3DCube: correction for different skin width

git-svn-id: svn://kolibrios.org@2491 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Kirill Lipatov (Leency) 2012-03-22 11:34:40 +00:00
parent fd0bfcb959
commit e74da8e4f0

View File

@ -65,7 +65,7 @@ still:
; cmp eax,3 ; button in buffer ?
jz button
fps 220,9,cl_White,cl_Black
fps 220,8,cl_White,cl_Black
main_loop:
@ -112,13 +112,15 @@ exit:
draw_window:
mcall 12, 1 ;Start window redraw
mov eax,0 ;Draw window
mcall 48, 4
lea ecx, [100*65536+SCREEN_Y+4+eax]; [y start] *65536 + [y size] + [skin_height]
xor eax, eax ;Draw window
mov ebx,100*65536+(SCREEN_X+9) ;x start*65536+x size
mov ecx,100*65536+(SCREEN_Y+26) ;y start*65536+y size
mov edx,0x54000000 ;0x03 use skinned window
mov edi,title
mcall
mcall 12, 2 ;End window redraw
ret
@ -179,16 +181,17 @@ df_next:
clear_screen_buffer:
;outscrbuf
mcall 48, 4
mov ebx,scrbuf
mov ecx,SCREEN_X*65536+SCREEN_Y
mov edx,5*65536+22
lea edx,[5*65536+eax]
mov eax,7
mcall
;White background
mov edi,scrbuf
mov ecx,(SCREEN_X*SCREEN_Y*3)/4
mov eax,0xffffffff
mov eax,0xfffffff0
cld
rep stosd