* Rewritten Vesa2 background code, it is much faster now

* Fixed kernel fault when creating files with unusual names with multiple dots

git-svn-id: svn://kolibrios.org@527 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Evgeny Grechnikov (Diamond) 2007-05-30 13:48:21 +00:00
parent 6c6a00efd0
commit 141e4c2c3d
5 changed files with 316 additions and 372 deletions

View File

@ -1444,14 +1444,19 @@ fat_gen_short_name:
add ebx, edi
sub ebx, ecx
push ebx
cmp ebx, ecx
jb @f
pop ebx
push ecx
@@:
cmp edi, ecx
jbe .skip
@@:
dec edi
mov al, ' '
xchg al, [edi]
mov al, [edi]
dec ebx
mov [ebx], al
mov byte [edi], ' '
cmp edi, ecx
ja @b
.skip:

View File

@ -305,6 +305,9 @@ virtual at (OS_BASE+0x043BF80)
tss TSS
end virtual
BgrDrawMode equ (OS_BASE+0x043EFF4)
BgrDataWidth equ (OS_BASE+0x043EFF8)
BgrDataHeight equ (OS_BASE+0x043EFFC)
WinMapAddress equ (OS_BASE+0x043F000)
display_data equ (OS_BASE+0x043F000)

View File

@ -107,7 +107,7 @@ use16
org 0x0
jmp start_of_code
version db 'Kolibri OS version 0.6.5.0 ',13,10,13,10,0
version db 'Kolibri OS version 0.7.0.0 pre ',13,10,13,10,0
include "boot/bootstr.inc" ; language-independent boot messages
include "boot/preboot.inc"
@ -521,9 +521,9 @@ high_code:
; set background
xor eax,eax
inc eax
mov [display_data-12],eax
mov [display_data-8],eax
mov [display_data-4],eax
mov [BgrDrawMode],eax
mov [BgrDataWidth],eax
mov [BgrDataHeight],eax
mov [mem_BACKGROUND],4095
stdcall kernel_alloc, [mem_BACKGROUND]
mov [img_background], eax
@ -1119,7 +1119,6 @@ set_variables:
pop eax
mov byte [SB16_Status],0 ; Minazzi Paolo
mov [display_data-12],dword 1 ; tiled background
mov [BTN_ADDR],dword BUTTON_INFO ; address of button list
;!! IP 04.02.2005:
@ -2287,7 +2286,7 @@ endg
iglobal
version_inf:
db 0,6,5,0 ; version 0.6.5.0
db 0,7,0,0 ; version 0.7.0.0
db UID_KOLIBRI
db 'Kolibri',0
version_end:
@ -2356,8 +2355,8 @@ sys_background:
je sbgrr
cmp ecx,0
je sbgrr
mov [display_data-8],ebx
mov [display_data-4],ecx
mov [BgrDataWidth],ebx
mov [BgrDataHeight],ecx
; mov [bgrchanged],1
pushad
@ -2366,18 +2365,17 @@ sys_background:
; calculate RAW size
xor eax,eax
inc eax
cmp [display_data-8],eax
cmp [BgrDataWidth],eax
jae @f
mov [display_data-8],eax
mov [BgrDataWidth],eax
@@:
cmp [display_data-4],eax
cmp [BgrDataHeight],eax
jae @f
mov [display_data-4],eax
mov [BgrDataHeight],eax
@@:
mov eax,[display_data-8]
imul eax,[display_data-4]
inc eax
imul eax,3
mov eax,[BgrDataWidth]
imul eax,[BgrDataHeight]
lea eax,[eax*3]
mov [mem_BACKGROUND],eax
; get memory for new background
stdcall kernel_alloc, [mem_BACKGROUND]
@ -2425,9 +2423,9 @@ draw_background_temp:
cmp eax,4 ; TILED / STRETCHED
jnz nosb4
cmp ebx,[display_data-12]
cmp ebx,[BgrDrawMode]
je nosb41
mov [display_data-12],ebx
mov [BgrDrawMode],ebx
; mov [bgrchanged],1
nosb41:
ret
@ -2436,11 +2434,8 @@ draw_background_temp:
cmp eax,5 ; BLOCK MOVE TO BGR
jnz nosb5
; bughere
mov edi, [TASK_BASE]
add ebx, [edi+TASKDATA.mem_start]
mov eax, ebx
mov ebx, ecx
add ecx, edx
add ebx, [img_background] ;IMG_BACKGROUND
mov ecx, edx
call memmove
@ -2457,9 +2452,9 @@ sys_getbackground:
cmp eax,1 ; SIZE
jnz nogb1
mov eax,[display_data-8]
mov eax,[BgrDataWidth]
shl eax,16
mov ax,[display_data-4]
mov ax,[BgrDataWidth]
mov [esp+36],eax
ret
nogb1:
@ -2480,7 +2475,7 @@ sys_getbackground:
cmp eax,4 ; TILED / STRETCHED
jnz nogb4
mov eax,[display_data-12]
mov eax,[BgrDrawMode]
nogb4:
mov [esp+36],eax
ret
@ -4098,7 +4093,7 @@ drawbackground:
call [draw_pointer]
ret
dbrv20:
cmp [display_data-12],dword 1
cmp [BgrDrawMode],dword 1
jne bgrstr
call vesa20_drawbackground_tiled
dec [mouse_pause]

View File

@ -206,8 +206,8 @@ vesa12_drawbackground:
push edx
xor edx,edx
mov eax,dword[WinMapAddress-8]
mov ebx,dword[WinMapAddress-4]
mov eax,dword[BgrDataWidth]
mov ebx,dword[BgrDataHeight]
mul ebx
mov ebx,3
mul ebx
@ -220,23 +220,19 @@ vesa12_drawbackground:
push eax
push ebx
mov esi,[img_background] ;IMG_BACKGROUND
cmp [WinMapAddress-12],dword 1 ; tiled background
cmp [BgrDrawMode],dword 1 ; tiled background
jne no_vesa12_tiled_bgr
push edx
xor edx,edx
mov ecx,[WinMapAddress-8]
div ecx
mov eax,edx
div dword [BgrDataWidth]
push eax
push edx
mov eax,ebx
xor edx,edx
mov ecx,[WinMapAddress-4]
div ecx
div dword [BgrDataHeight]
mov ebx,edx
pop eax
@ -244,21 +240,19 @@ vesa12_drawbackground:
no_vesa12_tiled_bgr:
cmp [WinMapAddress-12],dword 2 ; stretched background
cmp [BgrDrawMode],dword 2 ; stretched background
jne no_vesa12_stretched_bgr
push edx
imul eax,dword [WinMapAddress-8]
xor edx,edx
mul dword [BgrDataWidth]
mov ecx,[ScreenWidth]
inc ecx
div ecx
push eax
mov eax,ebx
imul eax,dword [WinMapAddress-4]
xor edx,edx
mul dword [BgrDataHeight]
mov ecx,[ScreenHeight]
inc ecx
div ecx
@ -270,34 +264,26 @@ vesa12_drawbackground:
no_vesa12_stretched_bgr:
push eax
mov eax,ebx
xor edx,edx
mov ebx,[WinMapAddress-8]
add ebx,[WinMapAddress-8]
add ebx,[WinMapAddress-8]
mul ebx
mov esi,eax
pop eax
add esi,eax
add esi,eax
mov esi,ebx
imul esi, dword [BgrDataWidth]
add esi,eax
lea esi,[esi*3]
add esi,[img_background] ;IMG_BACKGROUND
pop ebx
pop eax
v12di4:
mov ecx,[esi]
mov cl,[esi+2]
shl ecx,16
mov cx,[esi]
pusha
mov esi,eax
mov edi,ebx
mov eax,[ScreenWidth]
add eax,1
mul ebx
add eax,esi
add eax,WinMapAddress
cmp [eax],byte 1
cmp [eax+esi+WinMapAddress],byte 1
jnz v12nbgp
mov eax,[BytesPerScanLine]
mov ebx,edi

View File

@ -769,108 +769,89 @@ align 4
; ret
;--------------vbe voodoo ------------------------------------------------
vesa20_drawbackground_tiled:
call [disable_mouse]
push ebp
push eax
push ebx
push ecx
push edx
mov edx,dword [WinMapAddress-8] ; B
add edx,dword [WinMapAddress-8] ; +B
add edx,dword [WinMapAddress-8] ; +B
push edx
mov ebp,[draw_data+32+RECT.left] ; x start:=(x+Xwin)
mov ebx,[draw_data+32+RECT.top] ; y start:=(y+Ywin)
mov eax,[BytesPerScanLine]
pushad
; External loop for all y from start to end
mov ebx, [draw_data+32+RECT.top] ; y start
dp2:
mov ebp, [draw_data+32+RECT.left] ; x start
; 1) Calculate pointers in WinMapAddress (does pixel belong to OS thread?) [ebp]
; and LFB data (output for our function) [edi]
mov eax, [BytesPerScanLine]
mul ebx
xchg ebp, eax ; BytesPerScanLine*(Ywin+y)
add ebp, eax ; +X
add ebp, eax ; +X
add ebp, eax ; +X
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
xchg ebp, eax
add ebp, eax
add ebp, eax
add ebp, eax
cmp [ScreenBPP], byte 24 ; 24 or 32 bpp ? - x size
jz @f
add ebp,eax ; +X
add ebp, eax
@@:
add ebp,[LFBAddress] ; +LFB
add ebp, [LFBAddress]
; ebp:=Y*BytesPerScanLine+X*BytesPerPixel+AddrLFB
call calculate_edi
dp3: ; MAIN LOOP
cmp [edi+WinMapAddress],byte 1 ; ptrBuffer^<>byte(1)
jne nbgp
push eax
push ebx
mov ecx,dword [WinMapAddress-8] ; B
xor edx,edx ; edx:=0
div ecx ; Xstart/B
; eax=Int(qn) edx:=Rem
lea esi,[edx+edx*2] ; esi:=edx*3
mov ecx,dword [WinMapAddress-4] ; ecx:=H
mov eax,[esp+0] ; eax:=Ystart
xor edx,edx ;
div ecx ; Ystart/H
mov eax,edx ; eax:=Rem
xor edx,edx ;
mov ebx,[esp+8] ; ebx:=B*3
mul ebx ;
add esi,eax ;
; mov eax,[esi+IMG_BACKGROUND]
mov eax,[img_background]
mov eax,[esi+eax]
and eax,0xffffff
xchg edi, ebp
stosw
shr eax,16
stosb
xchg ebp, edi ; ebp+=3
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
jz @f
inc ebp ; +1
@@:
pop ebx
; Now eax=x, ebx=y, edi->output, ebp=offset in WinMapAddress
; 2) Calculate offset in background memory block
push eax
xor edx, edx
mov eax, ebx
mov ecx, [BgrDataHeight]
div ecx ; edx := y mod BgrDataHeight
sub ecx, edx ; ecx := BgrDataHeight - (y mod BgrDataHeight)
pop eax
jmp hook1
push eax
mov esi, edx
imul esi, [BgrDataWidth] ; esi := (y mod BgrDataHeight) * BgrDataWidth
xor edx, edx
div dword [BgrDataWidth] ; edx := x mod BgrDataWidth
add esi, edx ; esi := (y mod BgrDataHeight)*BgrDataWidth + (x mod BgrDataWidth)
pop eax
lea esi, [esi*3]
add esi, [img_background]
xor edx, edx
inc edx
; 3) Loop through redraw rectangle and copy background data
; Registers meaning:
; eax = x, ebx = y (screen coordinates)
; ecx = deltax - number of pixels left in current tile block
; edx = 1
; esi -> bgr memory, edi -> output
; ebp = offset in WinMapAddress
dp3:
cmp [ebp+WinMapAddress], dl
jnz nbgp
movsb
movsb
movsb
jmp @f
nbgp:
add ebp,3 ; +3
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
jz @f
inc ebp ; +1
add esi, 3
add edi, 3
@@:
hook1:
inc edi ; ptrBuffer++
add esi,3 ; ptrImage+=3
inc eax
cmp eax,[draw_data+32+RECT.right] ; X > xend?
jle dp3
mov ebp,[draw_data+32+RECT.left]
cmp [ScreenBPP], byte 25 ; 24 or 32 bpp?
sbb edi, -1 ; +1 for 32 bpp
; I do not use 'inc eax' because this is slightly slower then 'add eax,1'
add ebp, edx
add eax, edx
cmp eax, [draw_data+32+RECT.right]
ja dp4
sub ecx, edx
jnz dp3
; next tile block on x-axis
mov ecx, [BgrDataWidth]
sub esi, ecx
sub esi, ecx
sub esi, ecx
jmp dp3
dp4:
; next scan line
inc ebx
mov eax,[BytesPerScanLine]
mul ebx
xchg ebp, eax ; BytesPerScanLine*(Ywin+y)
add ebp, eax ; +X
add ebp, eax ; +X=X*2
add ebp, eax ; +X=X*3
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
jz @f
add ebp,eax ; +X=X*4
@@:
add ebp,[LFBAddress] ; +LFB
; ebp:=Y*BytesPerScanLine+X*BytesPerPixel+AddrLFB
call calculate_edi
cmp ebx,[draw_data+32+RECT.bottom]
jle dp3
add esp,4
pop edx
pop ecx
pop ebx
pop eax
pop ebp
mov [EGA_counter],1
cmp ebx, [draw_data+32+RECT.bottom]
jbe dp2
popad
mov [EGA_counter], 1
call VGA_drawbackground
ret
@ -879,220 +860,194 @@ hook1:
vesa20_drawbackground_stretch:
call [disable_mouse]
push ebp
pushad
; Helper variables
mov eax, [BgrDataWidth]
xor edx, edx
mov ecx, [ScreenWidth]
inc ecx
div ecx
push eax ; quo
push edx ; rem
mov eax, [BgrDataHeight]
xor edx, edx
mov ecx, [ScreenHeight]
inc ecx
div ecx
push eax
push ebx
push ecx
push edx
mov edx,dword [WinMapAddress-8] ; B
add edx,dword [WinMapAddress-8] ; +B
add edx,dword [WinMapAddress-8] ; +B
push edx
mov ebp,[draw_data+32+RECT.left] ; x start:=(x+Xwin)
mov ebx,[draw_data+32+RECT.top] ; y start:=(y+Ywin)
mov eax,[BytesPerScanLine]
; External loop for all y from start to end
mov ebx, [draw_data+32+RECT.top] ; y start
mov ebp, [draw_data+32+RECT.left] ; x start
; 1) Calculate pointers in WinMapAddress (does pixel belong to OS thread?) [ebp]
; and LFB data (output for our function) [edi]
mov eax, [BytesPerScanLine]
mul ebx
xchg ebp, eax ; BytesPerScanLine*(Ywin+y)
add ebp, eax ; +X
add ebp, eax ; +X
add ebp, eax ; +X
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
xchg ebp, eax
add ebp, eax
add ebp, eax
add ebp, eax
cmp [ScreenBPP], byte 24 ; 24 or 32 bpp ? - x size
jz @f
add ebp,eax ; +X
add ebp, eax
@@:
add ebp,[LFBAddress] ; +LFB
add ebp, [LFBAddress]
; ebp:=Y*BytesPerScanLine+X*BytesPerPixel+AddrLFB
call calculate_edi
sdp3: ; MAIN LOOP
cmp [edi+WinMapAddress],byte 1 ; ptrBuffer^<>byte(1)
jne snbgp
push eax
push ebx
mov eax,dword [WinMapAddress-8]
imul eax, [esp+4] ;4
xor edx,edx
mov ebx,[ScreenWidth]
div ebx
mov cx,dx
lea esi,[eax+eax*2]
mov eax,dword [WinMapAddress-4]
imul eax, [esp+0] ;0
xor edx,edx
mov ebx,[ScreenHeight]
div ebx
shl ecx,16
mov cx,dx
imul eax, [esp+8] ;8
add esi,eax
; mov eax,[esi+IMG_BACKGROUND]
mov eax,[img_background]
push eax
mov eax,[display_data-4]
imul eax,[display_data-8]
imul eax,3
sub eax,3
cmp eax,esi
pop eax
jbe @f
mov eax,[esi+eax]
@@:
push eax
ror ecx,16
xor eax,eax
mov ax,cx
shl eax,1 ; óìíîæåíèå íà 2
lea eax,[eax+eax*4] ; óìíîæåíèå íà 5
xor edx,edx
mov ebx,[ScreenWidth]
div ebx
cmp eax,5
pop eax
jb @f
; mov ebx,[esi+IMG_BACKGROUND+3]
mov ebx,[img_background]
push eax
mov eax,[display_data-4]
imul eax,[display_data-8]
imul eax,3
sub eax,3
cmp eax,esi
pop eax
jbe @f
mov ebx,[esi+ebx+3]
call overlapping_of_points
@@:
push eax
ror ecx,16
xor eax,eax
mov ax,cx
shl eax,1 ; óìíîæåíèå íà 2
lea eax,[eax+eax*4] ; óìíîæåíèå íà
xor edx,edx
mov ebx,[ScreenHeight]
div ebx
cmp eax,5
pop eax
jb @f
mov ebx,[display_data-8]
shl ebx,1
add ebx,[display_data-8]
add ebx,[img_background] ;IMG_BACKGROUND
push eax
mov eax,[display_data-4]
imul eax,[display_data-8]
imul eax,3
cmp eax,esi
pop eax
jbe @f
add ebx,esi
mov ebx,[ebx]
call overlapping_of_points
@@:
and eax,0xffffff
xchg edi, ebp
stosw
shr eax,16
stosb
xchg ebp, edi ; ebp+=3
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
jz @f
inc ebp ; +1
@@:
pop ebx
; Now eax=x, ebx=y, edi->output, ebp=offset in WinMapAddress
push ebx
; 2) Calculate offset in background memory block
push eax
mov eax, ebx
mul dword [BgrDataHeight]
mov ecx, [ScreenHeight]
inc ecx
div ecx ; eax := y * BgrDataHeight / ScreenHeight
; edx := (y * BgrDataHeight) mod ScreenHeight
mov esi, eax
pop eax
jmp shook1
overlapping_of_points:
push ecx edi
mov ecx,eax
mov edx,ebx
xor eax,eax
mov al,cl
xor ebx,ebx
mov bl,dl
add eax,ebx
rcr eax,1
xor edi,edi
mov di,ax
xor eax,eax
mov al,ch
xor ebx,ebx
mov bl,dh
add eax,ebx
rcr eax,1
ror edi,8
add edi,eax
ror ecx,8
ror edx,8
xor eax,eax
mov al,ch
xor ebx,ebx
mov bl,dh
add eax,ebx
rcr eax,1
ror edi,8
add eax,edi
ror eax,16
pop edi ecx
ret
push edx ; dword [esp] = (y * BgrDataHeight) mod ScreenHeight
; dword [esp+4] = y * BgrDataHeight / ScreenHeight
push eax
mov ecx, [BgrDataWidth]
mul ecx
imul esi, ecx
dec ecx
push ecx
mov ecx, [ScreenWidth]
inc ecx
div ecx ; eax := x * BgrDataWidth / ScreenWidth
; edx := (x * BgrDataWidth) mod ScreenWidth
add esi, eax
lea esi, [esi*3]
add esi, [img_background]
push ecx edx esi
; 3) Loop through redraw rectangle and copy background data
; Registers meaning:
; ecx = (x * BgrDataWidth) / ScreenWidth
; edx = (x * BgrDataWidth) mod ScreenWidth (used to fast recalculating of ecx,esi)
; esi -> bgr memory, edi -> output
; ebp = offset in WinMapAddress
; dword [esp] = saved esi
; dword [esp+4] = saved edx
; dword [esp+8] = saved ecx
; dword [esp+12] = limit for overlapping of points
; dword [esp+16] = x
; dword [esp+20] = (y * BgrDataHeight) mod ScreenHeight (used to fast recalculating of esi)
; dword [esp+24] = y
; precalculated constants:
; dword [esp+28] = BgrDataHeight mod ScreenHeight
; dword [esp+32] = BgrDataHeight div ScreenHeight
; dword [esp+36] = BgrDataWidth mod ScreenWidth
; dword [esp+40] = BgrDataWidth div ScreenWidth
sdp3:
cmp [ebp+WinMapAddress], byte 1
jnz snbgp
mov al, [esi+2]
shl eax, 16
mov ax, [esi]
cmp ecx, [esp+12]
jae @f
mov ebx, [esi+2]
shr ebx, 8
call overlapping_of_points
@@:
mov [edi], ax
shr eax, 16
mov [edi+2], al
snbgp:
add ebp,3 ; +3
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
cmp [ScreenBPP], byte 25
sbb edi, -4
add ebp, 1
mov eax, [esp+16]
add eax, 1
mov [esp+16], eax
cmp eax, [draw_data+32+RECT.right]
ja sdp4
mov eax, [esp+40]
add ecx, eax
lea eax, [eax*3]
add esi, eax
add edx, [esp+36]
cmp edx, [ScreenWidth]
jbe sdp3
sub edx, [ScreenWidth]
add ecx, 1
add esi, 3
sub edx, 1
jmp sdp3
sdp4:
; next y
mov ebx, [esp+24]
add ebx, 1
mov [esp+24], ebx
cmp ebx, [draw_data+32+RECT.bottom]
ja sdpdone
; advance edi, ebp to next scan line
sub eax, [draw_data+32+RECT.left]
sub ebp, eax
add ebp, [ScreenWidth]
add ebp, 1
sub edi, eax
sub edi, eax
sub edi, eax
cmp [ScreenBPP], byte 24
jz @f
inc ebp ; +1
sub edi, eax
@@:
shook1:
inc edi ; ptrBuffer++
add esi,3 ; ptrImage+=3
inc eax
cmp eax,[draw_data+32+RECT.right] ; X > xend?
jle sdp3
; jbe sdp3
mov ebp,[draw_data+32+RECT.left]
inc ebx
mov eax,[BytesPerScanLine]
mul ebx
xchg ebp, eax ; BytesPerScanLine*(Ywin+y)
add ebp, eax ; +X
add ebp, eax ; +X=X*2
add ebp, eax ; +X=X*3
cmp [ScreenBPP],byte 24 ; 24 or 32 bpp ? - x size
jz @f
add ebp,eax ; +X=X*4
add edi, [BytesPerScanLine]
; restore ecx,edx; advance esi to next background line
pop esi edx ecx
push ecx edx
xor ebx, ebx
mov eax, [esp+20-4]
add eax, [esp+28-4]
cmp eax, [ScreenHeight]
jbe @f
sub eax, [ScreenHeight]
mov ebx, 1
sub eax, ebx
@@:
add ebp,[LFBAddress] ; +LFB
; ebp:=Y*BytesPerScanLine+X*BytesPerPixel+AddrLFB
call calculate_edi
; cmp ebx,[ScreenHeight]
; ja @f
cmp ebx,[draw_data+32+RECT.bottom]
jle sdp3
; jbe sdp3
@@:
add esp,4
pop edx
pop ecx
pop ebx
pop eax
pop ebp
mov [esp+20-4], eax
add ebx, [esp+32-4]
lea ebx, [ebx*3]
imul ebx, [BgrDataWidth]
add esi, ebx
push esi
mov eax, [draw_data+32+RECT.left]
mov [esp+16], eax
jmp sdp3
sdpdone:
add esp, 44
popad
mov [EGA_counter],1
call VGA_drawbackground
ret
overlapping_of_points:
push ecx edx edi
mov ecx, eax
mov edx, ebx
movzx eax, cl
movzx ebx, dl
add eax, ebx
rcr eax, 1
movzx edi, ax
movzx eax, ch
movzx ebx, dh
add eax, ebx
rcr eax, 1
ror edi, 8
add edi, eax
shr ecx, 8
shr edx, 8
movzx eax, ch
movzx ebx, dh
add eax, ebx
rcr eax, 1
ror edi, 8
add eax, edi
ror eax, 16
pop edi edx ecx
ret