forked from KolibriOS/kolibrios
36 lines
823 B
C
36 lines
823 B
C
|
#ifndef RS_GAMETEXT_H
|
||
|
#define RS_GAMETEXT_H
|
||
|
|
||
|
#include "rsgame.h"
|
||
|
|
||
|
#define GAME_COLORS_COUNT 8
|
||
|
|
||
|
#define GAME_COLOR_BLACK 0
|
||
|
#define GAME_COLOR_WHITE 1
|
||
|
#define GAME_COLOR_YELLOW 2
|
||
|
#define GAME_COLOR_RED 3
|
||
|
#define GAME_COLOR_BLUE 4
|
||
|
#define GAME_COLOR_ORANGE 5
|
||
|
#define GAME_COLOR_GRAY 6
|
||
|
#define GAME_COLOR_GREEN 7
|
||
|
|
||
|
#define GAME_FONT_DEFAULT 0
|
||
|
#define GAME_FONT_HEAVY 1
|
||
|
#define GAME_FONT_TITLE 2
|
||
|
#define GAME_FONT_LIGHT 3
|
||
|
|
||
|
#define GAME_ALIGN_LEFT 0
|
||
|
#define GAME_ALIGN_CENTER 1
|
||
|
#define GAME_ALIGN_RIGHT 2
|
||
|
|
||
|
|
||
|
|
||
|
void game_font_init();
|
||
|
void game_font_term();
|
||
|
|
||
|
void game_textout(int x, int y, int font_index, char* s);
|
||
|
void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s);
|
||
|
//void game_textout_init(int set_to_ortho, int font_index);
|
||
|
|
||
|
#endif
|