forked from KolibriOS/kolibrios
Fix EN typos
- Corrections for en_US language. - Some whitespace sanitation. git-svn-id: svn://kolibrios.org@10063 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -509,7 +509,7 @@ macro cmovz reg1, reg2 {
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local ..jumpaddr
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local ..jumpaddr
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if __CPU_type eq p5 ; CMOVcc isnt supported on the P5
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if __CPU_type eq p5 ; CMOVcc is not supported on the P5
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jnz ..jumpaddr
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jnz ..jumpaddr
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mov reg1, reg2
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mov reg1, reg2
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..jumpaddr:
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..jumpaddr:
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@ -525,7 +525,7 @@ macro cmovnz reg1, reg2 {
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local ..jumpaddr
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local ..jumpaddr
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if __CPU_type eq p5 ; CMOVcc isnt supported on the P5
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if __CPU_type eq p5 ; CMOVcc is not supported on the P5
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jz ..jumpaddr
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jz ..jumpaddr
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mov reg1, reg2
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mov reg1, reg2
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..jumpaddr:
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..jumpaddr:
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@ -539,7 +539,7 @@ macro cmovg reg1, reg2 {
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local ..jumpaddr
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local ..jumpaddr
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if __CPU_type eq p5 ; CMOVcc isnt supported on the P5
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if __CPU_type eq p5 ; CMOVcc is not supported on the P5
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jle ..jumpaddr
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jle ..jumpaddr
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mov reg1, reg2
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mov reg1, reg2
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..jumpaddr:
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..jumpaddr:
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@ -552,7 +552,7 @@ macro cmovl reg1, reg2 {
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local ..jumpaddr
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local ..jumpaddr
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if __CPU_type eq p5 ; CMOVcc isnt supported on the P5
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if __CPU_type eq p5 ; CMOVcc is not supported on the P5
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jge ..jumpaddr
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jge ..jumpaddr
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mov reg1, reg2
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mov reg1, reg2
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..jumpaddr:
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..jumpaddr:
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@ -10,19 +10,19 @@ Add fasm directory to windows PATH variable.
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(To check if this worked, open CMD and type fasm. Fasm's help messages should be visible now.)
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(To check if this worked, open CMD and type fasm. Fasm's help messages should be visible now.)
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- pe2kos.exe
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- pe2kos.exe
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Can be found in some subdirectorys of SVN, official location unknown.
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Can be found in some subdirectories of SVN, official location unknown.
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This file will need to be placed in the same directory as dependecies, to build the final kolibrios executable
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This file will need to be placed in the same directory as dependencies, to build the final KolibriOS executable
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2. Collecting the dependencies:
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2. Collecting the dependencies:
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- sound.lib
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- sound.lib
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Source code can be found at SVN\programs\develop\sdk\trunk\sound\src
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Source code can be found at \programs\develop\sdk\trunk\sound\src
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Building this is beyond the scope of this document for now.
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Building this is beyond the scope of this document for now.
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If you cant figure it out, or are lazy, you can download latest compiled version from autobuild server.
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Alternatively, you can download latest compiled version from the autobuild server.
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http://builds.kolibrios.org/eng/data/programs/develop/sdk/trunk/sound/src/sound.lib
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http://builds.kolibrios.org/eng/data/programs/develop/sdk/trunk/sound/src/sound.lib
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- ufmod.obj
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- ufmod.obj
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Source code is at SVN\programs\develop\libraries\ufmod
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Source code is at \programs\develop\libraries\ufmod
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Build using makeobj.bat
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Build using makeobj.bat
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Or as above, download from:
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Or as above, download from:
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http://builds.kolibrios.org/eng/data/programs/develop/libraries/ufmod/ufmod.obj
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http://builds.kolibrios.org/eng/data/programs/develop/libraries/ufmod/ufmod.obj
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@ -33,12 +33,12 @@ Open ac97snd solution in visual studio, select mpg project and click build -> bu
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3. Building AC97SND binary
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3. Building AC97SND binary
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You will need to copy all previously mentioned dependecies into the folder that visual studio expects to find them.
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You will need to copy all previously mentioned dependencies into the folder that Visual Studio expects to find them.
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This can be for example: SVN\programs\media\ac97snd\release\
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This can be for example: \programs\media\ac97snd\release\
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Alternatively, you can add another directory to 'Additional Library Directorys' in Projects Linker options.
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Alternatively, you can add another directory to 'Additional Library Directories' in Projects Linker options.
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Now select AC97SND project, and click build -> build AC97SND
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Now select AC97SND project, and click build -> build AC97SND
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good luck!
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Good luck!
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@ -1,6 +1,6 @@
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;******************************************************************************
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;******************************************************************************
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; project name: SuperMP3
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; project name: SuperMP3
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; target platform: MenuetOS, x86 (IA-32), x86-64 achitectures
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; target platform: MenuetOS, x86 (IA-32), x86-64 architectures
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; compiler: flat assembler 1.64
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; compiler: flat assembler 1.64
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; version: 0.65
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; version: 0.65
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; last update: 5th September 2005
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; last update: 5th September 2005
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@ -74,7 +74,7 @@
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;Usually normal header's start looks like FFF3 or FFFB.
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;Usually normal header's start looks like FFF3 or FFFB.
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;If you see TAG (4944 3303 = ID3.) or RIFF (5249 4646 = RIFF)
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;If you see TAG (4944 3303 = ID3.) or RIFF (5249 4646 = RIFF)
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;or (0000 0000 - encoded by Lame codec or another shitty program) - it is bad,
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;or (0000 0000 - encoded by Lame codec or another program) - it is bad,
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;you must delete this piece until FFFx before testing. Happy testing!
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;you must delete this piece until FFFx before testing. Happy testing!
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;Note - I test it only on several files (test.mp3
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;Note - I test it only on several files (test.mp3
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@ -86,11 +86,11 @@
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Package content:
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Package content:
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readme.txt - this file
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readme.txt - this file
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supermp3 - compiled exacutable file
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supermp3 - compiled executable file
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supermp3.asm - main file - build program's GUI
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supermp3.asm - main file - build program's GUI
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MACROS.INC - standard file with macroses
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MACROS.INC - standard file with macros
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MOS_UZIT.INC - macroses for interface, routines for extracting bits and decoding extracted bits
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MOS_UZIT.INC - macros for interface, routines for extracting bits and decoding extracted bits
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ASCL.INC - macroses for interface and useful stuff
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ASCL.INC - macros for interface and useful stuff
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test.mp3 - test file
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test.mp3 - test file
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Any comments by e-mail or on forums (http://meos.sysbin.com, http://forum.meos.ru, http://menuetos.fastbb.ru,
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Any comments by e-mail or on forums (http://meos.sysbin.com, http://forum.meos.ru, http://menuetos.fastbb.ru,
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@ -127,7 +127,7 @@ void tedit1_print(const char *text, int text_len, int do_newline) {
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void create_components() {
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void create_components() {
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tedit1 = kolibri_new_editor(X_W(WINDOW_COL2_X, TEDIT1_W), Y_H(WINDOW_ROW1_Y + IMG1_DISPLAY_H - TEDIT1_H - 16, TEDIT1_H), 0/*0x11*/, TEDIT1_MAXCHAR, &tedit1_lock); // 0x11 font 8x16 sized x2, 0 - default (8x16)
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tedit1 = kolibri_new_editor(X_W(WINDOW_COL2_X, TEDIT1_W), Y_H(WINDOW_ROW1_Y + IMG1_DISPLAY_H - TEDIT1_H - 16, TEDIT1_H), 0/*0x11*/, TEDIT1_MAXCHAR, &tedit1_lock); // 0x11 font 8x16 sized x2, 0 - default (8x16)
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tedit1_lock = tedit1;
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tedit1_lock = tedit1;
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tedit1->mode_invis = 0; /* dont show invisible characters */
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tedit1->mode_invis = 0; /* don't show invisible characters */
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op_dialog1 = kolibri_new_open_dialog(OPEN, 10, 10, 420, 320);
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op_dialog1 = kolibri_new_open_dialog(OPEN, 10, 10, 420, 320);
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op_dialog1->dir_default_path = cur_dir_path;
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op_dialog1->dir_default_path = cur_dir_path;
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