Heliothryx game update

- added pause menu (Esc)
- lowest frame rate limit decreased downto 5 fps



git-svn-id: svn://kolibrios.org@5310 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
alpine 2014-12-31 00:32:03 +00:00
parent 225d44665e
commit cd3b533c6b
8 changed files with 78 additions and 23 deletions

View File

@ -250,7 +250,7 @@ void kol_main()
};
kol_sleep(wait_time);
if (draw_dt > 10) {
if (draw_dt > 19) {
low_performance_counter++;
}
else {

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@ -204,7 +204,7 @@ void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div) {
void soundbuf_sin(rs_soundbuf_t *snd, float freq) {
int i;
int amp = 29000;
int amp = 19000;
for (i = 0; i < snd->length_samples; i++) {
snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin(freq*i) * amp;
};
@ -213,7 +213,7 @@ void soundbuf_sin(rs_soundbuf_t *snd, float freq) {
void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) {
int i;
int amp = 29000;
int amp = 19000;
for (i = 0; i < snd->length_samples; i++) {
snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin( ( (1.0 - 0.48*i/snd->length_samples) * freq ) *i) * amp;
};
@ -517,9 +517,32 @@ void GameInit() {
rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 2);
#endif
soundbuf_init(&game.sound_test1, 2048);
soundbuf_init(&game.sound_test1, 1536);
// soundbuf_fill(&game.sound_test1, 2, 50);
soundbuf_sin_fade(&game.sound_test1, 0.7);
// soundbuf_sin_fade(&game.sound_test1, 0.7);
rs_sgen_init(2, game.sound_test1.length_samples);
rs_sgen_func_pm(1, 2900.0, 1.70, 65.0, 17.0, 1.0);
rs_sgen_func_normalize(1, 0.6);
// rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 4.0);
rs_sgen_func_highpass(0, 1, 1.0, 0.0, 3.0);
rs_sgen_wave_out(0);
memcpy(game.sound_test1.data, (unsigned char*) rs_sgen_reg.wave_out, game.sound_test1.length_samples*2 );
rs_sgen_term();
soundbuf_update(&game.sound_test1);
soundbuf_init(&game.sound_test2, 1024);
//soundbuf_fill(&game.sound_test2, 8, 40);
@ -549,7 +572,7 @@ void GameInit() {
rs_sgen_func_normalize(0, 1.0);
rs_sgen_func_lowpass(2, 0, 0.6, 0.0, 20.0);
rs_sgen_func_normalize(2, 0.7);
rs_sgen_func_normalize(2, 0.5);
rs_sgen_wave_out(2);
@ -571,7 +594,7 @@ void GameInit() {
rs_sgen_func_normalize(0, 1.0);
rs_sgen_func_highpass(2, 0, 1.0, 0.3, 20.0);
rs_sgen_func_normalize(2, 0.6);
rs_sgen_func_normalize(2, 0.5);
rs_sgen_wave_out(2);
@ -722,13 +745,14 @@ void GameKeyDown(int key) {
// soundbuf_play( &game.sound_music, SND_MODE_LOOP );
// break;
// #ifdef RS_LINUX
//
// case RS_KEY_Z:
// soundbuf_play( &game.sound_music2, 0 );
// break;
//
// #endif
#ifdef RS_LINUX
case RS_KEY_Z:
soundbuf_stop( &game.sound_music );
soundbuf_play( &game.sound_music2, 0 );
break;
#endif
@ -771,7 +795,13 @@ void GameKeyDown(int key) {
menu_cursor_click();
break;
case RS_KEY_ESCAPE:
if (game.menu_index != MENU_PAUSE) {
menu_open(0);
}
else {
game.status = STATUS_PLAYING;
return;
};
break;
};
@ -782,7 +812,7 @@ void GameKeyDown(int key) {
case RS_KEY_ESCAPE:
game.status = STATUS_MENU;
menu_open(0);
menu_open(MENU_PAUSE);
break;
case RS_KEY_SPACE:

View File

@ -95,7 +95,6 @@ void player_hit() {
if (game.health < 1) {
game.status = STATUS_MENU;
soundbuf_play( &game.sound_music, SND_MODE_LOOP );
menu_open( MENU_GAME_OVER );
};
@ -276,7 +275,6 @@ void GameProcess() {
else if (game.stage == 10) {
game.status = STATUS_MENU;
soundbuf_play( &game.sound_music, SND_MODE_LOOP );
menu_open( MENU_LEVEL_PASSED );
level_passed_score_str[1] = '0' + (game.score / 100) % 10;
@ -419,7 +417,7 @@ void GameProcess() {
game_draw();
if (game.status == STATUS_MENU) {
if ( (game.status == STATUS_MENU) && (game.menu_index != MENU_PAUSE) ) {
soundbuf_loop_check( &game.sound_music );
};

View File

@ -10,7 +10,7 @@ PRSFUNC0 menu_actions[] = {
/* a */ &menu_action_start,
/* b */ &menu_action_exit,
/* c */ &menu_action_change_window_scale,
// /* d */ &menu_action_
/* d */ &menu_action_resume
};
char window_scale_str[] = "c< 2X >";
@ -67,6 +67,13 @@ char* menu_game_over_titles[] = {
0
};
char* menu_pause_titles[] = {
" "L_PAUSE,
" ",
"d"L_RESUME,
"0"L_EXIT_TO_MAIN_MENU,
0
};
char **menu_titles[] = {
@ -75,6 +82,7 @@ char **menu_titles[] = {
/* 2 */ menu_about_titles,
/* 3 */ menu_level_passed_titles,
/* 4 */ menu_game_over_titles,
/* 5 */ menu_pause_titles,
0
};
@ -105,6 +113,10 @@ void menu_cursor_up() {
void menu_open(int i) {
if ( (game.menu_index == MENU_PAUSE) && (i != MENU_PAUSE) ){
soundbuf_play( &game.sound_music, SND_MODE_LOOP );
};
game.menu_index = i;
game.menu_item_index = -1;
@ -176,3 +188,9 @@ void menu_action_exit() {
void menu_action_change_window_scale() {
game_change_window_scale(1);
};
void menu_action_resume() {
game.status = STATUS_PLAYING;
};

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@ -5,13 +5,14 @@
#include "rs/rsplatform.h"
#define MENUS_COUNT 5
#define MENUS_COUNT 6
#define MENU_MAIN 0
#define MENU_SETTINGS 1
#define MENU_ABOUT 2
#define MENU_LEVEL_PASSED 3
#define MENU_GAME_OVER 4
#define MENU_PAUSE 5
#define MENU_ITEM_WINDOW_SCALE 1
@ -32,5 +33,6 @@ void menu_cursor_click();
void menu_action_start();
void menu_action_exit();
void menu_action_change_window_scale();
void menu_action_resume();
#endif

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@ -2,7 +2,7 @@
#define RS_STRINGS_H
#ifndef RS_KOS
#include "strings_en.h"
#include "strings_ru.h"
#else
//#include "../lang.h"

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@ -28,9 +28,12 @@
//#define L_TECHDEMO_LINE1 "THI5 I5 TECHDEM0` "
#define L_TECHDEMO_LINE1 "U5E ARR0W5 T0 M0VE_ <A> T0 5H00T_ <E5C> T0 EXIT` "
#define L_GAME_OVER "GAME 0VER"
#define L_LEVEL_PASSED "DEM0=LEVEL PA55ED"
#define L_YOUR_SCORE "Y0UR 5C0RE:"
#define L_GAME_OVER "GAME 0VER"
#define L_PAUSE "PAU5E"
#define L_RESUME "RE5UME PLAYING"
#define L_EXIT_TO_MAIN_MENU "EXIT T0 MAIN MENU"
#endif

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@ -32,4 +32,8 @@
#define L_YOUR_SCORE "04K0B HAbPAH0:"
#define L_GAME_OVER "igPA 0K0H4EHA"
#define L_PAUSE "nAY3A"
#define L_RESUME "nP0d0ljiT]"
#define L_EXIT_TO_MAIN_MENU "B\\^Ti B glABH0E MEHk"
#endif