forked from KolibriOS/kolibrios
Heliothryx game update
- added pause menu (Esc) - lowest frame rate limit decreased downto 5 fps git-svn-id: svn://kolibrios.org@5310 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -250,7 +250,7 @@ void kol_main()
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};
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kol_sleep(wait_time);
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if (draw_dt > 10) {
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if (draw_dt > 19) {
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low_performance_counter++;
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}
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else {
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@ -204,7 +204,7 @@ void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div) {
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void soundbuf_sin(rs_soundbuf_t *snd, float freq) {
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int i;
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int amp = 29000;
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int amp = 19000;
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for (i = 0; i < snd->length_samples; i++) {
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snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin(freq*i) * amp;
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};
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@ -213,7 +213,7 @@ void soundbuf_sin(rs_soundbuf_t *snd, float freq) {
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void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) {
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int i;
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int amp = 29000;
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int amp = 19000;
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for (i = 0; i < snd->length_samples; i++) {
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snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin( ( (1.0 - 0.48*i/snd->length_samples) * freq ) *i) * amp;
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};
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@ -517,9 +517,32 @@ void GameInit() {
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rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 2);
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#endif
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soundbuf_init(&game.sound_test1, 2048);
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soundbuf_init(&game.sound_test1, 1536);
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// soundbuf_fill(&game.sound_test1, 2, 50);
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soundbuf_sin_fade(&game.sound_test1, 0.7);
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// soundbuf_sin_fade(&game.sound_test1, 0.7);
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rs_sgen_init(2, game.sound_test1.length_samples);
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rs_sgen_func_pm(1, 2900.0, 1.70, 65.0, 17.0, 1.0);
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rs_sgen_func_normalize(1, 0.6);
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// rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 4.0);
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rs_sgen_func_highpass(0, 1, 1.0, 0.0, 3.0);
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rs_sgen_wave_out(0);
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memcpy(game.sound_test1.data, (unsigned char*) rs_sgen_reg.wave_out, game.sound_test1.length_samples*2 );
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rs_sgen_term();
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soundbuf_update(&game.sound_test1);
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soundbuf_init(&game.sound_test2, 1024);
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//soundbuf_fill(&game.sound_test2, 8, 40);
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@ -549,7 +572,7 @@ void GameInit() {
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rs_sgen_func_normalize(0, 1.0);
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rs_sgen_func_lowpass(2, 0, 0.6, 0.0, 20.0);
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rs_sgen_func_normalize(2, 0.7);
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rs_sgen_func_normalize(2, 0.5);
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rs_sgen_wave_out(2);
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@ -571,7 +594,7 @@ void GameInit() {
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rs_sgen_func_normalize(0, 1.0);
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rs_sgen_func_highpass(2, 0, 1.0, 0.3, 20.0);
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rs_sgen_func_normalize(2, 0.6);
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rs_sgen_func_normalize(2, 0.5);
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rs_sgen_wave_out(2);
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@ -722,13 +745,14 @@ void GameKeyDown(int key) {
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// soundbuf_play( &game.sound_music, SND_MODE_LOOP );
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// break;
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// #ifdef RS_LINUX
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//
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// case RS_KEY_Z:
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// soundbuf_play( &game.sound_music2, 0 );
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// break;
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//
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// #endif
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#ifdef RS_LINUX
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case RS_KEY_Z:
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soundbuf_stop( &game.sound_music );
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soundbuf_play( &game.sound_music2, 0 );
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break;
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#endif
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@ -771,7 +795,13 @@ void GameKeyDown(int key) {
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menu_cursor_click();
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break;
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case RS_KEY_ESCAPE:
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menu_open(0);
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if (game.menu_index != MENU_PAUSE) {
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menu_open(0);
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}
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else {
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game.status = STATUS_PLAYING;
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return;
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};
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break;
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};
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@ -782,7 +812,7 @@ void GameKeyDown(int key) {
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case RS_KEY_ESCAPE:
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game.status = STATUS_MENU;
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menu_open(0);
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menu_open(MENU_PAUSE);
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break;
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case RS_KEY_SPACE:
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@ -95,7 +95,6 @@ void player_hit() {
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if (game.health < 1) {
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game.status = STATUS_MENU;
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soundbuf_play( &game.sound_music, SND_MODE_LOOP );
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menu_open( MENU_GAME_OVER );
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};
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@ -276,7 +275,6 @@ void GameProcess() {
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else if (game.stage == 10) {
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game.status = STATUS_MENU;
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soundbuf_play( &game.sound_music, SND_MODE_LOOP );
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menu_open( MENU_LEVEL_PASSED );
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level_passed_score_str[1] = '0' + (game.score / 100) % 10;
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@ -419,7 +417,7 @@ void GameProcess() {
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game_draw();
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if (game.status == STATUS_MENU) {
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if ( (game.status == STATUS_MENU) && (game.menu_index != MENU_PAUSE) ) {
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soundbuf_loop_check( &game.sound_music );
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};
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@ -10,7 +10,7 @@ PRSFUNC0 menu_actions[] = {
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/* a */ &menu_action_start,
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/* b */ &menu_action_exit,
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/* c */ &menu_action_change_window_scale,
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// /* d */ &menu_action_
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/* d */ &menu_action_resume
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};
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char window_scale_str[] = "c< 2X >";
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@ -67,6 +67,13 @@ char* menu_game_over_titles[] = {
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0
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};
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char* menu_pause_titles[] = {
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" "L_PAUSE,
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" ",
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"d"L_RESUME,
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"0"L_EXIT_TO_MAIN_MENU,
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0
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};
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char **menu_titles[] = {
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@ -75,6 +82,7 @@ char **menu_titles[] = {
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/* 2 */ menu_about_titles,
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/* 3 */ menu_level_passed_titles,
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/* 4 */ menu_game_over_titles,
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/* 5 */ menu_pause_titles,
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0
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};
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@ -104,6 +112,10 @@ void menu_cursor_up() {
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};
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void menu_open(int i) {
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if ( (game.menu_index == MENU_PAUSE) && (i != MENU_PAUSE) ){
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soundbuf_play( &game.sound_music, SND_MODE_LOOP );
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};
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game.menu_index = i;
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@ -176,3 +188,9 @@ void menu_action_exit() {
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void menu_action_change_window_scale() {
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game_change_window_scale(1);
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};
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void menu_action_resume() {
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game.status = STATUS_PLAYING;
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};
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@ -5,13 +5,14 @@
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#include "rs/rsplatform.h"
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#define MENUS_COUNT 5
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#define MENUS_COUNT 6
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#define MENU_MAIN 0
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#define MENU_SETTINGS 1
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#define MENU_ABOUT 2
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#define MENU_LEVEL_PASSED 3
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#define MENU_GAME_OVER 4
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#define MENU_PAUSE 5
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#define MENU_ITEM_WINDOW_SCALE 1
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@ -32,5 +33,6 @@ void menu_cursor_click();
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void menu_action_start();
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void menu_action_exit();
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void menu_action_change_window_scale();
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void menu_action_resume();
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#endif
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@ -2,7 +2,7 @@
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#define RS_STRINGS_H
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#ifndef RS_KOS
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#include "strings_en.h"
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#include "strings_ru.h"
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#else
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//#include "../lang.h"
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@ -28,9 +28,12 @@
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//#define L_TECHDEMO_LINE1 "THI5 I5 TECHDEM0` "
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#define L_TECHDEMO_LINE1 "U5E ARR0W5 T0 M0VE_ <A> T0 5H00T_ <E5C> T0 EXIT` "
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#define L_GAME_OVER "GAME 0VER"
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#define L_LEVEL_PASSED "DEM0=LEVEL PA55ED"
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#define L_YOUR_SCORE "Y0UR 5C0RE:"
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#define L_GAME_OVER "GAME 0VER"
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#define L_PAUSE "PAU5E"
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#define L_RESUME "RE5UME PLAYING"
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#define L_EXIT_TO_MAIN_MENU "EXIT T0 MAIN MENU"
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#endif
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#define L_YOUR_SCORE "04K0B HAbPAH0:"
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#define L_GAME_OVER "igPA 0K0H4EHA"
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#define L_PAUSE "nAY3A"
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#define L_RESUME "nP0d0ljiT]"
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#define L_EXIT_TO_MAIN_MENU "B\\^Ti B glABH0E MEHk"
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#endif
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