/* * workqueue.h --- work queue handling for Linux. */ #ifndef _LINUX_WORKQUEUE_H #define _LINUX_WORKQUEUE_H #include #include #include #include #include #include #include struct workqueue_struct; struct work_struct; typedef void (*work_func_t)(struct work_struct *work); void __stdcall delayed_work_timer_fn(unsigned long __data); /* * The first word is the work queue pointer and the flags rolled into * one */ #define work_data_bits(work) ((unsigned long *)(&(work)->data)) enum { WORK_STRUCT_PENDING_BIT = 0, /* work item is pending execution */ WORK_STRUCT_DELAYED_BIT = 1, /* work item is delayed */ WORK_STRUCT_PWQ_BIT = 2, /* data points to pwq */ WORK_STRUCT_LINKED_BIT = 3, /* next work is linked to this one */ #ifdef CONFIG_DEBUG_OBJECTS_WORK WORK_STRUCT_STATIC_BIT = 4, /* static initializer (debugobjects) */ WORK_STRUCT_COLOR_SHIFT = 5, /* color for workqueue flushing */ #else WORK_STRUCT_COLOR_SHIFT = 4, /* color for workqueue flushing */ #endif WORK_STRUCT_COLOR_BITS = 4, WORK_STRUCT_PENDING = 1 << WORK_STRUCT_PENDING_BIT, WORK_STRUCT_DELAYED = 1 << WORK_STRUCT_DELAYED_BIT, WORK_STRUCT_PWQ = 1 << WORK_STRUCT_PWQ_BIT, WORK_STRUCT_LINKED = 1 << WORK_STRUCT_LINKED_BIT, #ifdef CONFIG_DEBUG_OBJECTS_WORK WORK_STRUCT_STATIC = 1 << WORK_STRUCT_STATIC_BIT, #else WORK_STRUCT_STATIC = 0, #endif /* * The last color is no color used for works which don't * participate in workqueue flushing. */ WORK_NR_COLORS = (1 << WORK_STRUCT_COLOR_BITS) - 1, WORK_NO_COLOR = WORK_NR_COLORS, /* not bound to any CPU, prefer the local CPU */ WORK_CPU_UNBOUND = NR_CPUS, /* * Reserve 7 bits off of pwq pointer w/ debugobjects turned off. * This makes pwqs aligned to 256 bytes and allows 15 workqueue * flush colors. */ WORK_STRUCT_FLAG_BITS = WORK_STRUCT_COLOR_SHIFT + WORK_STRUCT_COLOR_BITS, /* data contains off-queue information when !WORK_STRUCT_PWQ */ WORK_OFFQ_FLAG_BASE = WORK_STRUCT_COLOR_SHIFT, __WORK_OFFQ_CANCELING = WORK_OFFQ_FLAG_BASE, WORK_OFFQ_CANCELING = (1 << __WORK_OFFQ_CANCELING), /* * When a work item is off queue, its high bits point to the last * pool it was on. Cap at 31 bits and use the highest number to * indicate that no pool is associated. */ WORK_OFFQ_FLAG_BITS = 1, WORK_OFFQ_POOL_SHIFT = WORK_OFFQ_FLAG_BASE + WORK_OFFQ_FLAG_BITS, WORK_OFFQ_LEFT = BITS_PER_LONG - WORK_OFFQ_POOL_SHIFT, WORK_OFFQ_POOL_BITS = WORK_OFFQ_LEFT <= 31 ? WORK_OFFQ_LEFT : 31, WORK_OFFQ_POOL_NONE = (1LU << WORK_OFFQ_POOL_BITS) - 1, /* convenience constants */ WORK_STRUCT_FLAG_MASK = (1UL << WORK_STRUCT_FLAG_BITS) - 1, WORK_STRUCT_WQ_DATA_MASK = ~WORK_STRUCT_FLAG_MASK, WORK_STRUCT_NO_POOL = (unsigned long)WORK_OFFQ_POOL_NONE << WORK_OFFQ_POOL_SHIFT, /* bit mask for work_busy() return values */ WORK_BUSY_PENDING = 1 << 0, WORK_BUSY_RUNNING = 1 << 1, /* maximum string length for set_worker_desc() */ WORKER_DESC_LEN = 24, }; struct work_struct { struct list_head entry; struct workqueue_struct *data; work_func_t func; #ifdef CONFIG_LOCKDEP struct lockdep_map lockdep_map; #endif }; #define WORK_DATA_INIT() ATOMIC_LONG_INIT(WORK_STRUCT_NO_POOL) #define WORK_DATA_STATIC_INIT() \ ATOMIC_LONG_INIT(WORK_STRUCT_NO_POOL | WORK_STRUCT_STATIC) struct delayed_work { struct work_struct work; unsigned int delay; /* target workqueue and CPU ->timer uses to queue ->work */ struct workqueue_struct *wq; int cpu; }; static inline struct delayed_work *to_delayed_work(struct work_struct *work) { return container_of(work, struct delayed_work, work); } struct execute_work { struct work_struct work; }; struct workqueue_struct { spinlock_t lock; struct list_head worklist; struct list_head delayed_worklist; }; /* * Workqueue flags and constants. For details, please refer to * Documentation/workqueue.txt. */ enum { WQ_UNBOUND = 1 << 1, /* not bound to any cpu */ WQ_FREEZABLE = 1 << 2, /* freeze during suspend */ WQ_MEM_RECLAIM = 1 << 3, /* may be used for memory reclaim */ WQ_HIGHPRI = 1 << 4, /* high priority */ WQ_CPU_INTENSIVE = 1 << 5, /* cpu intensive workqueue */ WQ_SYSFS = 1 << 6, /* visible in sysfs, see wq_sysfs_register() */ /* * Per-cpu workqueues are generally preferred because they tend to * show better performance thanks to cache locality. Per-cpu * workqueues exclude the scheduler from choosing the CPU to * execute the worker threads, which has an unfortunate side effect * of increasing power consumption. * * The scheduler considers a CPU idle if it doesn't have any task * to execute and tries to keep idle cores idle to conserve power; * however, for example, a per-cpu work item scheduled from an * interrupt handler on an idle CPU will force the scheduler to * excute the work item on that CPU breaking the idleness, which in * turn may lead to more scheduling choices which are sub-optimal * in terms of power consumption. * * Workqueues marked with WQ_POWER_EFFICIENT are per-cpu by default * but become unbound if workqueue.power_efficient kernel param is * specified. Per-cpu workqueues which are identified to * contribute significantly to power-consumption are identified and * marked with this flag and enabling the power_efficient mode * leads to noticeable power saving at the cost of small * performance disadvantage. * * http://thread.gmane.org/gmane.linux.kernel/1480396 */ WQ_POWER_EFFICIENT = 1 << 7, __WQ_DRAINING = 1 << 16, /* internal: workqueue is draining */ __WQ_ORDERED = 1 << 17, /* internal: workqueue is ordered */ WQ_MAX_ACTIVE = 512, /* I like 512, better ideas? */ WQ_MAX_UNBOUND_PER_CPU = 4, /* 4 * #cpus for unbound wq */ WQ_DFL_ACTIVE = WQ_MAX_ACTIVE / 2, }; /* unbound wq's aren't per-cpu, scale max_active according to #cpus */ #define WQ_UNBOUND_MAX_ACTIVE \ max_t(int, WQ_MAX_ACTIVE, num_possible_cpus() * WQ_MAX_UNBOUND_PER_CPU) /* * System-wide workqueues which are always present. * * system_wq is the one used by schedule[_delayed]_work[_on](). * Multi-CPU multi-threaded. There are users which expect relatively * short queue flush time. Don't queue works which can run for too * long. * * system_highpri_wq is similar to system_wq but for work items which * require WQ_HIGHPRI. * * system_long_wq is similar to system_wq but may host long running * works. Queue flushing might take relatively long. * * system_unbound_wq is unbound workqueue. Workers are not bound to * any specific CPU, not concurrency managed, and all queued works are * executed immediately as long as max_active limit is not reached and * resources are available. * * system_freezable_wq is equivalent to system_wq except that it's * freezable. * * *_power_efficient_wq are inclined towards saving power and converted * into WQ_UNBOUND variants if 'wq_power_efficient' is enabled; otherwise, * they are same as their non-power-efficient counterparts - e.g. * system_power_efficient_wq is identical to system_wq if * 'wq_power_efficient' is disabled. See WQ_POWER_EFFICIENT for more info. */ extern struct workqueue_struct *system_wq; void run_workqueue(struct workqueue_struct *cwq); struct workqueue_struct *alloc_workqueue_key(const char *fmt, unsigned int flags, int max_active); struct workqueue_struct *alloc_workqueue(const char *fmt, unsigned int flags, int max_active); /** * alloc_ordered_workqueue - allocate an ordered workqueue * @fmt: printf format for the name of the workqueue * @flags: WQ_* flags (only WQ_FREEZABLE and WQ_MEM_RECLAIM are meaningful) * @args...: args for @fmt * * Allocate an ordered workqueue. An ordered workqueue executes at * most one work item at any given time in the queued order. They are * implemented as unbound workqueues with @max_active of one. * * RETURNS: * Pointer to the allocated workqueue on success, %NULL on failure. */ #define alloc_ordered_workqueue(fmt, flags, args...) \ alloc_workqueue(fmt, WQ_UNBOUND | __WQ_ORDERED | (flags), 1, ##args) bool queue_work(struct workqueue_struct *wq, struct work_struct *work); bool queue_delayed_work(struct workqueue_struct *wq, struct delayed_work *dwork, unsigned long delay); extern bool cancel_work_sync(struct work_struct *work); extern bool cancel_delayed_work(struct delayed_work *dwork); extern bool cancel_delayed_work_sync(struct delayed_work *dwork); bool schedule_delayed_work(struct delayed_work *dwork, unsigned long delay); static inline bool mod_delayed_work(struct workqueue_struct *wq, struct delayed_work *dwork, unsigned long delay) { return queue_delayed_work(wq, dwork, delay); } #define INIT_WORK(_work, _func) \ do { \ INIT_LIST_HEAD(&(_work)->entry); \ (_work)->func = _func; \ } while (0) #define INIT_DELAYED_WORK(_work, _func) \ do { \ INIT_LIST_HEAD(&(_work)->work.entry); \ (_work)->work.func = _func; \ } while (0) static inline bool schedule_work(struct work_struct *work) { return queue_work(system_wq, work); } #endif /* _LINUX_WORKQUEUE_H */