forked from KolibriOS/kolibrios
342 lines
8.3 KiB
PHP
342 lines
8.3 KiB
PHP
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;----------------------------------------------------------------------
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area:
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.x = 5 ;345
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.y = 5 ;20
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.width = 206
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.height = 191
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;--------------------------------------
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wnd1:
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.x = area.x+49
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.y = area.y+5
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.width = 150
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.height = 90
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;--------------------------------------
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wnd2:
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.x = area.x+35
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.y = area.y+35
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.width = 150
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.height = 90
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;--------------------------------------
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wnd3:
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.x = area.x+21
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.y = area.y+65
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.width = 150
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.height = 90
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;--------------------------------------
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wnd4:
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.x = area.x+7
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.y = area.y+95
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.width = 150
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.height = 90
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;--------------------------------------
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virtual at edi+SKIN_PARAMS.dtp.data
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dtp system_colors
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end virtual
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;----------------------------------------------------------------------
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draw_skin:
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mcall 13,<area.x,area.width>,<area.y+2,area.height>,0x00FFFFFF
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mov ebp,not_packed_area
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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mpack ebx,wnd1.x,wnd1.width
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mpack ecx,wnd1.y,wnd1.height
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mov edx,[dtp.frame]
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call draw_framerect
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mcall 13,<wnd1.x+1,wnd1.width-2>,<wnd1.y+1,wnd1.height-2>,dword[dtp.work]
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mov eax,38
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mpack ebx,wnd1.x+1,wnd1.x+wnd1.width-2
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mpack ecx,wnd1.y+1,wnd1.y+1
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mov edx,[dtp.grab]
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mov esi,20
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;--------------------------------------
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@@:
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mcall
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call dec_edx
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add ecx,0x00010001
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dec esi
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jnz @b
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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mcall 4,<wnd1.x+6,wnd1.y+7>,dword[dtp.grab_text],caption_text,caption_text.size
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mcall 8,<wnd1.x+wnd1.width-18,12>,<wnd1.y+4,12>,0,[dtp.grab_button]
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mcall 4,<wnd1.x+wnd1.width-18+4,wnd1.y+4+2>,dword[dtp.grab_button_text],close_text,close_text.size
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;----------------------------------------------------------------------
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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mpack ebx,wnd2.x,wnd2.width
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mpack ecx,wnd2.y,wnd2.height
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mov edx,[dtp.frame]
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shr edx,1
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and edx,0x007F7F7F
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call draw_framerect
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mpack ebx,wnd2.x+4,wnd2.width-8
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mpack ecx,wnd2.y+4,wnd2.height-8
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call draw_framerect
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mcall 13,<wnd2.x+1,wnd2.width-2>,<wnd2.y+1,3>,[dtp.frame]
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add ecx,(wnd2.height-5)*65536
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mcall
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mcall ,<wnd2.x+1,3>,<wnd2.y+1,wnd2.height-2>
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add ebx,(wnd2.width-5)*65536
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mcall
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mcall ,<wnd2.x+5,wnd2.width-10>,<wnd2.y+5,wnd2.height-10>,dword[dtp.work]
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mov eax,38
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mpack ebx,wnd2.x+4,wnd2.x+wnd2.width-5
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mpack ecx,wnd2.y+4,wnd2.y+4
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mov edx,[dtp.grab]
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mov esi,16
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;--------------------------------------
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@@:
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mcall
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call dec_edx
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add ecx,0x00010001
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dec esi
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jnz @b
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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mcall 4,<wnd2.x+8,wnd2.y+7>,dword[dtp.grab_text],caption_text,caption_text.size
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mcall 8,<wnd2.x+wnd2.width-20,12>,<wnd2.y+4,12>,0,[dtp.grab_button]
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mcall 4,<wnd2.x+wnd2.width-20+4,wnd2.y+4+2>,dword[dtp.grab_button_text],close_text,close_text.size
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;----------------------------------------------------------------------
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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mpack ebx,wnd3.x,wnd3.width
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mpack ecx,wnd3.y,wnd3.height
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mov edx,[edi+SKIN_PARAMS.colors_1.outer]
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call draw_framerect
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mpack ebx,wnd3.x+4,wnd3.width-8
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mpack ecx,wnd3.y+4,wnd3.height-8
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mov edx,[edi+SKIN_PARAMS.colors_1.inner]
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call draw_framerect
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mcall 13,<wnd3.x+1,wnd3.width-2>,<wnd3.y+1,3>,[edi+SKIN_PARAMS.colors_1.frame]
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add ecx,(wnd3.height-5)*65536
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mcall
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mcall ,<wnd3.x+1,3>,<wnd3.y+1,wnd3.height-2>
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add ebx,(wnd3.width-5)*65536
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mcall
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mcall ,<wnd3.x+5,wnd3.width-10>,<wnd3.y+5,wnd3.height-10>,dword[dtp.work]
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mov eax,0x00000001 ; left, inactive
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call find_bitmap
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mcall 7,,,<wnd3.x,wnd3.y>
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pushd [ebx-8]
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mov eax,0x00000003 ; base, inactive
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call find_bitmap
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pop edx
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mov esi,wnd3.x+wnd3.width-1
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sub esi,edx
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shl edx,16
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add edx,wnd3.x*65536+wnd3.y
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mcall 7
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;--------------------------------------
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@@:
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rol edx,16
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add dx,[ebx-8]
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cmp dx,si
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ja @f
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rol edx,16
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mcall 7
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jmp @b
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;--------------------------------------
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@@:
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mov eax,0x00000002 ; oper, inactive
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call find_bitmap
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mov edx,ecx
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shr edx,16
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neg edx
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shl edx,16
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add edx,(wnd3.x+wnd3.width)*65536+wnd3.y
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mcall 7
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mov ebp,not_packed_area
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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mov eax,dword[edi+SKIN_PARAMS.margin.left-2]
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mov ax,word[edi+SKIN_PARAMS.skin_height]
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sub ax,[edi+SKIN_PARAMS.margin.bottom]
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shr ax,1
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add ax,[edi+SKIN_PARAMS.margin.top]
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add ax,-4
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push eax
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lea ebx,[eax+wnd3.x*65536+wnd3.y]
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mcall 4,,dword[dtp.grab_text],caption_text,caption_text.size
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;---------------------------------------------------------
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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mpack ebx,wnd4.x,wnd4.width
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mpack ecx,wnd4.y,wnd4.height
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mov edx,[edi+SKIN_PARAMS.colors.outer]
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call draw_framerect
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mpack ebx,wnd4.x+4,wnd4.width-8
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mpack ecx,wnd4.y+4,wnd4.height-8
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mov edx,[edi+SKIN_PARAMS.colors.inner]
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call draw_framerect
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mcall 13,<wnd4.x+1,wnd4.width-2>,<wnd4.y+1,3>,[edi+SKIN_PARAMS.colors.frame]
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add ecx,(wnd4.height-5)*65536
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mcall
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mcall ,<wnd4.x+1,3>,<wnd4.y+1,wnd4.height-2>
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add ebx,(wnd4.width-5)*65536
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mcall
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mcall ,<wnd4.x+5,wnd4.width-10>,<wnd4.y+5,wnd4.height-10>,dword[dtp.work]
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mov eax,0x00010001 ; left, inactive
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call find_bitmap
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mcall 7,,,<wnd4.x,wnd4.y>
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pushd [ebx-8]
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mov eax,0x00010003 ; base, inactive
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call find_bitmap
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pop edx
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mov esi,wnd4.x+wnd4.width-1
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sub esi,edx
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shl edx,16
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add edx,wnd4.x*65536+wnd4.y
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mcall 7
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;--------------------------------------
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@@:
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rol edx,16
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add dx,[ebx-8]
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cmp dx,si
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ja @f
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rol edx,16
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mcall 7
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jmp @b
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;--------------------------------------
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@@:
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mov eax,0x00010002 ; oper, inactive
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call find_bitmap
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mov edx,ecx
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shr edx,16
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neg edx
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shl edx,16
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add edx,(wnd4.x+wnd4.width)*65536+wnd4.y
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mcall 7
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mov ebp,not_packed_area
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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pop eax
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lea ebx,[eax+wnd4.x*65536+wnd4.y]
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mcall 4,,dword[dtp.grab_text],caption_text,caption_text.size
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;----------------------------------------------------------------------
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mov edi,[ebp+SKIN_HEADER.buttons]
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add edi,ebp
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;--------------------------------------
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.lp1:
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cmp dword[edi],0
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je .lp2
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mov ebx,dword[edi+SKIN_BUTTONS.left-2]
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mov bx,[edi+SKIN_BUTTONS.width]
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mov ecx,dword[edi+SKIN_BUTTONS.top-2]
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mov cx,[edi+SKIN_BUTTONS.height]
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add ebx,(wnd4.x+wnd4.width)*65536
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add ecx,wnd4.y*65536
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dec ebx
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dec ecx
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mcall 8,,,0x40000000
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add edi,12
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jmp .lp1
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;--------------------------------------
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.lp2:
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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mpack ebx,wnd4.x+10,wnd4.y+10
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add bx,word[edi+SKIN_PARAMS.skin_height]
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mcall 4,,[dtp.work_text],window_text,window_text.size
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mov ecx,[edi+SKIN_PARAMS.skin_height]
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shl ecx,16
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add ecx,(wnd4.y+8)*65536+10
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mcall 13,<wnd4.x+window_text.size*6+20,wnd4.x+wnd4.width-10-\
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(wnd4.x+window_text.size*6+20)>,,[dtp.work_graph]
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add ecx,25*65536+8
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mcall 8,<wnd4.x+wnd4.width/2-button_text.size*3-6,\
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button_text.size*6+11>,,0,[dtp.work_button]
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shr ecx,16
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mov bx,cx
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add ebx,0x00060006
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mcall 4,,[dtp.work_button_text],button_text,button_text.size
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ret
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;---------------------------------------------------------------------
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find_bitmap:
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mov edi,[ebp+SKIN_HEADER.bitmaps]
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add edi,ebp
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xor ebx,ebx
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;--------------------------------------
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.lp1:
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cmp dword[edi],0
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je .lp2
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cmp dword[edi+0],eax
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jne @f
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;--------------------------------------
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mov ebx,[edi+SKIN_BITMAPS._data]
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add ebx,ebp
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mov ecx,[ebx-2]
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mov cx,[ebx+4]
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add ebx,8
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;--------------------------------------
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.lp2:
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ret
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;--------------------------------------
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@@:
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add edi,8
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jmp .lp1
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;----------------------------------------------------------------------
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dec_edx:
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sub dl,4
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jnc @f
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xor dl,dl
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;--------------------------------------
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@@:
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sub dh,4
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jnc @f
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xor dh,dh
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;--------------------------------------
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@@:
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rol edx,16
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sub dl,4
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jnc @f
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xor dl,dl
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;--------------------------------------
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@@:
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rol edx,16
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ret
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;---------------------------------------------------------------------
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draw_framerect: ; ebx,ecx
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push ebx ecx
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add bx,[esp+6]
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mov cx,[esp+2]
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dec ebx
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mcall 38
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add cx,[esp]
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rol ecx,16
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add cx,[esp]
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sub ecx,0x00010001
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mcall
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mov ebx,[esp+4]
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mov ecx,[esp]
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mov bx,[esp+6]
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add cx,[esp+2]
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dec ecx
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mcall
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add bx,[esp+4]
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rol ebx,16
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add bx,[esp+4]
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sub ebx,0x00010001
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mcall
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add esp,8
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ret
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;----------------------------------------------------------------------
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