forked from KolibriOS/kolibrios
159 lines
4.5 KiB
C
159 lines
4.5 KiB
C
|
/**************************************************************************
|
||
|
*
|
||
|
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||
|
* copy of this software and associated documentation files (the
|
||
|
* "Software"), to deal in the Software without restriction, including
|
||
|
* without limitation the rights to use, copy, modify, merge, publish,
|
||
|
* distribute, sub license, and/or sell copies of the Software, and to
|
||
|
* permit persons to whom the Software is furnished to do so, subject to
|
||
|
* the following conditions:
|
||
|
*
|
||
|
* The above copyright notice and this permission notice (including the
|
||
|
* next paragraph) shall be included in all copies or substantial portions
|
||
|
* of the Software.
|
||
|
*
|
||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||
|
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
*
|
||
|
**************************************************************************/
|
||
|
|
||
|
|
||
|
#include "pipe/p_context.h"
|
||
|
#include "pipe/p_defines.h"
|
||
|
#include "util/u_inlines.h"
|
||
|
#include "util/u_draw_quad.h"
|
||
|
#include "util/u_memory.h"
|
||
|
#include "cso_cache/cso_context.h"
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Draw a simple vertex buffer / primitive.
|
||
|
* Limited to float[4] vertex attribs, tightly packed.
|
||
|
*/
|
||
|
void
|
||
|
util_draw_vertex_buffer(struct pipe_context *pipe,
|
||
|
struct cso_context *cso,
|
||
|
struct pipe_resource *vbuf,
|
||
|
uint vbuf_slot,
|
||
|
uint offset,
|
||
|
uint prim_type,
|
||
|
uint num_verts,
|
||
|
uint num_attribs)
|
||
|
{
|
||
|
struct pipe_vertex_buffer vbuffer;
|
||
|
|
||
|
assert(num_attribs <= PIPE_MAX_ATTRIBS);
|
||
|
|
||
|
/* tell pipe about the vertex buffer */
|
||
|
memset(&vbuffer, 0, sizeof(vbuffer));
|
||
|
vbuffer.buffer = vbuf;
|
||
|
vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */
|
||
|
vbuffer.buffer_offset = offset;
|
||
|
|
||
|
/* note: vertex elements already set by caller */
|
||
|
|
||
|
if (cso) {
|
||
|
cso_set_vertex_buffers(cso, vbuf_slot, 1, &vbuffer);
|
||
|
cso_draw_arrays(cso, prim_type, 0, num_verts);
|
||
|
} else {
|
||
|
pipe->set_vertex_buffers(pipe, vbuf_slot, 1, &vbuffer);
|
||
|
util_draw_arrays(pipe, prim_type, 0, num_verts);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Draw a simple vertex buffer / primitive.
|
||
|
* Limited to float[4] vertex attribs, tightly packed.
|
||
|
*/
|
||
|
void
|
||
|
util_draw_user_vertex_buffer(struct cso_context *cso, void *buffer,
|
||
|
uint prim_type, uint num_verts, uint num_attribs)
|
||
|
{
|
||
|
struct pipe_vertex_buffer vbuffer = {0};
|
||
|
|
||
|
assert(num_attribs <= PIPE_MAX_ATTRIBS);
|
||
|
|
||
|
vbuffer.user_buffer = buffer;
|
||
|
vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */
|
||
|
|
||
|
/* note: vertex elements already set by caller */
|
||
|
|
||
|
cso_set_vertex_buffers(cso, 0, 1, &vbuffer);
|
||
|
cso_draw_arrays(cso, prim_type, 0, num_verts);
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Draw screen-aligned textured quad.
|
||
|
* Note: this isn't especially efficient.
|
||
|
*/
|
||
|
void
|
||
|
util_draw_texquad(struct pipe_context *pipe, struct cso_context *cso,
|
||
|
uint vbuf_slot,
|
||
|
float x0, float y0, float x1, float y1, float z)
|
||
|
{
|
||
|
uint numAttribs = 2, i, j;
|
||
|
uint vertexBytes = 4 * (4 * numAttribs * sizeof(float));
|
||
|
struct pipe_resource *vbuf = NULL;
|
||
|
float *v = NULL;
|
||
|
|
||
|
v = MALLOC(vertexBytes);
|
||
|
if (v == NULL)
|
||
|
goto out;
|
||
|
|
||
|
/*
|
||
|
* Load vertex buffer
|
||
|
*/
|
||
|
for (i = j = 0; i < 4; i++) {
|
||
|
v[j + 2] = z; /* z */
|
||
|
v[j + 3] = 1.0; /* w */
|
||
|
v[j + 6] = 0.0; /* r */
|
||
|
v[j + 7] = 1.0; /* q */
|
||
|
j += 8;
|
||
|
}
|
||
|
|
||
|
v[0] = x0;
|
||
|
v[1] = y0;
|
||
|
v[4] = 0.0; /*s*/
|
||
|
v[5] = 0.0; /*t*/
|
||
|
|
||
|
v[8] = x1;
|
||
|
v[9] = y0;
|
||
|
v[12] = 1.0;
|
||
|
v[13] = 0.0;
|
||
|
|
||
|
v[16] = x1;
|
||
|
v[17] = y1;
|
||
|
v[20] = 1.0;
|
||
|
v[21] = 1.0;
|
||
|
|
||
|
v[24] = x0;
|
||
|
v[25] = y1;
|
||
|
v[28] = 0.0;
|
||
|
v[29] = 1.0;
|
||
|
|
||
|
vbuf = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
|
||
|
PIPE_USAGE_STAGING, vertexBytes);
|
||
|
if (!vbuf)
|
||
|
goto out;
|
||
|
pipe_buffer_write(pipe, vbuf, 0, vertexBytes, v);
|
||
|
|
||
|
util_draw_vertex_buffer(pipe, cso, vbuf, vbuf_slot, 0,
|
||
|
PIPE_PRIM_TRIANGLE_FAN, 4, 2);
|
||
|
|
||
|
out:
|
||
|
if (vbuf)
|
||
|
pipe_resource_reference(&vbuf, NULL);
|
||
|
|
||
|
FREE(v);
|
||
|
}
|