forked from KolibriOS/kolibrios
Reduced number of checks needed to disable actions if game is paused.
git-svn-id: svn://kolibrios.org@4609 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -178,10 +178,10 @@ key: mov eax,2 ; Gluk
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getkeyi: mov dh,ah ; Gluk
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jmp key
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adr32: cmp ah,LEFT_KEY
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adr32: cmp [pauses], 1 ; If game is paused, disable all actions
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je scendi
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cmp ah,LEFT_KEY
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jne adr_30
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cmp dword[pauses], 1 ; If game is paused, dont allow movement
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je adr4000
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dec dword [current_block_x]
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call check_crash
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jz adr4000
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@ -190,8 +190,6 @@ adr4000: jmp scendi
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adr_30: cmp ah,RIGHT_KEY
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jne adr_31
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cmp dword[pauses], 1 ; If game is paused, dont allow movement
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je adr3000
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inc dword [current_block_x]
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call check_crash
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jz adr3000
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@ -200,8 +198,6 @@ adr3000: jmp scendi
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adr_31: cmp ah,UP_KEY
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jne adr51
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cmp dword[pauses], 1 ; If game is paused, dont allow movement
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je adr50
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mov edx,[current_block_pointer]
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mov edx,[edx+16]
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mov esi,[current_block_pointer]
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@ -213,8 +209,6 @@ adr50: jmp scendi
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adr51: cmp ah,DOWN_KEY
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jne adr61
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cmp dword[pauses], 1 ; If game is paused, disable force_down
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je adr52
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cmp [force_down], 1
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jne scendi
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mov byte [delay],5 ;!!! 2
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@ -222,8 +216,6 @@ adr52: jmp scendi
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adr61: cmp ah,' '
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jne adr62
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cmp dword[pauses], 1 ; If game is paused, disable force_down
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je adr62
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cmp [force_down], 1
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jne scendi
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mov byte [delay],5 ;!!! 2
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