forked from KolibriOS/kolibrios
Kosilka: small visual fix
git-svn-id: svn://kolibrios.org@7345 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -42,6 +42,7 @@ bool w_redraw=true;
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const char fail[] = "ˆ£à ®ª®ç¥ ...";
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const char press_r[] = "< ¦¬¨â¥ <r> ¤«ï ⮣®, ç⮡ë áë£à âì ¥éñ à §>";
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const char k_o_s_i_l_k[] = "Š Ž ‘ ˆ ‹ Š €";
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const char k_o_s_i_l_2[] = "Š Ž ‘ ˆ ‹ Š €";
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const char for_kolibri[] = "¤«ï Š®«¨¡à¨ Ž‘";
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const char press_enter[] = "<¤«ï ç « ¨£àë ¦¬¨â¥ ENTER>";
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const char press_g[] = "< ¦¬¨â¥ <g> ¤«ï ¯¥à¥ª«î票ï ०¨¬ £à 䨪¨>";
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@ -75,6 +76,7 @@ bool w_redraw=true;
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const char fail[] = " Game over. ";
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const char press_r[] = "<press r ¤«ï ⮣®, ç⮡ë áë£à âì ¥éñ à §>";
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const char k_o_s_i_l_k[] = "K O S I L K A";
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const char k_o_s_i_l_2[] = "K O S I L K A";
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const char for_kolibri[] = "for Kolibri OS";
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const char press_enter[] = "press ENTER to start the game";
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const char press_g[] = "<press <g> to switch graphics mode>";
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@ -338,7 +340,7 @@ void draw_window(void){
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{
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kos_DrawBar(631-151,0,151,480,0xEEEEEE);
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kos_WriteTextToWindow(500,30,0x80, 0, (char*)k_o_s_i_l_k,19);
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kos_WriteTextToWindow(500,30,0x80, 0, (char*)k_o_s_i_l_2,19);
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kos_WriteTextToWindow(517,40,0x80, 0, (char*)for_kolibri,14);
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kos_WriteTextToWindow(495,80,0x80, 0, (char*)level_label,6);
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