forked from KolibriOS/kolibrios
When you move window, background is restored only to the old position is now. Some speedup!
git-svn-id: svn://kolibrios.org@2514 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -1351,45 +1351,17 @@ window._.invalidate_screen: ;//////////////////////////////////////////////////
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; TODO: do we really need `draw_limits`?
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; Yes, they are used by background drawing code.
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mov ecx, [eax + BOX.left]
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mov edx, [ebx + BOX.left]
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cmp ecx, edx
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jle @f
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mov ecx, edx
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;--------------------------------------
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align 4
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@@:
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; we need only to restore the background windows at the old place!
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mov ecx, [ebx + BOX.left]
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mov [draw_limits.left], ecx
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mov ecx, [eax + BOX.left]
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add ecx, [eax + BOX.width]
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add edx, [ebx + BOX.width]
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cmp ecx, edx
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jae @f
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mov ecx, edx
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;--------------------------------------
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align 4
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@@:
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add ecx, [ebx + BOX.width]
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mov [draw_limits.right], ecx
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mov ecx, [eax + BOX.top]
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mov edx, [ebx + BOX.top]
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cmp ecx, edx
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jle @f
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mov ecx, edx
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;--------------------------------------
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align 4
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@@:
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mov ecx, [ebx + BOX.top]
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mov [draw_limits.top], ecx
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mov ecx, [eax + BOX.top]
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add ecx, [eax + BOX.height]
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add edx, [ebx + BOX.height]
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cmp ecx, edx
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jae @f
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mov ecx, edx
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;--------------------------------------
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align 4
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@@:
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add ecx, [ebx + BOX.height]
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mov [draw_limits.bottom], ecx
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; recalculate screen buffer at old position
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; recalculate screen buffer at old position
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push ebx
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mov edx, [eax + BOX.height]
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mov ecx, [eax + BOX.width]
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@ -1399,7 +1371,7 @@ align 4
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add edx, ebx
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call calculatescreen
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pop eax
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; recalculate screen buffer at new position
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; recalculate screen buffer at new position
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mov edx, [eax + BOX.height]
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mov ecx, [eax + BOX.width]
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mov ebx, [eax + BOX.top]
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