forked from KolibriOS/kolibrios
Wolfenstein 3D:
- Fixed crash when finishing a game in Linux. - Fixed makefile libSDLn dir. git-svn-id: svn://kolibrios.org@8647 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -7,7 +7,7 @@ CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32
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LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0
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LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0
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INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -I. -I SDL_mixer
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INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -I. -I SDL_mixer
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LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib
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LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib -L $(SDK_DIR)/lib
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OBJECTS += wl_cloudsky.o
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OBJECTS += wl_cloudsky.o
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OBJECTS += wl_debug.o
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OBJECTS += wl_debug.o
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@ -1115,7 +1115,9 @@ SD_Shutdown(void)
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free(DigiList);
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free(DigiList);
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SD_Started = false;
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SD_Started = false;
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#ifdef _KOLIBRI
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Mix_CloseAudio();
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Mix_CloseAudio();
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#endif
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}
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}
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////
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