forked from KolibriOS/kolibrios
imgedit: fix rotating issue
git-svn-id: svn://kolibrios.org@9851 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -146,7 +146,6 @@ void draw_window()
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}
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if (Form.width < 560) { MoveSize(OLD,OLD,560,OLD); return; }
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if (Form.height < 430) { MoveSize(OLD,OLD,OLD,430); return; }
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scroll_v.all_redraw = scroll_h.all_redraw = 1;
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draw_content();
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}
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@ -161,6 +160,8 @@ void draw_content()
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if (main_image.h > canvas.h) canvas.w -= scroll_v.size_x + 1;
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if (main_image.w > canvas.w) canvas.h -= scroll_h.size_y + 1;
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scroll_v.all_redraw = scroll_h.all_redraw = 1;
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//draw panel border
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DrawBar(CANVASX, 0, 1, Form.cheight, COL_LINE);
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@ -266,12 +267,6 @@ void draw_canvas()
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{
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int content_w = math.min(main_image.w, canvas.w-1);
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int content_h = math.min(main_image.h, canvas.h);
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if (main_image.image) {
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img_draw stdcall(main_image.image, CANVASX+1, CANVASY,
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content_w, content_h, scroll_h.position, scroll_v.position);
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}
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DrawBar(CANVASX+1+content_w, CANVASY, canvas.w - content_w - 1, content_h, COL_DARK);
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DrawBar(CANVASX+1, CANVASY+content_h, canvas.w - 1, canvas.h - content_h, COL_DARK);
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//Draw scroll V
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scroll_v.max_area = main_image.h;
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scroll_v.cur_area = scroll_v.size_y = canvas.h + 1;
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@ -282,6 +277,13 @@ void draw_canvas()
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scroll_h.cur_area = scroll_h.size_x = canvas.w;
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scroll_h.start_y = CANVASY + canvas.h;
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if (main_image.w > canvas.w) scrollbar_h_draw stdcall (#scroll_h);
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//Draw Image
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if (main_image.image) {
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img_draw stdcall(main_image.image, CANVASX+1, CANVASY,
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content_w, content_h, scroll_h.position, scroll_v.position);
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}
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DrawBar(CANVASX+1+content_w, CANVASY, canvas.w - content_w - 1, content_h, COL_DARK);
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DrawBar(CANVASX+1, CANVASY+content_h, canvas.w - 1, canvas.h - content_h, COL_DARK);
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}
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@ -479,6 +481,7 @@ void event_rotate_left()
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{
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img_rotate stdcall (main_image.image, ROTATE_270_CW);
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main_image.w >< main_image.h;
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scroll_v.position = scroll_h.position = 0;
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draw_content();
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}
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@ -486,6 +489,7 @@ void event_rotate_right()
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{
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img_rotate stdcall (main_image.image, ROTATE_90_CW);
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main_image.w >< main_image.h;
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scroll_v.position = scroll_h.position = 0;
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draw_content();
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}
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