysfuncs.txt $(DOCDIR)SYSFUNCS.TXT
# Similar for C--.
include Makefile.cmm
# Sorry, even black magic seems to be insufficient for
# auto-handling all subtle effects. So we just define
# command lines for compiling and linking, and
# maintain the list of sources and objects by hand.
include Makefile.msvc
# Rules for table
table: .obj.table/table.exe
$(msvc_final)
TABLE_OBJECTS:=.obj.table/calc.obj .obj.table/func.obj .obj.table/hello.obj \
.obj.table/KosFile.obj .obj.table/kosSyst.obj .obj.table/math2.obj \
.obj.table/mcsmemm.obj .obj.table/parser.obj
TABLE_H_FILES:=$(wildcard $(PROGS)/other/table/*.h)
.obj.table/table.exe: $(TABLE_OBJECTS)
$(msvc_link)
$(TABLE_OBJECTS): .obj.table/%.obj: $(PROGS)/other/table/%.cpp $(TABLE_H_FILES) Makefile.msvc | .obj.table
$(msvc_compile)
.obj.table:
mkdir -p .obj.table
# Rules for graph
graph: .obj.graph/graph.exe
$(msvc_final)
GRAPH_CPP_OBJECTS:=.obj.graph/func.obj .obj.graph/hello.obj .obj.graph/kolibri.obj \
.obj.graph/KosFile.obj .obj.graph/kosSyst.obj .obj.graph/math2.obj \
.obj.graph/mcsmemm.obj .obj.graph/parser.obj
GRAPH_C_OBJECTS:=.obj.graph/string.obj
GRAPH_H_FILES:=$(wildcard $(PROGS)/other/graph/*.h)
GRAPH_FASM_OBJECTS:=.obj.graph/memcpy.obj .obj.graph/memset.obj
.obj.graph/graph.exe: $(GRAPH_CPP_OBJECTS) $(GRAPH_C_OBJECTS) $(GRAPH_FASM_OBJECTS)
$(msvc_link)
$(GRAPH_CPP_OBJECTS): .obj.graph/%.obj: $(PROGS)/other/graph/%.cpp $(GRAPH_H_FILES) Makefile.msvc | .obj.graph
$(msvc_compile)
$(GRAPH_C_OBJECTS): .obj.graph/%.obj: $(PROGS)/other/graph/%.c $(GRAPH_H_FILES) Makefile.msvc | .obj.graph
$(msvc_compile)
$(GRAPH_FASM_OBJECTS): .obj.graph/%.obj: $(PROGS)/other/graph/%.asm Makefile.msvc | .obj.graph
fasm $< $@
.obj.graph:
mkdir -p .obj.graph
# Rules for kosilka
games/kosilka: .obj.kosilka/kosilka.exe
$(msvc_final)
KOSILKA_OBJECTS:=.obj.kosilka/kosilka.obj .obj.kosilka/KosFile.obj .obj.kosilka/kosSyst.obj .obj.kosilka/mcsmemm.obj
KOSILKA_H_FILES:=$(PROGS)/games/kosilka/*.h
.obj.kosilka/kosilka.exe: $(KOSILKA_OBJECTS)
$(msvc_link)
$(KOSILKA_OBJECTS): .obj.kosilka/%.obj: $(PROGS)/games/kosilka/%.cpp $(KOSILKA_H_FILES) Makefile.msvc | .obj.kosilka
$(msvc_compile)
.obj.kosilka:
mkdir -p .obj.kosilka
include Makefile.gcc
# Rules for shell
shell: .obj.shell/start.o .obj.shell/shell.o .obj.shell/kolibri.o .obj.shell/stdlib.o .obj.shell/string.o .obj.shell/ctype.o \
$(PROGS)/system/shell/kolibri.ld
$(call gcc_link,$(PROGS)/system/shell/kolibri.ld)
.obj.shell/shell.o: $(PROGS)/system/shell/shell.c \
$(PROGS)/system/shell/all.h \
$(PROGS)/system/shell/system/*.h \
$(PROGS)/system/shell/cmd/*.c \
$(PROGS)/system/shell/modules/*.c \
$(PROGS)/system/shell/locale/rus/globals.h \
Makefile.gcc | .obj.shell
$(gcc_compile)
.obj.shell/kolibri.o .obj.shell/stdlib.o .obj.shell/string.o .obj.shell/ctype.o: .obj.shell/%.o: \
$(PROGS)/system/shell/system/%.c $(PROGS)/system/shell/system/*.h \
Makefile.gcc | .obj.shell
$(gcc_compile)
win32-gcc -c -Os -o $@ $<
.obj.shell/start.o: $(PROGS)/system/shell/start.asm | .obj.shell
fasm $< $@
.obj.shell:
mkdir -p .obj.shell
# Rules for e80
E80DIR=$(PROGS)/emulator/e80/trunk
e80: .obj.e80/start.o .obj.e80/kolibri.o .obj.e80/stdlib.o .obj.e80/string.o .obj.e80/z80.o .obj.e80/e80.o
$(call gcc_link,$(E80DIR)/kolibri.ld)
.obj.e80/e80.o: $(E80DIR)/e80.c $(E80DIR)/48.h \
$(E80DIR)/system/*.h $(E80DIR)/system/msgbox.c \
$(E80DIR)/z80/z80.h Makefile.gcc | .obj.e80
$(gcc_compile)
.obj.e80/kolibri.o .obj.e80/stdlib.o .obj.e80/string.o: .obj.e80/%.o: \
$(E80DIR)/system/%.c $(E80DIR)/system/*.h Makefile.gcc | .obj.e80
$(gcc_compile)
.obj.e80/z80.o: $(E80DIR)/z80/z80.c $(E80DIR)/z80/*
$(gcc_compile)
.obj.e80/start.o: $(E80DIR)/asm_code.asm | .obj.e80
fasm $< $@
.obj.e80:
mkdir -p .obj.e80
# Rules for sdk/sound, used by media/ac97snd
SOUNDDIR=$(PROGS)/develop/sdk/trunk/sound/src
SOUND_OBJECTS:=$(patsubst $(SOUNDDIR)/%.asm,.sdk/%.obj,$(wildcard $(SOUNDDIR)/*.asm))
SOUND_INC_FILES:=$(wildcard $(SOUNDDIR)/*.inc)
.sdk/sound.lib: $(SOUND_OBJECTS)
win32-link /lib /out:$@ $^
$(SOUND_OBJECTS): .sdk/%.obj: $(SOUNDDIR)/%.asm $(SOUND_INC_FILES) | .sdk
fasm $< $@
.sdk:
mkdir -p .sdk
# Rules for media/ac97snd
AC97DIR=$(PROGS)/media/ac97snd
media/ac97snd: .obj.ac97snd/ac97snd.exe
$(msvc_final)
.obj.ac97snd/ac97snd.exe: .obj.ac97snd/ac97wav.obj .obj.ac97snd/crt.obj .obj.ac97snd/k_lib.obj \
.obj.ac97snd/mpg.lib .sdk/sound.lib .obj.ac97snd/ufmod.obj
$(msvc_link)
.obj.ac97snd/ac97wav.obj: $(AC97DIR)/ac97snd/ac97wav.c \
$(AC97DIR)/kolibri.h $(AC97DIR)/ac97snd/ac97wav.h $(AC97DIR)/mpg/mpg123.h \
$(AC97DIR)/sound.h $(AC97DIR)/ufmod-codec.h Makefile.msvc | .obj.ac97snd
$(msvc_compile)
.obj.ac97snd/crt.obj: $(AC97DIR)/ac97snd/crt.c $(AC97DIR)/ac97snd/crt.h Makefile.msvc | .obj.ac97snd
$(msvc_compile)
.obj.ac97snd/k_lib.obj: $(AC97DIR)/ac97snd/k_lib.asm $(AC97DIR)/ac97snd/proc32.inc | .obj.ac97snd
fasm $< $@
.obj.ac97snd/ufmod.obj: $(AC97DIR)/ufmod-config.asm | .obj.ac97snd
fasm $< $@ -s .deps/ac97snd-ufmod.fas
prepsrc .deps/ac97snd-ufmod.fas /dev/stdout | \
perl -n -e 's|\\|/|g;s| |\\ |g;push @a,$$1 if/^;include\\ \x27(.*?)\x27/;' \
-e 'END{$$a=join " \\\n ",@a;print "$@: $$a\n$$a:\n"}' > .deps/ac97snd-ufmod.Po
-include .deps/ac97snd-ufmod.Po
AC97SND_MPG_C_FILES:=$(wildcard $(AC97DIR)/mpg/*.c)
AC97SND_MPG_H_FILES:=$(wildcard $(AC97DIR)/mpg/*.h)
AC97SND_MPG_C_OBJECTS:=$(patsubst $(AC97DIR)/mpg/%.c,.obj.ac97snd/%.o,$(AC97SND_MPG_C_FILES))
.obj.ac97snd/mpg.lib: $(AC97SND_MPG_C_OBJECTS) .obj.ac97snd/pow.obj
win32-link /lib /ltcg /out:$@ $^
$(AC97SND_MPG_C_OBJECTS): .obj.ac97snd/%.o: $(AC97DIR)/mpg/%.c $(AC97SND_MPG_H_FILES) Makefile.msvc | .obj.ac97snd
$(msvc_compile)
.obj.ac97snd/pow.obj: $(AC97DIR)/mpg/pow.asm $(AC97DIR)/mpg/proc32.inc | .obj.ac97snd
fasm $< $@
.obj.ac97snd:
mkdir -p .obj.ac97snd