forked from KolibriOS/kolibrios
305 lines
8.0 KiB
ObjectPascal
305 lines
8.0 KiB
ObjectPascal
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unit LRLEditor;
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interface
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uses DOSFileAccess, LRLRoutines, LRLSprites, LRLLevels;
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procedure LRLEditLevels;
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implementation
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var
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CurrentLevel: word;
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CurrentTool: word;
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TotalLevels: word;
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MouseX, MouseY: integer;
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TimeToRefresh: boolean;
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RefreshDelay: word;
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RefreshRemain: word;
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OldTimer: POINTER;
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procedure LRLRedrawLevel;
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var
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i, j: integer;
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begin
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ImageClear(LRLScreen^);
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for i := 1 to 16 do
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for j := 1 to 30 do
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with LRLLevel.Field[j, i] do
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ImagePut(LRLScreen^, LRLEnvironment[Image].Image[Count].Data^, j * 10, i * 10, 0, 0, 319, 199);
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for i := 1 to 10 do
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with LRLLevel.Player[i] do
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begin
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if Controller <> 0 then
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ImagePutTransparent(LRLScreen^, LRLFigure[Colour, SpriteData].Image[Sprite].Data^,
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Position.x * 10 + Position.xoffs, Position.y * 10 + Position.yoffs, 0, 0, 319, 199);
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end;
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ImageFill(LRLFontBuffer^, 12, 12, 252);
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ImagePut(LRLScreen^, LRLFontBuffer^, 10, 184, 0, 0, 319, 199);
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for i := 1 to 13 do
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begin
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if i > 9 then
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ImagePut(LRLScreen^, LRLFigure[i - 9, 1].Image[1].Data^, i * 15 - 4, 185, 0, 0, 319, 199)
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else
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ImagePut(LRLScreen^, LRLEnvironment[i].Image[1].Data^, i * 15 - 4, 185, 0, 0, 319, 199);
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end;
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for i := 1 to 6 do
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begin
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if LRLEditorButton[i].Lit then
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ImagePut(LRLScreen^, LRLEditorButton[i].LightIcon^, LRLEditorButton[i].x1,
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LRLEditorButton[i].y1, 0, 0, 319, 199)
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else
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ImagePut(LRLScreen^, LRLEditorButton[i].DarkIcon^, LRLEditorButton[i].x1,
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LRLEditorButton[i].y1, 0, 0, 319, 199);
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end;
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LRLDrawOrnamental(0, 0, 31, 17, 1);
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end;
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procedure RefreshRunner;
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{INTERRUPT;
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ASSEMBLER;}
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asm
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DEC RefreshRemain
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JNZ @DoTimer
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MOV AX,RefreshDelay
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MOV RefreshRemain,AX
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MOV TimeToRefresh,-1
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@DoTimer:
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PUSHF
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CALL OldTimer
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end;
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procedure LRLMoveMouse;
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var
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s, s2: string[20];
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begin
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MSMouseGetXY(Mousex, Mousey);
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if not MSMouseInArea(200, 180, 325, 205) then
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begin
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if CurrentTool < 10 then
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ImagePut(LRLScreen^, LRLEnvironment[CurrentTool].Image[1].Data^,
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Mousex - 5, Mousey - 5, 0, 0, 319, 199)
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else
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ImagePut(LRLScreen^, LRLFigure[CurrentTool - 9, 1].Image[1].Data^,
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Mousex - 5, Mousey - 5, 0, 0, 319, 199);
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end;
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if not MSMouseInArea(-2, -2, 55, 20) then
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begin
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ImageFill(LRLFontBuffer^, 50, 15, 0);
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ImagePut(LRLScreen^, LRLFontBuffer^, 0, 0, 0, 0, 319, 199);
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STR(CurrentLevel, s);
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STR(TotalLevels, s2);
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ImageStringGet(s + '/' + s2, LRLFont^, LRLFontBuffer^, 251);
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ImagePut(LRLScreen^, LRLFontBuffer^, 25 - ImageSizex(LRLFontBuffer^) div 2, 0, 0, 0, 319, 199);
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end;
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ImagePutTransparent(LRLScreen^, LRLMousePointer^, Mousex, Mousey, 0, 0, 319, 199);
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end;
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procedure RePress;
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var
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x, y: integer;
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begin
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MSMouseButtonWasPressed(1, x, y);
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MSMouseButtonWasReleased(1, x, y);
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MSMouseButtonWasPressed(4, x, y);
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MSMouseButtonWasReleased(4, x, y);
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end;
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procedure LRLEditLevels;
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var
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Keypress: word;
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NeedToFade: boolean;
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DrawNow: boolean;
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i, j: integer;
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x, y: integer;
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Cmd: word;
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begin
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if not MSMouseDriverExist then Exit;
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Repress;
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ShowLives := False;
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ShowScore := False;
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Palette256Set(LRLPalette^);
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OldTimer := SetInterrupt($8, @RefreshRunner);
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Keypress := 0;
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RefreshDelay := 1;
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RefreshRemain := 1;
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CurrentLevel := 1;
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CurrentTool := 2;
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TotalLevels := LRLLevelCount;
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TimeToRefresh := True;
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DrawNow := False;
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MSMouseSetXY(160, 100);
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LRLLoadLevel(CurrentLevel);
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repeat
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if TimeToRefresh then
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begin
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LRLRedrawLevel;
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LRLMoveMouse;
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ScreenApply(LRLScreen^);
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TimeToRefresh := False;
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end;
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if Keypressed then
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begin
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Keypress := Readkey;
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end;
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if MSMouseButtonWasReleased(1, x, y) then
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begin
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LRLScore := 0;
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FadeClear;
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ImageClear(LRLScreen^);
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ScreenApply(LRLScreen^);
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Palette256Set(LRLPalette^);
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LRLPlayLevel(CurrentLevel);
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FadeClear;
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ImageClear(LRLScreen^);
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ScreenApply(LRLScreen^);
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Palette256Set(LRLPalette^);
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LRLLoadLevel(CurrentLevel);
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Repress;
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end;
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if MSMouseButtonWasPressed(0, x, y) then
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begin
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DrawNow := True;
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end;
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if MSMouseButtonWasReleased(0, x, y) then
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begin
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DrawNow := False;
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Cmd := 0;
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for i := 1 to 6 do
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LRLEditorButton[i].Lit := False;
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for i := 1 to 6 do
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begin
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if MSMouseInArea(LRLEditorButton[i].x1, LRLEditorButton[i].y1,
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LRLEditorButton[i].x2, LRLEditorButton[i].y2) then
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begin
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Cmd := LRLEditorButton[i].Command;
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BREAK;
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end;
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end;
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if (Cmd = 1) then
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LRLSaveLevel(CurrentLevel);
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Repress;
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if (Cmd = 2) then
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begin
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LRLInsertLevel(CurrentLevel);
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Inc(CurrentLevel);
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TotalLevels := LRLLevelCount;
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LRLLoadLevel(CurrentLevel);
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Repress;
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end;
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if (Cmd = 3) and (CurrentLevel < TotalLevels) then
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begin
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Inc(CurrentLevel);
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LRLLoadLevel(CurrentLevel);
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Repress;
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end;
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if (Cmd = 4) then
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begin
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for i := 1 to 16 do
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for j := 1 to 30 do
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LRLLevel.Field[j, i].Image := 1;
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for i := 1 to 10 do
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LRLLevel.Player[i].Controller := 0;
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Repress;
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end;
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if (Cmd = 5) and (TotalLevels > 1) then
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begin
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LRLDeleteLevel(CurrentLevel);
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TotalLevels := LRLLevelCount;
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if CurrentLevel > TotalLevels then
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CurrentLevel := TotalLevels;
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LRLLoadLevel(CurrentLevel);
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Repress;
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end;
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if (Cmd = 6) and (CurrentLevel > 1) then
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begin
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Dec(CurrentLevel);
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LRLLoadLevel(CurrentLevel);
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Repress;
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end;
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MSMouseGetXY(Mousex, Mousey);
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if (Mousey > 180) then
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begin
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for i := 1 to 13 do
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begin
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if (Mousey > 184) and (Mousey < 195) and (Mousex > i * 15 - 5) and (Mousex < i * 15 + 6) then
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begin
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CurrentTool := i;
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BREAK;
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end;
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end;
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end;
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end;
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if DrawNow then
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begin
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for i := 1 to 6 do
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LRLEditorButton[i].Lit := False;
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for i := 1 to 6 do
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begin
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if MSMouseInArea(LRLEditorButton[i].x1, LRLEditorButton[i].y1,
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LRLEditorButton[i].x2, LRLEditorButton[i].y2) then
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begin
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LRLEditorButton[i].Lit := True;
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BREAK;
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end;
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end;
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MSMouseGetXY(Mousex, Mousey);
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x := (Mousex) div 10;
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y := (Mousey) div 10;
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if (x > 0) and (x < 31) and (y > 0) and (y < 17) then
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begin
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for i := 1 to 10 do
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begin
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if (LRLLevel.Player[i].Controller <> 0) and (LRLLevel.Player[i].Position.x = x) and
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(LRLLevel.Player[i].Position.y = y) then
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begin
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if (CurrentTool <> 2) and (CurrentTool <> 3) and (CurrentTool <> 4) and
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(CurrentTool <> 7) then
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begin
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LRLLevel.Player[i].Controller := 0;
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BREAK;
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end;
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end;
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end;
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if CurrentTool < 10 then
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LRLLevel.Field[x, y].Image := CurrentTool
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else
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begin
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if (LRLLevel.Field[x, y].Image = 2) or (LRLLevel.Field[x, y].Image = 3) or
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(LRLLevel.Field[x, y].Image = 4) or (LRLLevel.Field[x, y].Image = 1) then
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begin
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if CurrentTool = 10 then
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begin
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LRLLevel.Player[1].Controller := 1;
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LRLLevel.Player[1].Position.x := x;
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LRLLevel.Player[1].Position.y := y;
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LRLLevel.Player[1].Colour := 1;
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end
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else
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begin
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j := 2;
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for i := 2 to 10 do
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begin
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if LRLLevel.Player[i].Controller = 0 then
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begin
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j := i;
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BREAK;
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end;
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end;
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LRLLevel.Player[j].Controller := 2;
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LRLLevel.Player[j].Position.x := x;
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LRLLevel.Player[j].Position.y := y;
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LRLLevel.Player[j].Colour := CurrentTool - 9;
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end;
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end;
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end;
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end;
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end;
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until (LO(Keypress) = 27);
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SetInterrupt($8, OldTimer);
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end;
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end.
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