forked from KolibriOS/kolibrios
Translated Pipes game to Estonian.
git-svn-id: svn://kolibrios.org@3930 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -16,7 +16,7 @@ Loogika m
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Arcades > /@3
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Memory Blocks /sys/games/mblocks
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FreeCell /sys/games/freecell
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Pipes /sys/games/pipes
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Torud /sys/games/pipes
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Kosilka /sys/games/kosilka
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RockeT ForceS /sys/games/rforces
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Find Numbers /sys/games/FindNumbers
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Binary file not shown.
@ -1,2 +1,5 @@
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@erase lang.inc
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@echo lang fix en >lang.inc
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@fasm pipes.asm pipes
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@erase lang.inc
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@pause
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6
programs/games/pipes/build_et.bat
Normal file
6
programs/games/pipes/build_et.bat
Normal file
@ -0,0 +1,6 @@
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@erase lang.inc
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@echo lang fix et >lang.inc
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@fasm -m 16384 pipes.asm pipes
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@kpack pipes
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@erase lang.inc
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@pause
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@ -14,7 +14,93 @@ fg3color equ 0x007F7F55
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btcolor equ 0x005B6200
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include '..\..\macros.inc'
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include 'lang.inc'
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; fetch the UTF-8 character in string+offs to char
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; common part for all encodings: translate pseudographics
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; Pseudographics for the boot screen:
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; 0x2500 -> 0xC4, 0x2502 -> 0xB3, 0x250C -> 0xDA, 0x2510 -> 0xBF,
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; 0x2514 -> 0xC0, 0x2518 -> 0xD9, 0x252C -> 0xC2, 0x2534 -> 0xC1, 0x2551 -> 0xBA
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macro fetch_utf8_char string, offs, char, graph
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{ local first_byte, b
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virtual at 0
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db string
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if offs >= $
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char = -1
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else
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; fetch first byte
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load first_byte byte from offs
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if first_byte < 0x80
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char = first_byte
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offs = offs + 1
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else if first_byte < 0xC0
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.err Invalid UTF-8 string
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else if first_byte < 0xE0
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char = first_byte and 0x1F
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load b byte from offs + 1
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char = (char shl 6) + (b and 0x3F)
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offs = offs + 2
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else if first_byte < 0xF0
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char = first_byte and 0xF
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load b byte from offs + 1
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char = (char shl 6) + (b and 0x3F)
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load b byte from offs + 2
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char = (char shl 6) + (b and 0x3F)
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offs = offs + 3
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else if first_byte < 0xF8
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char = first_byte and 0x7
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load b byte from offs + 1
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char = (char shl 6) + (b and 0x3F)
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load b byte from offs + 2
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char = (char shl 6) + (b and 0x3F)
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load b byte from offs + 3
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char = (char shl 6) + (b and 0x3F)
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offs = offs + 4
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else
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.err Invalid UTF-8 string
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end if
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end if
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end virtual
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if char = 0x2500
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graph = 0xC4
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else if char = 0x2502
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graph = 0xB3
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else if char = 0x250C
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graph = 0xDA
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else if char = 0x2510
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graph = 0xBF
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else if char = 0x2514
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graph = 0xC0
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else if char = 0x2518
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graph = 0xD9
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else if char = 0x252C
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graph = 0xC2
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else if char = 0x2534
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graph = 0xC1
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else if char = 0x2551
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graph = 0xBA
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else
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graph = 0
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end if
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}
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; Latin-1 encoding
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; 0x00-0xFF - trivial map
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macro latin1 [arg]
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{ local offs, char, graph
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offs = 0
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while 1
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fetch_utf8_char arg, offs, char, graph
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if char = -1
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break
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end if
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if graph
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db graph
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else if char < 0x100
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db char
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else
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.err Failed to convert to Latin-1
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end if
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end while
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}
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use32
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org 0x0
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@ -323,7 +409,11 @@ mov ebx,50 shl 16 +15
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mov ecx,395 shl 16 +15
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mov edx,bgcolor
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mcall
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if lang eq et
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add ebx,60 shl 16 + 30
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else
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add ebx,60 shl 16 + 20
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end if
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mcall
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add ebx,80 shl 16
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mcall
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@ -335,7 +425,11 @@ mov esi,fg2color
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mcall
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mov ebx,0x50000
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mov ecx,[score]
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if lang eq et
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add edx,70 shl 16
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else
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add edx,60 shl 16
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end if
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mcall
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mov ebx,0x20000
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mov ecx,[level]
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@ -596,8 +690,31 @@ pusha
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; DATA AREA
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if lang eq et
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title db 'Torud',0
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lbl_gameover:
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db 19
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latin1 'M ä n g L ä b i !'
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lbl_start_a_new_game:
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db 21
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latin1 'Alusta enne uut mängu'
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lbl_win:
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db 32
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latin1 ' T u b l i ! '
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latin1 ' Lähme edasi! '
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lbl_yscore:
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db 12
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latin1 'Sinu tulemus:'
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lbl_toolbar:
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db 43
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latin1 'Uus mäng: Lihtne Keskmine Raske'
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lbl_copy:
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db 24
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latin1 'v1.21 2006,Mario Birkner'
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lbl_score:
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db 28
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latin1 'Aeg: Tulemus: Tase:'
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else
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title db 'Pipes',0
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lbl_gameover:
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db 19
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@ -621,6 +738,7 @@ lbl_copy:
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lbl_score:
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db 28
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db 'Time: Score: Level:'
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end if
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stat db 3 ;0=gameplay 1=won 2-lost 3=stopped
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speed db 0
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time dd 0
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@ -2278,16 +2278,16 @@ o oI
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oI
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oooooo I
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I
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0 I
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o I
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o I
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ooo I
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o o o I
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o o oI
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o o o I
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ooo I
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o I
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228 I
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o o I
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I
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oooooo I
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oI
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ooooooI
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o oI
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ooooooI
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I
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I
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0 I
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I
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I
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