forked from KolibriOS/kolibrios
fix engrish
git-svn-id: svn://kolibrios.org@4697 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
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26b2217e55
commit
8c3cc24496
@ -7,6 +7,8 @@
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;
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; Compile with FASM
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;
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format binary as ""
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bgcolor equ 0x0074744A ;thx
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fgcolor equ 0x00E7C750 ;to
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fg2color equ 0x00E0B0A0 ;colorref
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@ -103,39 +105,39 @@ macro latin1 [arg]
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}
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use32
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org 0x0
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org 0x0
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db 'MENUET01' ; 8 byte id
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dd 0x01 ; header version
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dd START ; start of code
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dd I_END ; size of image
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dd 0x100000 ; memory for app
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dd 0x7fff0 ; esp
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dd 0x0 , 0x0 ; I_Param , I_Icon
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db 'MENUET01' ; 8 byte id
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dd 0x01 ; header version
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dd START ; start of code
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dd I_END ; size of image
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dd 0x100000 ; memory for app
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dd 0x7fff0 ; esp
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dd 0x0 , 0x0 ; I_Param , I_Icon
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START: ; start of execution
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START: ; start of execution
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jmp red
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still:
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mcall 10 ; wait here for event
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cmp eax,1 ; redraw request ?
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cmp eax,1 ; redraw request ?
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je red
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cmp eax,2 ; key in buffer ?
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cmp eax,2 ; key in buffer ?
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je key
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cmp eax,3 ; button in buffer ?
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cmp eax,3 ; button in buffer ?
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je button
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jmp still
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red: ; redraw
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red: ; redraw
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call draw_window
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call draw_board
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call draw_message
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jmp still
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key: ; key
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mcall 2 ; just read it and ignore
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key: ; key
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mcall 2 ; just read it and ignore
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jmp still
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button: ; button
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button: ; button
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call get_input
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jmp still
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@ -143,11 +145,11 @@ still:
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get_input:
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pusha
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mcall 17 ; get id
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mcall 17 ; get id
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cmp ah,1 ; button id=1 ?
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cmp ah,1 ; button id=1 ?
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jne .noclose
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mcall -1 ; close this program
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mcall -1 ; close this program
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.noclose:
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cmp ah,4
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jne .moderate
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@ -177,16 +179,16 @@ pusha
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.board:
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cmp [stat],2
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jge .getno
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shr eax,8 ; -> 24bit id
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shr eax,8 ; -> 24bit id
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cmp eax,10
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jle .getno
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cmp eax,150
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jg .getno
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jg .getno
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sub eax,10
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mov edi,eax
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add edi,map
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cmp [edi], byte 1
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jg .nogerade
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jg .nogerade
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xor byte [edi], 1
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call draw_board
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jmp .getno
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@ -203,12 +205,12 @@ pusha
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popa
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ret
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;//// end of event detection
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get_direction: ;Setzt Richtungs-Konstanten
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pusha ;IN:
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mov eax,[esp+28] ;eax - Richtung IN
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mov ebx,[esp+16] ;ebx - Teilchen (Map-Wert)
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cmp ebx,0 ;OUT:
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jne .no0 ;eax - Richtung OUT
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get_direction: ;Setzt Richtungs-Konstanten
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pusha ;IN:
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mov eax,[esp+28] ;eax - Richtung IN
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mov ebx,[esp+16] ;ebx - Teilchen (Map-Wert)
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cmp ebx,0 ;OUT:
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jne .no0 ;eax - Richtung OUT
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cmp eax,14
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jne .o0
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jmp .setout
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@ -291,7 +293,7 @@ jne .no8
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mov [stat],1
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jmp .setout
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.no8:
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cmp ebx,16 ; cross 2x
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cmp ebx,16 ; cross 2x
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jne .col
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add [score],10 ; + 10 bonus points
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jmp .setout
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@ -329,21 +331,21 @@ cmp eax,3
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jne .nothing
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call get_input
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.nothing:
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cmp [stat],0 ;bugfix 210806
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jnz .exitsub ;bugfix 210806
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cmp [stat],0 ;bugfix 210806
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jnz .exitsub ;bugfix 210806
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dec ecx
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jnz .down
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dec [time]
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jnz .udown
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.exitsub: ;bugfix 210806
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.exitsub: ;bugfix 210806
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popa
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ret
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wassermarsch:
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pusha
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.restart:
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mov esi,map+16 ;start position
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mov eax, 14 ;start-richtung
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mov esi,map+16 ;start position
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mov eax, 14 ;start-richtung
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.findway:
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movzx ebx, byte [esi]
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call get_direction
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@ -353,7 +355,7 @@ pusha
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xor eax,eax
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mov al,6
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sub al,[diffic]
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add [score],eax ;points/item = 6 - difficulty
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add [score],eax ;points/item = 6 - difficulty
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mov ecx,dword [speed]
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add byte [esi],10
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.down:
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@ -387,7 +389,7 @@ pusha
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mcall
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mov [stat],0
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inc [level]
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cmp [speed],6 ;waterflowdelay < 6 ?
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cmp [speed],6 ;waterflowdelay < 6 ?
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jle .skipsub
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sub [speed],2
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.skipsub:
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@ -404,7 +406,7 @@ ret
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show_score:
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pusha
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mov eax,13 ;clear time and score area
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mov eax,13 ;clear time and score area
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mov ebx,50 shl 16 +15
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mov ecx,395 shl 16 +15
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mov edx,bgcolor
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@ -445,7 +447,7 @@ scramble_board:
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pusha
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mov edi,map+16 ;startpunkt
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mov eax,7 ;wieder-
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stosb ;herstellen
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stosb ;herstellen
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mov ebx, 0x00000007 ;modul m max-wert
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.loop_through:
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@ -455,7 +457,7 @@ cmp eax, 9
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je .skip
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inc eax
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xor edx, edx
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div ebx ;modulo -> edx
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div ebx ;modulo -> edx
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mov eax, edx
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cmp eax,6
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jne .skip
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@ -477,29 +479,29 @@ ret
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gen_image:
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pusha
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xor ebx,ebx ;default: kein wasser
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xor ebx,ebx ;default: kein wasser
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movzx eax,byte [map] ;erstes byte der map lesen (position)
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inc byte [map] ;position inkrementieren
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add eax,map ;zur position die map-adresse addieren
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inc byte [map] ;position inkrementieren
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add eax,map ;zur position die map-adresse addieren
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movzx esi,byte [eax]
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cmp esi,10
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jl .nowater
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sub esi,10 ;map-werte+10 sind mit wasser gefuellt
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jl .nowater
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sub esi,10 ;map-werte+10 sind mit wasser gefuellt
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mov ebx,1
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cmp esi,16
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jne .nowater
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sub esi,10
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.nowater:
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imul esi,3072 ;mapwert * 32*32*3 = image-adresse
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imul esi,3072 ;mapwert * 32*32*3 = image-adresse
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add esi,images
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mov edi,0x10000
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mov ecx,32*32*3
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.gendd: ;RGB-Image im Speicher generieren
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.gendd: ;RGB-Image im Speicher generieren
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mov eax,dword [esi] ;byte aus imagemap lesen
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shl eax,8
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shr eax,8
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cmp ebx,0
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jz .nowcolor
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jz .nowcolor
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mov ebx,eax
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cmp ebx,0x00B0B5B0
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jne .nog1
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@ -538,7 +540,7 @@ ret
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draw_message:
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pusha
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cmp [stat],0
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je .nomessage
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je .nomessage
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mov eax,13
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mov ebx,146 shl 16 + 200
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mov ecx,190 shl 16 + 40
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@ -549,8 +551,8 @@ pusha
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mov edx,fgcolor
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mcall
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cmp [stat],3
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jne .stat1
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cmp [stat],3
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jne .stat1
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mov eax,4
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mov ebx,174 shl 16 +206
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mov edx,lbl_start_a_new_game+1
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@ -558,9 +560,9 @@ pusha
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mov ecx,btcolor
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add ecx,0x10000000
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mcall
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jmp .nomessage
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jmp .nomessage
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.stat1:
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.stat1:
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cmp [stat],1
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je .winmessage
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mov eax,4
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@ -575,11 +577,11 @@ pusha
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movzx esi,byte [lbl_yscore]
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mov ecx,btcolor
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mcall
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mov esi,ecx ;color
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mov edx,ebx ;pos
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mov esi,ecx ;color
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mov edx,ebx ;pos
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add edx,80 shl 16
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mov ebx,0x50000 ;type
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mov ecx,[score] ;inp
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mov ebx,0x50000 ;type
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mov ecx,[score] ;inp
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mov eax,47
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mcall
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jmp .nomessage
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@ -603,18 +605,18 @@ draw_board:
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pusha
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mov ebx,15*65536+32
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mov ecx,50*65536+32
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mov edx,15*65536+50 ;Spielfeldposition
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mov esi,10 ;Spielfeldgroesse Y
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mov edx,15*65536+50 ;Spielfeldposition
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mov esi,10 ;Spielfeldgroesse Y
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.vloop:
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mov edi,14 ;Spielfeldgroesse X
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mov edi,14 ;Spielfeldgroesse X
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.hloop:
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call gen_image
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push edx
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mov eax,8
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movsx edx, byte [map]
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add edx,9 ;button-id = map-pos + 10;gen_image inkrements
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add edx,9 ;button-id = map-pos + 10;gen_image inkrements
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add edx,0x80000000 ;first delete previous button
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mcall
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mcall
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sub edx,0x30000000 ;first delete previous button
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mcall
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pop edx
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@ -630,13 +632,13 @@ pusha
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add ebx,33 shl 16
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dec edi
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jnz .hloop
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sub edx,14*(33 shl 16) ;Spielfeldgroesse X
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sub edx,14*(33 shl 16) ;Spielfeldgroesse X
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sub ebx,14*(33 shl 16)
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add edx,33
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add ecx,33 shl 16
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dec esi
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jnz .vloop
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mov [map], byte 1 ;Map-Position zuruecksetzen
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mov [map], byte 1 ;Map-Position zuruecksetzen
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popa
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ret
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@ -645,11 +647,11 @@ draw_window:
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pusha
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mcall 12,1
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mov eax,0 ; function 0 : define and draw window
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mov ebx,100*65536+492 ; [x start] *65536 + [x size]
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mov ecx,100*65536+420 ; [y start] *65536 + [y size]
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mov edx,bgcolor ; color of work area RRGGBB,8->color gl
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mov eax,0 ; function 0 : define and draw window
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mov ebx,100*65536+492 ; [x start] *65536 + [x size]
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mov ecx,100*65536+420 ; [y start] *65536 + [y size]
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mov edx,bgcolor ; color of work area RRGGBB,8->color gl
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or edx,0x14000000
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mov edi,title
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mcall
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@ -725,7 +727,7 @@ lbl_start_a_new_game:
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lbl_win:
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db 32
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db ' G r e a t ! '
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db " Let's goin'on! "
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db " Let's keep going! "
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lbl_yscore:
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db 11
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db 'Your Score:'
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@ -739,15 +741,15 @@ lbl_score:
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db 28
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db 'Time: Score: Level:'
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end if
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stat db 3 ;0=gameplay 1=won 2-lost 3=stopped
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speed db 0
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time dd 0
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diffic db 0 ;1=hard 3=moderate 5=easy 8=dedicated to Wildwest - try it out!
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score dd 0
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level dd 1
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half db 1 ;reduces the random-crosses
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stat db 3 ;0=gameplay 1=won 2-lost 3=stopped
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speed db 0
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time dd 0
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diffic db 0 ;1=hard 3=moderate 5=easy 8=dedicated to Wildwest - try it out!
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score dd 0
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level dd 1
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half db 1 ;reduces the random-crosses
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map: ;14*10 blocks + position
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map: ;14*10 blocks + position
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db 1 ;<- act. position
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db 9,9,9,9,9,9,9,9,9,9,9,9,9,9
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db 9,7,1,3,2,0,1,1,0,3,4,4,3,9
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