forked from KolibriOS/kolibrios
Clicks 0.75
git-svn-id: svn://kolibrios.org@1003 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
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@ -1,31 +1,42 @@
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********************************************************************************
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********************************************************************************
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Just Clicks
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Copyright (C) 2008 Leency & Veliant
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ˆáâ®à¨ï ¢¥àᨩ:
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Copyright (C) 2008 Leency
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История версий:
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Just Clicks v0.75 (20.11.2008)
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- три багфикса, небольшие оптимизации
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Just Clicks v0.70 (01.10.2008)
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- извещения о победе, небольшие оптимизации
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Just Clicks v0.65 (24.03.2008)
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- сильно уменьшена перерисовка окна, исправлен один недочёт
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Just Clicks v0.6 (24.03.2008)
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- ¥¯®¤¥æª¨ ®¯â¨¬¨§¨à®¢ ¨¤ãá᪨© ª®¤ :)
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“¤ «¥® ¡®«¥¥ 25% áâப.
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- неподецки оптимизирован индусский код :)
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Удалено более 25% строк.
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Just Clicks v0.5 (23.03.2008)
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- ãáâà ñ ¡ £, á¢ï§ ë© á ®â®¡à ¦ ¥¬ë¬ ª®«¨ç¥á⢮¬ ®áâ ¢è¨åáï ¡«®ª®¢
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- ¨§®¡à ¦¥¨ï ¢¬¥áâ® áâ ¤ àâëå ª®¯®ª
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- устранён баг, связанный с отображаемым количеством оставшихся блоков
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- изображения вместо стандартных кнопок
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Just Clicks v0.4 (13.03.2008)
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- ®ª® ⥯¥àì ᮠ᪨®¬
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- ¯à¨ ¦ ⨨ ª®¯ªã ¡®«ìè¥ ¥ ¯¥à¥à¨á®¢ë¢ ¥âáï ¢áñ ®ª®, ⮫쪮 ¯®«¥ á ¡«®ª ¬¨
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- ¯à¨ ¦ ⨨ «î¡ãî ª« ¢¨èã ¯à®£à ¬¬ 㦥 ¥ ã室¨â ¢ ¡¥áª®¥çë© æ¨ª«
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- ª« ¢¨è F2 - ®¢ ï ¨£à
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- ãáâà ¥ ¯¥à¥à¨á®¢ª ®ª ¢ á«ãç ¥, ¥á«¨ ¡«®ª¨ ¥ ᤢ¨£ îâáï.
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- окно теперь со скином
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- при нажатии на кнопку больше не перерисовывается всё окно, только поле с блоками
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- при нажатии на любую клавишу программа уже не уходит в бесконечный цикл
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- клавиша F2 - новая игра
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- устранена перерисовка окна в случае, если блоки не сдвигаются.
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********************************************************************************
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********************************************************************************
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ClickoMania
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Copyright (C) 2005 €«¥ªá ¤à Œã訪®¢ aka Olaf
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ˆáâ®à¨ï ¢¥àᨩ:
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Copyright (C) 2005 Александр Мушиков aka Olaf
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История версий:
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ClickoMania v0.2 (05.12.2005)
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- ˆá¯à ¢«¥ ®è¨¡ª - ¢ë¤ ç á®®¡é¥¨ï ® ª®¥ç®¬ १ã«ìâ ⥠¢ â® ¢à¥¬ï ª ª ¨£àã
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¬®¦® ¥é¥ ¯à®¤®«¦ âì.
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- Исправлена ошибка - выдача сообщения о конечном результате в то время как игру
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можно еще продолжать.
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ClickoMania v0.1 (23.11.2005)
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- <EFBFBD> ç «ì ï.
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- Начальная.
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@ -1,18 +1,19 @@
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/*
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Just Clicks v0.6
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Copyright (C) 2008 Leency & Veliant
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Just Clicks v0.75
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Copyright (C) 2008 Leency
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Clickomania v0.3
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Copyright (C) 2005 €«¥ªá ¤à Œã訪®¢ aka Olaf
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Compiled by C--Sphinx v0.239 b26
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*/
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#pragma option meos
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#jumptomain NONE
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#include "lib\kolibri.h--"
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#include "lib\random.h--"
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#include "img.txt"
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#include "files\boxes.txt"
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#include "files\cups.txt"
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byte i, need_redraw, XX, YY;
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byte i,j, XX, YY;
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struct
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{
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@ -21,36 +22,36 @@ struct
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byte button_id;
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byte mark;
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dword color;
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}matrix[8*8];
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}matrix[64];
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void destroy_button(dword ID)
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void destroy_button(byte ID)
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{
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IF ((matrix[ID-8].color == matrix[ID].color)&&(matrix[ID-8].mark!=1)){
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IF (matrix[ID-8].color == matrix[ID].color) && (matrix[ID-8].mark!=1)
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{
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matrix[ID-8].mark=1;
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need_redraw=1;
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destroy_button(ID-8);
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}
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IF ((matrix[ID+8].color == matrix[ID].color)&&(matrix[ID+8].mark!=1)){
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IF (matrix[ID+8].color == matrix[ID].color) && (matrix[ID+8].mark!=1)
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{
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matrix[ID+8].mark=1;
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need_redraw=1;
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destroy_button(ID+8);
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}
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IF ((ID!=0)&&(ID!=8)&&(ID!=16)&&(ID!=24)&&(ID!=32)&&(ID!=40)&&(ID!=48)&&(ID!=56))
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IF ((matrix[ID-1].color == matrix[ID].color)&&(matrix[ID-1].mark!=1)){
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matrix[ID-1].mark=1;
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need_redraw=1;
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destroy_button(ID-1);
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}
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IF ((ID!=7)&&(ID!=15)&&(ID!=23)&&(ID!=31)&&(ID!=39)&&(ID!=47)&&(ID!=55)&&(ID!=63))
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IF ((matrix[ID+1].color == matrix[ID].color)&&(matrix[ID+1].mark!=1)){
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matrix[ID+1].mark=1;
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need_redraw=1;
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destroy_button(ID+1);
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}
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IF (matrix[ID].x<XX){XX=matrix[ID].x; IF (matrix[ID].y>YY) YY=matrix[ID].y;}
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IF (matrix[ID].y>YY){YY=matrix[ID].y; IF (matrix[ID].x<XX) XX=matrix[ID].x;}
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IF (ID!=0)&&(ID!=8)&&(ID!=16)&&(ID!=24)&&(ID!=32)&&(ID!=40)&&(ID!=48)&&(ID!=56)
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&& (matrix[ID-1].color == matrix[ID].color) && (matrix[ID-1].mark!=1)
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{
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matrix[ID-1].mark=1;
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destroy_button(ID-1);
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}
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IF (ID!=7)&&(ID!=15)&&(ID!=23)&&(ID!=31)&&(ID!=39)&&(ID!=47)&&(ID!=55)&&(ID!=63)
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&& (matrix[ID+1].color == matrix[ID].color) && (matrix[ID+1].mark!=1)
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{
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matrix[ID+1].mark=1;
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destroy_button(ID+1);
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}
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IF (matrix[ID].x<XX) {XX=matrix[ID].x; IF (matrix[ID].y>YY) YY=matrix[ID].y;}
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IF (matrix[ID].y>YY) {YY=matrix[ID].y; IF (matrix[ID].x<XX) XX=matrix[ID].x;}
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}
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void shift_bars(byte AA, BB)
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@ -73,46 +74,35 @@ byte id_curr,id_next,bz;
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}
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}
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byte count_blocks()
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byte check_for_end()
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{
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byte kol_vo=0;
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FOR (i=0;i<8;i++) FOR (j=0;j<8;j++) IF (matrix[j*8+i].mark==0) kol_vo++;
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return kol_vo;
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}
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byte check_for_end ()
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byte id_next_two, id_next_one, crr;
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{
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for (j=0; j<8; j++) for (i=0; i<8; i++)
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byte id_next, id_curr;
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for (j=0; j<64; j+=8) for (i=0; i<8; i++)
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{
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crr=j*8+i;
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id_next_one=crr+1;
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id_next_two=j+1*8+i;
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IF (matrix[crr].color==matrix[id_next_one].color)&&(matrix[crr].mark==0)&&(matrix[id_next_one].mark==0) return 0;
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IF (matrix[crr].color==matrix[id_next_two].color)&&(matrix[crr].mark==0)&&(matrix[id_next_two].mark==0) return 0;
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id_curr=j+i;
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id_next=id_curr+1;
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IF (matrix[id_curr].color==matrix[id_next].color)&&(matrix[id_curr].mark==0)&&(matrix[id_next].mark==0) return 0;
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IF (matrix[id_curr].color==matrix[id_next+7].color)&&(matrix[id_curr].mark==0)&&(matrix[id_next+7].mark==0) return 0;
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}
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return 1;
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}
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void move_it ()
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byte but_id_curr,but_id_next, count, x;
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void move_it()
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byte but_id, count, x;
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{
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for (x=0;x<8;x++)
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{
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count = 0;
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FOR (i=0;i<8;i++) IF (matrix[i*8+x].mark==1) count++;
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if (count == 8) for (i=0;i<8;i++)
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if (count == 8) FOR (i=0;i<8;i++)
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{
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XX=x;
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WHILE (XX<7)
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{
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but_id_curr=i*8+XX;
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but_id_next=i*8+XX+1;
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matrix[but_id_curr].mark=matrix[but_id_next].mark;
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matrix[but_id_curr].color=matrix[but_id_next].color;
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matrix[but_id_next].mark=1;
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IF (XX+1 == 7) matrix[but_id_next].mark=1;
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but_id=i*8+XX;
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matrix[but_id].mark=matrix[but_id+1].mark;
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matrix[but_id].color=matrix[but_id+1].color;
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IF (XX == 6) matrix[but_id+1].mark=1;
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XX++;
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}
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}
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@ -120,84 +110,92 @@ byte but_id_curr,but_id_next, count, x;
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}
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void main()
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{ dword id;
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randomize();
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skin_width = GetSkinWidth();
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ReDraw_Blocks(1);
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loop()
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{
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switch(WaitEvent())
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{
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CASE evButton:
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id=GetButtonID();
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IF (id==600) {ExitProcess(); break;}
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ELSE IF (id==500) {ReDraw_Blocks(1);break;}
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ELSE {
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destroy_button(id);
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IF (XX!=9)&&(need_redraw==1)
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{
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shift_bars(XX,YY);
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IF (YY == 7) {move_it();move_it();}
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XX=9;
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YY=0;
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ReDraw_Blocks(0);
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}
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break;
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}
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case evKey: IF (GetKey()==051) ReDraw_Blocks(1); break;//New game
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case evReDraw: draw_window(); break;
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}
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}
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ExitProcess();
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}
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void ReDraw_Blocks(dword newgame)
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void ReDraw_Blocks(byte newgame)
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{
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dword num=0, y;
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y=skin_width;
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byte num=0, y=22, count_blocks=0, temp[10];
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for (i=0;i<8;i++)
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{
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for (j=0;j<8;j++)
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{
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IF (newgame == 1)
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IF (newgame)
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{
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matrix[num].mark=0;
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XX=9; YY=0;
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matrix[num].color = random(5)+1;
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}
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DefineButton(1,1,1,1,i*8+j+BT_DEL,1);
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DeleteButton(i*8+j);
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matrix[num].x=j;
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matrix[num].y=i;
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IF (matrix[num].mark==0)
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{
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DefineButton(j*21+5,y-22, 20, 20, num+BT_HIDE, matrix[num].color);
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PutImage(matrix[num].color-1*21*21*3+#img,21,21,j*21+5,y-22);
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DefineButton(j*21+5,y-22, 20, 20, num+BT_HIDE, 0);
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PutImage(matrix[num].color-1*1323+#img,21,21,j*21+5,y-22);
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} ELSE DrawBar(j*21+5,y-22,21,21, 0xB2B4BF);
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num++;
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}
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y=y+21;
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}
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EDI = 0x00E4DFE1; //梥⠯ ¥«¨
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IF (check_for_end()==1) WriteText(95,178,0xC0,0x000000,"<22>¥§ã«ìâ â:",10); //184
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ELSE WriteText(95,178,0xC0,0x000000," Žáâ «®áì:",10);
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WriteText(155,178,0xC0,0x000000,IntToStr(count_blocks()),0); //<2F>«®ª®¢ ®áâ «®áì
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IF (count_blocks()<10) DrawBar(161,178,6,8,0xE4DFE1);
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need_redraw=0;
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DrawBar(95,178,71,8,0xE4DFE1);
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IF (check_for_end()==1) WriteText(95,178,0x80,0,"<22>¥§ã«ìâ â:",10);
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ELSE WriteText(101,178,0x80,0,"Žáâ «®áì:",10);
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FOR (i=0;i<8;i++) FOR (j=0;j<8;j++) IF (matrix[j*8+i].mark==0) count_blocks++;
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WriteText(155,178,0x80,0,IntToStr(count_blocks),0);
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//
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if (check_for_end()==1) && (count_blocks<8)
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{
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DrawFlatButton(26,42,125,62,0,0xE4DFE1,"");
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IF (count_blocks==0) copystr(" ‹ãçè¥ ¢á¥å!", #temp);
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IF (count_blocks==1) copystr(" <20>४à á®", #temp);
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IF (count_blocks==2) copystr("Žç¥ì å®à®è®!", #temp);
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IF (count_blocks>=3) //¡ £!!!
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{
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copystr(" <20>¥¯«®å®", #temp);
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count_blocks=3;
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}
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PutImage(count_blocks*42*37*3+#cups,42,37,68,48);
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WriteText(51,91,0x80,0x0,#temp,0);
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}
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}
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void draw_window()
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{
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WindowRedrawStatus(1);
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DefineAndDrawWindow(300,176,177,201+skin_width,0x04,0x00B2B4BF,0,0,0);
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DefineButton(155,2-skin_width,18,18,600+BT_HIDE+BT_NOFRAME,0x0866CC00); //ª®¯ª § ªàëâ¨ï
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DrawTitle("Just Clicks v0.6 L&V");
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DrawBar(5,168,168,29,0xE4DFE1); //¯®«¥ ᨧã
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DrawFlatButton(9,172,84,19,500,0xE4DFE1); //New E4DFE1
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WriteText(14,178,0x80,0,"New game (F2) ",14);
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//WriteText(95,172,0x80,0," “஢¥ì:01",10); //“஢¥ì
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ReDraw_Blocks(0);
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WindowRedrawStatus(2);
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void main()
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{ byte id;
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randomize();
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ReDraw_Blocks(1);
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loop()
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{
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switch(WaitEvent())
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{
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CASE evKey: IF (GetKey()==051) ReDraw_Blocks(1); break; //New game
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CASE evButton:
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id=GetButtonID();
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IF (id==255) ExitProcess();
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IF (id==254) {ReDraw_Blocks(1); break;} //New game
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IF (id<65) IF (check_for_end()<>1)
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{ //if Button
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destroy_button(id);
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IF (XX!=9)
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{
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shift_bars(XX,YY);
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IF (YY == 7) {move_it();move_it();}
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XX=9;
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YY=0;
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ReDraw_Blocks(0);
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}
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break;
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}
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case evReDraw:
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WindowRedrawStatus(1);
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skin_width = GetSkinWidth();
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DefineAndDrawWindow(400,276,177,201+skin_width,0x44,0x10B2B4BF,0,0,"Just Clicks v0.75");
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//DefineButton(155,2-skin_width,18,18,255+BT_HIDE+BT_NOFRAME,0x0866CC00);
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DrawBar(5,168,168,29,0xE4DFE1);
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//DrawFlatButton(9,172,84,19,254,0xE4DFE1,"New game (F2)");
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DrawFlatButton(9,172,80,19,254,0xE4DFE1,"‡ ®¢® (F2)");
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ReDraw_Blocks(0);
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WindowRedrawStatus(2);
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}
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}
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}
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stop:
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@ -1,5 +1,5 @@
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c--\c-- clicks.c--
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del clicks.kex
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rename clicks.com clicks.kex
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rename clicks clicks.kex
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rem rename clicks clicks.kex
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pause
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Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
@ -1,4 +1,4 @@
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char img[6615] = {
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unsigned char img[6615] = {
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0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2,
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0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2,
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0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C,
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BIN
programs/games/clicks/trunk/files/cups.png
Normal file
BIN
programs/games/clicks/trunk/files/cups.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.8 KiB |
1168
programs/games/clicks/trunk/files/cups.txt
Normal file
1168
programs/games/clicks/trunk/files/cups.txt
Normal file
File diff suppressed because it is too large
Load Diff
52
programs/games/clicks/trunk/lib/RANDOM.H--
Normal file
52
programs/games/clicks/trunk/lib/RANDOM.H--
Normal file
@ -0,0 +1,52 @@
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/*******************************************************************************
|
||||
|
||||
MenuetOS MineSweeper
|
||||
Copyright (C) 2003 Ivan Poddubny
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*******************************************************************************/
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|
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dword generator; // random number generator - äëÿ ãåíåðàöèè ñëó÷àéíûõ ÷èñåë
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|
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:int random(int max)
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// get pseudo-random number - ïîëó÷èòü ïñåâäîñëó÷àéíîå ÷èñëî
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||||
{
|
||||
$rdtsc // eax & edx
|
||||
$xor eax,edx
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$not eax
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|
||||
EBX = generator;
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||||
$ror ebx,3
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$xor ebx,0xdeadbeef
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EBX += EAX;
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||||
generator = EBX;
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||||
|
||||
EAX += EBX;
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||||
EAX = EAX % max;
|
||||
return EAX;
|
||||
}
|
||||
|
||||
:randomize()
|
||||
// initialize random number generator - èíèöèàëèçèðîâàòü ãåíåðàòîð ñëó÷àéíûõ ÷èñåë
|
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{
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asm
|
||||
{
|
||||
mov eax,3
|
||||
int 0x40
|
||||
ror eax,16
|
||||
}
|
||||
generator = EAX;
|
||||
}
|
182
programs/games/clicks/trunk/lib/kolibri.h--
Normal file
182
programs/games/clicks/trunk/lib/kolibri.h--
Normal file
@ -0,0 +1,182 @@
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#code32 TRUE
|
||||
|
||||
char os_name[8] = {'M','E','N','U','E','T','0','1'};
|
||||
dword os_version = 0x00000001;
|
||||
dword start_addr = #main;
|
||||
dword final_addr = #stop+32;
|
||||
dword alloc_mem = 0x00100000;
|
||||
dword x86esp_reg = 0x0007fff0;
|
||||
dword I_Param = 0x0;
|
||||
dword I_Icon = 0x0;
|
||||
dword skin_width;
|
||||
|
||||
#define evButton 3
|
||||
#define evKey 2
|
||||
#define evReDraw 1
|
||||
#define evNet 8
|
||||
|
||||
#define BT_DEL 0x80000000
|
||||
#define BT_HIDE 0x40000000
|
||||
#define BT_NOFRAME 0x20000000
|
||||
|
||||
|
||||
|
||||
inline fastcall dword WaitEvent(){
|
||||
EAX = 10; // wait here for event
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
|
||||
inline fastcall void ExitProcess(){
|
||||
EAX = -1; // close this program
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
inline fastcall word GetKey(){
|
||||
EAX = 2; // just read it key from buffer
|
||||
$int 0x40
|
||||
EAX = EAX >> 8;
|
||||
}
|
||||
|
||||
inline fastcall word GetButtonID(){
|
||||
EAX = 17; // Get ID
|
||||
$int 0x40
|
||||
EAX = EAX >> 8;
|
||||
}
|
||||
|
||||
inline fastcall dword GetSkinWidth()
|
||||
{
|
||||
EAX = 48;
|
||||
EBX = 4;
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
inline fastcall void DeleteButton(dword EDX)
|
||||
{
|
||||
EAX = 8;
|
||||
EDX += BT_DEL;
|
||||
$int 0x40;
|
||||
}
|
||||
|
||||
inline fastcall dword strlen(dword EDI){
|
||||
ECX=EAX=0;
|
||||
ECX--;
|
||||
$REPNE $SCASB
|
||||
EAX-=2+ECX;
|
||||
}
|
||||
|
||||
|
||||
inline fastcall void WindowRedrawStatus(dword EBX){
|
||||
EAX = 12;
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
|
||||
void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword mainAreaColour,byte headerType,dword headerColour,EDI)
|
||||
{
|
||||
EBX = x << 16 + sizeX;
|
||||
ECX = y << 16 + sizeY;
|
||||
EDX = mainAreaType << 24 | mainAreaColour;
|
||||
ESI = headerType << 24 | headerColour;
|
||||
$xor eax,eax
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
void DefineButton(dword x,y,w,h,EDX,ESI)
|
||||
{
|
||||
EAX = 8;
|
||||
EBX = x<<16+w;
|
||||
ECX = skin_width+y<<16+h;
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
void WriteText(dword x,y,byte fontType, dword color, EDX, ESI)
|
||||
{
|
||||
EAX = 4;
|
||||
EBX = x<<16+skin_width+y;
|
||||
ECX = fontType<<24+color;
|
||||
$int 0x40;
|
||||
}
|
||||
|
||||
|
||||
void DrawBar(dword x,y,w,h,EDX)
|
||||
{
|
||||
EAX = 13;
|
||||
EBX = x<<16+w;
|
||||
ECX = skin_width+y<<16+h;
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
|
||||
void DrawRegion(dword x,y,width,height,color1)
|
||||
{
|
||||
DrawBar(x,y,width,1,color1); //ïîëîñà ãîð ñâåðõó
|
||||
DrawBar(x,y+height,width,1,color1); //ïîëîñà ãîð ñíèçó
|
||||
DrawBar(x,y,1,height,color1); //ïîëîñà âåðò ñëåâà
|
||||
DrawBar(x+width,y,1,height+1,color1); //ïîëîñà âåðò ñïðàâà
|
||||
}
|
||||
|
||||
void DrawFlatButton(dword x,y,width,height,id,color,text)
|
||||
{
|
||||
DrawRegion(x,y,width,height,0x94AECE);
|
||||
DrawBar(x+1,y+1,width-1,1,0xFFFFFF); //ïîëîñà ãîð áåëàÿ
|
||||
DrawBar(x+1,y+height-1,width-2,1,0xC7C7C7); //òåíü âåðò
|
||||
DrawBar(x+1,y+1,1,height-1,0xFFFFFF); //ïîëîñà âåðò áåëàÿ
|
||||
DrawBar(x+width-1,y+2,1,height-2,0xC7C7C7); //òåíü âåðò
|
||||
DrawBar(x+2,y+2,width-3,height-3,color); //çàëèâêà
|
||||
IF (id<>0) DefineButton(x,y,width,height,id+BT_HIDE,0xEFEBEF); //îïðåäåëÿåì êíîïêó
|
||||
WriteText(-strlen(text)*6+width/2+x+1,height/2-3+y,0x80,0,text,0);
|
||||
}
|
||||
|
||||
|
||||
void PutImage(dword buf,w,h,x,y)
|
||||
{
|
||||
EDI=buf;
|
||||
EAX = 7;
|
||||
EBX = buf;
|
||||
ECX = w<<16+h;
|
||||
EDX = x<<16+y+skin_width;
|
||||
$int 0x40
|
||||
}
|
||||
|
||||
|
||||
void copystr(dword s,d)
|
||||
{
|
||||
$mov esi,s
|
||||
$mov edi,d
|
||||
$cld
|
||||
l1:
|
||||
$lodsb
|
||||
$stosb
|
||||
$test al,al
|
||||
$jnz l1
|
||||
}
|
||||
|
||||
|
||||
char buffer[11]="";
|
||||
inline fastcall dword IntToStr(dword ESI)
|
||||
{
|
||||
$mov edi, #buffer
|
||||
$mov ecx, 10
|
||||
$test esi, esi
|
||||
$jns f1
|
||||
$mov al, '-'
|
||||
$stosb
|
||||
$neg esi
|
||||
f1:
|
||||
$mov eax, esi
|
||||
$push -'0'
|
||||
f2:
|
||||
$xor edx, edx
|
||||
$div ecx
|
||||
$push edx
|
||||
$test eax, eax
|
||||
$jnz f2
|
||||
f3:
|
||||
$pop eax
|
||||
$add al, '0'
|
||||
$stosb
|
||||
$jnz f3
|
||||
$mov eax, #buffer
|
||||
$ret
|
||||
}
|
Loading…
Reference in New Issue
Block a user