kolibrios/programs/system/icon_new/RButton.inc

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;idbRRedrawFon equ 100
;idbRAlign equ 101
;idbRFixIcons equ 102
;idbRAdd equ 103
;idbRDel equ 104
;idbRProp equ 105
DELTA_COLOR equ 70
COLOR_SEL_BUT equ 00F7092Dh
MAX_USER_BUTTONS equ 30
;---- thread for rbutton -----------------------------------------------------------------------
RButtonWin:
if lang eq ru
mov [MinRMenuW],18*6+10
else
mov [MinRMenuW],15*6+10
end if
mcall 40,100101b ;SetMaskMessage 100101b
mcall 48,3,sc,40
mov eax,[sc.work] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> ᢥ⫥<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
rol eax,16
add al,DELTA_COLOR
jnc @f
mov al,0FFh
@@:
rol eax,16
add al,DELTA_COLOR
jnc @f
mov al,0FFh
@@:
add ah,DELTA_COLOR
jnc @f
mov ah,0FFh
@@:
mov [sc.workH],eax
mov eax,[sc.work] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
rol eax,16
sub al,DELTA_COLOR
jnc @f
mov al,0FFh
@@:
rol eax,16
sub al,DELTA_COLOR
jnc @f
mov al,0FFh
@@:
sub ah,DELTA_COLOR
jnc @f
mov ah,0FFh
@@:
mov [sc.workL],eax
stdcall GetNumIcon,[MouseX],[MouseY],-1
mov [SelIcon],eax
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m2m [RMenuW],[MinRMenuW]
cmp [SelIcon],-1
jne .RBW1
;----------- <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ------------------------------------------------
mov [NumMenuButt],0
mcall 70,fiIni
mcall 68,12,dword[bufIni+32] ;<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov [RBMenuCP],eax ;GetUserBut <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [ini_enum_keys],IconIni,secRButt,GetUserBut
mov ebx,[NumMenuButt]
add [NumMenuButt],4
mov [RBMenuCP+ebx*8],RMenuRedrawFon
mov [RBMenuCP+ebx*8+8],RMenuAlign
cmp [bFixIcons],1
je @f
mov [RBMenuCP+ebx*8+16],RMenuOffMoving
jmp .RBW11
@@:
mov [RBMenuCP+ebx*8+16],RMenuOnMoving
.RBW11:
mov [RBMenuCP+ebx*8+24],RMenuAdd
mov [RBMenuCP+ebx*8+4],0
mov [RBMenuCP+ebx*8+8+4],0
mov [RBMenuCP+ebx*8+16+4],0
mov [RBMenuCP+ebx*8+24+4],0
jmp .RBW2
;----------- <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ------------------------------------------------
.RBW1:
xor ebx,ebx
mov [NumMenuButt],5
mov [RBMenuCP+ebx*8],RMenuRedrawFon
mov [RBMenuCP+ebx*8+8],RMenuAlign
cmp [bFixIcons],1
je @f
mov [RBMenuCP+ebx*8+16],RMenuOffMoving
jmp .RBW21
@@:
mov [RBMenuCP+ebx*8+16],RMenuOnMoving
.RBW21:
mov [RBMenuCP+ebx*8+24],RMenuDel
mov [RBMenuCP+ebx*8+32],RMenuProp
mov [RBMenuCP+ebx*8+4],0
mov [RBMenuCP+ebx*8+8+4],0
mov [RBMenuCP+ebx*8+16+4],0
mov [RBMenuCP+ebx*8+24+4],0
mov [RBMenuCP+ebx*8+32+4],0
;-------------------------------------------------------------------------------
.RBW2:
cmp [SelIcon],-1
jne @f
mov eax,[NumMenuButt]
shl eax,4
mov [RMenuH],ax
jmp .rbw1
@@:
mov [RMenuH],16*5
.rbw1:
add [RMenuW],3 ;<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
add [RMenuH],3 ;<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
RBWRedraw:
mcall 12,1 ;RedrawWinBeg
mov ebx,[MouseX]
shl ebx,16
mov bx,[RMenuW]
mov ecx,[MouseY]
shl ecx,16
mov cx,[RMenuH]
mov edx,01000000h
mov esi,01000000h
xor eax,eax
int 40h
and ebx,0FFFFh ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>אַ㣮<EFBFBD><EFBFBD>
inc bx
and ecx,0FFFFh
inc cx
mcall 13,,,[sc.work]
;----------- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov ecx,[NumMenuButt]
xor eax,eax
.DrawUB:
push ecx
push eax
stdcall DrawRBLine,eax,0
pop eax
add eax,16
pop ecx
loop .DrawUB
;---------------
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>אַ㣮<EFBFBD><EFBFBD>
xor ebx,ebx ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov bx,[RMenuW]
xor ecx,ecx
mcall 38,,,[sc.workL]
mov bx,[RMenuW] ;<EFBFBD><EFBFBD>
shl ebx,16
mov bx,[RMenuW]
xor ecx,ecx
mov cx,[RMenuH]
mcall
xor ebx,ebx ;<EFBFBD><EFBFBD><EFBFBD>
mov bx,[RMenuW]
mov cx,[RMenuH]
shl ecx,16
mov cx,[RMenuH]
mcall
xor ebx,ebx ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
xor ecx,ecx
mov cx,[RMenuH]
mcall
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
xor ebx,ebx
mov bx,[RMenuW]
add ebx,1*10000h-1
mov ecx,00010001h
mcall ,,,[sc.workH]
mov ebx,00010001h
xor ecx,ecx
mov cx,[RMenuH]
add ecx,1*10000h-1
mcall
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mcall 12,2 ;RedrawWinEnd
;-------------------------------------------------------------------
mcall 9,RBProcInfo,-1 ;GetThreadInfo RBProcInfo,-1
mcall 18,21,dword[RBProcInfo+30]
m2m dword[RBSlot],eax
RBWMessages:
mcall 10 ;WaitMessage
dec eax
jz RBWRedraw
sub eax,2
jz RBWButton
sub eax,3
jz RBWMouse
jmp RBWMessages
RBWButton:
mcall 17 ;GetButtonPressed
shr eax,8
mov ebx,eax
mov eax,[RBMenuCP+ebx*8+4] ;<EFBFBD> <EFBFBD><EFBFBD> 0, <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> ini)
test eax,eax
jnz .RBWB
mov eax,[RBMenuCP+ebx*8] ;<EFBFBD>, <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp eax,RMenuRedrawFon ; <EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD>롨ࠥ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jz RBRedrawFon
cmp eax,RMenuAlign
jz RBAlign
cmp eax,RMenuOffMoving
jz RBFixIcons
cmp eax,RMenuOnMoving
jz RBFixIcons
cmp eax,RMenuAdd
jz RBAdd
cmp eax,RMenuDel
jz RBDelete
cmp eax,RMenuProp
jz RBPropeties
jmp RBWExit
.RBWB:
mov dword[fiRunProg+8],0
mov dword[fiRunProg+21],eax
mcall 70,fiRunProg
jmp RBWExit
RBWMouse:
call MouseInWin
jnc .RBWMnoInWin ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mcall 37,1 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>⥫쭮 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
and eax,0FFF0h ;<EFBFBD><EFBFBD> ⮫쪮 Y, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 16(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
cmp [PredItem],eax
je .RBWMendLightBut
shr eax,4 ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> ⮫쪮 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp eax,[NumMenuButt]
jae .RBWMnoInWin
cmp [PredItem],-1 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
je @f
stdcall DrawRBLine,[PredItem],0
@@:
call MouseInWin
jnc @f
mcall 37,1 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>⥫쭮 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
and eax,0FFF0h ;<EFBFBD><EFBFBD> ⮫쪮 Y, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 16(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
mov [PredItem],eax
stdcall DrawRBLine,eax,1
@@:
jmp .RBWMendLightBut
.RBWMnoInWin:
cmp [PredItem],-1 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
je .RBWMendLightBut
stdcall DrawRBLine,[PredItem],0
mov [PredItem],-1
.RBWMendLightBut:
mcall 37,2 ;GetMouseKey
test eax,111b
jz RBWMessages
call MouseInWin
jc RBWMessages
RBWExit:
cmp [SelIcon],-1
jne @f
mcall 68,13,[RBMenuCP] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
@@:
mov [RButtonActiv],0
mcall -1 ;ExitProcess
RBRedrawFon:
mcall 15,3
jmp RBWExit
RBAlign:
call AlignIcons
m2m [PIcoDB],[BegData]
stdcall [ini_enum_sections],IconIni,Ini_SavePos
mov dword[fiRunProg+8],WarningSave
mov dword[fiRunProg+21],pthNotify
mcall 70,fiRunProg
mov [bNotSave],0
jmp RBRedrawFon
RBFixIcons:
xor dword[bFixIcons],1
cmp [bNotSave],0
je @f
mov dword[fiRunProg+8],WarningSave
mov dword[fiRunProg+21],pthNotify
mcall 70,fiRunProg
mov [bNotSave],0
@@:
jmp RBWExit
RBAdd:
cmp [DlgAddActiv],1
je RBWSetActivWin
mov [DlgAddActiv],1
mcall 51,1,DlgAdd,stack_dlg ;CreateThread DlgAdd,stack_dlg
jmp RBWExit
RBDelete:
mov eax,[SelIcon]
mov eax,[IconsOffs+eax*4]
stdcall [ini_del_section],IconIni,eax
stdcall DelIcon,[SelIcon]
mov dword[fiRunProg+8],WarningSave
mov dword[fiRunProg+21],pthNotify
mcall 70,fiRunProg
mov [bNotSave],0
jmp RBRedrawFon
RBPropeties:
cmp [DlgAddActiv],1
je RBWSetActivWin
mov [DlgAddActiv],1
mcall 51,1,DlgProp,stack_dlg ;CreateThread DlgProp,stack_dlg
jmp RBWExit
RBWSetActivWin:
mcall 18,3,[slotDlgAdd]
jmp RBWExit
proc DrawRBLine y,active
xor ebx,ebx
mov bx,[RMenuW]
add ebx,2*10000h-3
mov ecx,[y]
add ecx,2
shl ecx,16
mov cx,16;-1-2
cmp [active],1
jne @f
mov edx,[sc.work_button]
jmp .L1
@@:
mov edx,[sc.work]
.L1:
mcall 13
;----------------------------------------------
xor ebx,ebx ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov bx,[RMenuW]
add ebx,2*10000h-3
mov cx,word[y]
shl ecx,16
mov cx,word[y]
add ecx,00020002h
cmp [active],1
jne @f
mov edx,[sc.workL]
jmp .L3
@@:
mov edx,[sc.work]
.L3:
mcall 38
mov ebx,00020002h ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov cx,word[y]
shl ecx,16
mov cx,word[y]
add ecx,00020002h+16
cmp [active],1
jne @f
mov edx,[sc.workL]
@@:
mcall
xor ebx,ebx ;<EFBFBD><EFBFBD><EFBFBD>
mov bx,[RMenuW]
add ebx,2*10000h-3
mov cx,word[y]
shl ecx,16
mov cx,word[y]
add ecx,16*10000h+16+00020002h
cmp [active],1
jne @f
mov edx,[sc.workH]
@@:
mcall
mov bx,[RMenuW] ;<EFBFBD><EFBFBD>
shl ebx,16
mov bx,[RMenuW]
add ebx,-2*10000h-2
mov cx,word[y]
shl ecx,16
mov cx,word[y]
add ecx,00020002h+16
cmp [active],1
jne @f
mov edx,[sc.workH]
@@:
mcall
mov eax,[y]
shr eax,4
mov edx,[RBMenuCP+eax*8]
xor ebx,ebx
mov ebx,[y]
add ebx,7*10000h+7
cmp [active],1
jne @f
mov ecx,[sc.work_button_text]
jmp .L2
@@:
mov ecx,[sc.work_text]
.L2:
or ecx,80000000h
mcall 4
ret
endp
proc MouseInWin ;Carry flag = 1, <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mcall 37,0 ;GetMousePos
xor ebx,ebx
mov bx,ax ;y
shr eax,16 ;x
xor ecx,ecx
mov cx,bx
mov bx,ax
mcall 34
cmp eax,[RBSlot]
jne @f
stc
ret
@@:
clc
ret
endp
proc AlignIcons
local posX:WORD,\
posY:WORD,\
negatX:WORD,\
negatY:WORD
xor ebx,ebx
mov ecx,[MaxNumIcon]
test ecx,ecx
jnz .AlignIco
ret
.AlignIco:
push ecx
or ecx,-1
mov edi,dword[IconsOffs+ebx]
xor eax,eax
repne scasb
repne scasb
repne scasb
repne scasb
mov dword[negatX],0
;-------- <EFBFBD><EFBFBD>ࠧ㥬 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov ax,[edi+2]
test ax,8000h
jz @f
neg ax
mov word[negatX],1
@@:
mov [posX],ax
mov ax,[edi]
test ax,8000h
jz @f
neg ax
mov word[negatY],1
@@:
mov [posY],ax
;-----
mov ax,[posY]
mov dx,ALIGN_SIZE
cmp ax,dx
jb .AI0
@@: sub ax,dx
cmp ax,dx
jae @b
.AI0:
mov dx,ax
cmp dx,ALIGN_SIZE/2
jb .AI1
mov ax,ALIGN_SIZE
sub ax,dx
add [posY],ax
jmp .AI2
.AI1:
sub [posY],dx
.AI2:
;-----
mov ax,[posX]
mov dx,ALIGN_SIZE
cmp ax,dx
jb .AI3
@@: sub ax,dx
cmp ax,dx
jae @b
.AI3:
mov dx,ax
cmp dx,ALIGN_SIZE/2
jb .AI4
mov ax,ALIGN_SIZE
sub ax,dx
add [posX],ax
jmp .AI5
.AI4:
sub [posX],dx
.AI5:
;----- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov ax,[posX]
cmp [negatX],1
jne @f
neg ax
inc ax
jmp .AI6
@@:
mov dx,[ScreenX]
shr dx,1
cmp ax,dx
jbe .AI6
sub ax,[ScreenX]
.AI6:
mov word[edi+2],ax
mov ax,[posY]
cmp [negatY],1
jne @f
neg ax
inc ax
jmp .AI7
@@:
mov dx,[ScreenY]
shr dx,1
cmp ax,dx
jbe .AI7
sub ax,[ScreenY]
.AI7:
mov word[edi],ax
;--------
pop ecx
add ebx,4
dec ecx
jnz .AlignIco
; loop .AlignIco
; mov dword[fInfo],2
; mcall 70,fInfo
ret
endp
;-------------------------------------------------------------------------------
proc GetUserBut stdcall,f_name,sec_name,key_name,key_value
cmp [NumMenuButt],MAX_USER_BUTTONS
jne @f
ret
@@:
push ebx esi edi
mov edi,[key_name] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
xor eax,eax
or ecx,-1
repne scasb
sub edi,[key_name]
mov eax,edi
shl eax,1
lea eax,[eax*2+eax+5*2]
cmp ax,[RMenuW]
jbe @f
mov [RMenuW],ax
@@:
mov ebx,[NumMenuButt]
mov esi,[key_name]
mov edi,[RBMenuCP+ebx*8]
@@: lodsb
stosb
test al,al
jnz @b
mov [RBMenuCP+ebx*8+4],edi
mov esi,[key_value]
@@: lodsb
stosb
test al,al
jnz @b
mov [RBMenuCP+ebx*8+8],edi
inc [NumMenuButt]
pop edi esi ebx
mov eax,1
ret
endp
proc Ini_SavePos stdcall,f_name,sec_name
push ebx edi esi
xor ebx,ebx
.SearchSect:
mov edi,[IconsOffs+ebx*4]
mov esi,[sec_name]
@@:
lodsb
scasb
jne @f
test al,al
jnz @b
jmp .IcoDataFound
@@:
inc ebx
cmp ebx,[MaxNumIcon]
jb .SearchSect
mov eax,1
pop esi edi ebx
ret
.IcoDataFound:
or ecx,-1
repne scasb
repne scasb
repne scasb
;int3
movzx eax,word[edi+2]
test eax,8000h
jz @f
or eax,0FFFF0000h
@@:
stdcall [ini_set_int],[f_name],[sec_name],keyX,eax
movzx eax,word[edi]
test eax,8000h
jz @f
or eax,0FFFF0000h
@@:
stdcall [ini_set_int],[f_name],[sec_name],keyY,eax
mov eax,1
pop esi edi ebx
ret
endp