forked from KolibriOS/kolibrios
71 lines
1.5 KiB
PHP
71 lines
1.5 KiB
PHP
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;======================================================================
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;=============== WINDOW DEFINITIONS AND DRAW ========================
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;======================================================================
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macro draw_window {
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mcall 12, 1 ;<EFBFBD><EFBFBD>稭<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>᮪<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mov ebx, 100*65536 + 347 ; [x start] *65536 + [x size]
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mov ecx, 100*65536 + 465 ; [y start] *65536 + [y size]
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mov edx, 0x33D0D6C9 ; color of work area RRGGBB,8->color gl
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mov edi, szTitle ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mcall 0 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ᮢ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mov ebx, 12*65536 + 7 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mov ecx, 0x90000000
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mov edx, szScore
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mcall 4
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call redraw_score
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mov ebx, 234*65536 + 7 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mov ecx, 0x90000000
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mov edx, szRecord
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mcall 4
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mov ebx, 230*65536 + 100
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mov ecx, 20*65536 + 20
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mov edx, 0x0
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mcall 13
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mov ebx, 0xB0000
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mov ecx, [record]
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mov edx, 237*65536 + 27
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mov esi, 0x10ffffff
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mcall 47
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mov ebx, 115*65536 + 34 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mov ecx, 7*65536 + 34
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mov edx, 0x00B8C2D3
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@@:
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mcall 13
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add ebx, 37*65536
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cmp ebx, 189*65536 + 34
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jbe @B
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call paint_new_color
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mov ebx, 20*65536 + 400 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mov ecx, 0x90000000
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mov edx, szNewGame
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mcall 4
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mov ecx,9 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mov edx, 82
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.drm1:
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mov ebx,ecx
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mov ecx,9
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.drm2:
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mov eax, edx
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call redraw_cell
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cmp eax, [current]
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jne @F
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call choice_ball
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@@:
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call paint_ball
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dec edx
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loop .drm2
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mov ecx,ebx
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loop .drm1
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mcall 12,2
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}
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