fix in textures, add example

git-svn-id: svn://kolibrios.org@6113 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
IgorA 2016-01-30 20:09:01 +00:00
parent 0562f47273
commit 23302af49d
4 changed files with 642 additions and 40 deletions

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use32
org 0x0
db 'MENUET01'
dd 1,start,i_end
dd mem,stacktop
dd 0,cur_dir_path
include '../../../../../proc32.inc'
include '../../../../../macros.inc'
include '../../../../../KOSfuncs.inc'
include '../../../../../develop/libraries/box_lib/load_lib.mac'
include '../../../../../dll.inc'
include '../opengl_const.inc'
include '../../../../../develop/info3ds/info_fun_float.inc'
@use_library_mem mem.Alloc,mem.Free,mem.ReAlloc,dll.Load
struct FileInfoBlock
Function dd ?
Position dd ?
Flags dd ?
Count dd ?
Buffer dd ?
db ?
FileName dd ?
ends
image_data dd 0 ;указатель на временную память, нужен для преобразования изображения
image_data_toolbar dd 0
IMAGE_FILE1_SIZE equ 128*144*3+54 ;размер файла с изображением
IMAGE_TOOLBAR_ICON_SIZE equ 256*3
IMAGE_TOOLBAR_SIZE equ IMAGE_TOOLBAR_ICON_SIZE*3+54
macro load_image_file path,buf,size { ;макрос для загрузки изображений
;path - может быть переменной или строковым параметром
if path eqtype '' ;проверяем задан ли строкой параметр path
jmp @f
local .path_str
.path_str db path ;формируем локальную переменную
db 0
@@:
;32 - стандартный адрес по которому должен быть буфер с системным путем
copy_path .path_str,[32],file_name,0
else
copy_path path,[32],file_name,0 ;формируем полный путь к файлу изображения, подразумеваем что он в одной папке с программой
end if
stdcall mem.Alloc, dword size ;выделяем память для изображения
mov [buf],eax
mov [run_file_70.Function], SSF_READ_FILE
mov [run_file_70.Position], 0
mov [run_file_70.Flags], 0
mov [run_file_70.Count], dword size
mov [run_file_70.Buffer], eax
mov byte[run_file_70+20], 0
mov [run_file_70.FileName], file_name
mcall SF_FILE,run_file_70 ;загружаем файл изображения
cmp ebx,0xffffffff
je @f
;определяем вид изображения и переводим его во временный буфер image_data
stdcall dword[img_decode], dword[buf],ebx,0
mov dword[image_data],eax
;преобразуем изображение к формату rgb
stdcall dword[img_to_rgb2], dword[image_data],dword[buf]
;удаляем временный буфер image_data
stdcall dword[img_destroy], dword[image_data]
@@:
}
offs_zbuf_pbuf equ 24 ;const. from 'zbuffer.inc'
align 4
start:
load_libraries l_libs_start,l_libs_end
;проверка на сколько удачно загузились библиотеки
mov ebp,lib_0
.test_lib_open:
cmp dword [ebp+ll_struc_size-4],0
jz @f
mcall SF_TERMINATE_PROCESS
@@:
add ebp,ll_struc_size
cmp ebp,l_libs_end
jl .test_lib_open
mcall SF_STYLE_SETTINGS,SSF_GET_COLORS,sc,sizeof.sys_colors_new
mcall SF_SET_EVENTS_MASK,0x27
stdcall [kosglMakeCurrent], 5,30,[buf_ogl.w],[buf_ogl.h],ctx1
stdcall [glEnable], GL_DEPTH_TEST
stdcall [glEnable], GL_NORMALIZE ;делам нормали одинаковой величины во избежание артефактов
stdcall [gluNewQuadric]
mov [qObj],eax
stdcall [gluQuadricTexture], eax,GL_TRUE
stdcall [glClearColor], 0.25,0.25,0.25,0.0
stdcall [glShadeModel], GL_SMOOTH
mov eax,dword[ctx1] ;eax -> TinyGLContext.GLContext
mov eax,[eax] ;eax -> ZBuffer
mov eax,[eax+offs_zbuf_pbuf] ;eax -> ZBuffer.pbuf
mov dword[buf_ogl],eax
load_image_file 'font8x9.bmp', image_data_toolbar,IMAGE_FILE1_SIZE
stdcall [buf2d_create_f_img], buf_1,[image_data_toolbar] ;создаем буфер
stdcall mem.Free,[image_data_toolbar] ;освобождаем память
stdcall [buf2d_conv_24_to_8], buf_1,1 ;делаем буфер прозрачности 8 бит
stdcall [buf2d_convert_text_matrix], buf_1
load_image_file 'toolb_1.png', image_data_toolbar,IMAGE_TOOLBAR_SIZE
load_image_file 'text_1.png', texture, (256*256*3+54) ;открытие файла текстуры
;* Setup texturing *
stdcall [glTexEnvi], GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL
stdcall [glHint], GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST
;* generate texture object IDs *
stdcall [glGenTextures], 1, TexObj
stdcall [glBindTexture], GL_TEXTURE_2D, [TexObj]
stdcall [glTexImage2D], GL_TEXTURE_2D, 0, 3, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, [texture]
stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST
stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST
stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT
stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT
stdcall [glBindTexture], GL_TEXTURE_2D, [TexObj]
stdcall [glEnable], GL_TEXTURE_2D
call draw_3d
align 4
red_win:
call draw_window
align 4
still:
mcall SF_WAIT_EVENT
cmp al,1
jz red_win
cmp al,2
jz key
cmp al,3
jz button
jmp still
align 4
draw_window:
pushad
mcall SF_REDRAW,SSF_BEGIN_DRAW
mcall SF_CREATE_WINDOW,(50 shl 16)+420,(30 shl 16)+410,0x33ffffff,,caption
mov esi,[sc.work_button]
mcall SF_DEFINE_BUTTON,(5 shl 16)+20,(5 shl 16)+20,3 ;сферы
mcall ,(30 shl 16)+20,,4 ;куб
mcall SF_PUT_IMAGE,[image_data_toolbar],(16 shl 16)+16,(7 shl 16)+7 ;сферы
add ebx,2*IMAGE_TOOLBAR_ICON_SIZE
mcall ,,,(32 shl 16)+7 ;куб
stdcall [kosglSwapBuffers]
mcall SF_REDRAW,SSF_END_DRAW
popad
ret
align 4
key:
mcall SF_GET_KEY
cmp ah,27 ;Esc
je button.exit
cmp ah,61 ;+
jne @f
finit
fld dword[scale]
fadd dword[delt_sc]
fst dword[scale]
mov word[NumberSymbolsAD],3
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_scale.v],0
stdcall str_cat, txt_scale.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,45 ;-
jne @f
finit
fld dword[scale]
fsub dword[delt_sc]
fst dword[scale]
mov word[NumberSymbolsAD],3
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_scale.v],0
stdcall str_cat, txt_scale.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,178 ;Up
jne @f
finit
fld dword[angle_y]
fadd dword[delt_size]
fst dword[angle_y]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_y.v],0
stdcall str_cat, txt_angle_y.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,177 ;Down
jne @f
finit
fld dword[angle_y]
fsub dword[delt_size]
fst dword[angle_y]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_y.v],0
stdcall str_cat, txt_angle_y.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,176 ;Left
jne @f
finit
fld dword[angle_z]
fadd dword[delt_size]
fst dword[angle_z]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_z.v],0
stdcall str_cat, txt_angle_z.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,179 ;Right
jne @f
finit
fld dword[angle_z]
fsub dword[delt_size]
fst dword[angle_z]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_z.v],0
stdcall str_cat, txt_angle_z.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
jmp still
align 4
button:
mcall SF_GET_BUTTON
cmp ah,3
jne @f
call but_dr_0
jmp still
@@:
cmp ah,4
jne @f
call but_dr_1
jmp still
@@:
cmp ah,1
jne still
.exit:
stdcall [gluDeleteQuadric], [qObj]
stdcall mem.Free,[image_data_toolbar]
mcall SF_TERMINATE_PROCESS
align 4
but_dr_0:
mov dword[dr_figure],0
call draw_3d
stdcall [kosglSwapBuffers]
ret
align 4
but_dr_1:
mov dword[dr_figure],1
call draw_3d
stdcall [kosglSwapBuffers]
ret
align 4
caption db 'Test textures, [Esc] - exit, [<-],[->],[Up],[Down] - rotate',0
align 4
ctx1 db 28 dup (0) ;TinyGLContext or KOSGLContext
;sizeof.TinyGLContext = 28
align 4
draw_3d:
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
stdcall [glPushMatrix]
call SetLight
stdcall [glTranslatef], 0.0,0.0,0.5
stdcall [glScalef], [scale], [scale], [scale]
stdcall [glRotatef], [angle_z],0.0,0.0,1.0
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
cmp dword[dr_figure],0
jne @f
; рисование сфер
stdcall [glColor3f], 1.0, 1.0, 0.0
stdcall [gluSphere], [qObj], 1.0, 32,32
stdcall [glColor3f], 1.0, 0.0, 0.0
stdcall [glTranslatef], -1.6,0.0,0.0
stdcall [gluSphere], [qObj], 0.55, 16,16
stdcall [glColor3f], 0.0, 0.0, 1.0
stdcall [glTranslatef], 3.2,0.0,0.0
stdcall [gluSphere], [qObj], 0.55, 16,16
@@:
cmp dword[dr_figure],1
jne @f
; рисование граней куба
stdcall [glBegin],GL_QUADS
; Передняя грань
stdcall [glTexCoord2f], 0.0f, 0.0f
stdcall [glVertex3f], -1.0f, -1.0f, 1.0f ; Низ лево
stdcall [glTexCoord2f], 1.0f, 0.0f
stdcall [glVertex3f], 1.0f, -1.0f, 1.0f ; Низ право
stdcall [glTexCoord2f], 1.0f, 1.0f
stdcall [glVertex3f], 1.0f, 1.0f, 1.0f ; Верх право
stdcall [glTexCoord2f], 0.0f, 1.0f
stdcall [glVertex3f], -1.0f, 1.0f, 1.0f ; Верх лево
; Задняя грань
stdcall [glTexCoord2f], 1.0f, 0.0f
stdcall [glVertex3f], -1.0f, -1.0f, -1.0f ; Низ право
stdcall [glTexCoord2f], 1.0f, 1.0f
stdcall [glVertex3f], -1.0f, 1.0f, -1.0f ; Верх право
stdcall [glTexCoord2f], 0.0f, 1.0f
stdcall [glVertex3f], 1.0f, 1.0f, -1.0f ; Верх лево
stdcall [glTexCoord2f], 0.0f, 0.0f
stdcall [glVertex3f], 1.0f, -1.0f, -1.0f ; Низ лево
; Верхняя грань
stdcall [glTexCoord2f], 0.0f, 1.0f
stdcall [glVertex3f], -1.0f, 1.0f, -1.0f ; Верх лево
stdcall [glTexCoord2f], 0.0f, 0.0f
stdcall [glVertex3f], -1.0f, 1.0f, 1.0f ; Низ лево
stdcall [glTexCoord2f], 1.0f, 0.0f
stdcall [glVertex3f], 1.0f, 1.0f, 1.0f ; Низ право
stdcall [glTexCoord2f], 1.0f, 1.0f
stdcall [glVertex3f], 1.0f, 1.0f, -1.0f ; Верх право
; Нижняя грань
stdcall [glTexCoord2f], 1.0f, 1.0f
stdcall [glVertex3f], -1.0f, -1.0f, -1.0f ; Верх право
stdcall [glTexCoord2f], 0.0f, 1.0f
stdcall [glVertex3f], 1.0f, -1.0f, -1.0f ; Верх лево
stdcall [glTexCoord2f], 0.0f, 0.0f
stdcall [glVertex3f], 1.0f, -1.0f, 1.0f ; Низ лево
stdcall [glTexCoord2f], 1.0f, 0.0f
stdcall [glVertex3f], -1.0f, -1.0f, 1.0f ; Низ право
; Правая грань
stdcall [glTexCoord2f], 1.0f, 0.0f
stdcall [glVertex3f], 1.0f, -1.0f, -1.0f ; Низ право
stdcall [glTexCoord2f], 1.0f, 1.0f
stdcall [glVertex3f], 1.0f, 1.0f, -1.0f ; Верх право
stdcall [glTexCoord2f], 0.0f, 1.0f
stdcall [glVertex3f], 1.0f, 1.0f, 1.0f ; Верх лево
stdcall [glTexCoord2f], 0.0f, 0.0f
stdcall [glVertex3f], 1.0f, -1.0f, 1.0f ; Низ лево
; Левая грань
stdcall [glTexCoord2f], 0.0f, 0.0f
stdcall [glVertex3f], -1.0f, -1.0f, -1.0f ; Низ лево
stdcall [glTexCoord2f], 1.0f, 0.0f
stdcall [glVertex3f], -1.0f, -1.0f, 1.0f ; Низ право
stdcall [glTexCoord2f], 1.0f, 1.0f
stdcall [glVertex3f], -1.0f, 1.0f, 1.0f ; Верх право
stdcall [glTexCoord2f], 0.0f, 1.0f
stdcall [glVertex3f], -1.0f, 1.0f, -1.0f ; Верх лево
stdcall [glEnd]
@@:
stdcall [glPopMatrix]
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_scale,5,5,0xffff00
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_angle_z,5,15,0xffff00
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_angle_y,5,25,0xffff00
ret
align 4
SetLight:
stdcall [glLightfv], GL_LIGHT0, GL_POSITION, light_position
stdcall [glLightfv], GL_LIGHT0, GL_SPOT_DIRECTION, light_dir
stdcall [glLightfv], GL_LIGHT0, GL_DIFFUSE, white_light
stdcall [glLightfv], GL_LIGHT0, GL_SPECULAR, white_light
stdcall [glEnable], GL_COLOR_MATERIAL
stdcall [glColorMaterial], GL_FRONT, GL_AMBIENT_AND_DIFFUSE
stdcall [glMaterialfv], GL_FRONT, GL_SPECULAR, mat_specular
;stdcall [glMaterialf], GL_FRONT, GL_SHININESS, [mat_shininess]
stdcall [glLightModelfv], GL_LIGHT_MODEL_AMBIENT, lmodel_ambient
stdcall [glEnable],GL_LIGHTING
stdcall [glEnable],GL_LIGHT0
ret
dr_figure dd 0
qObj dd 0
TexObj dd 0 ;массив указателей на текстуры (в данном случае 1 шт.)
texture dd 0 ;указатель на память с текстурой
scale dd 0.4
delt_sc dd 0.05
angle_z dd 0.0
angle_y dd 0.0
delt_size dd 3.0
light_position dd 3.0, 2.0, -10.0, 1.0 ; Расположение источника [0][1][2]
;[3] = (0.0 - бесконечно удаленный источник, 1.0 - источник света на определенном расстоянии)
light_dir dd 0.0,0.0,0.0 ;направление лампы
mat_specular dd 0.1, 0.1, 0.1, 1.0 ; Цвет блика
;mat_shininess dd 3.0 ; Размер блика (обратная пропорция)
white_light dd 0.8, 0.8, 0.8, 1.0 ; Цвет и интенсивность освещения, генерируемого источником
lmodel_ambient dd 0.2, 0.2, 0.2, 1.0 ; Параметры фонового освещения
;--------------------------------------------------
align 4
import_lib_tinygl:
macro E_LIB n
{
n dd sz_#n
}
include '../export.inc'
dd 0,0
macro E_LIB n
{
sz_#n db `n,0
}
include '../export.inc'
align 4
import_buf2d:
dd sz_init0
buf2d_create dd sz_buf2d_create
buf2d_create_f_img dd sz_buf2d_create_f_img
buf2d_clear dd sz_buf2d_clear
buf2d_draw dd sz_buf2d_draw
buf2d_delete dd sz_buf2d_delete
buf2d_resize dd sz_buf2d_resize
buf2d_line dd sz_buf2d_line
buf2d_rect_by_size dd sz_buf2d_rect_by_size
buf2d_filled_rect_by_size dd sz_buf2d_filled_rect_by_size
buf2d_circle dd sz_buf2d_circle
buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2
buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2
buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8
buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32
buf2d_bit_blt dd sz_buf2d_bit_blt
buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp
buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha
buf2d_curve_bezier dd sz_buf2d_curve_bezier
buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix
buf2d_draw_text dd sz_buf2d_draw_text
buf2d_crop_color dd sz_buf2d_crop_color
buf2d_offset_h dd sz_buf2d_offset_h
buf2d_flood_fill dd sz_buf2d_flood_fill
buf2d_set_pixel dd sz_buf2d_set_pixel
dd 0,0
sz_init0 db 'lib_init',0
sz_buf2d_create db 'buf2d_create',0
sz_buf2d_create_f_img db 'buf2d_create_f_img',0
sz_buf2d_clear db 'buf2d_clear',0
sz_buf2d_draw db 'buf2d_draw',0
sz_buf2d_delete db 'buf2d_delete',0
sz_buf2d_resize db 'buf2d_resize',0
sz_buf2d_line db 'buf2d_line',0
sz_buf2d_rect_by_size db 'buf2d_rect_by_size',0
sz_buf2d_filled_rect_by_size db 'buf2d_filled_rect_by_size',0
sz_buf2d_circle db 'buf2d_circle',0
sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0
sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0
sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0
sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0
sz_buf2d_bit_blt db 'buf2d_bit_blt',0
sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0
sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0
sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0
sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0
sz_buf2d_draw_text db 'buf2d_draw_text',0
sz_buf2d_crop_color db 'buf2d_crop_color',0
sz_buf2d_offset_h db 'buf2d_offset_h',0
sz_buf2d_flood_fill db 'buf2d_flood_fill',0
sz_buf2d_set_pixel db 'buf2d_set_pixel',0
align 4
import_libimg:
dd alib_init1
img_is_img dd aimg_is_img
img_info dd aimg_info
img_from_file dd aimg_from_file
img_to_file dd aimg_to_file
img_from_rgb dd aimg_from_rgb
img_to_rgb dd aimg_to_rgb
img_to_rgb2 dd aimg_to_rgb2
img_decode dd aimg_decode
img_encode dd aimg_encode
img_create dd aimg_create
img_destroy dd aimg_destroy
img_destroy_layer dd aimg_destroy_layer
img_count dd aimg_count
img_lock_bits dd aimg_lock_bits
img_unlock_bits dd aimg_unlock_bits
img_flip dd aimg_flip
img_flip_layer dd aimg_flip_layer
img_rotate dd aimg_rotate
img_rotate_layer dd aimg_rotate_layer
img_draw dd aimg_draw
dd 0,0
alib_init1 db 'lib_init',0
aimg_is_img db 'img_is_img',0 ;определяет по данным, может ли библиотека сделать из них изображение
aimg_info db 'img_info',0
aimg_from_file db 'img_from_file',0
aimg_to_file db 'img_to_file',0
aimg_from_rgb db 'img_from_rgb',0
aimg_to_rgb db 'img_to_rgb',0 ;преобразование изображения в данные RGB
aimg_to_rgb2 db 'img_to_rgb2',0
aimg_decode db 'img_decode',0 ;автоматически определяет формат графических данных
aimg_encode db 'img_encode',0
aimg_create db 'img_create',0
aimg_destroy db 'img_destroy',0
aimg_destroy_layer db 'img_destroy_layer',0
aimg_count db 'img_count',0
aimg_lock_bits db 'img_lock_bits',0
aimg_unlock_bits db 'img_unlock_bits',0
aimg_flip db 'img_flip',0
aimg_flip_layer db 'img_flip_layer',0
aimg_rotate db 'img_rotate',0
aimg_rotate_layer db 'img_rotate_layer',0
aimg_draw db 'img_draw',0
;--------------------------------------------------
system_dir_0 db '/sys/lib/'
lib_name_0 db 'tinygl.obj',0
system_dir_1 db '/sys/lib/'
lib_name_1 db 'buf2d.obj',0
system_dir_2 db '/sys/lib/'
lib_name_2 db 'libimg.obj',0
err_msg_found_lib_0 db 'Sorry I cannot load library ',39,'tinygl.obj',39,0
err_msg_found_lib_1 db 'Sorry I cannot load library ',39,'buf2d.obj',39,0
err_msg_found_lib_2 db 'Sorry I cannot load library ',39,'libimg.obj',39,0
head_f_i:
head_f_l db 'System error',0
err_msg_import_0 db 'Error on load import library ',39,'tinygl.obj',39,0
err_msg_import_1 db 'Error on load import library ',39,'buf2d.obj',39,0
err_msg_import_2 db 'Error on load import library ',39,'libimg.obj',39,0
;--------------------------------------------------
txt_scale:
db 'Scale: '
.v:
db 0
rb 10
txt_angle_z:
db 'Rotate z: '
.v:
db 0
rb 10
txt_angle_y:
db 'Rotate y: '
.v:
db 0
rb 10
align 4
buf_ogl:
dd 0 ;указатель на буфер изображения
dw 10,10 ;+4 left,top
.w: dd 400
.h: dd 350
dd 0,24 ;+16 color,bit in pixel
align 4
buf_1:
dd 0 ;указатель на буфер изображения
dw 25,25 ;+4 left,top
dd 128,144 ;+8 w,h
dd 0,24 ;+16 color,bit in pixel
align 4
l_libs_start:
lib_0 l_libs lib_name_0, cur_dir_path, library_path, system_dir_0,\
err_msg_found_lib_0, head_f_l, import_lib_tinygl,err_msg_import_0,head_f_i
lib_1 l_libs lib_name_1, cur_dir_path, library_path, system_dir_1,\
err_msg_found_lib_1, head_f_l, import_buf2d, err_msg_import_1,head_f_i
lib_2 l_libs lib_name_2, cur_dir_path, file_name, system_dir_2,\
err_msg_found_lib_2, head_f_l, import_libimg, err_msg_import_2, head_f_i
l_libs_end:
align 4
i_end:
run_file_70 FileInfoBlock
sc system_colors
rb sizeof.sys_colors_new-sizeof.system_colors
align 16
rb 4096
stacktop:
cur_dir_path rb 4096
library_path rb 4096
file_name rb 4096
mem:

View File

@ -1,9 +1,3 @@
;
; Макрос DRAW_LINE имеет параметр code, от которого зависит
; будет ли включен код или объявлены переменные.
; В версии на C++ параметра code нет, потому что там переменные
; можно ставить в любом месте функции, в asm версии такое не проходит.
;
INTERP_Z equ 1 INTERP_Z equ 1
@ -236,29 +230,20 @@ end if
DRAW_LINE_M equ 1 DRAW_LINE_M equ 1
macro DRAW_LINE code macro DRAW_LINE
{ {
if TGL_FEATURE_RENDER_BITS eq 24 if TGL_FEATURE_RENDER_BITS eq 24
if code eq 0
s dd ? ;uint
t dd ? ;uint
dsdx dd ? ;int
dtdx dd ? ;int
fz dd ? ;float
zinv dd ? ;float
end if
if code eq 1
mov eax,[x2] mov eax,[x2]
sar eax,16 sar eax,16
sub eax,[x1] mov edi,[x1]
sub eax,edi
mov [n],eax ;n = (x2 >> 16) - x1 mov [n],eax ;n = (x2 >> 16) - x1
fld1 fld1
fild dword[z1] fild dword[z1]
fst dword[fz] ;fz = (float)z1 fst dword[f_z] ;fz = (float)z1
;fld1 ;fld1
fdivp fdivp
fstp dword[zinv] ;zinv = 1.0 / fz fstp dword[zinv] ;zinv = 1.0 / fz
mov edi,[x1]
imul edi,PSZB imul edi,PSZB
add edi,[pp1] ;pp = (pp1 + x1 * PSZB) add edi,[pp1] ;pp = (pp1 + x1 * PSZB)
mov eax,[x1] mov eax,[x1]
@ -292,9 +277,9 @@ align 4
fmul dword[zinv] fmul dword[zinv]
fistp dword[dtdx] ;dtdx = (int)( (dtzdx - tt*fdzdx)*zinv ) fistp dword[dtdx] ;dtdx = (int)( (dtzdx - tt*fdzdx)*zinv )
fld1 fld1
fld dword[fz] fld dword[f_z]
fadd dword[fndzdx] fadd dword[fndzdx]
fst dword[fz] ;fz += fndzdx fst dword[f_z] ;fz += fndzdx
;fld1 ;fld1
fdivp fdivp
fstp dword[zinv] ;zinv = 1.0 / fz fstp dword[zinv] ;zinv = 1.0 / fz
@ -344,7 +329,6 @@ align 4
jmp .cycle_3 jmp .cycle_3
.cycle_3_end: .cycle_3_end:
end if end if
end if
} }
align 4 align 4
@ -355,6 +339,8 @@ locals
fndzdx dd ? ;float fndzdx dd ? ;float
ndszdx dd ? ;float ndszdx dd ? ;float
ndtzdx dd ? ;float ndtzdx dd ? ;float
zinv dd ? ;float
f_z dd ? ;float - переменная отвечающая за геометрию текстуры
include 'ztriangle.inc' include 'ztriangle.inc'
end if end if
@ -377,7 +363,6 @@ macro DRAW_INIT
macro PUT_PIXEL _a macro PUT_PIXEL _a
{ {
local .end_0 local .end_0
; int s,t;
mov eax,[z] mov eax,[z]
shr eax,ZB_POINT_Z_FRAC_BITS shr eax,ZB_POINT_Z_FRAC_BITS
mov [zz],eax mov [zz],eax

View File

@ -28,7 +28,7 @@
fdx2 dd ? ;float fdx2 dd ? ;float
fdy1 dd ? ;float fdy1 dd ? ;float
fdy2 dd ? ;float fdy2 dd ? ;float
fz dd ? ;float fz dd ? ;float - переменная отвечающая за геометрию фигуры
d1 dd ? ;float d1 dd ? ;float
d2 dd ? ;float d2 dd ? ;float
pz1 dd ? ;unsigned short* pz1 dd ? ;unsigned short*
@ -56,6 +56,8 @@
z dd ? ;uint z dd ? ;uint
zz dd ? ;uint zz dd ? ;uint
n dd ? ;int - длинна горизонтальной линии в пикселях
if INTERP_Z eq 1 if INTERP_Z eq 1
z1 dd ? ;int z1 dd ? ;int
dzdx dd ? ;int dzdx dd ? ;int
@ -79,15 +81,16 @@ if INTERP_RGB eq 1
dbdy dd ? dbdy dd ?
dbdl_min dd ? dbdl_min dd ?
dbdl_max dd ? dbdl_max dd ?
or1 dd ? ;uint
og1 dd ? ;uint
ob1 dd ? ;uint
end if end if
if INTERP_ST eq 1 if INTERP_ST eq 1
s1 dd ? ;int s1 dd ? ;int
dsdx dd ? ;int
dsdy dd ? ;int dsdy dd ? ;int
dsdl_min dd ? ;int dsdl_min dd ? ;int
dsdl_max dd ? ;int dsdl_max dd ? ;int
t1 dd ? ;int t1 dd ? ;int
dtdx dd ? ;int
dtdy dd ? ;int dtdy dd ? ;int
dtdl_min dd ? ;int dtdl_min dd ? ;int
dtdl_max dd ? ;int dtdl_max dd ? ;int
@ -106,21 +109,12 @@ if INTERP_STZ eq 1
s_z dd ? ;float s_z dd ? ;float
t_z dd ? ;float t_z dd ? ;float
end if end if
n dd ? ;int - длинна горизонтальной линии в пикселях if (INTERP_ST eq 1) | (DRAW_LINE_M eq 1)
if INTERP_RGB eq 1
or1 dd ? ;uint
og1 dd ? ;uint
ob1 dd ? ;uint
end if
if INTERP_ST eq 1
s dd ? ;uint s dd ? ;uint
t dd ? ;uint t dd ? ;uint
dsdx dd ? ;int
dtdx dd ? ;int
end if end if
if DRAW_LINE_M eq 1
DRAW_LINE 0 ;переменные делаются в макросе
end if
endl endl
pushad pushad
@ -687,7 +681,7 @@ end if
jle .end_w_lin jle .end_w_lin
dec dword[nb_lines] dec dword[nb_lines]
if DRAW_LINE_M eq 1 if DRAW_LINE_M eq 1
DRAW_LINE 1 DRAW_LINE
else else
; generic draw line ; generic draw line
mov eax,[x2] mov eax,[x2]
@ -878,7 +872,6 @@ if INTERP_STZ eq 1
fstp dword[tz1] fstp dword[tz1]
end if end if
.end_er: .end_er:
; right edge ; right edge
mov eax,[dx2dy2] mov eax,[dx2dy2]
add [x2],eax add [x2],eax