;;===Game_over_mode============================================================================================================ Game_over: mov ebx, [score] cmp ebx, [hi_score] jng .redraw mov [is_new_record], 1 mcall 40,100111b ; set events: standart + mouse .redraw: mcall 12,1 mov ebx, [wp_x] shl ebx, 16 add ebx, dword[window_width] mov ecx, [wp_y] shl ecx, 16 add ecx, dword[window_height] mcall 0, , ,[window_style], ,window_title call Draw_decorations call Draw_game_over_picture call Draw_game_over_strings ; edit_box is here mcall 12,2 .still: mcall 10 ; wait for event ; ok, what an event? dec al ; has the window been moved or resized? jz .redraw dec al ; was a key pressed? jz .key dec al ; was a button pressed? jz .button .mouse: ; mouse event received push dword edit1 call [edit_box.mouse] jmp .still .key: ; a key was pressed mcall 2 ; get keycode cmp [is_new_record], 1 jnz .key.skip cmp ah, 0x0D ; Enter jnz @f call Score_and_name_store mov [is_new_record], 0 mcall 40,111b ; set events: standart jmp First_menu @@: push dword edit1 call [edit_box.key] jmp .still .key.skip: cmp ah, 0x1B ; Escape - go to menu jne .still mcall 40,111b ; set events: standart jmp First_menu .button: ; a button was pressed mcall 17 ; get button number shr eax, 8 ; we should do it to get the real button code cmp eax, 1 je Exit jmp .still ;;---Game_over_mode------------------------------------------------------------------------------------------------------------ ;;===Some_functions============================================================================================================ Draw_game_over_picture: ;;===Draw_game_over_picture================================================================================================ mov ax, 0*0x100+29 mov cx, 1*0x100+13 mov edx, [game_over_picture_color] mov esi, picture_game_over call Draw_picture ret ;;---Draw_game_over_picture------------------------------------------------------------------------------------------------ Draw_game_over_strings: ;;===Draw_game_over_strings================================================================================================ cmp [is_new_record], 1 jnz @f mov ebx, [window_width] shr ebx, 1 sub ebx, (string_enter_your_name-string_congratulations-1+8)*3+6 shl ebx, 16 add ebx, [bottom_top_strings] mcall 4, ,[game_over_strings_color],string_congratulations mov ebx, [window_width] shr ebx, 1 sub ebx, (strings_end-string_enter_your_name-1+8)*3+6 ; add ebx, (strings_end-string_enter_your_name)*6 shl ebx, 16 add ebx, [bottom_bottom_strings] mcall , , ,string_enter_your_name mov ebx, [window_width] shr ebx, 1 sub ebx, (press_to_start-string_apply_name_enter-1)*3+6 shl ebx, 16 add ebx, [top_strings] mcall , ,[navigation_strings_color],string_apply_name_enter mov edx, [window_width] shr edx, 1 sub edx, (string_enter_your_name-string_congratulations-1+8)*3+7 add edx, (string_enter_your_name-string_congratulations)*6 shl edx, 16 add edx, dword[bottom_top_strings] mcall 47,0x00070000,[score], ,[game_over_hiscore_color] mov ebx, [window_width] shr ebx, 1 sub ebx, (strings_end-string_enter_your_name-1+8)*3+9 add ebx, (strings_end-string_enter_your_name)*6 mov [edit1+0x04], ebx push dword edit1 call [edit_box.draw] ret @@: call Draw_menu_esc ret ;;---Draw_game_over_strings------------------------------------------------------------------------------------------------ Score_and_name_store: ;;===Name_store============================================================================================================ invoke ini.set_str, cur_dir_path, aScore, aChampion_name, hed, 15 invoke ini.set_int, cur_dir_path, aScore, aHiscore, [score] ret ;;---Name_store------------------------------------------------------------------------------------------------------------ ;;---Some_functions------------------------------------------------------------------------------------------------------------