forked from KolibriOS/kolibrios
FPlay UI: PAUSE and even more PAUSE
git-svn-id: svn://kolibrios.org@2427 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
0f6f6895e1
commit
d6faa0933b
@ -6,25 +6,26 @@
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#include <stdio.h>
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#include <string.h>
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#include <winlib.h>
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#include "../winlib/winlib.h"
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#include "sound.h"
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#include "fplay.h"
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astream_t astream;
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static SNDBUF hBuff;
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extern uint8_t *decoder_buffer;
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extern volatile uint32_t status;
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extern volatile enum player_state player_state;
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extern volatile uint32_t driver_lock;
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static SNDBUF hBuff;
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static int snd_format;
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int sample_rate;
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static uint32_t samples_written = 0;
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int init_audio(int format)
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{
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int err;
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@ -65,8 +66,10 @@ exit_whith_error:
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static uint64_t samples_lost;
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static double audio_delta;
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static double last_time_stamp;
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double get_master_clock()
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double get_master_clock(void)
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{
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double tstamp;
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@ -116,13 +119,61 @@ int decode_audio(AVCodecContext *ctx, queue_t *qa)
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};
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static void sync_audio(SNDBUF hbuff, int buffsize)
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{
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SND_EVENT evnt;
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uint32_t offset;
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double time_stamp;
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#ifdef BLACK_MAGIC_SOUND
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while( player_state != CLOSED)
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{
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GetNotify(&evnt);
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if(evnt.code != 0xFF000001)
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{
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printf("invalid event code %d\n\r", evnt.code);
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continue;
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}
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if(evnt.stream != hbuff)
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{
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printf("invalid stream %x hBuff= %x\n\r",
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evnt.stream, hbuff);
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continue;
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}
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GetTimeStamp(hbuff, &time_stamp);
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audio_delta = time_stamp - last_time_stamp;
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offset = evnt.offset;
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mutex_lock(&astream.lock);
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{
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SetBuffer(hbuff, astream.buffer, offset, buffsize);
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samples_written+= buffsize/4;
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astream.count -= buffsize;
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if(astream.count)
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memcpy(astream.buffer, astream.buffer+buffsize, astream.count);
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mutex_unlock(&astream.lock);
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};
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break;
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};
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#endif
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};
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int audio_thread(void *param)
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{
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SND_EVENT evnt;
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int buffsize;
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int samples;
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int err;
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char *errstr;
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int active;
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if((err = CreateBuffer(snd_format|PCM_RING,0, &hBuff)) != 0)
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@ -144,70 +195,48 @@ int audio_thread(void *param)
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samples = buffsize/4;
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while( (astream.count < buffsize*2) &&
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(status != 0) )
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(player_state != CLOSED) )
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yield();
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mutex_lock(&astream.lock);
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{
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SetBuffer(hBuff, astream.buffer, 0, buffsize);
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samples_written+= buffsize/4;
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astream.count -= buffsize;
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if(astream.count)
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memcpy(astream.buffer, astream.buffer+buffsize, astream.count);
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mutex_unlock(&astream.lock);
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};
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while( player_state != CLOSED)
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{
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uint32_t offset;
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double event_stamp, wait_stamp;
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int too_late = 0;
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if(player_state == PAUSE)
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{
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if( active )
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{
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StopBuffer(hBuff);
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active = 0;
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}
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delay(1);
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continue;
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}
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else if(player_state == PLAY_RESTART)
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{
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GetTimeStamp(hBuff, &last_time_stamp);
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if((err = PlayBuffer(hBuff, 0)) !=0 )
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{
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errstr = "Cannot play buffer\n\r";
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goto exit_whith_error;
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};
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#ifdef BLACK_MAGIC_SOUND
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while( status != 0)
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{
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uint32_t offset;
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GetNotify(&evnt);
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if(evnt.code != 0xFF000001)
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{
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printf("invalid event code %d\n\r", evnt.code);
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continue;
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}
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if(evnt.stream != hBuff)
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{
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printf("invalid stream %x hBuff= %x\n\r",
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evnt.stream, hBuff);
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continue;
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}
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GetTimeStamp(hBuff, &audio_delta);
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samples_lost = audio_delta*sample_rate/1000;
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offset = evnt.offset;
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mutex_lock(&astream.lock);
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{
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SetBuffer(hBuff, astream.buffer, offset, buffsize);
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astream.count -= buffsize;
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if(astream.count)
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memcpy(astream.buffer, astream.buffer+buffsize, astream.count);
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mutex_unlock(&astream.lock);
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active = 1;
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sync_audio(hBuff, buffsize);
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player_state = PLAY;
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printf("audio delta %f\n", audio_delta);
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};
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break;
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};
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#endif
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printf("initial audio delta %f\n", audio_delta);
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while( status != 0)
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{
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uint32_t offset;
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double event_stamp, wait_stamp;
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int too_late = 0;
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GetNotify(&evnt);
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@ -229,7 +258,7 @@ int audio_thread(void *param)
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offset = evnt.offset;
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while( (astream.count < buffsize) &&
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(status != 0) )
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(player_state != CLOSED) )
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{
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yield();
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GetTimeStamp(hBuff, &wait_stamp);
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@ -244,11 +273,15 @@ int audio_thread(void *param)
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}
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};
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if((too_late == 1) || (status == 0))
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if((too_late == 1) || (player_state == CLOSED))
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{
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too_late = 0;
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continue;
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};
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mutex_lock(&astream.lock);
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SetBuffer(hBuff, astream.buffer, offset, buffsize);
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samples_written+= buffsize/4;
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astream.count -= buffsize;
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if(astream.count)
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memcpy(astream.buffer, astream.buffer+buffsize, astream.count);
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@ -10,12 +10,12 @@
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#include <string.h>
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#include <fcntl.h>
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#include <ctype.h>
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#include <winlib.h>
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#include "../winlib/winlib.h"
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#include "sound.h"
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#include "fplay.h"
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volatile uint32_t status = 1;
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volatile enum player_state player_state;
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uint32_t win_width, win_height;
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@ -102,6 +102,8 @@ int main( int argc, char *argv[])
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return -1; // Didn't find a video stream
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}
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player_state = PLAY_RESTART;
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// __asm__ __volatile__("int3");
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// Get a pointer to the codec context for the video stream
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@ -204,12 +206,18 @@ void decoder()
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AVPacket packet;
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int ret;
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while( status != 0 && !eof)
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while( player_state != CLOSED && !eof)
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{
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int err;
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// __asm__ __volatile__("int3");
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if( player_state == PAUSE )
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{
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delay(1);
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continue;
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};
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if(q_video.size+q_audio.size < 12*1024*1024)
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{
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err = av_read_frame(pFormatCtx, &packet);
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@ -244,15 +252,14 @@ void decoder()
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ret = 1;
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while( (status != 0) && ret)
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while( (player_state != CLOSED) && ret)
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{
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ret = decode_video(pCodecCtx, &q_video);
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ret |= decode_audio(aCodecCtx, &q_audio);
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delay(1);
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};
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delay(50);
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status = 0;
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printf("status = 0\n");
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player_state = CLOSED;
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delay(300);
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};
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uint32_t layout;
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bitmap_t bitmap[4];
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bitmap_t *last_bitmap;
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uint32_t ctx_format;
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int target;
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@ -49,6 +51,11 @@ struct render
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void (*draw)(render_t *render, AVPicture *picture);
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};
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enum player_state
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{ CLOSED=0, STOP, PLAY_RESTART, PLAY, PAUSE, REWIND };
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#define ID_PLAY 100
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typedef struct
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{
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volatile uint32_t lock;
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@ -109,7 +116,7 @@ int video_thread(void *param);
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int decode_video(AVCodecContext *ctx, queue_t *qv);
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int decode_audio(AVCodecContext *ctx, queue_t *qa);
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double get_master_clock();
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double get_master_clock(void);
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int create_thread(int (*proc)(void *param), void *param, int stack_size);
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@ -4,7 +4,7 @@
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#include <libswscale/swscale.h>
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#include <stdio.h>
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#include <fcntl.h>
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#include <winlib.h>
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#include "../winlib/winlib.h"
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#include "fplay.h"
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#define DISPLAY_VERSION 0x0200 /* 2.00 */
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@ -339,7 +339,7 @@ static inline void* user_realloc(void *mem, size_t size)
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void *val;
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__asm__ __volatile__(
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"int $0x40"
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:"=eax"(val)
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:"=a"(val)
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:"a"(68),"b"(12),"c"(size),"d"(mem)
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:"memory");
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__asm__ __volatile__(
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"int $0x40 \n\t"
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"rol $16, %%eax"
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:"=eax"(val)
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:"=a"(val)
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:"a"(37),"b"(1));
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return val;
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}
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@ -80,7 +80,7 @@ pos_t get_cursor_pos(void)
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__asm__ __volatile__(
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"int $0x40 \n\t"
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"rol $16, %%eax"
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:"=eax"(val)
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:"=a"(val)
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:"a"(37),"b"(0));
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return val;
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}
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@ -137,7 +137,7 @@ uint32_t get_tick_count(void)
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uint32_t val;
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__asm__ __volatile__(
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"int $0x40"
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:"=eax"(val)
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:"=a"(val)
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:"a"(26),"b"(9));
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return val;
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};
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@ -148,7 +148,7 @@ oskey_t get_key(void)
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oskey_t val;
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__asm__ __volatile__(
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"int $0x40"
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:"=eax"(val)
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:"=a"(val)
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:"a"(2));
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return val;
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}
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@ -201,7 +201,7 @@ void *user_alloc(size_t size)
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void *val;
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__asm__ __volatile__(
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"int $0x40"
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:"=eax"(val)
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:"=a"(val)
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:"a"(68),"b"(12),"c"(size));
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return val;
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}
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@ -212,7 +212,7 @@ int user_free(void *mem)
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int val;
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__asm__ __volatile__(
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"int $0x40"
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:"=eax"(val)
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:"=a"(val)
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:"a"(68),"b"(12),"c"(mem));
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return val;
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}
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@ -223,7 +223,7 @@ int *user_unmap(void *base, size_t offset, size_t size)
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void *val;
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__asm__ __volatile__(
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"int $0x40"
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:"=eax"(val)
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:"=a"(val)
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:"a"(68),"b"(26),"c"(base),"d"(offset),"S"(size));
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return val;
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}
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@ -248,7 +248,7 @@ uint32_t load_cursor(void *path, uint32_t flags)
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uint32_t val;
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__asm__ __volatile__(
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"int $0x40"
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:"=eax"(val)
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:"=a"(val)
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:"a"(37), "b"(4), "c"(path), "d"(flags));
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return val;
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}
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@ -259,7 +259,7 @@ uint32_t set_cursor(uint32_t cursor)
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uint32_t old;
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__asm__ __volatile__(
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"int $0x40"
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:"=eax"(old)
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:"=a"(old)
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:"a"(37), "b"(5), "c"(cursor));
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return old;
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}
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@ -278,7 +278,7 @@ void* user_realloc(void *mem, size_t size)
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void *val;
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__asm__ __volatile__(
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"int $0x40"
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:"=eax"(val)
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:"=a"(val)
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:"a"(68),"b"(12),"c"(size),"d"(mem)
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:"memory");
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@ -309,3 +309,8 @@ void Blit(void *bitmap, int dst_x, int dst_y,
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int src_x, int src_y, int w, int h,
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int src_w, int src_h, int stride);
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@ -5,7 +5,7 @@
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#include <libswscale/swscale.h>
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#include <stdio.h>
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#include <fcntl.h>
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#include <winlib.h>
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#include "../winlib/winlib.h"
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#include "fplay.h"
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extern uint32_t hw2d ;
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@ -5,12 +5,19 @@
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#include <libswscale/swscale.h>
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#include <libavutil/imgutils.h>
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#include "system.h"
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#include <winlib.h>
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#include "../winlib/winlib.h"
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#include "sound.h"
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#include "fplay.h"
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#define CAPTION_HEIGHT 24
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extern int res_pause_btn[];
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extern int res_pause_btn_pressed[];
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extern int res_play_btn[];
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extern int res_play_btn_pressed[];
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typedef struct
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{
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AVPicture picture;
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@ -98,6 +105,7 @@ int decode_video(AVCodecContext *ctx, queue_t *qv)
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AVPacket pkt;
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double pts;
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int frameFinished;
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double current_clock;
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if(frames[dfx].ready != 0 )
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return 1;
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@ -105,6 +113,20 @@ int decode_video(AVCodecContext *ctx, queue_t *qv)
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if( get_packet(qv, &pkt) == 0 )
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return 0;
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current_clock = -80.0 + get_master_clock();
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if( pkt.dts == AV_NOPTS_VALUE &&
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Frame->reordered_opaque != AV_NOPTS_VALUE)
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pts = Frame->reordered_opaque;
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else if(pkt.dts != AV_NOPTS_VALUE)
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pts= pkt.dts;
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else
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pts= 0;
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pts *= av_q2d(video_time_base)*1000.0;
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if( pts > current_clock)
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{
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frameFinished = 0;
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ctx->reordered_opaque = pkt.pts;
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@ -116,7 +138,6 @@ int decode_video(AVCodecContext *ctx, queue_t *qv)
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{
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AVPicture *dst_pic;
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if( pkt.dts == AV_NOPTS_VALUE &&
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Frame->reordered_opaque != AV_NOPTS_VALUE)
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pts = Frame->reordered_opaque;
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@ -145,13 +166,14 @@ int decode_video(AVCodecContext *ctx, queue_t *qv)
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dfx++;
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dfx&= 3;
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};
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};
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av_free_packet(&pkt);
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return 1;
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}
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extern volatile uint32_t status;
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rect_t win_rect;
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extern volatile enum player_state player_state;
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//rect_t win_rect;
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int MainWindowProc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2)
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@ -171,12 +193,48 @@ int MainWindowProc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2)
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render_draw_client(main_render);
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break;
|
||||
|
||||
case MSG_LBTNDOWN:
|
||||
if(player_state == PAUSE)
|
||||
{
|
||||
win->panel.play_btn->img_default = res_play_btn;
|
||||
win->panel.play_btn->img_hilite = res_play_btn;
|
||||
win->panel.play_btn->img_pressed = res_play_btn_pressed;
|
||||
send_message(win->panel.play_btn, MSG_PAINT, 0, 0);
|
||||
player_state = PLAY_RESTART;
|
||||
|
||||
}
|
||||
else if(player_state == PLAY)
|
||||
{
|
||||
win->panel.play_btn->img_default = res_pause_btn;
|
||||
win->panel.play_btn->img_hilite = res_pause_btn;
|
||||
win->panel.play_btn->img_pressed = res_pause_btn_pressed;
|
||||
send_message(win->panel.play_btn, MSG_PAINT, 0, 0);
|
||||
player_state = PAUSE;
|
||||
}
|
||||
break;
|
||||
|
||||
case MSG_COMMAND:
|
||||
switch((short)arg1)
|
||||
{
|
||||
case ID_CLOSE:
|
||||
exit(0);
|
||||
};
|
||||
case ID_PLAY:
|
||||
if(player_state == PAUSE)
|
||||
{
|
||||
win->panel.play_btn->img_default = res_play_btn;
|
||||
win->panel.play_btn->img_hilite = res_play_btn;
|
||||
win->panel.play_btn->img_pressed = res_play_btn_pressed;
|
||||
player_state = PLAY_RESTART;
|
||||
}
|
||||
else if(player_state == PLAY)
|
||||
{
|
||||
win->panel.play_btn->img_default = res_pause_btn;
|
||||
win->panel.play_btn->img_hilite = res_pause_btn;
|
||||
win->panel.play_btn->img_pressed = res_pause_btn_pressed;
|
||||
player_state = PAUSE;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -187,13 +245,20 @@ int MainWindowProc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2)
|
||||
|
||||
void render_time(render_t *render)
|
||||
{
|
||||
double ctime;
|
||||
double fdelay;
|
||||
double ctime; /* milliseconds */
|
||||
double fdelay; /* milliseconds */
|
||||
|
||||
if(status == 0)
|
||||
//again:
|
||||
|
||||
if(player_state == CLOSED)
|
||||
{
|
||||
render->win->win_command = WIN_CLOSED;
|
||||
return;
|
||||
}
|
||||
else if(player_state != PLAY)
|
||||
{
|
||||
yield();
|
||||
return;
|
||||
};
|
||||
|
||||
if(frames[vfx].ready == 1 )
|
||||
@ -204,37 +269,10 @@ void render_time(render_t *render)
|
||||
// printf("pts %f time %f delay %f\n",
|
||||
// frames[vfx].pts, ctime, fdelay);
|
||||
|
||||
if(fdelay < 0.0 )
|
||||
if(fdelay > 20.0)
|
||||
{
|
||||
int next_vfx;
|
||||
fdelay = 0;
|
||||
next_vfx = (vfx+1) & 3;
|
||||
if( frames[next_vfx].ready == 1 )
|
||||
{
|
||||
if(frames[next_vfx].pts <= ctime)
|
||||
{
|
||||
frames[vfx].ready = 0; // skip this frame
|
||||
vfx++;
|
||||
vfx&= 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( (frames[next_vfx].pts - ctime) <
|
||||
( ctime - frames[vfx].pts) )
|
||||
{
|
||||
frames[vfx].ready = 0; // skip this frame
|
||||
vfx++;
|
||||
vfx&= 3;
|
||||
fdelay = (frames[next_vfx].pts - ctime);
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
if(fdelay > 10.0)
|
||||
{
|
||||
// delay( (uint32_t)(fdelay/10.0));
|
||||
yield();
|
||||
delay(2);
|
||||
// yield();
|
||||
return;
|
||||
};
|
||||
|
||||
@ -242,8 +280,13 @@ void render_time(render_t *render)
|
||||
frames[vfx].ready = 0;
|
||||
vfx++;
|
||||
vfx&= 3;
|
||||
};
|
||||
}
|
||||
else yield();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
extern char *movie_file;
|
||||
|
||||
@ -254,7 +297,7 @@ int video_thread(void *param)
|
||||
init_winlib();
|
||||
|
||||
MainWindow = create_window(movie_file,0,
|
||||
10,10,width+14,height+29,MainWindowProc);
|
||||
10,10,width,height+29+75,MainWindowProc);
|
||||
|
||||
// printf("MainWindow %x\n", MainWindow);
|
||||
|
||||
@ -264,7 +307,7 @@ int video_thread(void *param)
|
||||
run_render(MainWindow, main_render);
|
||||
|
||||
// printf("exit thread\n");
|
||||
status = 0;
|
||||
player_state = CLOSED;
|
||||
return 0;
|
||||
};
|
||||
|
||||
@ -366,7 +409,7 @@ int render_set_size(render_t *render, int width, int height)
|
||||
|
||||
if( create_bitmap(&render->bitmap[i]) != 0 )
|
||||
{
|
||||
status = 0;
|
||||
player_state = CLOSED;
|
||||
/*
|
||||
* Epic fail. Need exit_thread() here
|
||||
*
|
||||
@ -405,7 +448,7 @@ void render_adjust_size(render_t *render, window_t *win)
|
||||
|
||||
|
||||
right = win->w;
|
||||
bottom = win->h-CAPTION_HEIGHT;
|
||||
bottom = win->h-CAPTION_HEIGHT-75;
|
||||
render->win_state = win->win_state;
|
||||
|
||||
if(render->win_state == MINIMIZED)
|
||||
@ -439,7 +482,7 @@ void render_adjust_size(render_t *render, window_t *win)
|
||||
};
|
||||
|
||||
render->win_width = win->w;
|
||||
render->win_height = win->h-CAPTION_HEIGHT;
|
||||
render->win_height = win->h-CAPTION_HEIGHT-75;
|
||||
render_set_size(render, new_w, new_h);
|
||||
};
|
||||
|
||||
@ -451,7 +494,8 @@ void draw_hw_picture(render_t *render, AVPicture *picture)
|
||||
int linesize[4];
|
||||
int ret;
|
||||
|
||||
if(render->win_state == ROLLED)
|
||||
if(render->win_state == MINIMIZED ||
|
||||
render->win_state == ROLLED)
|
||||
return;
|
||||
|
||||
if(render->caps & HW_TEX_BLIT)
|
||||
@ -502,6 +546,7 @@ void draw_hw_picture(render_t *render, AVPicture *picture)
|
||||
blit_bitmap(bitmap, render->rcvideo.l,
|
||||
CAPTION_HEIGHT+render->rcvideo.t,
|
||||
render->rcvideo.r, render->rcvideo.b);
|
||||
render->last_bitmap = bitmap;
|
||||
// printf("blit_bitmap\n");
|
||||
|
||||
|
||||
@ -546,6 +591,7 @@ void draw_sw_picture(render_t *render, AVPicture *picture)
|
||||
blit_bitmap(&render->bitmap[0], render->rcvideo.l,
|
||||
render->rcvideo.t+CAPTION_HEIGHT,
|
||||
render->rcvideo.r, render->rcvideo.b);
|
||||
render->last_bitmap = &render->bitmap[0];
|
||||
}
|
||||
|
||||
void render_draw_client(render_t *render)
|
||||
@ -554,6 +600,11 @@ void render_draw_client(render_t *render)
|
||||
render->win_state == ROLLED)
|
||||
return;
|
||||
|
||||
if(player_state == PAUSE)
|
||||
{
|
||||
main_render->draw(main_render, &frames[vfx].picture);
|
||||
};
|
||||
|
||||
if(render->layout & HAS_TOP)
|
||||
draw_bar(0, CAPTION_HEIGHT, render->win_width,
|
||||
render->rctop.b, 0);
|
||||
@ -569,3 +620,6 @@ void render_draw_client(render_t *render)
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user