forked from KolibriOS/kolibrios
kernel timers
git-svn-id: svn://kolibrios.org@2122 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -89,6 +89,9 @@ iglobal
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szDiskDel db 'DiskDel',0
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szDiskMediaChanged db 'DiskMediaChanged',0
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szTimerHS db 'TimerHS',0
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szCancelTimerHS db 'CancelTimerHS',0
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align 16
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kernel_export:
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@ -168,6 +171,9 @@ kernel_export:
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dd szDiskDel , disk_del
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dd szDiskMediaChanged, disk_media_changed
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dd szTimerHS , timer_hs
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dd szCancelTimerHS , cancel_timer_hs
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exp_lfb:
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dd szLFBAddress , 0
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dd 0 ;terminator, must be zero
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205
kernel/trunk/core/timers.inc
Normal file
205
kernel/trunk/core/timers.inc
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@ -0,0 +1,205 @@
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; ;;
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;; Copyright (C) KolibriOS team 2011. All rights reserved. ;;
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;; Distributed under terms of the GNU General Public License ;;
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;; ;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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$Revision$
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; Simple implementation of timers. All timers are organized in a double-linked
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; list, and the OS loop after every timer tick processes the list.
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; This structure describes a timer for the kernel.
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struct TIMER
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.Next dd ?
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.Prev dd ?
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; These fields organize a double-linked list of all timers.
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.TimerFunc dd ?
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; Function to be called when the timer is activated.
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.UserData dd ?
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; The value that is passed as is to .TimerFunc.
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.Time dd ?
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; Time at which the timer should be activated.
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.Interval dd ?
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; Interval between activations of the timer, in 0.01s.
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ends
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iglobal
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align 4
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; The head of timer list.
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timer_list:
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dd timer_list
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dd timer_list
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endg
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uglobal
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; These two variables are used to synchronize access to the global list.
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; Logically, they form an recursive mutex. Physically, the first variable holds
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; the slot number of the current owner or 0, the second variable holds the
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; recursion count.
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; The mutex should be recursive to allow a timer function to add/delete other
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; timers or itself.
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timer_list_owner dd 0
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timer_list_numlocks dd 0
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; A timer function can delete any timer, including itself and the next timer in
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; the chain. To handle such situation correctly, we keep the next timer in a
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; global variable, so the removing operation can update it.
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timer_next dd 0
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endg
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; This internal function acquires the lock for the global list.
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lock_timer_list:
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mov edx, [CURRENT_TASK]
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@@:
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xor eax, eax
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lock cmpxchg [timer_list_owner], edx
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jz @f
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cmp eax, edx
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jz @f
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call change_task
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jmp @b
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@@:
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inc [timer_list_numlocks]
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ret
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; This internal function releases the lock for the global list.
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unlock_timer_list:
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dec [timer_list_numlocks]
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jnz .nothing
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mov [timer_list_owner], 0
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.nothing:
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ret
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; This function adds a timer.
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; If deltaStart is nonzero, the timer is activated after deltaStart hundredths
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; of seconds starting from the current time. If interval is nonzero, the timer
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; is activated every deltaWork hundredths of seconds starting from the first
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; activation. The activated timer calls timerFunc as stdcall function with one
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; argument userData.
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; Return value is NULL if something has failed or some value which is opaque
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; for the caller. Later this value can be used for cancel_timer_hs.
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proc timer_hs stdcall uses ebx, deltaStart:dword, interval:dword, \
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timerFunc:dword, userData:dword
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; 1. Allocate memory for the TIMER structure.
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; 1a. Call the allocator.
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push sizeof.TIMER
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pop eax
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call malloc
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; 1b. If allocation failed, return (go to 5) with eax = 0.
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test eax, eax
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jz .nothing
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; 2. Setup the TIMER structure.
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xchg ebx, eax
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; 2a. Copy values from the arguments.
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mov ecx, [interval]
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mov [ebx+TIMER.Interval], ecx
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mov ecx, [timerFunc]
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mov [ebx+TIMER.TimerFunc], ecx
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mov ecx, [userData]
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mov [ebx+TIMER.UserData], ecx
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; 2b. Get time of the next activation.
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mov ecx, [deltaStart]
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test ecx, ecx
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jnz @f
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mov ecx, [interval]
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@@:
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add ecx, [timer_ticks]
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mov [ebx+TIMER.Time], ecx
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; 3. Insert the TIMER structure to the global list.
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; 3a. Acquire the lock.
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call lock_timer_list
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; 3b. Insert an item at ebx to the tail of the timer_list.
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mov eax, timer_list
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mov ecx, [eax+TIMER.Prev]
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mov [ebx+TIMER.Next], eax
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mov [ebx+TIMER.Prev], ecx
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mov [eax+TIMER.Prev], ebx
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mov [ecx+TIMER.Next], ebx
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; 3c. Release the lock.
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call unlock_timer_list
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; 4. Return with eax = pointer to TIMER structure.
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xchg ebx, eax
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.nothing:
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; 5. Returning.
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ret
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endp
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; This function removes a timer.
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; The only argument is [esp+4] = the value which was returned from timer_hs.
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cancel_timer_hs:
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push ebx ; save used register to be stdcall
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; 1. Remove the TIMER structure from the global list.
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; 1a. Acquire the lock.
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call lock_timer_list
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mov ebx, [esp+4+4]
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; 1b. Delete an item at ebx from the double-linked list.
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mov eax, [ebx+TIMER.Next]
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mov ecx, [ebx+TIMER.Prev]
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mov [eax+TIMER.Prev], ecx
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mov [ecx+TIMER.Next], eax
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; 1c. If we are removing the next timer in currently processing chain,
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; the next timer for this timer becomes new next timer.
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cmp ebx, [timer_next]
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jnz @f
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mov [timer_next], eax
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@@:
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; 1d. Release the lock.
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call unlock_timer_list
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; 2. Free the TIMER structure.
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xchg eax, ebx
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call free
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; 3. Return.
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pop ebx ; restore used register to be stdcall
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ret 4 ; purge one dword argument to be stdcall
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; This function is regularly called from osloop. It processes the global list
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; and activates the corresponding timers.
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check_timers:
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; 1. Acquire the lock.
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call lock_timer_list
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; 2. Loop over all registered timers, checking time.
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; 2a. Get the first item.
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mov eax, [timer_list+TIMER.Next]
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mov [timer_next], eax
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.loop:
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; 2b. Check for end of list.
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cmp eax, timer_list
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jz .done
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; 2c. Get and store the next timer.
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mov edx, [eax+TIMER.Next]
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mov [timer_next], edx
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; 2d. Check time for timer activation.
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; We can't just compare [timer_ticks] and [TIMER.Time], since overflows are
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; possible: if the current time is 0FFFFFFFFh ticks and timer should be
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; activated in 3 ticks, the simple comparison will produce incorrect result.
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; So we calculate the difference [timer_ticks] - [TIMER.Time]; if it is
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; non-negative, the time is over; if it is negative, then either the time is
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; not over or we have not processed this timer for 2^31 ticks, what is very
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; unlikely.
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mov edx, [timer_ticks]
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sub edx, [eax+TIMER.Time]
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js .next
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; The timer should be activated now.
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; 2e. Store the timer data in the stack. This is required since 2f can delete
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; the timer, invalidating the content.
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push [eax+TIMER.UserData] ; parameter for TimerFunc
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push [eax+TIMER.TimerFunc] ; to be restored in 2g
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; 2f. Calculate time of next activation or delete the timer if it is one-shot.
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mov ecx, [eax+TIMER.Interval]
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add [eax+TIMER.Time], ecx
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test ecx, ecx
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jnz .nodelete
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stdcall cancel_timer_hs, eax
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.nodelete:
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; 2g. Activate timer, using data from the stack.
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pop eax
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call eax
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.next:
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; 2h. Advance to the next timer and continue the loop.
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mov eax, [timer_next]
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jmp .loop
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.done:
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; 3. Release the lock.
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call unlock_timer_list
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; 4. Return.
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ret
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@ -73,3 +73,22 @@ void DiskMediaChanged(void* hDisk, int newstate);
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; and nonzero in the other case. This function must not be called with nonzero
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; 'newstate' from any of callbacks. This function must not be called if another
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; call to this function is active.
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=== Timers ===
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Timers allow to schedule a function call to some time in the future, once
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or periodically. A timer function can do anything, including adding/removing
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other timers and itself, but it should not run time-consuming tasks, since that
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would block the processing thread for a long time; for such tasks it is
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recommended to create new thread.
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void* TimerHS(unsigned int deltaStart, unsigned int interval,
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void* timerFunc, void* userData);
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; Registers a timer which is activated in (deltaStart == 0 ? deltaStart :
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; interval) 1/100ths of second starting from the current time. If interval
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; is zero, this timer is automatically deleted when activated. Otherwise,
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; this timer will be activated every (interval) 1/100ths of second from the
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; first activation. Activated timer calls timerFunc(userData) as stdcall.
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; Returned value: NULL = failed, otherwise = timer handle which can be passed
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; to CancelTimerHS.
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void CancelTimerHS(void* hTimer);
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; Cancels previously registered timer.
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@ -1062,6 +1062,7 @@ osloop:
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call checkidle
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call check_fdd_motor_status
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call check_ATAPI_device_event
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call check_timers
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jmp osloop
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; ;
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