forked from KolibriOS/kolibrios
168 lines
3.3 KiB
Plaintext
168 lines
3.3 KiB
Plaintext
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//CODED by Veliant, Leency, Nable. GNU GPL licence.
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#code32 TRUE
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char os_name[8] = {'M','E','N','U','E','T','0','1'};
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dword os_version = 0x00000001;
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dword start_addr = #main;
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dword final_addr = #stop+32;
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dword alloc_mem = 0x00100000;
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dword x86esp_reg = 0x00100000;
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dword I_Param = #param;
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dword I_Icon = 0x0;
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char param[256]="";
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//Events
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#define evMouse 6
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#define evButton 3
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#define evKey 2
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#define evReDraw 1
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//Button options
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#define BT_DEL 0x80000000
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#define BT_HIDE 0x40000000
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#define BT_NOFRAME 0x20000000
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#define OLD -1
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#define true 1
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#define false 0
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inline fastcall dword WaitEvent(){
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EAX = 10;
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$int 0x40
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}
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inline fastcall word GetKey(){
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EAX = 2; // just read this key from buffer
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$int 0x40
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EAX = EAX >> 8;
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}
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inline fastcall word GetButtonID(){
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EAX = 17;
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$int 0x40
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EAX = EAX >> 8;
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}
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inline fastcall dword strlen(dword EDI){
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EAX=0;
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ECX=-1;
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$REPNE $SCASB
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EAX-=2+ECX;
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}
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byte WindowRePaint=0;
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inline fastcall void WindowRedrawStatus(dword EBX)
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{
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EAX = 12; // function 12:tell os about windowdraw
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$int 0x40
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IF (EBX==1) WindowRePaint=1; ELSE WindowRePaint=0;
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}
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void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword mainAreaColour,byte headerType,dword headerColour,EDI)
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{
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EBX = x << 16 + sizeX;
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ECX = y << 16 + sizeY;
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EDX = mainAreaType << 24 | mainAreaColour;
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ESI = headerType << 24 | headerColour;
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$xor eax,eax
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$int 0x40
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}
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void WriteText(dword x,y,byte fontType, dword color, EDX, ESI)
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{
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EAX = 4;
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EBX = x<<16+y;
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ECX = fontType<<24+color;
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$int 0x40;
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}
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void WriteNumber(dword x,y,byte fontType, ESI, ECX)
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{
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EAX = 47;
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EBX = 2<<16;
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EDX = x<<16+y;
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ESI = fontType<<24+ESI;
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$int 0x40;
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}
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void DrawBar(dword x,y,w,h,EDX)
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{
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EAX = 13;
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EBX = x<<16+w;
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ECX = y<<16+h;
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$int 0x40
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}
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void DefineButton(dword x,y,w,h,EDX,ESI)
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{
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EAX = 8;
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EBX = x<<16+w;
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ECX = y<<16+h;
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$int 0x40
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}
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inline fastcall void DeleteButton(dword EDX)
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{
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EAX = 8;
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EDX += BT_DEL;
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$int 0x40;
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}
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void DrawFlatButton(dword x,y,width,height,id,color,text)
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{
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DrawRegion_3D(x,y,width,height,0x94AECE,0x94AECE);
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DrawRegion_3D(x+1,y+1,width-2,height-2,0xFFFFFF,0xC7C7C7);
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DrawBar(x+2,y+2,width-3,height-3,color); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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IF (id<>0) DefineButton(x,y,width,height,id+BT_HIDE,0xEFEBEF); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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WriteText(-strlen(text)*6+width/2+x+1,height/2-3+y,0x80,0,text,0);
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}
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dword generator; // random number generator - <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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:int random(int max)
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// get pseudo-random number - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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{
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$rdtsc // eax & edx
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$xor eax,edx
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$not eax
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EBX = generator;
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$ror ebx,3
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$xor ebx,0xdeadbeef
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EBX += EAX;
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generator = EBX;
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EAX += EBX;
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EAX = EAX % max;
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return EAX;
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}
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:randomize()
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// initialize random number generator - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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{
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asm
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{
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mov eax,3
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int 0x40
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ror eax,16
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}
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generator = EAX;
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}
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inline fastcall ExitProcess(){
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EAX = -1; // close this program
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$int 0x40
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}
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void DrawRegion_3D(dword x,y,width,height,color1,color2)
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{
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DrawBar(x,y,width+1,1,color1);
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DrawBar(x,y+1,1,height-1,color1);
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DrawBar(x+width,y+1,1,height,color2);
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DrawBar(x,y+height,width,1,color2);
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}
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